Weddingsinger (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 artillery moved from Egypt to Trans-Jordan
            1 bomber moved from Ethiopia to Trans-Jordan
            1 armour moved from Bulgaria to Greece
                  Italians take Greece from Neutral_Allies
            1 armour moved from Greece to Bulgaria
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 98 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 cruiser
                    Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 armour moved from Egypt to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 armour moved from Poland to Eastern Poland
                  Germans take Baltic States from Russians
            2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
            6 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 bombers moved from Holland Belgium to Bessarabia
            1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Holland Belgium to 112 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 artillery, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 11/41 hits, 11.50 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in 81 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Bessarabia
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Poland to Eastern Poland
            2 artilleries and 1 infantry moved from Romania to Eastern Poland
            2 bombers moved from Bessarabia to Romania
            1 armour moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            2 aaGuns, 1 fighter, 1 infantry and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from Western Germany to Egypt
            2 tactical_bombers moved from Western Germany to Romania
            1 bomber moved from Western Germany to Romania
            7 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 artillery placed in France
            2 mech_infantrys placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 armour moved from Novgorod to Poland
                  Russians take Baltic States from Germans
                  Russians take Poland from Germans
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Western Ukraine to Bessarabia
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Vyborg
                 retreated to Vyborg
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Ukraine to Western Ukraine
            5 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            1 armour and 6 mech_infantrys moved from Novgorod to Archangel
            1 fighter moved from Vyborg to Archangel
            1 fighter and 1 tactical_bomber moved from Karelia to Archangel
            1 aaGun moved from Belarus to Archangel
            3 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,5,4,2,4
            Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Novgorod: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Archangel: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Archangel: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 6 artilleries and 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 armour and 5 mech_infantrys
            EDIT: Changing PUs for Russians from 50 to 51
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Timguska: 6 infantry
            EDIT: Removing units owned by Russians from Yenisey: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.67
    

    Savegame


  • @weddingsinger Some editing… forgot to move the 6 Russians racing to Moscow, accidentally left a stack in Archangel


  • @simon33

    Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.

    If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from French Indo China to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone
            2 fighters moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Jehol to Manchuria
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Malaya to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 armour moved from French Indo China to Yunnan
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in 38 Sea Zone
                Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Burma
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 cruiser
                    Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 39 Sea Zone
                Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Manchuria
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 aaGun and 4 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Manchuria to Jehol
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 bombers moved from 39 Sea Zone to French Indo China
            2 fighters moved from 38 Sea Zone to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 38 Sea Zone to French Indo China
            3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 artillery, 1 harbour, 1 infantry and 1 marine placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Chinese : 0.00
    UK_Pacific : 0.33
    Japanese : 3.50
    

    Savegame


  • @weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:

    @simon33

    Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.

    If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.

    I’m happy to let it stand.


  • @simon33 OK, thank you.

    Attached saved file for scramble options off W. Germany and OOL for Java (that one I’m likely to lose)

    triplea_33320_Ame3.tsvg

  • '19 '17 '16

    I’ll scramble.

    Not too sure about SZ42. Was wondering if you’d try that. Obviously dent the BB if the sub hits. Can I see how many hits you get first?


  • @simon33 Will do… so basically a live battle…


  • @simon33 sub hit and 2 more hits after that.

    I might edit the last hits U.S. took up by Norway…self debating about the carrier vs planes…

  • '19 '17 '16

    Dent CV with tac, lose sub.


  • @simon33

    Good roll on your part… I got 2 more hits. Probably my last 2.
    AAA.jpg


  • @simon33 So lose the destroyer and…?

  • '19 '17 '16

    Keep DD, lose ftr & tac.


  • @simon33 I got one last hit…


  • @weddingsinger Guess I’ll lose a fighter.

  • '19 '17 '16

    @simon33 said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:

    @weddingsinger Guess I’ll lose a fighter.

    Hold on.

  • '19 '17 '16

    Sink the damaged CV.

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