Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
19L Giallo (Allies +2) vs Shin_Ji BM
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Huh. I thought you’d go for Rome.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Huh. I thought you’d go for Rome.
I only had 2 units and a cr to support
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Right. High risk, high reward.
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@Shin-Ji said in 19L Giallo (Allies +2) vs Shin_Ji BM:
Right. High risk, high reward.
Only 25% chance, I didn’t see it happen
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can you edit 2 us planes to gib for me
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 6 armour moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to Northern Italy 3 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia 12 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 3 fighters placed in Southern Italy 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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sure, just a sec
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 6 armour moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to Northern Italy 3 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia 12 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 3 fighters placed in Southern Italy 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 6 armour moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to Northern Italy 3 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia 12 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 3 fighters placed in Southern Italy 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Persia: 4 armour EDIT: Adding units owned by Italians to Persia: 4 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in 54 Sea Zone ANZAC undo move 1. 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 6 armour moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Iraq 4 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to Northern Italy 3 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia 12 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 1 mech_infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 3 fighters placed in Southern Italy 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 36 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Persia: 4 armour EDIT: Adding units owned by Italians to Persia: 4 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Greater Southern Germany: 4 infantry EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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@Shin-Ji the germans are up not italy
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Oh! I totally missed your ANZAC posting.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from Persia to Northwest Persia 4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Holland Belgium to Western Germany 4 infantry moved from France to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to Western Germany 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from Holland Belgium to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Persia 10 artilleries placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour, 10 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 artillery and 2 infantry moved from Persia to Northwest Persia 4 aaGuns, 5 armour, 29 artilleries and 42 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Holland Belgium to Western Germany 4 infantry moved from France to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 113 Sea Zone 3 fighters moved from United Kingdom to Western Germany 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from Holland Belgium to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Persia 10 artilleries placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to United Kingdom: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries and 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Romania 1 mech_infantry moved from Western Ukraine to Romania 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Western Ukraine to Romania 1 armour moved from Western Ukraine to Romania 1 armour moved from Western Ukraine to Romania Combat - Russians Battle in Slovakia Hungary Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Romania Russians attack with 2 armour, 1 artillery and 2 mech_infantrys Italians defend with 1 armour and 1 infantry Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Romania Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 armour and 1 infantry in Romania, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 1 armour and 1 infantry Battle in Caucasus Russians attack with 5 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 artillery Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/10 hits, 3,33 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 1 infantry moved from Ukraine to Rostov 2 infantry moved from Tambov to Volgograd 6 aaGuns, 10 armour, 21 artilleries, 44 infantry and 18 mech_infantrys moved from Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 artillery moved from Western Ukraine to Eastern Poland 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Russia Place Units - Russians 3 mech_infantrys placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 4 infantry and 3 mech_infantrys placed in Russia Russians undo move 4. 3 infantry placed in Volgograd Russians undo move 4. 3 mech_infantrys placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 Russians : -3,83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 carriers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Evenkiyskiy to Vologda Japanese take Urals from Russians Japanese take Vologda from Russians 3 armour moved from Timguska to Vologda 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 mech_infantry moved from Sikang to Novosibirsk 1 mech_infantry moved from Hopei to Sikang 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Japanese take 36 Sea Zone from ANZAC 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from ANZAC 6 fighters moved from Shan State to 37 Sea Zone 4 fighters moved from French Indo China to Szechwan 4 fighters moved from Szechwan to Sikang 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 6 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 aaGuns and 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Chahar to Kansu 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 fighter and 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to French West Africa 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Midway to Aleutian Islands 1 fighter moved from Queensland to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in Crete Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 2 fighters and 4 infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from French West Africa to 91 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 1,83 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to French West Africa 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Midway to Aleutian Islands 1 fighter moved from Queensland to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in Crete Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Crete from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 2 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 2 fighters and 4 infantry Italians defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in French West Africa, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from French West Africa to 91 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from French Guiana to Suriname Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters placed in Eastern United States 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - British Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : 0,50 Americans : 1,83 Japanese : 1,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 5 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 13 armour moved from Eastern Persia to Kazakhstan Italians take Turkmenistan from Russians 1 artillery moved from Iraq to Northwest Persia 1 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Italians attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 2 armour and 1 artillery Italians roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 1/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for Russians: 2 armour and 1 artillery Battle in Caucasus Italians attack with 6 armour, 1 fighter and 2 mech_infantrys Russians defend with 5 artilleries, 3 infantry and 2 mech_infantrys Italians roll dice for 6 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3.83 expected hits Russians roll dice for 5 artilleries, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3.33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 3 armour owned by the Italians lost in Caucasus Italians roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 5 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 5 artilleries in Caucasus, round 4 : 2/5 hits, 1.67 expected hits 3 artilleries owned by the Russians and 2 armour owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 2 artilleries remaining. Battle score for attacker is -15 Casualties for Italians: 6 armour and 2 mech_infantrys Casualties for Russians: 3 artilleries, 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from 99 Sea Zone to Northern Italy 1 fighter moved from Romania to Northern Italy 1 infantry moved from Greater Southern Germany to Yugoslavia 10 infantry moved from Greater Southern Germany to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 armour moved from Northern Italy to Western Germany 6 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - Italians 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.83 Russians : 0.67