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Allied Playbook game


  • 2018

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 armour moved from 93 Sea Zone to Southern France
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from United Kingdom to Southern France
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Southern France
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 46 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Southern France
                Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Americans win, taking Denmark from Germans, taking Southern France from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 fighter moved from Southern France to 110 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            Americans undo move 1.
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 artilleries, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            Americans undo move 4.
            1 fighter placed in Western United States
            2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 tactical_bombers moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 fighter moved from Karelia to Russia
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Gibraltar to Malta
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery
            Battle in Holland Belgium
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Egypt
                British attack with 1 armour, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 infantry; Italians defend with 2 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 3/16 hits, 5.33 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 4 fighters, 6 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 3/13 hits, 4.83 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 7/11 hits, 4.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry and 4 mech_infantrys
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from Egypt to Iraq
            2 tactical_bombers moved from Egypt to Iraq
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            3 infantry placed in Iraq
            British undo move 1.
            3 mech_infantrys placed in Iraq
            2 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 1.50
    British : -1.83
    Americans : 0.67
    AA fire in Southern France : : -0.33
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Greece to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                Americans defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 11
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Southern France
                Italians attack with 1 armour and 1 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 fighter moved from Alexandria to Southern Italy
            1 artillery moved from Bessarabia to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 0,00
    

    Savegame


  • 2018

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Guam
            1 artillery moved from New South Wales to South Australia
            1 armour moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Guam
            1 artillery moved from New South Wales to South Australia
            1 armour moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - French
            Battle in Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Ukraine to Finland
            9 infantry and 2 tactical_bombers moved from Norway to Finland
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                 retreated to Holland Belgium
                British win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Denmark
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 3/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Finland
                Germans attack with 4 bombers, 9 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 9 infantry
                    AA fire in Finland : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Finland
                    Germans roll dice for 4 bombers, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/14 hits, 4,67 expected hits
                    Russians roll dice for 1 aaGun and 9 infantry in Finland, round 2 : 3/9 hits, 3,00 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
                    Germans roll dice for 4 bombers, 6 infantry and 1 tactical_bomber in Finland, round 3 : 3/11 hits, 4,17 expected hits
                    Russians roll dice for 7 infantry in Finland, round 3 : 0/7 hits, 2,33 expected hits
                    3 infantry owned by the Russians lost in Finland
                    Germans roll dice for 4 bombers, 6 infantry and 1 tactical_bomber in Finland, round 4 : 3/11 hits, 4,17 expected hits
                    Russians roll dice for 4 infantry in Finland, round 4 : 0/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians lost in Finland
                    Germans roll dice for 4 bombers, 6 infantry and 1 tactical_bomber in Finland, round 5 : 4/11 hits, 4,17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 4 bombers, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 9 infantry
            Battle in Ukraine
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Baltic States to Novgorod
            2 armour moved from Poland to Novgorod
            4 bombers moved from Finland to Baltic States
            8 mech_infantrys moved from Germany to Baltic States
            4 armour moved from Poland to Western Ukraine
            1 tactical_bomber moved from Finland to Western Germany
            1 fighter moved from Denmark to Western Germany
            1 fighter moved from 112 Sea Zone to Germany
            1 aaGun moved from France to Western Germany
            1 infantry moved from Greece to Bulgaria
            1 aaGun moved from Western Germany to Denmark
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            8 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,67
    British : 1,33
    Americans : -0,67
    AA fire in Finland : : 0,50
    Russians : -5,00
    

    Savegame


  • 2018

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            3 infantry moved from Karelia to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Caucasus
            1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
            1 infantry moved from Rostov to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 0/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia
                Germans win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Bryansk to Russia
            1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Ukraine to Russia
            3 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            5 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -2.00
    

    Savegame


  • 2018 2017 2016

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Manchuria to Chahar
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            2 fighters moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Siam to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Manchuria to Chahar
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            2 fighters moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Siam to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Kweichow
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                1 armour owned by the Japanese retreated to Jehol
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Manchuria to Jehol
            2 artilleries moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            2 bombers moved from Kweichow to Siam
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 39 Sea Zone to India
            3 infantry moved from India to West India
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -0,67
    Japanese : -1,50
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Manchuria to Chahar
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            2 fighters moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Siam to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Kweichow
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                1 armour owned by the Japanese retreated to Jehol
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Manchuria to Jehol
            2 artilleries moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            2 bombers moved from Kweichow to Siam
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 39 Sea Zone to India
            3 infantry moved from India to West India
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -0,67
    Japanese : -1,50
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 armour moved from Manchuria to Chahar
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Guam
            2 fighters moved from Japan to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 bombers moved from Siam to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Guam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Kweichow
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                1 armour owned by the Japanese retreated to Jehol
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            3 infantry moved from Manchuria to Jehol
            2 artilleries moved from Anhwe to Hunan
            2 infantry moved from Anhwe to Hunan
            2 bombers moved from Kweichow to Siam
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 39 Sea Zone to India
            3 infantry moved from India to West India
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -0,67
    Japanese : -1,50
    

    Savegame


  • 2018

    scramble?


  • 2018

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            7 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    @crockett36 No scramble.

    Another bad idea from you, 😂


  • 2018

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:23:17 AM
    Savegame


  • 2018

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            7 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry
                    AA fire in Western Germany : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany
                    Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany
                Americans win with 3 fighters remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Western Germany to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            7 fighters moved from Midway to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Eastern United States
            Americans undo move 1.
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            3 fighters placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Western Germany : : 0.50
    Americans : 1.33
    

    Savegame


  • 2018

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:18:56 PM
    Savegame


  • 2018

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            2 bombers moved from United Kingdom to Western Germany
            7 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry
                    AA fire in Western Germany : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany
                    Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany
                Americans win with 3 fighters remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Western Germany to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            7 fighters moved from Midway to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Eastern United States
            Americans undo move 1.
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            3 fighters placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Removing units owned by Russians from Caucasus: 1 armour
            EDIT: Adding units owned by Russians to Egypt: 1 armour
            EDIT: Turning off Edit Mode
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            1 fighter moved from Shensi to Anhwe
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Shensi to Kweichow
            1 artillery moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Shensi
            1 fighter moved from Anhwe to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Holland Belgium to France
                  French take France from Germans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from Iraq to Caucasus
            4 fighters moved from Iraq to Caucasus
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            4 fighters moved from Caucasus to Volgograd
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Malta to 92 Sea Zone
            3 infantry moved from Iraq to Persia
            2 tactical_bombers moved from Caucasus to Volgograd
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Battle in Western Germany
                British converts factory_major into different units
            Battle in Norway
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 armour and 1 infantry placed in Iraq
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Western Germany : : 0.50
    Americans : 1.33
    Chinese : -0.33
    Japanese : 2.00
    

    Savegame


  • 2018

    Aev,

    Midpoint of game. Have I sold you on any of my crazy ideas? A person we all know and love told me last Sunday, “I always think your strategies are so crazy and then later I regret it.” Couldn’t think of a higher compliment.

    Btw, in the combat hit differential summary, does a negative sign mean bad luck?


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Belarus
            1 bomber moved from Southern Italy to Belarus
            1 artillery moved from Western Ukraine to Bryansk
            1 armour and 1 infantry moved from Southern France to France
            1 fighter moved from Southern Italy to France
            1 infantry and 1 mech_infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 fighter moved from Southern Italy to France
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in France
                Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
                British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 4 infantry
                    Italians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 1/7 hits, 2,17 expected hits
                    French roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in France, round 3 : 1/6 hits, 2,00 expected hits
                    French roll dice for 1 artillery and 3 infantry in France, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in France
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 4 : 2/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery and 2 infantry in France, round 4 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the French lost in France
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 1/5 hits, 1,83 expected hits
                    French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in France
                Italians captures 0PUs while taking French capital
                Italians win, taking France from French with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry
                Casualties for French: 4 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from France to Southern Italy
            1 bomber moved from Belarus to Novgorod
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,00
    French : -2,33
    Russians : 1,00
    

    Savegame


  • 2018 2017 2016

    @crockett36 the chd gives you only the differential out for this round of Combats you did.
    You may still have a negative chd but won the battle.
    All it means is: You should have hit more often but you didn’t
    Or: you hit way above the expected.

    Yeah, we will do a break after your France turn for an Analysis.


  • 2018

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Italians
            1 fighter moved from Malta to Caucasus
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from 112 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    @crockett36

    Halftime analysis:

    Round 1 Allies stacked Leningrad, abandoned Yunnan along with Egypt. WHY?

    Round 2 Allies spread Russians all over the map and kept the frontline thin, US pulled out of the Pacific with focus on Atlantic, fortyfied China and left India wide open.

    Round 3 Russia granted Germany to get Moscow and controll of Asia (Ukr stack was a mistake IMO),
    Axis gains controll of Pacific West (No Allied counter force in Range).
    Allied placing foot on european side.

    Round 4 Allies liberated Egypt and fortifies Iraq.

    Round 5 No US presence in the Pacific, Desperate attack on Germany.

    I can’t see any Kind of a solid strategy behind all this for Allies and they will lose this game.
    Germany can slowely dismantle Russia, no help from US and UK will soon face a hard time to send any assets to Moscow.

    Pacific is lost for the Allies b/c of NO Intervention of the US.
    Japan will become a Monster and will be all over the place.


  • 2018

    WOW. You and I see things completely differently. I actually think I’m going to win this game. Weird. Play on.


  • 2018

    Yunnan is a trap. Seizing and keeping the middle of China has kept me alive and you bogged down. Egypt was recaptured and is safely under my control.


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