1940 Game


  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • '14 Customizer

    @SixUnder Um why did you take a bomber as a hit? I edited the file.


  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 mech_infantry
            EDIT: Adding units owned by Japanese to India: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • '14 Customizer

    @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.


  • '14 Customizer

    @Gambler6 UK is up. Use latest file from my post above.



  • @cyanight said in 1940 Game:

    @SixUnder Um why did you take a bomber as a hit? I edited the file.

    i assumed max d would be your choice. not like it mattered either way at this point, it will take a miracle.



  • @cyanight said in 1940 Game:

    @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.

    again max d, i do apologize for the assumption


  • '14 Customizer

    @SixUnder Its ok, I thought maybe it might have been a mistake


  • '14 Customizer

    @Gambler6 Hey you guys still playing this game or do you concede?


  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Persia to India
            2 fighters moved from Queensland to Wake Island
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 16 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 2 fighters
                Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
                    1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
                Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            1 fighter could not land in 16 Sea Zone and was removed
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to West India
                  UK_Pacific take West India from Japanese
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  British take 98 Sea Zone from Germans
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Ceylon to Eastern Persia
            1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
            1 infantry moved from 81 Sea Zone to Egypt
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Persia
            2 artilleries placed in Iraq
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 2.00
    Chinese : -0.50
    AA fire in India : : -0.33
    Japanese : -1.00
    

    Savegame


  • 2007 AAR League

    @cyanight Italy is up



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            2 carriers moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @Gambler6 Anzac Up!


  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 bomber moved from Ceylon to India
    
        Combat - ANZAC
            Air Battle in India
                ANZAC attacks with 1 units heading to India
                Japanese launches 2 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Persia
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    Attackers Fire,  : : -0.17
    AA fire in India : : -0.17
    

    Savegame


  • 2007 AAR League

    TripleA Move Summary: French round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - French
    

    Savegame


  • 2007 AAR League

    @iDOUGGERNAUT Germany up


  • '14 Customizer

    @Gambler6 We have a pacific Victory, Good Game guys.



  • @cyanight said in 1940 Game:

    @Gambler6 We have a pacific Victory, Good Game guys.

    start another one up, have to do a best of three with these teams at least
    @cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon


  • 2007 AAR League

    @SixUnder sure we can go again


  • '14 Customizer

    @SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.



  • @SixUnder I can go again. I don’t mind playing 1942 either.


  • 2019 2018 2017 '16

    @SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all



  • I just want us to play, i know 1942 but never really played it. i just want a game with my friends.

    we can do either, but i want louis in, if he is prepping for gencon, or practicing we should do 42, but i think 1 game of 1940 doesnt take to much of anyones time, just my .02

    i get this damn job, my ass is going to go too!



  • @Ferrousgryphon said in 1940 Game:

    @SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all

    ok, nm i suppose


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