• TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone
            3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 armour and 2 mech_infantrys moved from Kweichow to Sikang
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Siam to Sikang
    
        Combat - Japanese
            Battle in New Zealand
                Japanese attack with 3 artilleries and 3 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2,50 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 3/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            5 mech_infantrys moved from Kweichow to Sikang
            2 artilleries moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
            1 armour and 3 mech_infantrys moved from Manchuria to Chahar
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            2 armour, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from 80 Sea Zone to Persia
            3 armour moved from India to Eastern Persia
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 artillery and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            4 carriers and 5 destroyers moved from 30 Sea Zone to 63 Sea Zone
            5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Japan to Caroline Islands
    
        Place Units - Japanese
            3 bombers placed in India
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            3 artilleries placed in Manchuria
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Americans : -0,33
    Chinese : 2,00
    Japanese : 0,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 bomber moved from France to Northern Italy
            3 fighters moved from France to Northern Italy
            4 tactical_bombers moved from 110 Sea Zone to Northern Italy
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from Eastern United States to Holland Belgium
            5 infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers
                Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry
                    AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits
                    1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
                Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry
                Casualties for Americans: 1 tactical_bomber
            Battle in Holland Belgium
                Americans attack with 3 bombers and 3 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Denmark
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits
                    2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Holland Belgium to France
            2 fighters moved from Northern Italy to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 109 Sea Zone to United Kingdom
            2 aaGuns moved from Quebec to Eastern United States
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from Northern Italy to Norway
            3 tactical_bombers moved from Northern Italy to France
            1 bomber moved from Northern Italy to Russia
            2 transports moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -2.00
    Americans : 2.50
    AA fire in Northern Italy : : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 bomber moved from France to Northern Italy
            3 fighters moved from France to Northern Italy
            4 tactical_bombers moved from 110 Sea Zone to Northern Italy
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to 112 Sea Zone
            1 mech_infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 bombers moved from Eastern United States to Holland Belgium
            5 infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers
                Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry
                    AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits
                    1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
                Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry
                Casualties for Americans: 1 tactical_bomber
            Battle in Holland Belgium
                Americans attack with 3 bombers and 3 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Denmark
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits
                    2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Holland Belgium to France
            2 fighters moved from Northern Italy to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 109 Sea Zone to United Kingdom
            2 aaGuns moved from Quebec to Eastern United States
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from Northern Italy to Norway
            3 tactical_bombers moved from Northern Italy to France
            1 bomber moved from Northern Italy to Russia
            2 transports moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 fighter and 1 tactical_bomber placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1
            Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            2 fighters and 2 tactical_bombers moved from Norway to Archangel
            2 artilleries moved from Iraq to Turkey
            4 mech_infantrys moved from Iraq to Turkey
            3 armour moved from Iraq to Turkey
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Iraq to Turkey
            5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 artilleries moved from France to Western Germany
            1 infantry moved from France to Northern Italy
                  British take Northern Italy from Italians
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 fighters, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 infantry moved from France to Western Germany
    
        Combat - British
            Battle in Turkey
                British attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 3/11 hits, 3.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 3 : 1/8 hits, 3.00 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
                    3 mech_infantrys owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 3 armour and 2 artilleries in Turkey, round 4 : 2/5 hits, 2.17 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 3 armour and 1 artillery in Turkey, round 5 : 1/4 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 3 armour in Turkey, round 6 : 1/3 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour remaining. Battle score for attacker is -6
                Casualties for British: 2 artilleries, 2 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Western Germany
                British attack with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry and 2 mech_infantrys
                    British roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 3/10 hits, 3.50 expected hits
                    Germans roll dice for 4 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Western Germany
                    British roll dice for 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
                    British roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 4 : 5/7 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Germany
                British win, taking Western Germany from Germans with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 1 infantry and 2 mech_infantrys
            Battle in Archangel
                British attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Archangel to Russia
            2 fighters moved from Archangel to Russia
            2 fighters moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to France
    
        Place Units - British
            3 infantry placed in Iraq
            2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            British undo move 1.
            2 infantry placed in Iraq
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4
            British collect 39 PUs (2 lost to blockades); end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -2.00
    British : -4.00
    Americans : 2.50
    Neutral_True : 1.33
    AA fire in Northern Italy : : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    Hey I edited 6 planes off of Hawaii and put them in Midway. Fun game.

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
            1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 2 destroyers
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    2 destroyers owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Russians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10
                Casualties for Italians: 1 submarine
                Casualties for British: 2 destroyers
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
            3 fighters moved from Northern Italy to Southern Italy
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : 1,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Russia to Norway
    
        Non Combat Move - French
            1 aaGun moved from France to Western Germany
    
        Place Units - French
            3 armour placed in France
            Turning on Edit Mode
            EDIT: Changing ownership of Greater Southern Germany from Germans to French
            EDIT: Adding units owned by French to Greater Southern Germany: 1 armour
            EDIT: Removing units owned by French from France: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            2 infantry moved from Germany to Greater Southern Germany
            5 infantry moved from Germany to Western Germany
            1 fighter moved from Germany to Greater Southern Germany
            1 fighter moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
            2 bombers moved from Germany to Norway
            1 fighter and 1 tactical_bomber moved from Novgorod to Norway
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 3 armour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 3 armour in Turkey, round 2 : 2/3 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Turkey
                1 armour owned by the Germans retreated to Northwest Persia
                British win with 2 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 armour
            Battle in Western Germany
                Germans attack with 2 bombers, 1 fighter and 5 infantry
                British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys; French defend with 1 aaGun
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
                    British roll dice for 1 aaGun, 2 artilleries and 2 mech_infantrys in Western Germany, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 1 aaGun owned by the French and 2 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Western Germany, round 3 : 2/6 hits, 2,33 expected hits
                    British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 infantry
                Casualties for British: 2 artilleries and 2 mech_infantrys
                Casualties for French: 1 aaGun
            Battle in Norway
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                French defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor and 1 fighter
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2,50 expected hits
                    Americans roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Norway
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 fighter
                Casualties for French: 1 fighter
            Battle in Greater Southern Germany
                Germans attack with 1 fighter and 2 infantry
                French defend with 1 armour
                    Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits
                    French roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the French lost in Greater Southern Germany
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for French: 1 armour
    
        Non Combat Move - Germans
            1 fighter moved from Greater Southern Germany to Germany
            2 bombers and 1 fighter moved from Western Germany to Germany
            2 bombers moved from Norway to Germany
            1 armour and 1 infantry moved from Novgorod to Vyborg
            1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Bulgaria to Yugoslavia
            1 armour moved from Tsinghai to Volgograd
    
        Place Units - Germans
            2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Novgorod
            1 fighter and 9 infantry placed in Germany
            1 fighter placed in Novgorod
            Germans undo move 5.
            1 fighter placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 1,50
    French : 1,00
    AA fire in Western Germany : : -0,50
    Americans : 0,67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Tambov to Bryansk
            14 armour, 1 artillery, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            1 mech_infantry moved from Libya to Alexandria
            18 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 12 armour, 6 artilleries, 3 infantry and 10 mech_infantrys; Italians defend with 1 artillery
                    AA fire in Bryansk : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/37 hits, 12.33 expected hits
                    Germans roll dice for 1 aaGun, 12 armour, 7 artilleries, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 15/32 hits, 12.67 expected hits
                    2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 14 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 8/22 hits, 9.83 expected hits
                    Germans roll dice for 12 armour and 7 artilleries in Bryansk, round 3 : 12/19 hits, 8.33 expected hits
                    4 mech_infantrys owned by the Russians, 7 armour owned by the Russians, 6 artilleries owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Bryansk
                    Russians roll dice for 7 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/10 hits, 5.17 expected hits
                    Germans roll dice for 11 armour in Bryansk, round 4 : 5/11 hits, 5.50 expected hits
                    5 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 5 : 5/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                Germans win with 4 armour remaining. Battle score for attacker is -52
                Casualties for Russians: 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 8 armour, 6 artilleries, 3 infantry and 10 mech_infantrys
                Casualties for Italians: 1 artillery
            Battle in Vologda
                Russians attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Tambov
            1 aaGun moved from Russia to Samara
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.33
    AA fire in Bryansk : : -0.50
    Russians : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 6 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            3 tactical_bombers moved from 63 Sea Zone to New South Wales
            5 fighters moved from 63 Sea Zone to New South Wales
            1 battleship and 2 cruisers moved from 63 Sea Zone to 62 Sea Zone
                  Japanese take 62 Sea Zone from ANZAC
            2 mech_infantrys moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
            2 artilleries and 1 infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 armour and 3 mech_infantrys moved from Chahar to Kansu
            3 armour moved from Eastern Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Turkey
            1 armour moved from Persia to Turkey
            1 armour moved from Persia to Turkey
            1 fighter and 1 tactical_bomber moved from Persia to Turkey
            1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            6 infantry moved from Persia to Iraq
            1 fighter moved from 80 Sea Zone to Iraq
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in New South Wales
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in New South Wales : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 2 : 4/9 hits, 4,67 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 8PUs while taking ANZAC capital
                Japanese win, taking Queensland from ANZAC, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
            Battle in Iraq
                Japanese attack with 3 armour, 1 fighter, 7 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 4 infantry
                    Japanese roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 3 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 4/12 hits, 3,83 expected hits
                    British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 4 infantry
            Battle in Turkey
                Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour
                    Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 3/5 hits, 2,33 expected hits
                    British roll dice for 2 armour in Turkey, round 2 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Turkey
                Japanese win, taking Turkey from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 armour
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Kansu, round 2 : 3/8 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Sikang to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Persia to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            3 bombers moved from India to New Zealand
            4 bombers moved from Caroline Islands to New Zealand
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
            2 carriers moved from 63 Sea Zone to 62 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 63 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            3 fighters placed in India
            3 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : 0,00
    Chinese : -0,67
    AA fire in New South Wales : : 0,00
    Russians : -0,33
    Japanese : 0,50
    

    Savegame


  • @crockett36 said in Allied Playbook game:

    WOW. You and I see things completely differently. I actually think I’m going to win this game. Weird. Play on.

    So i captured NSW and you are obviously in no Position to threat J in anyway soon.
    J is making arround 85 ipc on a regular now. The war in the Pac is lost for the Allies, even if you retake NSW or do some more nibbeling on the Euro theatre.

    To sum it all up for the Allied Strategy you provided:

    I personally don’t see anything that is helpful for an Allied Playbook/guide for players who want to break the Axis simple Strategy to simply rush to Moscow and Egypt or win in the Pacific.

    You pumped a lot of resources into the Atlantic and most of them wern’t helpful.
    Leaving India for Japan and for free is not a good tactic.
    Allies fate was allready clear from that point on.

    Japan was uncontested the whole time.

    On Turn4

    You left a little bit less then the half of your troops in Ukr… May i ask why?
    There was nothing in the way for Germany to hold them back now.

    You retook Normandy with France, bad idea.
    The US needs ground with an IC so they can deploy faster!

    I guess you have a lot of homework to do:grin:

    If you want we can switch sides and i can show you my ideas for an Allied playbook/guide or we continue this one.

    Or if you want to stop at all.

    Let me know, best regards

    AetV

  • 2024 2023 '22 '19 '18

    You have to keep it for a complete turn. You haven’t won yet.


  • @crockett36 as you wish, it is your turn.

    US Go.

  • 2024 2023 '22 '19 '18

    For those watching at home, I I will agree that getting an IC or two working faster would have been better. That is a tweak I agree with. Every game I play I learn something and close the gap between the Allies in the OOB game. I don’t know of anyone else so heartily engage in such a project.

    I will also say that France as a playable power can be extremely useful. So the factories should go in Norway and Holland/Belgium if you subscribe to my “cutting the cord” approach. Norway with a factory, harbor and air field is extremely useful, being able to get fighters to Moscow in one move and able to put the knife to the throat of the German player. It also enables the recapture of Nov.

  • 2024 2023 '22 '19 '18

    Also for those watching at home, my Russian attack had a 73 percent chance of victory with 7 remaining units. So this is a worst case scenario.

  • 2024 2023 '22 '19 '18

    Also, this is the argument ad absurdum. How big can I let the Japanese bubble get? The question is how do I pop the German/Italian bubble fast enough so this late game practice is most helpful.

  • 2024 2023 '22 '19 '18

    AEV, can you tell me a little about yourself? I was guessing either 29 year old or 59 year old.


  • @crockett36, inbetween.

    Are you continueing?
    Or do you want to Play another one were we switch sides?

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