Ksmckay (Axis) vs MrCunego (Allies +3) BM3


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; 
            Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Southern Italy to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Americans lost in 92 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Normandy Bordeaux to France
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 infantry moved from Novgorod to Baltic States
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Eastern Poland to Western Ukraine
            7 artilleries moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Belarus to Archangel
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Volgograd to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            1 infantry moved from Shensi to Kweichow
            3 fighters moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 fighters moved from Bryansk to Caucasus
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 3 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Kweichow to Shensi
            1 armour moved from Russia to Kazakhstan
            2 infantry moved from Samara to Kazakhstan
            1 armour and 1 infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            1 artillery and 6 infantry moved from Russia to Bryansk
            3 fighters moved from Caucasus to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk
            1 armour moved from Bryansk to Archangel
    
        Place Units - Russians
            3 artilleries, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -2,33
    Japanese : 0,67
    

    Savegame

  • '19

    i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    :( oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114

  • '19

    put the ss there to prevent a landing since you had no surface fleet

  • '19

    would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking

  • '19

    if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.

  • '19

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 49 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands
            2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
            1 bomber moved from Caroline Islands to Philippines
            2 fighters moved from 33 Sea Zone to Caroline Islands
            2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria
            1 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from Hunan to Burma
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Burma to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 aaGun moved from Yunnan to Burma
            1 submarine moved from 78 Sea Zone to 74 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 armour placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Changing PUs for Japanese from 6 to 0
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.

  • '19

    not sure why the forum keeps blocking baltic bal tic

  • '19

    ok i guess i forgot the word twice…


  • Hi Ksmckay
    I’m on my phone. So cant see the game.
    But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
    And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
    The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
    Best regards
    MrCunego


  • Hi Kamckay
    OK I get the Baltic part now.
    But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
    So I’ll just use the last file you posted with all edits included.
    Best regards
    Mrcunego

  • '19

    Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    

    Savegame


  • need scramble and/or intercept orders from Gibraltar.
    Best regards
    MrCunego

  • '19

    No intercept or scramble


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to Gibraltar
            1 bomber moved from New South Wales to 47 Sea Zone
    
        Combat - Americans
            Air Battle in Gibraltar
                Americans attacks with 5 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0,17 expected hits
                Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Gibraltar causes 1 damage total. 
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 10 Sea Zone
            1 carrier moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from 47 Sea Zone to Gilbert Islands
            3 fighters moved from New South Wales to Queensland
            2 mech_infantrys moved from Southeast Mexico to Western United States
            2 infantry moved from Southeast Mexico to Central United States
            2 aaGuns moved from Eastern United States to Central United States
            2 transports moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0,17
    Italians : -0,33
    Americans : 0,83
    

    Savegame

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