Whackamatt Good -vs- dawgoneit Evil L.O.R. #2

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 10 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Anduin East Bank to S. Rhovanion
            3 spearInfantrys and 3 trebuches moved from Isengard to Westfold
            4 spearInfantrys moved from S. Dunland to Westfold
            1 heavyCavalry and 2 spearInfantrys moved from Adorn to Angren Bank
            2 trebuches moved from Eastfold to Anorien
    
        Combat - Rohan
            Battle in Angren Bank
                Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Angren Bank, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Rohan loses 0 PUs for violating Angren Banks neutrality.
                Rohan win, taking Angren Bank from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in S. Rhovanion
                Rohan attack with 1 heavyCavalry
                Mordor defend with 1 orcs
                    Rohan roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 1/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in S. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhovanion
                Rohan win, taking S. Rhovanion from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 33 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Mordor : -0.17
    Rohan : 0.67
    

    Savegame


  • TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss, 1 stabbers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 wargs moved from Moria to Drimrill Dale
            1 shooters moved from Celebran to Anduin East Bank
                  Goblins take Anduin East Bank from Rohan
            4 stabberss moved from Moria to Drimrill Dale
            1 stabbers moved from Lorien to Drimrill Dale
            1 shooters moved from Lorien to Drimrill Dale
            1 shooters moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 shooterss, 5 stabberss and 1 wargs
                Elves defend with 1 hunters; Dale defend with 1 heavyCavalry and 2 lightCavalrys
                    Goblins roll dice for 2 shooterss, 5 stabberss and 1 wargs in Drimrill Dale, round 2 : 5/6 hits, 1.50 expected hits
                    Elves roll dice for 1 heavyCavalry, 1 hunters and 2 lightCavalrys in Drimrill Dale, round 2 : 1/4 hits, 1.17 expected hits
                    1 hunters owned by the Elves, 2 lightCavalrys owned by the Dale, 1 heavyCavalry owned by the Dale and 1 stabbers owned by the Goblins lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss, 4 stabberss and 1 wargs remaining. Battle score for attacker is 15
                Casualties for Goblins: 1 stabbers
                Casualties for Dale: 1 heavyCavalry and 2 lightCavalrys
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            4 shooterss placed in Moria
            1 stabbers and 1 trolls placed in Lorien
            Goblins undo move 2.
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Goblins : 3.50
    Elves : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 1 hobbits and 9 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from W. Mirkwood to Gladden
            4 hunterss moved from N. Caves to Drimrill Dale
            3 hunterss moved from W. Mirkwood to Drimrill Dale
            1 hunters moved from S. Mirkwood to Drimrill Dale
            1 hunters moved from N. Brown Lands to Anduin East Bank
            8 hobbitss moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Anduin East Bank
                Elves attack with 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hunters in Anduin East Bank, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Anduin East Bank, round 2 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Anduin East Bank
                Goblins win with 1 shooters remaining. Battle score for attacker is -4
                Casualties for Elves: 1 hunters
            Battle in Drimrill Dale
                Elves attack with 8 hunterss
                Goblins defend with 2 shooterss, 4 stabberss and 1 wargs
                    Elves roll dice for 8 hunterss in Drimrill Dale, round 2 : 2/8 hits, 2.67 expected hits
                    Goblins roll dice for 2 shooterss, 4 stabberss and 1 wargs in Drimrill Dale, round 2 : 2/7 hits, 1.50 expected hits
                    2 hunterss owned by the Elves and 2 stabberss owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 6 hunterss in Drimrill Dale, round 3 : 2/6 hits, 2.00 expected hits
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 3/5 hits, 1.17 expected hits
                    3 hunterss owned by the Elves and 2 stabberss owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 3 hunterss in Drimrill Dale, round 4 : 0/3 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 4 : 1/3 hits, 0.83 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 5 : 2/2 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 5 : 0/3 hits, 0.83 expected hits
                    1 wargs owned by the Goblins and 1 shooters owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 6 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 6 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 2 hunterss remaining. Battle score for attacker is -7
                Casualties for Elves: 6 hunterss
                Casualties for Goblins: 2 shooterss, 4 stabberss and 1 wargs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss placed in N. Caves
            1 hobbits and 7 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.00
    Elves : -0.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 2 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
            2 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
            1 corsairs and 1 spearInfantry moved from Debatable Land to S. Ithilien
            1 corsairs and 2 spearInfantrys moved from S. Ithilien to N. Ithilien
            1 spearInfantry moved from Dagorlad to S. Rhun
                  Haradrim take S. Rhun from Dale
            1 corsairs moved from Dagorlad to S. Rhovanion
    
        Combat - Haradrim
            Battle in S. Rhovanion
                Haradrim attack with 1 corsairs
                Rohan defend with 1 heavyCavalry
                    Haradrim roll dice for 1 corsairs in S. Rhovanion, round 2 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 corsairs in S. Rhovanion, round 3 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 heavyCavalry in S. Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    Haradrim roll dice for 1 corsairs in S. Rhovanion, round 4 : 1/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 heavyCavalry in S. Rhovanion, round 4 : 1/1 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim and 1 heavyCavalry owned by the Rohan lost in S. Rhovanion
                Rohan win with no units remaining. Battle score for attacker is 1
                Casualties for Haradrim: 1 corsairs
                Casualties for Rohan: 1 heavyCavalry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            2 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.50
    Rohan : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Gondor
            Gondor buy 1 galleon and 5 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Lossarnach
            5 heavyCavalrys and 2 spearInfantrys moved from Anorien to W. Osg.
            4 spearInfantrys moved from Minas Tirith to Anorien
    
        Combat - Gondor
            Battle in W. Osg.
                Gondor attack with 5 heavyCavalrys and 2 spearInfantrys
                Mordor defend with 1 castle, 2 orcss and 1 siegeTower
                    Gondor roll dice for 5 heavyCavalrys and 2 spearInfantrys in W. Osg., round 2 : 1/7 hits, 2.83 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in W. Osg., round 2 : 2/3 hits, 0.50 expected hits
                    2 spearInfantrys owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg.
                    Gondor roll dice for 5 heavyCavalrys in W. Osg., round 3 : 2/5 hits, 2.50 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in W. Osg., round 3 : 2/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor, 2 heavyCavalrys owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg.
                Gondor win, taking W. Osg. from Mordor with 3 heavyCavalrys remaining. Battle score for attacker is -6
                Casualties for Gondor: 2 heavyCavalrys and 2 spearInfantrys
                Casualties for Mordor: 2 orcss and 1 siegeTower
    
        Non Combat Move - Gondor
            1 trebuche moved from Minas Tirith to Anorien
    
        Place Units - Gondor
            5 trebuches placed in Minas Tirith
            1 galleon placed in Anfalas Coast
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Mordor : 3.17
    Gondor : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 heavyCavalrys moved from W. Mirkwood to Anduin East Bank
            3 heavyCavalrys moved from Lake Town to W. Mirkwood
    
        Combat - Dale
            Battle in Anduin East Bank
                Dale attack with 2 heavyCavalrys
                Goblins defend with 1 shooters
                    Dale roll dice for 2 heavyCavalrys in Anduin East Bank, round 2 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Anduin East Bank, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 heavyCavalry owned by the Dale lost in Anduin East Bank
                Dale win, taking Anduin East Bank from Goblins with 1 heavyCavalry remaining. Battle score for attacker is -3
                Casualties for Dale: 1 heavyCavalry
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Dale : 0.00
    

    Savegame


  • TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
                Khand loses 0 PUs for violating S. Brown Landss neutrality.
                Khand loses 0 PUs for violating S. Brown Landss neutrality.
                Khand loses 0 PUs for violating S. Brown Landss neutrality.
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess moved from S. Ithilien to W. Osg.
            1 raiderCavalry moved from N. Ithilien to W. Osg.
            1 warWolves moved from N. Ithilien to W. Osg.
            1 warWolves moved from N. Ithilien to S. Rhovanion
                  Khand take S. Rhovanion from Rohan
            1 warWolves moved from N. Ithilien to S. Brown Lands
                  Khand take S. Brown Lands from Neutral
    
        Combat - Khand
            Battle in W. Osg.
                Khand attack with 1 raiderCavalry and 3 warWolvess
                Gondor defend with 1 castle and 3 heavyCavalrys
                    Khand roll dice for 1 raiderCavalry and 3 warWolvess in W. Osg., round 2 : 1/4 hits, 1.00 expected hits
                    Gondor roll dice for 3 heavyCavalrys in W. Osg., round 2 : 1/3 hits, 1.00 expected hits
                    1 warWolves owned by the Khand and 1 heavyCavalry owned by the Gondor lost in W. Osg.
                    Khand roll dice for 1 raiderCavalry and 2 warWolvess in W. Osg., round 3 : 0/3 hits, 0.83 expected hits
                    Gondor roll dice for 2 heavyCavalrys in W. Osg., round 3 : 1/2 hits, 0.67 expected hits
                    1 warWolves owned by the Khand lost in W. Osg.
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in W. Osg., round 4 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 2 heavyCavalrys in W. Osg., round 4 : 1/2 hits, 0.67 expected hits
                    1 warWolves owned by the Khand and 1 heavyCavalry owned by the Gondor lost in W. Osg.
                    Khand roll dice for 1 raiderCavalry in W. Osg., round 5 : 0/1 hits, 0.50 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 5 : 1/1 hits, 0.33 expected hits
                    1 raiderCavalry owned by the Khand lost in W. Osg.
                Gondor win with 1 heavyCavalry remaining. Battle score for attacker is -4
                Casualties for Khand: 1 raiderCavalry and 3 warWolvess
                Casualties for Gondor: 2 heavyCavalrys
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.33
    Khand : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys, 1 berzerkers and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 1 phalanx moved from W. Mirkwood to S. Mirkwood
            1 berzerkers and 1 mortar moved from N. Mirkwood to W. Mirkwood
            1 mortar moved from Lonely Mtn. to N. Dale
            2 axeInfantrys moved from N. Dale to Celduin
            1 berzerkers and 1 mortar moved from Celduin to Rhovanion
            1 axeInfantry, 1 berzerkers, 1 mortar and 2 phalanxs moved from Rhovanion to S. Mirkwood
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 mortar placed in Celduin
            2 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 5 PUs; 
    
        Combat Move - Freefolk
            4 hobbitss moved from Cardolan to Eregion
            1 catapult and 1 hobbits moved from N. Enedwaith to Eregion
            1 catapult and 1 spearInfantry moved from Lond Daer to N. Enedwaith
            1 archers, 2 catapults, 2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            3 lightCavalrys moved from Bree to Eregion
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in S. Caves
            2 catapults placed in Tharbad
            2 spearInfantrys placed in Lond Daer
            Freefolk undo move 3.
            Freefolk undo move 2.
            Freefolk undo move 1.
            2 spearInfantrys placed in S. Caves
            2 catapults placed in Tharbad
            2 lightCavalrys placed in Lond Daer
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 7 orcss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 orcss moved from E. Osg. to W. Osg.
            1 trolls moved from Minas Morgul to N. Ithilien
            2 orcss moved from Minas Morgul to N. Ithilien
            1 orcs moved from Dagorlad to S. Brown Lands
            1 orcs moved from Udun to Dagorlad
    
        Combat - Mordor
            Battle in W. Osg.
                Mordor attack with 2 orcss
                Gondor defend with 1 castle and 1 heavyCavalry
                    Mordor roll dice for 2 orcss in W. Osg., round 2 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 2 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 2 orcss in W. Osg., round 3 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 3 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 2 orcss in W. Osg., round 4 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 4 : 0/1 hits, 0.33 expected hits
                    Mordor roll dice for 2 orcss in W. Osg., round 5 : 1/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in W. Osg., round 5 : 1/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Gondor and 1 orcs owned by the Mordor lost in W. Osg.
                Mordor win, taking W. Osg. from Gondor with 1 orcs remaining. Battle score for attacker is 2
                Casualties for Mordor: 1 orcs
                Casualties for Gondor: 1 heavyCavalry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss placed in E. Osg.
            1 orcs placed in Udun
            4 orcss and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Gondor : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 5 spearInfantrys and 5 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            8 spearInfantrys moved from Fangorn to Celebran
            7 spearInfantrys and 3 trebuches moved from Westfold to E. Emnet
            6 spearInfantrys moved from Helms Deep to Eastfold
            4 spearInfantrys moved from Eastfold to Anorien
            1 heavyCavalry, 3 spearInfantrys and 2 trebuches moved from Anorien to W. Osg.
            1 heavyCavalry and 2 spearInfantrys moved from Angren Bank to Druwaith Laur
    
        Combat - Rohan
            Battle in Celebran
                Rohan attack with 8 spearInfantrys
                Goblins defend with 1 shooters
                    Rohan roll dice for 8 spearInfantrys in Celebran, round 2 : 2/8 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Rohan win, taking Celebran from Goblins with 8 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Druwaith Laur
                Rohan attack with 1 heavyCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Rohan roll dice for 1 heavyCavalry and 2 spearInfantrys in Druwaith Laur, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Rohan lost in Druwaith Laur
                Rohan loses 0 PUs for violating Druwaith Laurs neutrality.
                Rohan win, taking Druwaith Laur from Neutral with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Rohan: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
            Battle in W. Osg.
                Rohan attack with 1 heavyCavalry, 3 spearInfantrys and 2 trebuches
                Mordor defend with 1 castle and 1 orcs
                    Rohan roll dice for 1 heavyCavalry, 3 spearInfantrys and 2 trebuches in W. Osg., round 2 : 3/6 hits, 2.33 expected hits
                    Mordor roll dice for 1 orcs in W. Osg., round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in W. Osg.
                Rohan win, taking W. Osg. from Mordor with 1 heavyCavalry, 3 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            3 spearInfantrys and 3 trebuches placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Neutral : 0.67
    Mordor : -0.17
    Rohan : 1.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss, 2 stabberss and 1 wargs; Remaining resources: 0 PUs; 
    
        Place Units - Goblins
            2 stabberss and 1 wargs placed in Moria
            3 shooterss placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 9 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            11 hobbitss moved from Eregion to Moria
            2 hunterss moved from Drimrill Dale to Moria
            2 hunterss moved from N. Caves to Moria
            1 hobbits moved from Gladden to Drimrill Dale
            7 hunterss moved from Rivendell to Moria
            1 hobbits moved from Rivendell to Eregion
            1 hunters moved from S. Mirkwood to Lorien
            1 hunters moved from S. Mirkwood to Lorien
            4 hunterss moved from S. Mirkwood to Drimrill Dale
    
        Combat - Elves
            Battle in Lorien
                Elves attack with 2 hunterss
                Goblins defend with 1 castle and 3 shooterss
                    Elves roll dice for 2 hunterss in Lorien, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 2 : 1/3 hits, 1.00 expected hits
                    1 hunters owned by the Elves lost in Lorien
                    Elves roll dice for 1 hunters in Lorien, round 3 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 3 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hunters in Lorien, round 4 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 4 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hunters in Lorien, round 5 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 5 : 1/3 hits, 1.00 expected hits
                    1 hunters owned by the Elves lost in Lorien
                Goblins win with 3 shooterss remaining. Battle score for attacker is -8
                Casualties for Elves: 2 hunterss
            Battle in Moria
                Elves attack with 11 hobbitss and 11 hunterss
                Goblins defend with 1 castle, 8 fortificationss, 10 shooterss, 3 stabberss, 1 trolls and 1 wargs
                    Elves roll dice for 11 hobbitss and 11 hunterss in Moria, round 2 : 5/22 hits, 5.50 expected hits
                    Goblins roll dice for 8 fortificationss, 10 shooterss, 3 stabberss, 1 trolls and 1 wargs in Moria, round 2 : 10/23 hits, 5.83 expected hits
                    10 hobbitss owned by the Elves and 5 fortificationss owned by the Goblins lost in Moria
                    Elves roll dice for 1 hobbits and 11 hunterss in Moria, round 3 : 2/12 hits, 3.83 expected hits
                    Goblins roll dice for 3 fortificationss, 10 shooterss, 3 stabberss, 1 trolls and 1 wargs in Moria, round 3 : 9/18 hits, 5.00 expected hits
                    8 hunterss owned by the Elves, 1 hobbits owned by the Elves and 2 fortificationss owned by the Goblins lost in Moria
                    Elves roll dice for 3 hunterss in Moria, round 4 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 fortifications, 10 shooterss, 3 stabberss, 1 trolls and 1 wargs in Moria, round 4 : 1/16 hits, 4.67 expected hits
                    1 hunters owned by the Elves and 1 fortifications owned by the Goblins lost in Moria
                    Elves roll dice for 2 hunterss in Moria, round 5 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 10 shooterss, 3 stabberss, 1 trolls and 1 wargs in Moria, round 5 : 7/15 hits, 4.50 expected hits
                    2 hunterss owned by the Elves and 1 stabbers owned by the Goblins lost in Moria
                Goblins win with 10 shooterss, 2 stabberss, 1 trolls and 1 wargs remaining. Battle score for attacker is -48
                Casualties for Elves: 11 hobbitss and 11 hunterss
                Casualties for Goblins: 8 fortificationss and 1 stabbers
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss placed in N. Caves
            3 hunterss placed in High Mirkwood
            4 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Goblins : 5.00
    Elves : -3.67
    

    Savegame


  • TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 2 corsairss and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            2 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            2 corsairss and 1 spearInfantry moved from Debatable Land to S. Ithilien
            1 spearInfantry moved from S. Ithilien to E. Osg.
            1 corsairs moved from S. Ithilien to N. Ithilien
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Haradrim take S. E. Rhovanion from Elves
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            2 corsairss and 3 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt this 1 is all most done

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 galleon, 1 tower and 3 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            5 trebuches moved from Minas Tirith to Anorien
            1 spearInfantry moved from Lossarnach to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 galleon placed in Anfalas Coast
            2 fortificationss placed in W. Osg.
            Gondor undo move 2.
            1 fortifications and 1 tower placed in W. Osg.
            3 trebuches placed in Minas Tirith
            1 fortifications placed in Anfalas
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            3 heavyCavalrys moved from W. Mirkwood to Drimrill Dale
            1 heavyCavalry moved from Anduin East Bank to Drimrill Dale
            2 heavyCavalrys and 1 lightCavalry moved from Lake Town to W. Mirkwood
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 warWolves moved from S. Brown Lands to Anduin East Bank
                  Khand take N. Brown Lands from Elves
                  Khand take Anduin East Bank from Dale
            1 warWolves moved from S. Rhovanion to E. Rhovanion
                  Khand take E. Rhovanion from Dale
            1 raiderCavalry, 7 raiderss and 4 xbowInfantrys moved from N. Ithilien to E. Osg.
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 mortar; Remaining resources: 7 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs moved from S. Mirkwood to Dol Goldur
            1 berzerkers and 1 mortar moved from Rhovanion to S. Mirkwood
            1 berzerkers and 1 mortar moved from W. Mirkwood to S. Mirkwood
            2 axeInfantrys, 1 berzerkers and 1 mortar moved from Celduin to Rhovanion
            2 axeInfantrys moved from Lonely Mtn. to N. Dale
            1 mortar moved from N. Dale to Celduin
    
        Combat - Dwarves
            Battle in Dol Goldur
                Dwarves attack with 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Mordor defend with 1 castle, 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs in Dol Goldur, round 2 : 3/11 hits, 4.67 expected hits
                    Mordor roll dice for 2 fortificationss, 7 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 2 : 4/12 hits, 2.50 expected hits
                    3 axeInfantrys owned by the Dwarves, 1 orcs owned by the Mordor, 2 fortificationss owned by the Mordor and 1 phalanx owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons, 1 mortar and 2 phalanxs in Dol Goldur, round 3 : 4/7 hits, 3.83 expected hits
                    Mordor roll dice for 6 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 3 : 2/9 hits, 2.00 expected hits
                    4 orcss owned by the Mordor and 2 phalanxs owned by the Dwarves lost in Dol Goldur
                    Dwarves roll dice for 2 berzerkerss, 2 cannons and 1 mortar in Dol Goldur, round 4 : 2/5 hits, 3.00 expected hits
                    Mordor roll dice for 2 orcss, 2 siegeTowers and 1 tower in Dol Goldur, round 4 : 2/5 hits, 1.33 expected hits
                    2 berzerkerss owned by the Dwarves and 2 orcss owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 2 cannons and 1 mortar in Dol Goldur, round 5 : 1/3 hits, 1.67 expected hits
                    Mordor roll dice for 2 siegeTowers and 1 tower in Dol Goldur, round 5 : 1/3 hits, 1.00 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 cannon and 1 mortar in Dol Goldur, round 6 : 1/2 hits, 1.17 expected hits
                    Mordor roll dice for 1 siegeTower and 1 tower in Dol Goldur, round 6 : 1/2 hits, 0.83 expected hits
                    1 cannon owned by the Dwarves and 1 siegeTower owned by the Mordor lost in Dol Goldur
                    Dwarves roll dice for 1 mortar in Dol Goldur, round 7 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 1 tower in Dol Goldur, round 7 : 1/1 hits, 0.67 expected hits
                    1 mortar owned by the Dwarves lost in Dol Goldur
                Mordor win with 1 tower remaining. Battle score for attacker is -23
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss, 2 cannons, 1 mortar and 3 phalanxs
                Casualties for Mordor: 2 fortificationss, 7 orcss and 2 siegeTowers
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 mortar placed in Celduin
    
        Turn Complete - Dwarves
            Dwarves collect 18 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.67
    Dwarves : -4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 hobbitss and 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from S. Caves to Moria
            1 archers, 5 catapults, 10 hobbitss, 3 lightCavalrys and 1 spearInfantry moved from Eregion to Moria
            2 lightCavalrys moved from Lond Daer to Moria
            3 lightCavalrys moved from S. Caves to Moria
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry
                Goblins defend with 1 castle, 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
                    Freefolk roll dice for 1 archers, 5 catapults, 10 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 2 : 7/23 hits, 6.33 expected hits
                    Goblins roll dice for 10 shooterss, 2 stabberss, 1 trolls and 1 wargs in Moria, round 2 : 3/14 hits, 4.33 expected hits
                    1 wargs owned by the Goblins, 4 shooterss owned by the Goblins, 3 hobbitss owned by the Freefolk and 2 stabberss owned by the Goblins lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 7 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 3 : 4/23 hits, 6.33 expected hits
                    Goblins roll dice for 6 shooterss and 1 trolls in Moria, round 3 : 2/7 hits, 2.50 expected hits
                    4 shooterss owned by the Goblins and 2 hobbitss owned by the Freefolk lost in Moria
                    Freefolk roll dice for 1 archers, 5 catapults, 5 hobbitss, 10 lightCavalrys and 1 spearInfantry in Moria, round 4 : 7/22 hits, 6.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 trolls in Moria, round 4 : 1/3 hits, 1.17 expected hits
                    2 shooterss owned by the Goblins, 1 hobbits owned by the Freefolk and 1 trolls owned by the Goblins lost in Moria
                Freefolk captures 12PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 1 archers, 5 catapults, 4 hobbitss, 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 23
                Casualties for Freefolk: 6 hobbitss
                Casualties for Goblins: 10 shooterss, 2 stabberss, 1 trolls and 1 wargs
    
        Non Combat Move - Freefolk
            1 catapult and 1 spearInfantry moved from N. Enedwaith to Enedwaith
            2 spearInfantrys moved from S. Caves to Celebran
            1 archers, 2 catapults, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
    
        Place Units - Freefolk
            1 catapult and 1 hobbits placed in S. Caves
            1 catapult and 1 hobbits placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 35 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.00
    Freefolk : -1.00
    

    Savegame

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