Was wondering if anyone’s created a file for the Guadalcanal game boards. Since it’s out of print I have no qualms over printing my own vs. the nearly $150+ I’ve seen private sellers listing this game at. Thanks all!
Cool, thanks for the link. Here is a FAQ I have. What do we have to do to get the replacement Cruisers? I can’t wait to Guadalcanal tomorrow!!! Too bad I have to work and won’t be able to try it until Saturday. :x
As Frimmel said, you do the Attack Air Units step for each zone in which air units are eligible to be attacked. Then you do the Attack Sea Units step in each sea zone in which sea units are eligible to be attacked. Ditto with land units. Each eligible zone does one combat round in each step. At that point combat is over, and you move on the the next phase. You don’t repeat the combat cycle again - you only go through it once on each turn. A turn can end with opposing forces still occupying the same zone.
As long as opposing forces continue to occupy the zone, the battle will continue on subsequent turns, one round per turn. Unlike D-Day, forces are not locked in combat. They can leave the zone any time they are eligible to move.
Yes I agree airpower was dominant in the pacific but in this campaign the night actions should be modeled as there were so many such engagements in the slot.
I like the idea of some sort of night rules (long lance, radar etc); I see there is an optional rule for the Japanese to use a nightfighting token but I don’t think this is what Commander Hara had in mind.
Is there a place where these and other suggested “house” rules are being accumulated for A&AG?