Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

Ksmckay (Axis) vs MrCunego (Allies +3) BM3



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; 
            Germans buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            6 armour, 4 artilleries and 22 infantry moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 6 armour, 4 artilleries and 22 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 4 artilleries and 22 infantry in Ukraine, round 2 : 5/32 hits, 8.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            9 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            7 artilleries moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Germany to Romania
            6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from France to Southern France
            1 infantry moved from France to Northern Italy
            1 fighter moved from France to Southern Italy
            2 tactical_bombers moved from Southern Italy to Gibraltar
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 aaGun and 4 infantry moved from Karelia to Finland
    
        Place Units - Germans
            3 fighters and 3 infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : -1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 11 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 11 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 11 infantry in Belarus, round 2 : 2/12 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            1 armour moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            3 fighters moved from Western Ukraine to Bryansk
            3 artilleries and 4 infantry moved from Russia to Bryansk
            2 infantry moved from Novosibirsk to Samara
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Shensi to Russia
            1 armour moved from Shensi to Kazakhstan
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 1 artillery, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : -1,00
    

    Savegame



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Solomon Islands
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 49 Sea Zone
            1 tactical_bomber moved from Guam to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 bombers and 2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from Yunnan to Burma
            1 aaGun, 1 infantry and 5 mech_infantrys moved from Hunan to Yunnan
            5 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Solomon Islands
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 49 Sea Zone
            1 tactical_bomber moved from Guam to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 bombers and 2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from Yunnan to Burma
            1 aaGun, 1 infantry and 5 mech_infantrys moved from Hunan to Yunnan
            5 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • sub movement adjust, please use second post



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 3 fighters moved from Queensland to Western Australia
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Western Australia
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    Japanese : -0,33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 3 fighters moved from Queensland to Western Australia
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Western Australia
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from French Equatorial Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Egypt to 81 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 bomber moved from Morocco to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Alexandria to Egypt
            1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
            1 transport placed in 110 Sea Zone
            1 mech_infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alexandria: 1 artillery and 4 infantry
            EDIT: Adding units owned by British to Egypt: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
            British collect 34 PUs (1 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0,50
    Chinese : 0,33
    Japanese : -0,67
    

    Savegame



  • where are the UK inf on z110 transports? UK transports, Single US transport, multiple US transport??



  • The two inf are on the two american transport with art on them.
    Best regards
    Mrcunego



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Tunisia to Morocco
                  Italians take Morocco from Americans
            1 artillery moved from France to Holland Belgium
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
            2 armour moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 2 armour and 1 artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Western Ukraine
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour, 2 artilleries and 3 infantry moved from Tunisia to Algeria
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 0.67
    Russians : 1.33
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; 
            Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Southern Italy to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Normandy Bordeaux to France
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 infantry moved from Novgorod to Baltic States
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            7 artilleries moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.50
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Shensi to Kweichow
            3 fighters moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 fighters moved from Bryansk to Caucasus
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Kweichow to Shensi
            1 armour moved from Russia to Kazakhstan
            2 infantry moved from Samara to Kazakhstan
            1 armour and 1 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 artillery and 6 infantry moved from Russia to Bryansk
            3 fighters moved from Caucasus to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
            1 armour moved from Bryansk to Archangel
    
        Place Units - Russians
            3 artilleries, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -2,33
    Japanese : 0,67
    

    Savegame



  • i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame



  • 😞 oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114



  • put the ss there to prevent a landing since you had no surface fleet



  • would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking



  • if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.



  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame



  • that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.



  • not sure why the forum keeps blocking baltic bal tic



  • ok i guess i forgot the word twice…



  • Hi Ksmckay
    I’m on my phone. So cant see the game.
    But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
    And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
    The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
    Best regards
    MrCunego



  • Hi Kamckay
    OK I get the Baltic part now.
    But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
    So I’ll just use the last file you posted with all edits included.
    Best regards
    Mrcunego


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 987
  • 121
  • 93
  • 4
  • 238
  • 53
  • 6
  • 152
I Will Never Grow Up Games

47
Online

13.3k
Users

33.6k
Topics

1.3m
Posts