OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Giallo , before i roll Combat i want
you to know that i am going to swap an Art for another Mech on my purchase.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major, 4x factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
2 bombers moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Vologda
Combat - Germans
Battle in Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers in Volgograd, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Bryansk
2 bombers moved from Volgograd to Bryansk
3 aaGuns, 7 armour, 8 artilleries, 29 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 fighters moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
8 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
4 bombers moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from France to Northern Italy
Place Units - Germans
2 fighters and 3 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries and 4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1,3,1
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Korea to Amur
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 14 infantry moved from Tambov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Amur: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Russians : 0,17
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
2 armour, 1 artillery, 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 fighter moved from 35 Sea Zone to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 7 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 2 : 7/14 hits, 6,17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 3/12 hits, 4,33 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 3 : 9/11 hits, 5,67 expected hits
Chinese roll dice for 4 artilleries and 1 fighter in Jehol, round 3 : 4/5 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 7 infantry
Battle in Amur
Japanese attack with 1 armour
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Amur
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Iraq
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo China
1 infantry placed in French Indo China
1 armour placed in India
Japanese undo move 4.
1 armour and 1 artillery placed in Manchuria
1 infantry placed in Manchuria
1 submarine placed in 39 Sea Zone
1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Russians : 0,67
Japanese : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans : -4,17
AA fire in Southern Italy : : -0,50
Japanese : 0,67
ouch only one hit in si
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Combat Hit Differential Summary :
Italians : 1,00
Americans : -5,50
AA fire in Southern Italy : : -0,50
Japanese : 0,67
2x Inf please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits
4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
2 infantry moved from Tunisia to Libya
1 bomber moved from Aleutian Islands to British Columbia
2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 2,33
Americans : -5,50
AA fire in Southern Italy : : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits
4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
2 infantry moved from Tunisia to Libya
1 bomber moved from Aleutian Islands to British Columbia
2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 infantry moved from Egypt to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
Combat - British
Battle in Sardinia
Battle in Trans-Jordan
British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 4,00 expected hits
Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2,50 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Sardinia from Italians, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,67
British : 0,33
Americans : -5,50
AA fire in Southern Italy : : -0,50
Chinese : -0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 artillery and 1 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Italians
1 armour placed in Iraq
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 armour and 1 marine
ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 armour and 1 marine
ANZAC roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 2/2 hits, 0,83 expected hits
1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 marine
Non Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to Russia
3 bombers and 3 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to Russia
3 bombers and 3 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/7 hits, 1,17 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 4,8,3,3,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Belarus to Smolensk
10 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
3 fighters moved from Russia to Bryansk
1 armour moved from Caucasus to Iraq
2 bombers moved from Russia to Iraq
3 bombers moved from Russia to Bryansk
2 fighters moved from Western Germany to Iraq
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in France
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 105 Sea Zone
2 infantry and 5 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
Germans undo move 5.
5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,4,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83
@Giallo assumed no interceptors.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 14 PUs;
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,17
Russians : 1,67