Ksmckay (Axis) vs MrCunego (Allies +3) BM3



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; 
            Germans buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            6 armour, 4 artilleries and 22 infantry moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 6 armour, 4 artilleries and 22 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 4 artilleries and 22 infantry in Ukraine, round 2 : 5/32 hits, 8.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            9 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            7 artilleries moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Germany to Romania
            6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from France to Southern France
            1 infantry moved from France to Northern Italy
            1 fighter moved from France to Southern Italy
            2 tactical_bombers moved from Southern Italy to Gibraltar
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 aaGun and 4 infantry moved from Karelia to Finland
    
        Place Units - Germans
            3 fighters and 3 infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : -1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 11 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Western Ukraine
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 11 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 11 infantry in Belarus, round 2 : 2/12 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            1 armour moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            3 fighters moved from Western Ukraine to Bryansk
            3 artilleries and 4 infantry moved from Russia to Bryansk
            2 infantry moved from Novosibirsk to Samara
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Shensi to Russia
            1 armour moved from Shensi to Kazakhstan
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 1 artillery, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : -1,00
    

    Savegame



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Solomon Islands
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 49 Sea Zone
            1 tactical_bomber moved from Guam to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 bombers and 2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from Yunnan to Burma
            1 aaGun, 1 infantry and 5 mech_infantrys moved from Hunan to Yunnan
            5 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Solomon Islands
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone
            1 fighter moved from Caroline Islands to 49 Sea Zone
            1 tactical_bomber moved from Guam to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 bombers and 2 fighters moved from Philippines to Caroline Islands
            1 infantry moved from Yunnan to Burma
            1 aaGun, 1 infantry and 5 mech_infantrys moved from Hunan to Yunnan
            5 mech_infantrys moved from Yunnan to Burma
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            1 armour and 1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • sub movement adjust, please use second post



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 3 fighters moved from Queensland to Western Australia
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Western Australia
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    Japanese : -0,33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber and 3 fighters moved from Queensland to Western Australia
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Western Australia
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 3 fighters in Western Australia, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Western Australia to New South Wales
            1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 89 Sea Zone
            1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 64 Sea Zone
            2 infantry and 2 mech_infantrys moved from 64 Sea Zone to Southeast Mexico
            4 fighters moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Western United States to 89 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 mech_infantry moved from French Equatorial Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Egypt to 81 Sea Zone
            1 battleship, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 bomber moved from Morocco to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Alexandria to Egypt
            1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
            1 transport placed in 110 Sea Zone
            1 mech_infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alexandria: 1 artillery and 4 infantry
            EDIT: Adding units owned by British to Egypt: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
            British collect 34 PUs (1 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0,50
    Chinese : 0,33
    Japanese : -0,67
    

    Savegame



  • where are the UK inf on z110 transports? UK transports, Single US transport, multiple US transport??



  • The two inf are on the two american transport with art on them.
    Best regards
    Mrcunego



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Tunisia to Morocco
                  Italians take Morocco from Americans
            1 artillery moved from France to Holland Belgium
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
            2 armour moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 2 armour and 1 artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Western Ukraine
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 armour, 2 artilleries and 3 infantry moved from Tunisia to Algeria
            1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 0.67
    Russians : 1.33
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; 
            Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Southern Italy to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Normandy Bordeaux to France
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 infantry moved from Novgorod to Baltic States
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            7 artilleries moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.50
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Shensi to Kweichow
            3 fighters moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 fighters moved from Bryansk to Caucasus
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Kweichow to Shensi
            1 armour moved from Russia to Kazakhstan
            2 infantry moved from Samara to Kazakhstan
            1 armour and 1 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 artillery and 6 infantry moved from Russia to Bryansk
            3 fighters moved from Caucasus to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
            1 armour moved from Bryansk to Archangel
    
        Place Units - Russians
            3 artilleries, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -2,33
    Japanese : 0,67
    

    Savegame



  • i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame



  • 😞 oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114



  • put the ss there to prevent a landing since you had no surface fleet



  • would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking



  • if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.



  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame



  • that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.



  • not sure why the forum keeps blocking baltic bal tic



  • ok i guess i forgot the word twice…



  • Hi Ksmckay
    I’m on my phone. So cant see the game.
    But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
    And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
    The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
    Best regards
    MrCunego



  • Hi Kamckay
    OK I get the Baltic part now.
    But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
    So I’ll just use the last file you posted with all edits included.
    Best regards
    Mrcunego


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