L19 Giallo (L) vs AetV (X) Game III BM3 G40

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 42 Sea Zone to Java
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 airfield and 1 harbour placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            5 fighters moved from Bryansk to Russia
            2 fighters moved from Volgograd to Russia
            2 fighters moved from Ukraine to Russia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            5 fighters moved from Bryansk to Russia
            2 fighters moved from Volgograd to Russia
            2 fighters moved from Ukraine to Russia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 93 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 9 fighters and 3 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry
                    Germans roll dice for 9 fighters and 3 infantry in Russia, round 2 : 4/12 hits, 5,00 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 fighters and 1 infantry in Russia, round 3 : 3/10 hits, 4,67 expected hits
                    Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans captures 4PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
            3 armour and 7 mech_infantrys moved from Ukraine to Tambov
            2 aaGuns, 17 armour, 11 artilleries, 38 infantry and 14 mech_infantrys moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Rostov
            4 bombers moved from Bryansk to Western Germany
            9 fighters moved from Russia to Ukraine
            3 submarines moved from 93 Sea Zone to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
            3 infantry moved from Western Germany to Holland Belgium
            1 aaGun and 3 infantry moved from France to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            6 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2
            Germans collect 62 PUs (5 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 110 Sea Zone: 3 transports
            EDIT: Removing units owned by Germans from 112 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,83
    British : -0,33
    Russians : -0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 artillery and 1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 armour moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour and 1 mech_infantry moved from Samara to Tsinghai
            1 armour moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 armour and 1 mech_infantry moved from Samara to Tsinghai
            2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
            4 fighters moved from Szechwan to Persia
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Tsinghai
                Russians win, taking Tsinghai from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 aaGun
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Volgograd
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 5 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 7 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 1 artillery and 4 infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 17/67 hits, 18,17 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,17
    Russians : -4,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            2 bombers moved from French Indo China to 80 Sea Zone
            1 mech_infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 armour moved from Hunan to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sumatra
            Battle in 80 Sea Zone
                Japanese attack with 2 bombers
                British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport
                    Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Japanese lost in 80 Sea Zone
                British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24
                Casualties for Japanese: 2 bombers
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to 36 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            3 infantry moved from Japan to 6 Sea Zone
            2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            2 armour moved from Amur to Yakut S.S.R.
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in French Indo China
            3 infantry placed in India
            Japanese undo move 1.
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : 0,67
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            2 bombers moved from French Indo China to 80 Sea Zone
            1 mech_infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 armour moved from Hunan to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sumatra
            Battle in 80 Sea Zone
                Japanese attack with 2 bombers
                British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport
                    Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the Japanese lost in 80 Sea Zone
                British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24
                Casualties for Japanese: 2 bombers
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to 36 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            3 infantry moved from Japan to 6 Sea Zone
            2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            2 armour moved from Amur to Yakut S.S.R.
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            3 infantry placed in French Indo China
            3 infantry placed in India
            Japanese undo move 1.
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : 0,67
    Japanese : -2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Queensland to Yunnan
            1 fighter moved from 42 Sea Zone to Yunnan
            2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Yunnan
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            3 tactical_bombers moved from Hawaiian Islands to Queensland
            3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Yunnan
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 3 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    2 submarines owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Eastern Persia from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 submarine moved from 101 Sea Zone to 88 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 101 Sea Zone to 87 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 bomber and 2 fighters moved from Yunnan to Szechwan
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 airfield, 1 factory_minor and 1 harbour placed in Persia
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 1,67
    Japanese : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            2 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Queensland to Yunnan
            1 fighter moved from 42 Sea Zone to Yunnan
            2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Yunnan
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            3 tactical_bombers moved from Hawaiian Islands to Queensland
            3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Yunnan
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 3 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    2 submarines owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Eastern Persia from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 submarine moved from 101 Sea Zone to 88 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 101 Sea Zone to 87 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 bomber and 2 fighters moved from Yunnan to Szechwan
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            1 airfield, 1 factory_minor and 1 harbour placed in Persia
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Anhwe to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 14 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 armour moved from Iraq to Caucasus
                  British take Northwest Persia from Germans
                  British take Caucasus from Germans
            1 infantry moved from Syria to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 transport moved from 71 Sea Zone to 80 Sea Zone
            3 bombers moved from Persia to Rostov
            1 fighter moved from Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 3 bombers and 1 fighter
                Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
                    AA fire in Rostov : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the British lost in Rostov
                    British roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 2 bombers owned by the British and 1 armour owned by the Italians lost in Rostov
                British win with 1 bomber remaining. Battle score for attacker is -19
                Casualties for British: 2 bombers and 1 fighter
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Rostov to Persia
            4 armour moved from Iraq to Eastern Persia
            1 aaGun and 1 artillery moved from Iraq to Persia
            1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - British
            3 infantry placed in Iraq
            1 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,17
    AA fire in Rostov : : 0,50
    British : 1,00
    Italians : 1,17
    Americans : 1,67
    Chinese : -1,00
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Southern France to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1,3,5
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 88 PUs; 
            Germans buy 5 artilleries, 3 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Caucasus
            9 fighters moved from Ukraine to Caucasus
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 9 fighters and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 9 fighters and 2 infantry in Caucasus, round 2 : 3/11 hits, 4,83 expected hits
                    British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 9 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 aaGuns, 20 armour, 11 artilleries, 39 infantry and 21 mech_infantrys moved from Tambov to Volgograd
            9 fighters moved from Caucasus to Volgograd
            3 armour moved from Ukraine to Volgograd
            6 bombers and 4 fighters moved from Western Germany to Southern Italy
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 6 infantry moved from Holland Belgium to France
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 bombers placed in Novgorod
            Germans undo move 4.
            1 destroyer placed in 112 Sea Zone
            2 artilleries placed in Western Germany
            3 bombers placed in France
            Germans undo move 6.
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,4,1
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,83
    British : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
            1 armour moved from Timguska to Urals
                  Russians take Urals from Germans
            1 armour moved from Urals to Novosibirsk
            2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 24/71 hits, 19,83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 4,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from 36 Sea Zone to Kiangsi
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from Manchuria to Jehol
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
            3 fighters moved from Japan to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            4 tactical_bombers moved from Yunnan to India
            4 fighters moved from Yunnan to India
            2 battleships, 5 carriers, 1 cruiser, 9 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            4 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
    
        Place Units - Japanese
            1 armour, 1 bomber and 1 mech_infantry placed in India
            1 artillery, 1 bomber and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Manchuria
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 bomber moved from Szechwan to 41 Sea Zone
            3 tactical_bombers moved from Queensland to 37 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
            2 submarines moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 87 Sea Zone to 88 Sea Zone
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
    
        Place Units - Americans
            3 fighters placed in Persia
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 bomber moved from Szechwan to 41 Sea Zone
            3 tactical_bombers moved from Queensland to 37 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
            2 submarines moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 87 Sea Zone to 88 Sea Zone
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
    
        Place Units - Americans
            3 fighters placed in Persia
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 aaGuns and 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 armour moved from Eastern Persia to Iraq
            1 artillery moved from Persia to Iraq
            2 transports moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 carrier moved from 92 Sea Zone to 102 Sea Zone
            2 tactical_bombers moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from 102 Sea Zone to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 carrier moved from 80 Sea Zone to 71 Sea Zone
    
        Non Combat Move - British
            1 aaGun moved from Persia to Iraq
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Egypt
            2 aaGuns placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : 2,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            4 fighters moved from Southern Italy to Caucasus
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Northwest Persia to Iraq
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Java to 35 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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