Ksmckay (Axis) vs MrCunego (Allies +3) BM3


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Northern Territory to Sumatra
            1 fighter moved from Northern Territory to Sumatra
            3 infantry moved from New South Wales to Queensland
            1 fighter moved from Northern Territory to Queensland
            1 fighter moved from Northern Territory to Sumatra
            1 aaGun, 1 armour and 1 infantry moved from Northern Territory to Queensland
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 64 Sea Zone
            1 infantry and 1 transport moved from 66 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to Southeast Mexico
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Ill confirm tonight but I think that will do it. Thought you gave me a chance by not taking a transport to z26 but you can use Anzac to take hawaii after clearing it with US.

    I am surprised I couldn’t eke out a win in pacific with how little you put into that theater. I will have to look back at things to see what I should have done differently. I think I messed myself up pretty good everywhere when I sold out for India and then decided not to follow though. Sacrificed my Med fleet to draw away UK air and gave up Sum for nothing after I decided not to sell out for India.

    I also underestimated Russia. I thought your buys were too aggressive and that I would be able to punch into Middle east but I could never spare enough air on that front to really threaten anything. The G1 air losses really hurt. I guess I have been lucky since I started playing again as I haven’t had to deal with a G1 like that yet and it really added up.

    Ill double check things tonight but I dont think I can defend Hawaii, Kiangsu, and win a 50/50 battle for India even with a bit of luck. Well played.

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from France to Normandy Bordeaux
            2 fighters moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Western Germany to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in 94 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 94 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/6 hits, 2.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Western Ukraine to Eastern Poland
            5 mech_infantrys moved from Novgorod to Eastern Poland
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Baltic States
            6 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            1 fighter moved from 94 Sea Zone to Gibraltar
            1 mech_infantry moved from Denmark to Western Germany
            4 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 infantry
            EDIT: Adding units owned by Germans to Poland: 3 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 3 infantry
            EDIT: Removing units owned by Germans from Poland: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    Americans : 1.33
    Russians : 0.00
    

    Savegame

  • '19

    well that was ugly, but will play things out a tad more though the end is very near.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Jehol to Korea
                  Chinese take Manchuria from Japanese
            1 fighter and 14 infantry moved from Amur to Korea
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Volgograd to Ukraine
            2 fighters moved from Russia to Ukraine
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Ukraine
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Korea
                Russians attack with 1 armour, 1 fighter and 14 infantry
                Japanese defend with 2 aaGuns and 5 infantry
                    AA fire in Korea : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 14 infantry in Korea, round 2 : 5/16 hits, 3,33 expected hits
                    Japanese roll dice for 2 aaGuns and 5 infantry in Korea, round 2 : 1/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Korea
                    Russians roll dice for 1 armour, 1 fighter and 13 infantry in Korea, round 3 : 4/15 hits, 3,17 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 1 fighter and 13 infantry remaining. Battle score for attacker is 22
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 aaGuns and 5 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            2 infantry moved from Hopei to Anhwe
            2 fighters and 1 tactical_bomber moved from Caucasus to India
            2 fighters moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Russia
            4 armour moved from Belarus to Vologda
            1 infantry moved from Russia to Vologda
            5 artilleries moved from Smolensk to Belarus
            4 artilleries moved from Russia to Smolensk
            1 fighter moved from Korea to Anhwe
    
        Place Units - Russians
            1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    AA fire in Korea : : -0,17
    Russians : 2,83
    Japanese : -1,33
    

    Savegame


  • It has been a rough axis game from the start. In Denmark we have a saying “mange bække små gør en stor å”. Roughly translate into Many small creeks make a big river". All the small dice thing adds up in this game.
    Best regards
    MrCunego

  • '19

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 8 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 10 artilleries, 2 bombers, 2 fighters, 15 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Burma to India
            5 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
            1 bomber moved from Kiangsu to India
            2 bombers moved from Kiangsu to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
            10 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 fighters and 3 tactical_bombers moved from Caroline Islands to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 6 carriers, 1 cruiser and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 7 armour, 10 artilleries, 5 bombers, 6 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 38 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 7 fighters and 1 tactical_bomber
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 7 armour, 10 artilleries, 5 bombers, 5 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers in India, round 2 : 21/62 hits, 22.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 12 fighters, 38 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 36/62 hits, 25.00 expected hits
                    15 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 15 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
                    Japanese roll dice for 7 armour, 4 artilleries, 5 bombers, 5 fighters and 5 tactical_bombers in India, round 3 : 13/26 hits, 14.00 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 12 fighters, 21 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 3 : 24/44 hits, 19.17 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 3 bombers owned by the Japanese, 7 armour owned by the Japanese and 13 infantry owned by the British lost in India
                 retreated to India
                UK_Pacific win with 1 armour, 3 artilleries, 12 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -221
                Casualties for Japanese: 7 armour, 10 artilleries, 3 bombers, 6 fighters, 15 infantry, 15 mech_infantrys and 5 tactical_bombers
                Casualties for British: 3 aaGuns, 1 bomber and 30 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 13 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 6 carriers, 3 destroyers, 12 fighters and 17 submarines
                    Americans roll dice for 17 submarines in 26 Sea Zone, round 2 : 1/17 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 13 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 6 carriers and 1 cruiser in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 6 carriers, 3 destroyers and 12 fighters in 26 Sea Zone, round 2 : 11/21 hits, 11.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 16 submarines in 26 Sea Zone, round 3 : 5/16 hits, 2.67 expected hits
                    1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 bombers, 13 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 12/19 hits, 10.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 5 carriers and 10 fighters in 26 Sea Zone, round 3 : 10/15 hits, 8.33 expected hits
                    8 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 7 fighters owned by the Americans lost in 26 Sea Zone
                16 submarines owned by the Americans Submerged
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 7/9 hits, 5.17 expected hits
                    Americans roll dice for 2 carriers and 3 fighters in 26 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 battleship, 2 bombers, 6 carriers, 1 cruiser, 9 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 6 carriers, 3 destroyers, 12 fighters and 1 submarine
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from India to Kiangsu
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 transports placed in 6 Sea Zone
            7 infantry placed in Japan
            Japanese undo move 4.
            3 infantry placed in Kiangsu
            2 artilleries, 4 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,2,3,5,3,2,2,6,5,4,6,4,3,6,6,1,5,5,6,4,6,5,4,2,1,1,5,2,2,4,5
            Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    UK_Pacific : 15.83
    AA fire in India : : -0.50
    Japanese : -2.33
    

    Savegame

  • '19

    ha. wouldnt have worked out anyway but +16 hits in India removed all doubt :)

  • '19

    Good game. Feels like I should have been able to do better in the Pacific. Kept looking for an opportunity to take Australia but was always just a tad short. Getting trapped in the Med early on was also an issue. Wanted to keep you back for another turn but you had enough to move to z91 on US4 which really hurt.

    Anyways, learned a lot, good game.


  • yeah if those dice haven’t made their point about bashing the axis before, that India battle sure made their point clear.
    The other game I’m running at the moment just took a major dice swing against me today that might end that game early so write if you have room for a new game.
    Best regards
    MrCunego

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