NO scramble.
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 airfield and 1 harbour placed in Java Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC Place Units - ANZAC 1 airfield and 1 harbour placed in Java Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 5 fighters moved from Bryansk to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Ukraine to Russia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 5 fighters moved from Bryansk to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Ukraine to Russia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Germans creates battle in territory 93 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Russia Germans attack with 9 fighters and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry Germans roll dice for 9 fighters and 3 infantry in Russia, round 2 : 4/12 hits, 5,00 expected hits Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 9 fighters and 1 infantry in Russia, round 3 : 3/10 hits, 4,67 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 4PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 3 armour and 7 mech_infantrys moved from Ukraine to Tambov 2 aaGuns, 17 armour, 11 artilleries, 38 infantry and 14 mech_infantrys moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Rostov 4 bombers moved from Bryansk to Western Germany 9 fighters moved from Russia to Ukraine 3 submarines moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany 3 infantry moved from Western Germany to Holland Belgium 1 aaGun and 3 infantry moved from France to Holland Belgium Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 6 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,4,2 Germans collect 62 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 110 Sea Zone: 3 transports EDIT: Removing units owned by Germans from 112 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,83 British : -0,33 Russians : -0,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 armour and 1 mech_infantry moved from Samara to Tsinghai 1 armour moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 armour and 1 mech_infantry moved from Samara to Tsinghai 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 4 fighters moved from Szechwan to Persia Combat - Russians Battle in Tsinghai Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Tsinghai Russians win, taking Tsinghai from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Volgograd Russians attack with 1 artillery and 4 infantry Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 4 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Volgograd Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 3 infantry in Volgograd, round 5 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 6 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Volgograd, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -8 Casualties for Russians: 1 artillery and 4 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 17/67 hits, 18,17 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,17 Russians : -4,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 80 Sea Zone 1 mech_infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in 80 Sea Zone Japanese attack with 2 bombers British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Japan to 6 Sea Zone 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Manchuria Place Units - Japanese 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0,67 Chinese : 0,67 Japanese : -2,50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to 80 Sea Zone 1 mech_infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in 80 Sea Zone Japanese attack with 2 bombers British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 transport Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits British roll dice for 1 carrier, 1 destroyer and 2 transports in 80 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 80 Sea Zone British win, taking Sumatra from ANZAC with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -24 Casualties for Japanese: 2 bombers Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 3 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to 36 Sea Zone 1 infantry moved from Kwangsi to Hunan 3 infantry moved from Japan to 6 Sea Zone 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 2 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Manchuria Place Units - Japanese 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in India Japanese undo move 1. 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0,67 Chinese : 0,67 Japanese : -2,50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Yunnan 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Tobruk to Alexandria Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 armour and 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to Americans EDIT: Turning off Edit Mode 1 submarine moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 bomber and 2 fighters moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Americans 3 fighters placed in Eastern United States 1 airfield, 1 factory_minor and 1 harbour placed in Persia 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,67 Japanese : -0,83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Queensland to Yunnan 1 fighter moved from 42 Sea Zone to Yunnan 2 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Yunnan 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 3 tactical_bombers moved from Hawaiian Islands to Queensland 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 2 tactical_bombers and 5 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Tobruk to Alexandria Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Yunnan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 armour and 1 artillery Americans roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Americans win, taking 93 Sea Zone from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 3 submarines Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 2 submarines owned by the Germans lost in 104 Sea Zone Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to Americans EDIT: Turning off Edit Mode 1 submarine moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 bomber and 2 fighters moved from Yunnan to Szechwan 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Americans 3 fighters placed in Eastern United States 1 airfield, 1 factory_minor and 1 harbour placed in Persia 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 19 PUs Purchase Units - British British buy 14 infantry; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 armour moved from Iraq to Caucasus British take Northwest Persia from Germans British take Caucasus from Germans 1 infantry moved from Syria to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 80 Sea Zone 3 bombers moved from Persia to Rostov 1 fighter moved from Persia to Rostov Combat - British Battle in Rostov British attack with 3 bombers and 1 fighter Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Rostov British roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 2 bombers owned by the British and 1 armour owned by the Italians lost in Rostov British win with 1 bomber remaining. Battle score for attacker is -19 Casualties for British: 2 bombers and 1 fighter Casualties for Germans: 1 aaGun Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Rostov to Persia 4 armour moved from Iraq to Eastern Persia 1 aaGun and 1 artillery moved from Iraq to Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Iraq 1 infantry placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 AA fire in Rostov : : 0,50 British : 1,00 Italians : 1,17 Americans : 1,67 Chinese : -1,00 Japanese : -0,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Southern France to Yugoslavia Combat - Italians Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,1,3,5 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Combat Move - French 2 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 88 PUs; Germans buy 5 artilleries, 3 bombers, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Caucasus 9 fighters moved from Ukraine to Caucasus 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Battle in Caucasus Germans attack with 9 fighters and 2 infantry British defend with 1 armour Germans roll dice for 9 fighters and 2 infantry in Caucasus, round 2 : 3/11 hits, 4,83 expected hits British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 9 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 aaGuns, 20 armour, 11 artilleries, 39 infantry and 21 mech_infantrys moved from Tambov to Volgograd 9 fighters moved from Caucasus to Volgograd 3 armour moved from Ukraine to Volgograd 6 bombers and 4 fighters moved from Western Germany to Southern Italy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 6 infantry moved from Holland Belgium to France Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 bombers placed in Novgorod Germans undo move 4. 1 destroyer placed in 112 Sea Zone 2 artilleries placed in Western Germany 3 bombers placed in France Germans undo move 6. 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,4,1 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : 0,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk 1 armour moved from Timguska to Urals Russians take Urals from Germans 1 armour moved from Urals to Novosibirsk 2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 24/71 hits, 19,83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : 4,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Kiangsi 1 fighter moved from 36 Sea Zone to Kiangsi 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 1 artillery and 2 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia 3 fighters moved from Japan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 4 tactical_bombers moved from Yunnan to India 4 fighters moved from Yunnan to India 2 battleships, 5 carriers, 1 cruiser, 9 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 4 destroyers moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Kiangsi to French Indo China Place Units - Japanese 1 armour, 1 bomber and 1 mech_infantry placed in India 1 artillery, 1 bomber and 1 infantry placed in French Indo China 3 mech_infantrys placed in Manchuria 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 bomber moved from Szechwan to 41 Sea Zone 3 tactical_bombers moved from Queensland to 37 Sea Zone 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese Combat - Americans Battle in Marshall Islands Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone 2 submarines moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 87 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java Place Units - Americans 3 fighters placed in Persia 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Americans undo move 4. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -1,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 2,33 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Malaya to Shan State Americans take Shan State from Japanese 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 fighter moved from Szechwan to 37 Sea Zone 1 bomber moved from Szechwan to 41 Sea Zone 3 tactical_bombers moved from Queensland to 37 Sea Zone 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese Combat - Americans Battle in Marshall Islands Battle in 37 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone 2 submarines moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 2 submarines moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 87 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from 41 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java Place Units - Americans 3 fighters placed in Persia 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Americans undo move 4. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 2 aaGuns and 6 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 4 armour moved from Eastern Persia to Iraq 1 artillery moved from Persia to Iraq 2 transports moved from 80 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 carrier moved from 92 Sea Zone to 102 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 carrier moved from 80 Sea Zone to 71 Sea Zone Non Combat Move - British 1 aaGun moved from Persia to Iraq Place Units - British 3 armour placed in Iraq 3 armour placed in Egypt 2 aaGuns placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0,33 Chinese : 2,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 4 fighters moved from Southern Italy to Caucasus 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :