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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 88 PUs;
Germans buy 5 artilleries, 3 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Caucasus
9 fighters moved from Ukraine to Caucasus
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 9 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 9 fighters and 2 infantry in Caucasus, round 2 : 3/11 hits, 4,83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 aaGuns, 20 armour, 11 artilleries, 39 infantry and 21 mech_infantrys moved from Tambov to Volgograd
9 fighters moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
6 bombers and 4 fighters moved from Western Germany to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 6 infantry moved from Holland Belgium to France
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 bombers placed in Novgorod
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
2 artilleries placed in Western Germany
3 bombers placed in France
Germans undo move 6.
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,4,1
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1,83
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Timguska to Urals
Russians take Urals from Germans
1 armour moved from Urals to Novosibirsk
2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 24/71 hits, 19,83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kiangsi
1 fighter moved from 36 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
3 fighters moved from Japan to French Indo China
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from Yunnan to India
4 fighters moved from Yunnan to India
2 battleships, 5 carriers, 1 cruiser, 9 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
4 destroyers moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Kiangsi to French Indo China
Place Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in India
1 artillery, 1 bomber and 1 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 bomber moved from Szechwan to 41 Sea Zone
3 tactical_bombers moved from Queensland to 37 Sea Zone
1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
Combat - Americans
Battle in Marshall Islands
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
2 submarines moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 destroyers moved from 87 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
Place Units - Americans
3 fighters placed in Persia
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 4.
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 2,33
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 fighter moved from Szechwan to 37 Sea Zone
1 bomber moved from Szechwan to 41 Sea Zone
3 tactical_bombers moved from Queensland to 37 Sea Zone
1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
Combat - Americans
Battle in Marshall Islands
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
2 submarines moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 destroyers moved from 87 Sea Zone to 88 Sea Zone
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
Place Units - Americans
3 fighters placed in Persia
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 4.
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 2 aaGuns and 6 armour; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 armour moved from Eastern Persia to Iraq
1 artillery moved from Persia to Iraq
2 transports moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 carrier moved from 92 Sea Zone to 102 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 102 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 carrier moved from 80 Sea Zone to 71 Sea Zone
Non Combat Move - British
1 aaGun moved from Persia to Iraq
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
2 aaGuns placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,33
Chinese : 2,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Northern Italy to Romania
4 fighters moved from Southern Italy to Caucasus
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Java to 35 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Java to 35 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Non Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Samara
13 armour moved from Volgograd to Northwest Persia
10 mech_infantrys moved from Volgograd to Northwest Persia
38 infantry moved from Volgograd to Samara
14 artilleries moved from Volgograd to Samara
3 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Russia to Samara
5 armour moved from Volgograd to Samara
3 fighters moved from Volgograd to Samara
5 armour moved from Volgograd to Caucasus
6 fighters moved from Volgograd to Caucasus
1 infantry moved from Samara to Vologda
3 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Germans
3 artilleries placed in Russia
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,2,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys in Urals, round 2 : 12/70 hits, 19,67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Novosibirsk to Urals
4 fighters moved from Persia to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : -7,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 14 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 78 Sea Zone
1 armour, 3 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from India to Persia
1 bomber moved from India to Persia
2 battleships and 1 cruiser moved from 39 Sea Zone to 78 Sea Zone
2 battleships and 1 cruiser moved from 78 Sea Zone to 80 Sea Zone
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 78 Sea Zone
1 carrier moved from 78 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 bomber moved from French Indo China to Persia
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
3 fighters moved from French Indo China to West India
2 infantry moved from India to West India
4 carriers moved from 39 Sea Zone to 78 Sea Zone
4 carriers moved from 78 Sea Zone to 80 Sea Zone
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Shantung
Japanese take Shantung from Chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 14 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 78 Sea Zone
1 armour, 3 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from India to Persia
1 bomber moved from India to Persia
2 battleships and 1 cruiser moved from 39 Sea Zone to 78 Sea Zone
2 battleships and 1 cruiser moved from 78 Sea Zone to 80 Sea Zone
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
2 destroyers moved from 78 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 78 Sea Zone
1 carrier moved from 78 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 bomber moved from French Indo China to Persia
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
3 fighters moved from French Indo China to West India
2 infantry moved from India to West India
4 carriers moved from 39 Sea Zone to 78 Sea Zone
4 carriers moved from 78 Sea Zone to 80 Sea Zone
1 artillery moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Shantung
Japanese take Shantung from Chinese
Combat - Japanese
Battle in Persia
Japanese attack with 1 armour, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 bomber and 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Persia, round 2 : 4/14 hits, 7,00 expected hits
Americans roll dice for 1 bomber and 5 fighters in Persia, round 2 : 4/6 hits, 3,50 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 bomber owned by the British, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Persia
Japanese win, taking Persia from Americans with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 bomber and 2 fighters
Casualties for Americans: 3 fighters
Battle in West India
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 79 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Adding units owned by Japanese to Alaska: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
2 bombers moved from Persia to Northwest Persia
3 fighters and 4 tactical_bombers moved from Persia to 80 Sea Zone
3 fighters moved from West India to India
1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
2 destroyers and 8 submarines moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
2 infantry placed in French Indo China
3 infantry placed in Manchuria
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,4,1,5,4,4,1,3,1,4,5,2,2,4,3,6,5,1,3,2,2,1,2,4,6,3,6,2,5,6,3,5,6,3,3,1,2,4,6,3
Japanese collect 51 PUs (4 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : -0,17
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to Alaska
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Celebes from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Gibraltar to Trans-Jordan
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Java to Philippines
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
3 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Alaska to British Columbia
Place Units - Americans
1 factory_minor placed in Malaya
5 artilleries and 5 infantry placed in Central United States
3 fighters placed in Eastern United States
1 armour and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -0,83
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsu
2 infantry placed in Yunnan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to Alaska
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Celebes from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Gibraltar to Trans-Jordan
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Java to Philippines
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
3 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Alaska to British Columbia
Place Units - Americans
1 factory_minor placed in Malaya
5 artilleries and 5 infantry placed in Central United States
3 fighters placed in Eastern United States
1 armour and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Shantung
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsu
2 infantry placed in Yunnan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 armour, 1 artillery and 4 infantry moved from Iraq to Trans-Jordan
8 armour moved from Trans-Jordan to Egypt
1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
Combat - British
Non Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
3 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
Place Units - British
3 fighters placed in Egypt
British undo move 1.
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,4,4,4,2,2,4,4,3,1,1,5,1,1,2,1,2,6,3,6,5,5,3,1,1,6,6,6,1,5,3,5,3,3,1,3,4,1
British collect 32 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0,83
Chinese : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Ukraine
4 fighters moved from Caucasus to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,4,2
Italians collect 9 PUs (7 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Java to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
2 fighters moved from 35 Sea Zone to Kiangsi
Combat - ANZAC
Battle in Paulau Island
Battle in Guam
Battle in Kiangsi
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win, taking Paulau Island from Japanese, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Shan State to Malaya
1 carrier moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Kiangsi to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to Malaya
2 aaGuns moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,33