wizmark(Allies) vs Dawgoneit(Axis) BM 3

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter moved from Burma to Yunnan
            2 fighters moved from Marshall Islands to Midway
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            23 armour, 9 artilleries, 10 infantry and 19 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Belarus
            2 mech_infantrys moved from Germany to Baltic States
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Northern Italy to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys in Bryansk, round 2 : 14/74 hits, 24.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Holland Belgium to Northern Italy
            1 fighter moved from Holland Belgium to Northern Italy
    
        Place Units - Germans
            1 armour, 1 fighter and 1 infantry placed in Ukraine
            6 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -11.50
    Americans : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 mech_infantry moved from Archangel to Novgorod
            2 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 mech_infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            8 armour and 8 mech_infantrys moved from Archangel to Russia
            2 mech_infantrys moved from Volgograd to Russia
            13 artilleries and 13 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Tambov
            4 aaGuns and 12 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Chahar to Shensi
            1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 battleship and 1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Chahar to Kweichow
            1 mech_infantry moved from Hopei to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour moved from Chahar to Hunan
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Japanese win with 3 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys
                British defend with 1 armour, 1 artillery and 2 mech_infantrys; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits, 2.17 expected hits
                    4 mech_infantrys owned by the Japanese lost in Yunnan
                1 mech_infantry owned by the Japanese retreated to Kwangsi
                Chinese win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 infantry and 5 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : -3.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Karelia to Baltic States
            2 fighters moved from Archangel to Baltic States
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Baltic States
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Baltic States to Novgorod
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Karelia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 armour and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Karelia to Baltic States
            2 fighters moved from Archangel to Baltic States
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Baltic States
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Baltic States to Novgorod
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Karelia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 armour and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Greece to Romania
                  British take Bulgaria from Germans
                  British take Romania from Germans
            1 armour moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Kwangsi
            1 artillery and 1 mech_infantry moved from Yunnan to Hunan
            1 armour moved from Szechwan to Kweichow
            1 fighter moved from India to Kwangsi
            1 tactical_bomber moved from India to Kweichow
            1 fighter moved from India to Kwangsi
            1 fighter moved from India to Hunan
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 mech_infantrys moved from Caucasus to Sikang
            3 fighters moved from Caucasus to Sikang
    
        Combat - British
            Battle in Kweichow
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 artillery, 1 fighter and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                British attack with 1 armour and 2 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 fighters in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 98 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports
                Italians defend with 1 destroyer
                    British roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Sikang
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Greece: 1 artillery
            EDIT: Turning off Edit Mode
            3 fighters moved from Archangel to Russia
            1 armour and 1 mech_infantry moved from Rostov to Russia
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            2 fighters moved from 98 Sea Zone to Egypt
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            2 infantry moved from West India to India
            2 fighters moved from Kwangsi to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            3 fighters moved from Sikang to Volgograd
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 transports placed in 110 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 submarine placed in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6
            British collect 38 PUs (3 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 2.00
    Italians : 0.67
    Americans : 0.50
    Chinese : -0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to Albania
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Albania
            1 marine moved from Yugoslavia to Romania
            1 fighter moved from Southern Italy to Albania
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Italians
            Battle in Albania
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Romania
                Italians attack with 1 artillery and 1 marine
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Romania
                Italians win, taking Romania from British with 1 artillery and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Albania to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.83
    Americans : -0.50
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit any kamis in phillipones?


  • @wizmark 2 on destroyer

  • '20 '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3,5
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 3 submarines
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                 retreated to 35 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3,5
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 3 submarines
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                 retreated to 35 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Bulgaria
                  Germans take Bulgaria from British
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Tambov
            1 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Belarus
            1 armour moved from Eastern Poland to Baltic States
            27 armour, 6 artilleries and 28 mech_infantrys moved from Bryansk to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Northern Italy to Norway
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Rostov
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Tambov
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Norway, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour and 2 infantry in Norway, round 2 : 2/4 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
                    Germans roll dice for 1 tactical_bomber in Norway, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour in Norway, round 3 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans lost in Norway
                Americans win with 2 armour remaining. Battle score for attacker is -26
                Casualties for Germans: 1 fighter and 2 tactical_bombers
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to France
            1 fighter moved from Tambov to Ukraine
    
        Place Units - Germans
            1 armour and 5 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 0.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            10 artilleries and 21 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 10 artilleries and 21 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 10 artilleries and 21 infantry in Tambov, round 2 : 7/31 hits, 8.50 expected hits
                    Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            9 armour, 3 artilleries, 11 infantry and 13 mech_infantrys moved from Russia to Smolensk
            2 aaGuns moved from Russia to Smolensk
            2 aaGuns moved from Russia to Tambov
    
        Place Units - Russians
            3 infantry placed in Novgorod
            8 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 11 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from Japan to 25 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 fighter moved from Kiangsu to Kwangsi
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark scramble in sz25?

  • '20 '19

    @dawgoneit yes max scramble please. OoL 1 hit on each carrier, 1 hit on bb, 7 subs, 2 destroyers, cruisers, 2nd hit on carriers, tac bomber, 3rd destroyer, 2nd hit bb, anzac planes, US planes. Will be interesting!


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 11 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from Japan to 25 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Hunan
            1 fighter moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 armour
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Hunan
                Japanese attack with 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 6 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hunan, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                1 mech_infantry owned by the Japanese retreated to Kiangsi
                Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 4 destroyers, 11 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 1 tactical_bomber; ANZAC defend with 2 fighters
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 4 destroyers, 11 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 7/20 hits, 10.17 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 7 submarines in 25 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 6/16 hits, 8.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 submarines owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 2 destroyers, 11 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 11/18 hits, 9.50 expected hits
                    Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 3/16 hits, 8.17 expected hits
                    1 fighter owned by the Japanese, 4 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 10 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 9/15 hits, 8.33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 4 : 5/9 hits, 5.50 expected hits
                    3 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 6 carriers and 10 fighters remaining. Battle score for attacker is 126
                Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 7 submarines and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
            Battle in Kweichow
                Japanese attack with 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans : -9.67
    Chinese : -2.00
    Japanese : -3.17
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            10 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from Norway to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in Paulau Island
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau Island
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 11 bombers and 3 submarines
                Japanese defend with 2 battleships, 6 carriers and 10 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.33
    Americans : -4.00
    Japanese : 2.67
    

    Savegame

  • '20 '19

    @dawgoneit American rolling has been pitiful this turn :white_frowning_face: four hits for you to allocate this round please

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