19L Giallo (Allies +2) vs Shin_Ji BM

  • '15

    Huh. I thought you’d go for Rome.

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Huh. I thought you’d go for Rome.

    I only had 2 units and a cr to support

  • '15

    Right. High risk, high reward.

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:

    Right. High risk, high reward.

    Only 25% chance, I didn’t see it happen

  • '21 '20 '19 '18 '17 '16

    can you edit 2 us planes to gib for me

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '15

    sure, just a sec

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Persia: 4 armour
            EDIT: Adding units owned by Italians to Persia: 4 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in 54 Sea Zone
            ANZAC undo move 1.
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            6 armour moved from Iraq to Eastern Persia
            1 armour moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 armour moved from Slovakia Hungary to Northern Italy
            1 infantry moved from Slovakia Hungary to Yugoslavia
            12 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Nigeria to French West Africa
                  Italians take French West Africa from Neutral_Axis
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from Neutral_Axis
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 36 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Persia: 4 armour
            EDIT: Adding units owned by Italians to Persia: 4 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greater Southern Germany: 4 infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji the germans are up not italy

  • '15

    Oh! I totally missed your ANZAC posting.

  • '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from France to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to Western Germany
            4 infantry moved from Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            2 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            10 artilleries placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from France to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to Western Germany
            4 infantry moved from Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            2 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            10 artilleries placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Adding units owned by Germans to United Kingdom: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 artilleries and 3 infantry moved from Volgograd to Caucasus
            1 infantry moved from Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Romania
            1 mech_infantry moved from Western Ukraine to Romania
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Western Ukraine to Romania
            1 armour moved from Western Ukraine to Romania
            1 armour moved from Western Ukraine to Romania
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Romania
                Russians attack with 2 armour, 1 artillery and 2 mech_infantrys
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Romania
                    Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Romania, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 2 mech_infantrys
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Caucasus
                Russians attack with 5 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery
                    Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/10 hits, 3,33 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Rostov
            2 infantry moved from Tambov to Volgograd
            6 aaGuns, 10 armour, 21 artilleries, 44 infantry and 18 mech_infantrys moved from Poland to Slovakia Hungary
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
            1 artillery moved from Western Ukraine to Eastern Poland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Karelia to Finland
            1 fighter and 1 tactical_bomber moved from Karelia to Russia
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            4 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 4.
            3 infantry placed in Volgograd
            Russians undo move 4.
            3 mech_infantrys placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    Russians : -3,83
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Evenkiyskiy to Vologda
                  Japanese take Urals from Russians
                  Japanese take Vologda from Russians
            3 armour moved from Timguska to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Sikang to Novosibirsk
            1 mech_infantry moved from Hopei to Sikang
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  Japanese take 36 Sea Zone from ANZAC
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
                  Japanese take 20 Sea Zone from ANZAC
            6 fighters moved from Shan State to 37 Sea Zone
            4 fighters moved from French Indo China to Szechwan
            4 fighters moved from Szechwan to Sikang
            1 bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 6 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            6 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 aaGuns and 2 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Chahar to Kansu
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 carriers placed in 36 Sea Zone
            1 fighter and 1 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            2 fighters moved from 91 Sea Zone to French West Africa
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Midway to Aleutian Islands
            1 fighter moved from Queensland to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Crete
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 2 fighters and 4 infantry
                Italians defend with 1 armour
                    Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
                Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from French West Africa to 91 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from French Guiana to Suriname
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            4 fighters placed in Eastern United States
            1 cruiser placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Americans : 1,83
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            2 fighters moved from 91 Sea Zone to French West Africa
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Midway to Aleutian Islands
            1 fighter moved from Queensland to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Crete
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 2 fighters and 4 infantry
                Italians defend with 1 armour
                    Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa
                Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from French West Africa to 91 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from French Guiana to Suriname
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            4 fighters placed in Eastern United States
            1 cruiser placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Americans : 1,83
    Japanese : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            5 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            13 armour moved from Eastern Persia to Kazakhstan
                  Italians take Turkmenistan from Russians
            1 artillery moved from Iraq to Northwest Persia
            1 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Romania
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Romania
                Italians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 2 armour and 1 artillery
                    Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 1/3 hits, 1.33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Italians win, taking Romania from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 armour and 1 artillery
            Battle in Caucasus
                Italians attack with 6 armour, 1 fighter and 2 mech_infantrys
                Russians defend with 5 artilleries, 3 infantry and 2 mech_infantrys
                    Italians roll dice for 6 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.83 expected hits
                    Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 3 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 5 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 5 artilleries in Caucasus, round 4 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Russians and 2 armour owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Russians win with 2 artilleries remaining. Battle score for attacker is -15
                Casualties for Italians: 6 armour and 2 mech_infantrys
                Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter moved from 99 Sea Zone to Northern Italy
            1 fighter moved from Romania to Northern Italy
            1 infantry moved from Greater Southern Germany to Yugoslavia
            10 infantry moved from Greater Southern Germany to Northern Italy
            2 infantry moved from France to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 armour moved from Northern Italy to Western Germany
            6 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Russians : 0.67
    

    Savegame

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