Was wondering if anyone’s created a file for the Guadalcanal game boards. Since it’s out of print I have no qualms over printing my own vs. the nearly $150+ I’ve seen private sellers listing this game at. Thanks all!
As Frimmel said, you do the Attack Air Units step for each zone in which air units are eligible to be attacked. Then you do the Attack Sea Units step in each sea zone in which sea units are eligible to be attacked. Ditto with land units. Each eligible zone does one combat round in each step. At that point combat is over, and you move on the the next phase. You don’t repeat the combat cycle again - you only go through it once on each turn. A turn can end with opposing forces still occupying the same zone.
As long as opposing forces continue to occupy the zone, the battle will continue on subsequent turns, one round per turn. Unlike D-Day, forces are not locked in combat. They can leave the zone any time they are eligible to move.
Haaahaha! I feel your pain, FMG. The second I bought Guadalcanal, I was so psyched to make my opponent’s IPC’s deteriorate via bombing raids, and swarm em with fighters. And then I opened up the box and went “WTF!?”.
I, too, am a bit unappealed by the rules. What we did was put a certain amount of chips on each island, gave it an IPC value, and put a production factory on our “base islands”. This made for an exciting naval minimap. I haven’t gotten to play a lot of navy-heavy games, usually my 1942 games just end up with British bombardment and amphibious assault on Berlin, and the US navy buildup with the subsequent bulldozing of the Japanese.
So, theres my suggestion for you, FMG. I look forward to your custom A&A molds. I’m DEFINITELY buying an italy set once I get my paycheck, and of course, once it’s released =D
I think windows but I think people do some kind of porting or something? Well anyway… a new version is coming out to replace ABattlemap… called JBattlemap… Java based… maybe this means it will work on a MAC?