L19 Giallo (L) vs AetV (X) Game III BM3 G40


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Yunnan
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 1,33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 1 cruiser, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
                  Americans take 35 Sea Zone from Japanese
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Marianas
            1 bomber moved from Philippines to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Kwangtung
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Philippines
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 7 Sea Zone to 25 Sea Zone
            2 destroyers moved from 17 Sea Zone to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries, 5 fighters and 3 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from British Columbia to Western United States
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery, 2 destroyers and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 armour and 1 mech_infantry moved from Eastern United States to Southeast Mexico
            4 destroyers moved from 35 Sea Zone to 20 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            3 armour placed in Malaya
            4 fighters placed in Eastern United States
            2 bombers placed in Western United States
            1 cruiser placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Yunnan
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 fighters moved from Gibraltar to Egypt
            3 fighters moved from Union of South Africa to Egypt
            1 artillery and 8 infantry moved from Trans-Jordan to Egypt
            1 carrier and 2 transports moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Chinese : 0,00
    Japanese : 2,00
    AA fire in French Indo China : : -0,17
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 4 fighters
                British defend with 2 infantry
                    Italians roll dice for 4 fighters in Sicily, round 2 : 2/4 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Sicily, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Sicily
                Italians win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Sicily to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6,1,2
            Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : -0,67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 marine moved from Paulau Island to 34 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Formosa
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to Malaya
            1 carrier moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Malaya
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 marine moved from Paulau Island to 34 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Hainan
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            2 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Formosa
    
        Non Combat Move - ANZAC
            2 fighters moved from 21 Sea Zone to Malaya
            1 carrier moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 fighter, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to 104 Sea Zone
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 infantry moved from Iraq to Syria
                  Germans take Syria from British
            18 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
            3 armour moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Novosibirsk to Kansu
                  Germans take Kansu from Chinese
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Trans-Jordan
                Germans attack with 21 armour and 14 mech_infantrys
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 21 armour and 14 mech_infantrys in Trans-Jordan, round 2 : 14/35 hits, 12,83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 21 armour and 14 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 5 bombers and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            5 bombers moved from 104 Sea Zone to Western Germany
            1 fighter moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 aaGun moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            3 armour moved from Russia to Novosibirsk
            1 aaGun, 4 armour, 17 artilleries, 3 fighters, 38 infantry and 12 mech_infantrys moved from Vologda to Novosibirsk
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            3 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            3 infantry placed in France
            2 bombers, 1 fighter and 5 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 10 bombers
            EDIT: Removing units owned by Germans from Southern Italy: 10 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5,4,4
            Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : -0,33
    Americans : -0,67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 19 artilleries, 42 infantry and 3 mech_infantrys in Kansu, round 2 : 20/69 hits, 19,50 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kansu
                Russians win, taking Kansu from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 armour moved from Iraq to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            2 fighters moved from Iraq to Trans-Jordan
            2 tactical_bombers moved from Iraq to Trans-Jordan
            2 bombers moved from Iraq to Persia
            2 fighters moved from India to Trans-Jordan
            2 fighters moved from India to Trans-Jordan
            2 armour and 1 mech_infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            2 armour placed in Persia
            3 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 21
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,4,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,6,4,3,1
            Japanese collect 18 PUs (21 lost to blockades); end with 18 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            3 armour moved from Malaya to Shan State
            1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Okinawa
            Battle in Shan State
                Americans attack with 3 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
                    AA fire in French Indo China : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
            5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
            3 fighters moved from Gibraltar to Egypt
            1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from Western United States to Midway
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            4 destroyers moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
    
        Place Units - Americans
            3 armour placed in Malaya
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,33
    Japanese : -1,33
    AA fire in French Indo China : : -0,50
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            5 infantry moved from Szechwan to Yunnan
            3 infantry moved from Kweichow to Yunnan
            2 infantry moved from Anhwe to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : -0,67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            3 armour moved from Malaya to Shan State
            1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Okinawa
            Battle in Shan State
                Americans attack with 3 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
                    AA fire in French Indo China : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
            5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone
            5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
            3 fighters moved from Gibraltar to Egypt
            1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from Western United States to Midway
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            4 destroyers moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
    
        Place Units - Americans
            3 armour placed in Malaya
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            5 infantry moved from Szechwan to Yunnan
            3 infantry moved from Kweichow to Yunnan
            2 infantry moved from Anhwe to Jehol
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            3 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 96 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,33
    Chinese : 1,67
    Japanese : -2,00
    AA fire in French Indo China : : -0,50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
            Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1
            Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Trans-Jordan: 2 mech_infantrys
            EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from Queensland to Shan State
            1 marine moved from Hainan to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                  ANZAC take 39 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            2 fighters moved from Malaya to Sumatra
            5 fighters moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Sumatra
                ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from Queensland to Shan State
            1 marine moved from Hainan to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                  ANZAC take 39 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            2 fighters moved from Malaya to Sumatra
            5 fighters moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Sumatra
                ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
            2 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            17 bombers moved from Western Germany to Egypt
            21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
            6 mech_infantrys moved from Iraq to Egypt
            6 fighters moved from Persia to Egypt
            4 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            17 bombers moved from Western Germany to Egypt
            21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
            6 mech_infantrys moved from Iraq to Egypt
            6 fighters moved from Persia to Egypt
            4 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Eire
            Battle in Egypt
                Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
                British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
                    Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
                    British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
                    2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
                    Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
                    British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
                    4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
                    British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
                    4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
                Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
                Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
                Casualties for French: 2 infantry
                Casualties for Russians: 4 fighters
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Germans : 1,83
    British : 3,50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            17 bombers moved from Western Germany to Egypt
            21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
            6 mech_infantrys moved from Iraq to Egypt
            6 fighters moved from Persia to Egypt
            4 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Eire
            Battle in Egypt
                Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys
                British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters
                    Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits
                    British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits
                    2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt
                    Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits
                    British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits
                    4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt
                    Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits
                    British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits
                    4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
                Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry
                Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry
                Casualties for French: 2 infantry
                Casualties for Russians: 4 fighters
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            3 fighters moved from Western Germany to Syria
            3 mech_infantrys moved from Russia to Novosibirsk
            1 mech_infantry moved from Volgograd to Novosibirsk
            2 artilleries moved from Northern Italy to Western Germany
            2 infantry moved from France to Northern Italy
            1 aaGun and 7 infantry moved from France to Normandy Bordeaux
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
            1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from Iraq to Syria
            9 bombers moved from Egypt to Syria
    
        Place Units - Germans
            3 armour placed in Iraq
            3 mech_infantrys placed in Volgograd
            2 bombers placed in Western Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 destroyer and 2 transports placed in 113 Sea Zone
            3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Syria: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5
            Germans collect 70 PUs (6 lost to blockades); end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    British : 3,50
    Americans : -0,33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys moved from Kansu to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys in Tsinghai, round 2 : 18/68 hits, 19,33 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kansu to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -1,33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
            2 bombers moved from Persia to 79 Sea Zone
    
        Combat - Japanese
            Battle in 79 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                    ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 submarines, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 98 Sea Zone
            2 infantry moved from Iraq to Syria
            2 armour and 2 mech_infantrys moved from Iraq to Egypt
            3 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            2 armour moved from Persia to Syria
            2 bombers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Syria
            1 infantry moved from India to Burma
            2 tactical_bombers moved from Egypt to 98 Sea Zone
            4 fighters moved from Egypt to 98 Sea Zone
    
        Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
            1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,3,5,6,4,5,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,3,4,1,3
            Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -0,83
    

    Savegame


  • 2020 2019 2018 2017 '16

    Well that´s it, well played! These bombers are the key for the germans! Ill post it


  • 2019 2018 2017 '16

    @Giallo, Thank you.

    I think i got my groove back. Lack of concentration cost me quiet a few games in the past.


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