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Karl7 (Allies) vs Simon33 (Axis) BM3


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Caroline Islands to 26 Sea Zone
            2 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 75 Sea Zone to 72 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016 2015 '14 '12

    @simon33

    max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            3 bombers and 2 fighters moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
            6 mech_infantrys moved from Eastern Poland to Ukraine
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/11 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    British roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 transports owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 96 Sea Zone
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports
                Casualties for Germans: 1 fighter
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy
            3 aaGuns, 9 armour, 7 artilleries, 26 infantry and 12 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Archangel to Belarus
            6 infantry moved from Novgorod to Belarus
            2 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Poland to Belarus
            2 bombers and 2 fighters moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 submarine moved from 113 Sea Zone to 124 Sea Zone
            1 armour and 5 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 fighter and 3 mech_infantrys placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -0.67
    British : -2.67
    Russians : -0.33
    

    Savegame


  • 2019 2017 2016

    @Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    @simon33

    max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.

    1 plane. Not what you wanted.


  • 2018 2017 2016 2015 '14 '12

    @simon33
    yeah, that is BS.

    about ready to throw in the towel here… dice have been rotten


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 17 infantry moved from Amur to Korea
            2 aaGuns, 4 armour, 6 artilleries, 19 infantry and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            1 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016 2015 '14 '12

    @Karl7

    WHERE IS THE KILL!

    Come on simon, you got me right where you want me! KILL!


  • 2018 2017 2016 2015 '14 '12

    @Karl7

    Japan? Hello?


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Burma to India
            2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India
            1 fighter moved from 38 Sea Zone to India
            1 fighter moved from 38 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to Java
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 armour and 1 artillery moved from French Indo China to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from French Indo China to Philippines
            1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 7/10 hits, 5.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 aaGun and 2 artilleries moved from Anhwe to Kiangsu
            1 artillery moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
            1 bomber moved from Japan to French Indo China
            1 fighter moved from 20 Sea Zone to Kiangsu
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 38 Sea Zone to 37 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer and 3 transports moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from India to Burma
            1 artillery and 2 infantry moved from Shan State to Burma
            2 marines moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,1,5,4,2,2,5,3,5,2,3,6,3,5,6,5,3,5,1,4,4,6,2
            Japanese collect 47 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.83
    UK_Pacific : 0.00
    AA fire in India : : -0.50
    Japanese : 2.17
    

    Savegame


  • 2019 2017 2016

    @Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:

    @Karl7

    WHERE IS THE KILL!

    Come on simon, you got me right where you want me! KILL!

    Family, friends and employment get in the way of A&A. Not to mention drinking with people who don’t play A&A. I suppose I should get new friends!


  • 2019 2017 2016

    Aren’t you being a little impatient?


  • 2018 2017 2016 2015 '14 '12

    @simon33

    I just want death!

    ahahahah

    I’ll stop bugging you.


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            5 fighters moved from 6 Sea Zone to Iwo Jima
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 bomber moved from Gibraltar to 99 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iwo Jima
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/8 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 mech_infantry moved from Algeria to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 99 Sea Zone to Iraq
            5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to Korea
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 4 fighters
            EDIT: Adding units owned by Americans to Korea: 4 fighters
            EDIT: Turning off Edit Mode
            2 destroyers and 3 submarines placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 fighter and 2 infantry moved from Shensi to Hopei
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            3 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Combat Move - British
            3 infantry moved from West India to India
            2 fighters and 1 tactical_bomber moved from West India to India
            3 submarines moved from 81 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Ethiopia
            Battle in India
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking Ethiopia from Italians, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                British attack with 3 submarines
                Italians defend with 1 battleship
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                    British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
                Casualties for British: 1 submarine
                Casualties for Italians: 1 battleship
    
        Non Combat Move - British
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            2 armour moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Eastern Persia
            1 bomber moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Malta
            2 fighters and 1 tactical_bomber moved from India to West India
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 fighter placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.33
    Americans : 1.50
    Chinese : 0.17
    Japanese : 0.00
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 armour moved from Algeria to Tunisia
            1 bomber moved from Southern Italy to Rostov
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 0.67
    

    Savegame


  • 2019 2017 2016

    Bugger. Should have bought a DD.


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 6 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            2 bombers and 2 fighters moved from Bryansk to Russia
            EDIT: 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 armour moved from Novgorod to Bryansk
            7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            2 bombers and 2 fighters moved from Russia to Bryansk
            6 armour and 5 mech_infantrys moved from Bryansk to Volgograd
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            6 mech_infantrys moved from Ukraine to Bryansk
            2 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            1 armour and 5 mech_infantrys moved from Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            1 bomber and 1 fighter placed in Western Germany
            Germans undo move 4.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -0.33
    Russians : 0.67
    

    Savegame


  • 2019 2017 2016

    Forgot to move up the Italians from Tang. Trust the edit’s ok.


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Kazakhstan to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Manchuria to Korea
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.00
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 artillery moved from Anhwe to Chahar
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar
            1 fighter and 1 mech_infantry moved from Kiangsu to Hopei
            1 bomber moved from French Indo China to Hopei
            2 bombers moved from French Indo China to Chahar
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Japan to 21 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            3 fighters, 2 infantry and 2 tactical_bombers moved from Burma to India
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from Shan State to 37 Sea Zone
            1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 bombers, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ceylon
            Battle in India
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 17 Sea Zone to Japan
            1 fighter moved from 20 Sea Zone to Japan
            2 fighters moved from 21 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to Philippines
            2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
            1 bomber and 1 fighter moved from Hopei to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 marine moved from Shan State to Burma
            1 artillery moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            Japanese undo move 3.
            3 artilleries placed in French Indo China
            1 artillery, 2 bombers and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,3,4,3,3,4,4,3,2,4,4,6,3,5,3,5,6,2,2,2,4,3,6,1
            Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.33
    UK_Pacific : 1.33
    Japanese : 3.67
    

    Savegame


  • 2019 2017 2016

    If your whole fleet stays put in SZ6, 2x Kamis on 2x CVs 1ea on the other 2. No scramble. if you attack SZ35, ask.


  • 2018 2017 2016 2015 '14 '12

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Americans
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            3 fighters moved from Korea to 5 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Morocco
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from Iraq to Volgograd
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Marshall Islands
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Volgograd to Russia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 5 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Korea
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter and 9 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to India
            2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 tactical_bomber moved from Eastern Persia to India
            1 cruiser moved from 80 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            4 fighters moved from Eastern Persia to Russia
            1 fighter moved from Persia to Russia
            3 infantry moved from Eastern Persia to West India
            2 armour moved from Persia to West India
            2 infantry moved from Iraq to Persia
            1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Eastern Persia
            1 bomber moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Malta to Iraq
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    AA fire in Volgograd : : -0.17
    Americans : -0.33
    Japanese : 0.17
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Kenya to Ethiopia
                  Italians take Ethiopia from British
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Samara
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Samara
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
            Italians collect 14 PUs (6 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame


  • 2019 2017 2016

    One kill coming up as ordered.


  • 2018 2017 2016 2015 '14 '12

    @simon33

    Got to get lucky as Russia! Hot dice.


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