AARHE: Unit Purchase and Mobilization (Phase 1)


  • I understand your Japan example.
    But are you removing the infantry placement limits of individual VCs?
    Like can Japan now raise all its infantry in Phillippines?
    Thats what I meant by implicitly shipping infantry.
    I wouldn’t want any “teleportation” of military (or material for that matter) causing strange reinforcements.


  • No, the infantry placment limits have been simplified.

    -Max number of infantry=number of VCPs for all territories

    This means that Eastern US can now build up to 5 inf per turn, just lke Russia. The catch is that the US will pay more: 2 (for the first) + 3 (for the second) + 43 for the last three = 17 vs 25 = 10 for Russia.


  • Sorry to keep changing it, but I honestly believe this is the set of rules that will stick… here is my latest proposal for inf placement:

    -The maximum number of infantry that can be placed at a VC per turn is equal to the number of VCPs for that VC. (this is true for all VCs, no matter what the nation is that’s being considered).

    For Russia, Germany, Japan: All infantry placed in the nation’s capital VC cost 2 each. All infantry placed in VCs contiguously connected to the nation’s capital cost 3 each. All infantry placed in VCs not contiguously connected to the nation’s capital cost 4 each.

    Why? These nations are ruled by authoritarian regimes whose influence emenates from their respective capitals. Consequently, infantry units are most easily assembled within these capitals. Furthermore, railways and road transit systems allow infantry units to be stationed more easily in territories when they are connected to these capitals.

    For UK and US: The cost of each of the first 2 infantry placed at a certain VC depends on the type of that VC.
    -The first 2 infantry placed in the nation’s capital VC cost 2 each.
    -The first infantry placed in any of the nation’s major or moderate VCs cost 2. The second infantry placed in any of these VCs costs 3.
    -The first 2 infantry placed in all other VCs costs 3 each (namely, in the minor VCs and all captured VCs).*

    All infantry in excess of the first 2 placed in any VC costs 4 each.*

    *Keeping in mind that the maximum number of infantry that can be placed at a VC per turn is the number of corresponding VCPs.


  • Althought you are going around in circles, I do prefer this (like the oldest) rule as you can’t raise all your infantry in one VC. So no implicit/hidden shipping/shifting of military.

    Now you just need to put it in table form so its quick to read and seem not as complicated.


  • I like the table form as well… make it easy for people to get the answer w/o jumping thru hoops.


  • A table would be great  :wink:  But I have to say: Duke, your last rules on Infantry placements and the reasoning behind them, seem to be really good.


  • Yes they look good. every that we do should be presented in an easy a way a possible to assimulate. I would prefer that with the entire project if possible. That way people dont say “look here old chap your going for a sequel to Avalon Hills Third Reich… what is this rubbish?  Instead they say AHH ok that makes more sence… " I can see what your going after with these rules”


  • I agree we should strive to find the simplest set of rules that accomplishes the same historic idea.

    That is why I’m still not satisfied with the UK and US infantry placment rules. It needs to be simpler still.

    How about this; for UK and US:

    -The 1st infantry placed per turn in the nation’s capital, major or moderate VCs costs 2 each. The 1st infantry placed in all other VCs per turn costs 3 each (namely, the nation’s minor and captured VCs).
    -The 2nd infantry placed in any VC per turn costs 3 each.
    -All infantry in excess of the 2nd infantry placed in a VC per turn costs 4 each.

    I will present the info in table format as well in the writeup. I think this set of rules is a little simpler to remember and accomplishes basically the same idea. It’s too bad that I can’t group minor VCs with the other VCs of the nation’s color. 2 IPC infantry in minor VCs would favor UK in Africa too much and allow Hawaii to assemble too many infantry throughout the duration of the game.


  • Yep thats good.


  • Yeah its quite hard to be simple yet accurate.
    It maybe easier when we break it up and model victory population and transportation separately.
    Then each can be modelled simply.

    You are doing very well already.
    I see transportation no longer lurking in our infantry placement rules.
    Its all about politics and population now.


  • when you feel happy with the infantry placement rules just tell me and I’ll paste them into the main document

    I hope you’ll repost in table format though  :wink:

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