19L Giallo (Allies +2) vs Shin_Ji BM

  • '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 armour moved from Iraq to Eastern Persia
            3 armour moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 armour moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            4 infantry moved from Romania to Slovakia Hungary
            3 fighters moved from Northern Italy to Morocco
            2 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Italians roll dice for 3 fighters and 2 infantry in Morocco, round 3 : 4/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Morocco to Algeria
            1 armour moved from Slovakia Hungary to Northern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 aaGun moved from Yugoslavia to Romania
            5 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            3 armour placed in Iraq
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 hits with subs in 37

  • '15

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 more hits

  • '15

    Can you post the turn? I want to see what ANZAC lost.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                    1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -0,00
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 destroyers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers, 5 fighters and 4 submarines
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 2 : 2/7 hits, 3,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                    1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/7 hits, 3,17 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 5/8 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    2 fighters owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -17
                Casualties for ANZAC: 2 destroyers, 5 fighters and 4 submarines
                Casualties for Japanese: 3 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
                3 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 55 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns, 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 2,17
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Gibraltar
            1 artillery moved from Norway to Finland
                  Germans take Finland from Russians
            2 fighters moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Gibraltar
                Germans attack with 2 bombers
                Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    2 bombers owned by the Germans lost in Gibraltar
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 3 fighters
            EDIT: Adding units owned by Japanese to Shan State: 3 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Scotland to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Poland to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to France
            1 submarine moved from 75 Sea Zone to 79 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.33
    Russians : 0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Gibraltar
            1 artillery moved from Norway to Finland
                  Germans take Finland from Russians
            2 fighters moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Gibraltar
                Germans attack with 2 bombers
                Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    2 bombers owned by the Germans lost in Gibraltar
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 3 fighters
            EDIT: Adding units owned by Japanese to Shan State: 3 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Scotland to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Poland to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to France
            1 submarine moved from 75 Sea Zone to 79 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Iraq: 1 infantry
            EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.33
    Russians : 0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Gibraltar
            1 artillery moved from Norway to Finland
                  Germans take Finland from Russians
            2 fighters moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Gibraltar
                Germans attack with 2 bombers
                Americans defend with 1 artillery, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    2 bombers owned by the Germans lost in Gibraltar
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
                Casualties for Germans: 2 bombers
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 3 fighters
            EDIT: Adding units owned by Japanese to Shan State: 3 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Scotland to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Poland to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to France
            1 submarine moved from 75 Sea Zone to 79 Sea Zone
    
        Place Units - Germans
            3 fighters placed in United Kingdom
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Iraq: 1 infantry
            EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
            EDIT: Adding units owned by Germans to Persia: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.33
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Ukraine to Romania
            1 marine moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
            2 artilleries and 6 infantry moved from Baltic States to Poland
            2 mech_infantrys moved from Novgorod to Poland
            10 armour, 19 artilleries, 41 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
            3 mech_infantrys moved from Western Ukraine to Poland
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 mech_infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Finland
                Russians attack with 1 fighter, 1 marine and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Poland
                Russians attack with 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 10 armour, 21 artilleries, 47 infantry and 18 mech_infantrys in Poland, round 2 : 22/96 hits, 26,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 10 armour, 21 artilleries, 46 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Baltic States to Poland
            1 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Finland to Karelia
            4 aaGuns moved from Eastern Poland to Poland
            1 artillery moved from Western Ukraine to Eastern Poland
            2 mech_infantrys moved from Ukraine to Western Ukraine
            2 artilleries moved from Caucasus to Volgograd
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            3 armour placed in Western Ukraine
            Russians undo move 1.
            1 armour and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Western Ukraine
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            Russians undo move 4.
            1 mech_infantry placed in Novgorod
            1 infantry and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -3,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Ouch in Gib

  • '15

    Right? like a 1 in 18 chance. Ah well.

  • '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            3 armour moved from Yakut S.S.R. to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            2 armour moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from French Indo China to India
            2 armour moved from Yunnan to Shan State
            2 artilleries moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Philippines
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            1 aaGun moved from Kwangsi to French Indo China
            1 artillery moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
            EDIT: Adding units owned by Japanese to Shan State: 3 fighters
            EDIT: Removing units owned by Japanese from Japan: 4 fighters
            EDIT: Adding units owned by Japanese to French Indo China: 4 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Right? like a 1 in 18 chance. Ah well.

    Haha, good to see you take it lightly…

  • '15

    @Giallo said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Right? like a 1 in 18 chance. Ah well.

    Haha, good to see you take it lightly…

    Well, dice are like that sometimes. And I did the math wrong, it was a 1 in 81 chance!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry moved from Suriname to French Guiana
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Algeria
            2 fighters moved from 91 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Algeria
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 3 fighters
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits
                    1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Italians: 3 fighters
    
        Non Combat Move - Americans
            2 fighters moved from Algeria to 91 Sea Zone
            1 fighter moved from Iceland to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to Midway: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry moved from Suriname to French Guiana
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Algeria
            2 fighters moved from 91 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Algeria
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 3 fighters
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2,00 expected hits
                    1 fighter owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 17
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Italians: 3 fighters
    
        Non Combat Move - Americans
            2 fighters moved from Algeria to 91 Sea Zone
            1 fighter moved from Iceland to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            1 carrier placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to Midway: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 carrier and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
    
        Non Combat Move - British
            2 armour and 1 mech_infantry moved from West India to India
            1 infantry moved from India to West India
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 10 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : 1,00
    

    Savegame

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts