Ksmckay (Axis) vs MrCunego (Allies +3) BM3



  • Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.



  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    

    Savegame



  • need scramble and/or intercept orders from Gibraltar.
    Best regards
    MrCunego



  • No intercept or scramble



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    Americans : 0,83
    

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            16 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,00
    

    Savegame



  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    

    Savegame



  • Scramble from gibraltar. And do you just want full defense or do you want me to post the dice results for you to decide.
    I really hoped that tac bomber would have rolled a 3-4-5 or 6 on that airfield. The TUV swing would have been 70-90 in favor of the allies without those three fighters and now around 40.
    Best regards
    MrCunego



  • i wish you had hit so i didnt have to decide. will let you know in a sec



  • yeah ill scramble, 2 german ftrs 1 italian.
    OOL: bb/cv hits, dd, ca, tac, bb, ftrs. Expect to lose everything so nationality order doesnt matter that much but italian before german.

    I dont need round by round.



  • forgot cvs in there, but they go before dd’s



    • or dd rather


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            16 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Sumatra
            Battle in 92 Sea Zone
                British attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 3 fighters
                    British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 7/15 hits, 7,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Germans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/15 hits, 8,33 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 carrier owned by the Germans, 1 carrier owned by the Italians and 3 carriers owned by the British lost in 92 Sea Zone
                    British roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    1 cruiser owned by the Italians and 1 cruiser owned by the Germans lost in 92 Sea Zone
                    British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits
                    Germans roll dice for 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
                    Germans roll dice for 2 battleships and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 battleship owned by the Germans, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 4/11 hits, 5,83 expected hits
                    Germans roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Germans, 1 cruiser owned by the British, 1 transport owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
                British win, taking Sumatra from Japanese with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
                Casualties for British: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 3 fighters
    
        Non Combat Move - British
            1 bomber moved from 92 Sea Zone to Morocco
            1 tactical_bomber moved from 92 Sea Zone to Morocco
            3 fighters moved from 92 Sea Zone to 91 Sea Zone
            4 fighters moved from 92 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Eire to United Kingdom
            1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Alexandria to Tobruk
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            British undo move 3.
            British undo move 1.
            1 destroyer and 2 submarines placed in 98 Sea Zone
            British undo move 2.
            3 submarines placed in 98 Sea Zone
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 11 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -2,17
    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    British : -2,83
    Americans : 0,83
    Chinese : -0,83
    Japanese : 0,00
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Western Ukraine to Bessarabia
            1 aaGun moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Germany to Southern Italy
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Northern Italy to France
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to Western Australia
                  ANZAC take Western Australia from Japanese
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 aaGuns, 1 artillery, 6 fighters and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 75 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to Morocco: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 122 Sea Zone to 106 Sea Zone
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys moved from Western Ukraine to Ukraine
            1 bomber moved from Southern Italy to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys in Ukraine, round 2 : 16/55 hits, 14.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 11 artilleries, 22 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            4 artilleries, 1 fighter and 4 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Gibraltar
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun, 1 artillery and 4 infantry moved from Western Germany to France
            3 aaGuns moved from Western Ukraine to Ukraine
            1 bomber moved from Novgorod to Karelia
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery, 1 fighter and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -1.67
    Russians : 0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 6 artilleries and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            3 fighters moved from Bryansk to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            3 fighters moved from Novgorod to Bryansk
            1 fighter moved from Russia to Hopei
            3 fighters moved from Shensi to Hopei
            1 armour moved from Kazakhstan to Shensi
            2 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Caucasus to Bryansk
            3 artilleries and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
            4 armour moved from Archangel to Smolensk
            4 armour moved from Smolensk to Bryansk
            1 fighter moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Russians
            1 artillery placed in Volgograd
            1 armour, 5 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,83
    

    Savegame



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 48 Sea Zone
            1 marine moved from 48 Sea Zone to Gilbert Islands
            1 bomber moved from Caroline Islands to Gilbert Islands
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 75 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Midway
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Johnston Island from Americans, taking Midway from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 75 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Gilbert Islands
                Japanese attack with 1 bomber and 1 marine
                Americans defend with 1 bomber
                    Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber and 1 marine in Gilbert Islands, round 2 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 bomber in Gilbert Islands, round 2 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese and 1 bomber owned by the Americans lost in Gilbert Islands
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 artilleries moved from Yunnan to Burma
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 armour moved from Burma to Yunnan
            1 armour moved from French Indo China to Burma
            2 armour moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 submarine and 1 transport placed in 6 Sea Zone
            1 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -0.17
    UK_Pacific : 0.83
    Japanese : 0.83
    

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 48 Sea Zone
            1 marine moved from 48 Sea Zone to Gilbert Islands
            1 bomber moved from Caroline Islands to Gilbert Islands
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Philippines to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 submarine moved from 74 Sea Zone to 75 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Midway
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Johnston Island from Americans, taking Midway from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 75 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Gilbert Islands
                Japanese attack with 1 bomber and 1 marine
                Americans defend with 1 bomber
                    Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber and 1 marine in Gilbert Islands, round 2 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 bomber in Gilbert Islands, round 2 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese and 1 bomber owned by the Americans lost in Gilbert Islands
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 bomber
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            2 fighters moved from Caroline Islands to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 artilleries moved from Yunnan to Burma
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
            1 fighter moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 armour moved from Burma to Yunnan
            1 armour moved from French Indo China to Burma
            2 armour moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 submarine and 1 transport placed in 6 Sea Zone
            1 armour placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 bomber
            EDIT: Adding units owned by Japanese to Burma: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -0.17
    UK_Pacific : 0.83
    Japanese : 0.83
    

    Savegame



  • please use second file, small ncm change



  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Queensland to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 42 Sea Zone to Sumatra
            1 fighter moved from 30 Sea Zone to 29 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 29 Sea Zone to Line Islands
    
        Place Units - Americans
            1 fighter placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -0,33
    

    Savegame



  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Queensland to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 42 Sea Zone to Sumatra
            1 fighter moved from 30 Sea Zone to 29 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 29 Sea Zone to Line Islands
    
        Place Units - Americans
            1 fighter placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Morocco to Algeria
                  British take Algeria from Italians
            1 armour moved from Algeria to Morocco
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
    
        Non Combat Move - British
            1 infantry moved from West India to India
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 aaGun and 3 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 79 Sea Zone to 76 Sea Zone
            1 bomber moved from Morocco to Iraq
            2 fighters moved from Morocco to 98 Sea Zone
            2 fighters moved from Morocco to Tobruk
            1 tactical_bomber moved from Morocco to United Kingdom
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : 0,33
    Japanese : 0,33
    

    Savegame



  • was a mistake to let you take Sum. Was planning on blitzing India and just trying to rush for the win. But thats usually a bad play and I realized it later and changed things up. Now its pretty annoying that I gave it away for free.

    Forgot to move the hawaiian transport to Japan where I bought units for it. If it affected US turn then dont worry about it and it will be fine. If it doesnt affect what you did with US let me know and I will move it.



  • Feel free to move the transport to Japan
    Best regards Mrcunego


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