tanks in A&A 1914 - What is the value?

  • I have been preparing for game with friends of A & A 1914. Tanks are introduced later in the game, but the more I read about them the less value they seem to possess. Why would you invest in tanks when artillery and infantry make the difference? They don’t even have the ability to move 2 spaces. Thoughts?

  • 2019 2018 2017 2016


    You are right to doubt the value of tanks gershwin88. Typically I will purchase one per turn for a power that is both wealthy and in attack mode.

  • The important thing about tanks is that they save lives. 3 or 4 tanks on the battlefield means that there are 3 or 4 more men on the field. It wouldnt be much value if for example, Germany is focusing heavily on France and is two spaces away from Paris, Because you could just railroad those guys in. But If the reverse was true and France is two spaces from Berlin, Every man you save will be less time to reienforce. (BTW i play with LTR , If you were playing a standard game, it would be even more valueable since reienforcing would take a long time.).

  • Tanks are not worth it. They can block a hit, but you can buy 2 infantry for the price of a tank, and 2 infantry are much better than 1 tank.

  • Thanks are worth it… if you can manage to pile up a ton of them. They are worth 2 infantry so if you manage to use them in more than 2 attacks you will have worth for your buck.

    And most of all, if you manage to pile up lets say 15 tanks most of the defensive strikes will bonce off your tanks and if you manage to attack without taking any hits… your enemy morale will wither away.

    I normally start to invest massively in them if I end up loosing air superiority for good. And I manage once to turn the tide whit this strategy (using central powers) but I must admit that it does not works every times (damned planes)

  • 30 infantry will beat 15 tanks. So no they are not worth it.

  • 2019 2018 2017 2016

    @Faramir Having earlier in this thread doubted the value of tanks I would not go as far as Faramir. They do have a value, which is to reduce casualties when in attack. If they accompany an infantry / artillery stack for two attacks they have recovered their cost.

    Plus that reduced casualties can be vital to sustaining forward movement while reinforcements lag behind, as already noted above.

  • @Faramir Having played this week-end I would had that tanks are good to give an incentive to attack when the stalemate lingers on the western front. They made the difference for Germany when added to the troop heading back from Russia after the revolution (first time it happened in almost 20 games yeah!). but still it was an epic fight (98 infantry, 55 artillery 23 tanks and 20 planes on the German side vs 160ish units on the brits and French side).

    I must admit that I won because of air superiority more than anything else (only 2 planes surviving… way to close) but still I would probably not have attacked if it wasn’t for those tanks.

  • If you would have had 46 more infantry instead of 23 tanks, you would have had 46 dice hitting at a 2, which is better than 23 dice hitting at a 3. And if you were attacked instead, you would have had 46 more infantry hitting at a 3 instead of 23 tanks hitting at a 1.

  • @Faramir Yes but, I ended up using 4 turns to clear that contested territory (Alsace) and then It would have take me at least 4 or 5 more attack to get to Paris (in theory because of course the allies surrendered as soon as I got to move foward) so it’s more like 9 time 23. Plus I never had to use the tanks defending because they could only defend being a multinational force.

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