Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid


  • Sure that’s fine.

    As a side note, I was curious if you would go after the transports with your bomber, and I’m not surprised you did given a comment you made in one of your videos that I recently saw. I find it interesting that you seem to be very conservative about larger battles that you engage in, but when one or two units are involved you are willing to play much riskier. I’m the opposite way; I’d almost never got after 2 transports with a lone bomber (because you have >50% odds to lose the bomber) but will more readily try a larger battle that is likely to go on for multiple rounds, because if the first round isn’t in my favor I can easily retreat and cut my losses.


  • I think the first turn should be played conservative if you are the axis. After that, I believe it is case by case.

    Also, greater than 50%? That’s not what I got with my math. How did you come up with that?


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from North Sea Zone to West Europe
            1 infantry moved from Sinkiang to French Indo China
                  British take French Indo China from Japanese
            1 bomber moved from Russia to Anglo Sudan Egypt
            2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
            1 fighter moved from Karelia S.S.R. to West Europe
            1 infantry moved from Persia to Syria Jordan
            1 armour moved from Persia to Syria Jordan
    
        Combat - British
            Battle in Anglo Sudan Egypt
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    British roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in West Europe
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                British win, taking West Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Syria Jordan
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Syria Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Syria Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria Jordan
                British win, taking Syria Jordan from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Russia to Yakut S.S.R.
            1 fighter moved from Sinkiang to Yakut S.S.R.
            1 infantry moved from India to Persia
            2 infantry moved from Australia to West Australia Sea Zone
            2 infantry and 1 transport moved from West Australia Sea Zone to Indian Ocean Sea Zone
            1 submarine moved from East Compass Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            1 infantry moved from Finland Norway to Karelia S.S.R.
            1 fighter moved from West Europe to Karelia S.S.R.
            1 bomber moved from Anglo Sudan Egypt to Persia
    
        Place Units - British
            5 infantry placed in United Kingdom
            2 transports placed in North Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.67
    

    Savegame


  • @AcesWild5049

    Consider first a bomber versus 1 transport. 1/6 chance the transport gets a hit regardless of whether the bomber does or not. If the transport does not get a hit (5/6), then the bomber gets a hit with 2/3 odds, so the conditional probability there would be 10/18ths chance that the battle ends immediately with the bomber surviving. Rather than summing the infinite series for each subsequent round you can just add the probabilities for the battle ending (1/6 + 10/18 = 13/18) and divide both of the above by the total: so in other words, 10/13ths chance for the bomber to win, and 3/13ths chance for the bomber to die (whether the transport wins or not; it’s of course 2/13ths for the transport to die and 1/13ths for the transport to survive). So there’s a slightly lower than 1/4 chance for the bomber to die against a transport.

    Then back to the two transport s, on the first round there’s a (5/6)^2 =25/36 chance of both missing, so there’s then an 11/36 (or 33/108) chance of either hitting, which would end the battle regardless of whether the bomber hits or not. If the transports miss and the bomber hits (25/36*2/3=50/108) then that reduces to the previous scenario. And then the remainder would be the case where both misses, so like above let’s skip summing the series: so 33/83 chance for the transports to hit, 50/83 chance for the bomber to hit. In the latter case, given the previous result we know that there’s still a bit less than 1/4 chance for the bomber to die, so let’s say 12/83. That gives the total probability for the bomber to die as 43/83, which is slightly greater than 1/2.

    This math seems to check out if you use the TripleA battle calculator: if you enter 1 bomber versus 2 transports, it says the average attacker units left is 0.45 or so (varying depending on random results).


  • Capture.PNG


  • @AcesWild5049
    which ship do you prefer to take the hit on?


  • @AcesWild5049 Sub please. I’ll take the chance to get a hit on the bomber again on this theater too. ;)


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            3 infantry moved from China to French Indo China
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            2 battleships moved from Japan Sea Zone to Hawaii Sea Zone
            1 fighter moved from Japan Sea Zone to Hawaiian Islands
            3 fighters moved from Manchuria to French Indo China
            1 bomber moved from Manchuria to Indian Ocean Sea Zone
    
        Combat - Japanese
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in Indian Ocean Sea Zone
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 submarine and 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in French Indo China
                Japanese attack with 3 fighters and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in French Indo China, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hawaiian Islands to Hawaii Sea Zone
            1 carrier moved from Japan Sea Zone to Hawaii Sea Zone
            1 bomber moved from Indian Ocean Sea Zone to East Indies
            1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
            1 transport moved from Japan Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines to Philippines Sea Zone
            1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            3 fighters moved from French Indo China to Manchuria
            1 aaGun moved from Japan to Japan Sea Zone
            1 aaGun moved from Japan Sea Zone to Manchuria
            1 infantry moved from Manchuria to China
    
        Place Units - Japanese
            2 transports placed in Japan Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from North Sea Zone to East Canada Sea Zone
            2 infantry moved from West Canada to East Canada Sea Zone
            2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
            2 infantry moved from West Spain Sea Zone to Algeria
            2 fighters moved from North Sea Zone to Algeria
            2 infantry moved from Novosibirsk to Sinkiang
            1 fighter moved from Yakut S.S.R. to Sinkiang
            1 bomber moved from Russia to Algeria
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 bomber and 2 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Algeria, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 2/3 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Algeria
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 bomber and 2 infantry
            Battle in Sinkiang
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sinkiang
                    Americans roll dice for 1 fighter and 1 infantry in Sinkiang, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sinkiang
                 retreated to Sinkiang
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Sinkiang to Yakut S.S.R.
            2 infantry moved from Finland Norway to Karelia S.S.R.
            1 battleship, 1 carrier, 1 submarine and 1 transport moved from West Panama Sea Zone to East US Sea Zone
            3 infantry moved from West US to West Canada
            2 infantry moved from East US to West US
            1 armour moved from West US to West Canada
            2 fighters moved from Algeria to North Sea Zone
            1 bomber moved from Algeria to French West Africa
    
        Place Units - Americans
            6 infantry placed in West US
            Americans undo move 1.
            2 infantry placed in East US
            2 transports placed in East US Sea Zone
            2 infantry placed in East US
            2 infantry placed in West US
            Americans undo move 3.
            1 infantry placed in East US
            1 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : -1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 transport moved from North Sea Zone to West Spain Sea Zone
            1 submarine moved from North Sea Zone to West Spain Sea Zone
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Caucasus
    
        Place Units - Russians
            2 infantry placed in Russia
            3 infantry placed in Karelia S.S.R.
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 infantry moved from South Europe to Central Mediteranean Sea Zone
            1 infantry and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone
            1 infantry moved from East Europe to Black Sea Zone
            2 infantry moved from Black Sea Zone to Caucasus
            1 battleship moved from East Mediteranean Sea Zone to Black Sea Zone
            2 fighters moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Ukraine S.S.R.
            8 armour moved from East Europe to West Europe
            3 infantry moved from Germany to West Europe
            1 fighter moved from East Europe to Ukraine S.S.R.
            2 infantry moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to West Europe
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in West Europe
                Germans attack with 8 armour, 1 fighter and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 8 armour, 1 fighter and 3 infantry in West Europe, round 2 : 8/12 hits, 5.00 expected hits
                    British roll dice for 2 infantry in West Europe, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe
                Germans win, taking West Europe from British with 8 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 4 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Germany to West Europe
            10 infantry moved from East Europe to Germany
            1 aaGun moved from South Europe to West Europe
            1 aaGun moved from East Europe to South Europe
            1 transport moved from East Mediteranean Sea Zone to Black Sea Zone
            1 carrier moved from East Mediteranean Sea Zone to Black Sea Zone
            2 fighters moved from Ukraine S.S.R. to Germany
            2 fighters moved from Ukraine S.S.R. to South Europe
            1 fighter moved from West Europe to Germany
            1 infantry moved from Germany to East Europe
    
        Place Units - Germans
            4 infantry placed in South Europe
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 1.33
    Russians : 1.33
    

    Savegame


  • @AcesWild5049
    can you edit off two inf from Germany and add to S Europe. please thanks and srry bout that


  • Will do. I always feel like I have to triple check what I’m doing with every action for these, because I’m paranoid that I’ll send out the save before remembering one unit off on the opposite end of the map as the rest of my troops. Particularly with the UK!


  • @Avin

    if that happens, just let me know. I really hate “gotchas”


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
                  British take French Equatorial Africa from Germans
            1 infantry moved from Karelia S.S.R. to East Europe
            1 fighter moved from Karelia S.S.R. to East Europe
            1 infantry moved from Persia to Caucasus
            1 armour moved from Syria Jordan to Caucasus
            2 infantry moved from India to Sinkiang
            2 fighters moved from Yakut S.S.R. to Sinkiang
            1 bomber moved from Persia to East Europe
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
    
        Combat - British
            Battle in West Europe
                British attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour and 3 infantry
                    British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour and 3 infantry in West Europe, round 2 : 4/11 hits, 3.67 expected hits
                    1 infantry owned by the British lost in West Europe
                Germans win with 8 armour and 3 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Sinkiang, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                British win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in East Europe
                British attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in East Europe, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                British win, taking East Europe from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Sinkiang to Yakut S.S.R.
            1 fighter moved from East Europe to Russia
            1 bomber moved from East Europe to Karelia S.S.R.
            2 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            4 infantry moved from North Sea Zone to Finland Norway
    
        Place Units - British
            2 transports placed in North Sea Zone
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
                Japanese loses 3 PUs for violating Mongolias neutrality.
            1 infantry moved from China to Sinkiang
            1 infantry moved from French Indo China to Sinkiang
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
            1 infantry moved from New Guinea to New Guinea Sea Zone
            2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            4 fighters moved from Manchuria to Sinkiang
            1 bomber moved from East Indies to Sinkiang
            1 infantry moved from Manchuria to Mongolia
                  Japanese take Mongolia from Neutral
    
        Combat - Japanese
            Battle in Sinkiang
                Japanese attack with 1 bomber, 4 fighters and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Sinkiang, round 2 : 5/7 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 infantry moved from Manchuria to Mongolia
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan to Japan Sea Zone
            1 armour moved from Japan Sea Zone to Manchuria
            1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
            4 fighters moved from Sinkiang to Manchuria
            1 bomber moved from Sinkiang to Manchuria
            1 fighter moved from Hawaii Sea Zone to Manchuria
            1 battleship moved from Hawaii Sea Zone to Japan Sea Zone
            1 battleship moved from Hawaii Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            5 infantry placed in Japan
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry moved from East US to East US Sea Zone
            3 infantry and 3 transports moved from East US Sea Zone to East Canada Sea Zone
            1 transport moved from West Spain Sea Zone to East Canada Sea Zone
            1 bomber moved from French West Africa to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 submarine moved from East US Sea Zone to West Spain Sea Zone
            1 battleship moved from East US Sea Zone to West Spain Sea Zone
            1 carrier moved from East US Sea Zone to West Spain Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 armour, 5 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 infantry moved from West Spain Sea Zone to West Europe
            1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
                  Americans take Algeria from Germans
            2 fighters moved from North Sea Zone to Ukraine S.S.R.
    
        Combat - Americans
            Battle in Ukraine S.S.R.
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Americans win, taking Ukraine S.S.R. from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in West Europe
                Americans attack with 1 infantry
                Germans defend with 1 aaGun, 8 armour and 3 infantry
                    Americans roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 8 armour and 3 infantry in West Europe, round 2 : 2/11 hits, 3.67 expected hits
                    1 infantry owned by the Americans lost in West Europe
                Germans win with 8 armour and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Karelia S.S.R. to East Europe
            1 fighter moved from Yakut S.S.R. to East Europe
            5 infantry moved from West US to West Canada
            1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
    
        Place Units - Americans
            1 transport placed in East US Sea Zone
            1 armour and 5 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour, 2 fighters and 23 infantry moved from Karelia S.S.R. to East Europe
            2 armour moved from Russia to Mongolia
            1 armour moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Novosibirsk to Mongolia
            7 infantry moved from Yakut S.S.R. to Mongolia
    
        Combat - Russians
            Battle in Mongolia
                Russians attack with 3 armour and 7 infantry
                Japanese defend with 5 infantry
                    Russians roll dice for 3 armour and 7 infantry in Mongolia, round 2 : 4/10 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in Mongolia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Mongolia
                6 infantry owned by the Russians and 3 armour owned by the Russians retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Russians
            1 transport moved from West Spain Sea Zone to North Sea Zone
            1 aaGun moved from Karelia S.S.R. to East Europe
            3 armour moved from Russia to East Europe
            1 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 armour and 2 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.33
    Japanese : -0.67
    

    Savegame


  • If you for some reason decide to attack Karelia with all five German fighters, take the UK bomber as a casualty first, then the American bomber, then the Russian troops. If you attack it with less than five fighters, ask me for casualties then but I doubt you would do that.

    I don’t know why I landed that lone British fighter in Russia instead of Karelia given that I knew I would be evacuating most of the troops from Karelia into EEU when I took UK’s last turn but it’s been almost a whole cycle so I don’t mind letting it stand and not asking for a move there.


  • Ignore that; I forgot that not all your fighters can even reach it without hitting AA fire, so it’s probably not even an issue.

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