• TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3,67
    Japanese : 0,17
    

    Savegame


  • @Enigma Jeg går ud fra at du tager subs som tab - ellers ændrer du det bare i edit mode…


  • Ja det er fint


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
                    Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits
                    3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 112 Sea Zone to 93 Sea Zone
            2 bombers moved from Norway to Eastern United States
            1 fighter moved from Norway to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Karelia to Belarus
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 tactical_bombers placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5
            Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,67
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 fighters, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 49 Sea Zone
            4 fighters moved from Queensland to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 26 Sea Zone
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Celebes
            Battle in Southern France
            Battle in 49 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 0/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win, taking Celebes from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 26 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 4 carriers, 9 destroyers, 4 fighters, 4 infantry, 7 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 7 submarines in 26 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
                    Japanese roll dice for 4 carriers, 9 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 9/21 hits, 9,00 expected hits
                    3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 carriers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 submarines
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 55 Sea Zone to Queensland
            7 fighters and 1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            2 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 battleship, 2 carriers and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 112 Sea Zone to 93 Sea Zone
            2 bombers moved from Norway to Eastern United States
            1 fighter moved from Norway to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Karelia to Belarus
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 tactical_bombers placed in Western United States
            1 armour and 2 infantry placed in Normandy Bordeaux
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,3,1,4,4,4,1,4,5,6,6,3,1,2,4,4,5,2,3,3,5,1,4,4,2,2,4,5,3,5,6,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,4,4,3,3,5,4,6,1,5,2,6,5,5,5
            Americans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            Chinese undo move 1.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            4 armour moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            3 fighters moved from Norway to Western Germany
    
        Combat - British
            Battle in Western Germany
                British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 3 artilleries and 8 infantry
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                    British roll dice for 4 armour, 1 bomber, 4 fighters and 4 infantry in Western Germany, round 2 : 5/13 hits, 5,33 expected hits
                    Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in Western Germany, round 2 : 5/11 hits, 3,67 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Italians, 4 infantry owned by the British and 1 armour owned by the British lost in Western Germany
                    British roll dice for 3 armour, 1 bomber and 4 fighters in Western Germany, round 3 : 4/8 hits, 4,17 expected hits
                    Germans roll dice for 3 artilleries and 4 infantry in Western Germany, round 3 : 1/7 hits, 2,33 expected hits
                    4 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany
                    British roll dice for 2 armour, 1 bomber and 4 fighters in Western Germany, round 4 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Western Germany, round 4 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Italians and 1 armour owned by the British lost in Western Germany
                British win, taking Western Germany from Germans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
                Casualties for British: 3 armour and 4 infantry
                Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to Norway
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Russia to West India
            3 armour moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 mech_infantrys moved from Volgograd to Tsinghai
    
        Place Units - British
            3 artilleries and 4 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,17
    Americans : -3,67
    AA fire in Western Germany : : -0,50
    Chinese : -2,17
    Japanese : 0,17
    

    Savegame


  • @Maxiheimer Det var ikke meningen jeg ville angribe ved Hawaii - troede jeg kunne trække mine subs ud i non combat. Så lærte jeg det!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,83
    British : -0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Hawaiian Islands
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Queensland to New Zealand
            2 fighters moved from West India to Ceylon
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Java
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Hawaiian Islands
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from South Australia to Queensland
            1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from Queensland to New Zealand
            2 fighters moved from West India to Ceylon
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Morocco to Algeria
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Persia to Eastern Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 44 PUs; 
            Germans buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour moved from Germany to Denmark
                  Germans take Denmark from Americans
            1 armour moved from Germany to Eastern Poland
            1 armour moved from Germany to Poland
            1 bomber moved from Yugoslavia to Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 bomber in Poland, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 7 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour and 3 mech_infantrys in Northwest Persia, round 2 : 5/10 hits, 4,00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Poland to Germany
            1 aaGun moved from Caucasus to Northwest Persia
            2 aaGuns, 3 artilleries and 1 infantry moved from Ukraine to Bessarabia
    
        Place Units - Germans
            2 fighters and 1 infantry placed in Germany
            3 infantry placed in France
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 0,67
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Poland
            1 mech_infantry moved from Novgorod to Poland
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 artilleries moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            8 artilleries moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            13 infantry moved from Volgograd to Caucasus
            2 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 artillery moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Poland
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Volgograd to Novgorod
    
        Place Units - Russians
            1 armour and 2 infantry placed in Novgorod
            2 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 cruisers, 3 infantry and 3 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 bomber moved from French Indo China to Malaya
            2 mech_infantrys moved from Yunnan to Malaya
            1 fighter moved from Philippines to 37 Sea Zone
            1 tactical_bomber moved from Philippines to 44 Sea Zone
            2 mech_infantrys moved from Suiyuyan to Hopei
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from India to Hopei
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hopei
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 bomber and 2 mech_infantrys
                ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
                Americans defend with 1 airfield, 9 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 2 fighters
                    Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Hawaiian Islands, round 2 : 7/12 hits, 5,33 expected hits
                    Americans roll dice for 11 fighters and 2 tactical_bombers in Hawaiian Islands, round 2 : 10/13 hits, 8,33 expected hits
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 4 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 5 fighters owned by the Americans lost in Hawaiian Islands
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 4 fighters, 4 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 fighters
                Casualties for Americans: 5 fighters
                2 tactical_bombers owned by the Japanese retreated
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            4 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 25 Sea Zone to 9 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            3 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            4 infantry moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            1 bomber moved from Malaya to French Indo China
            1 fighter moved from 37 Sea Zone to Yunnan
            1 fighter moved from Hopei to Anhwe
            1 tactical_bomber moved from 44 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            Japanese undo move 1.
            1 cruiser and 3 transports placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
            2 cruisers placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,50
    ANZAC : -0,33
    Chinese : -0,33
    Japanese : 2,17
    

    Savegame


  • Jeg giver mig. Godt spillet:+1:
    Mit sidste håb var at nappe Hawaii og dermed de 6 VC japan har brug for.
    Oddsene var ikke med mig og heldet var heller ikke så kan godt se at jeg ikke kommer til at få øen selv om jeg spiller videre.

    Skal vi nappe et spil med omvendte roller?


  • @Maxiheimer Ok . Tak for spillet, Raimo. Nej, USA kan poste alle penge i Pacific og med Tyskland ude af sagaen ville Japan nok stille og roligt tabe terræn.
    Jeg spiller gerne igen, men holder ferie i sommerhuset og har fået den tåbelie idé at omlægge 115 m2 træ-terasse - et helt vildt stykke arbejde. Så jeg har knoklet om dagen og glædet mig til at spille om aftenen. Så jeg kommer til at savne vores dyst. Men ja, lad os starte et op om et par ugers tid - så må du lige forklare mig opstarts-proceduren…


  • Lyder som et ambitiøst projekt:relieved:
    For mig er det fint at vi bare passer det ind i vores dag og spiller når tiden tillader det. Så har man også noget at se frem til:grinning:
    Skal jeg ikke bare starte et op og så kører vi stille og roligt derud ad igen?


  • @Maxiheimer Alt for ambitiøst. Og vi har malet samtidig så vi ikke skulle passe på og dække af hele tiden. Men blev færdig i dag så det var det hele værd😅
    Start du bare et spil op men jeg trækker nok først om et par dage👍


  • @Enigma Og så er mit alias herinde iøvrigt “Enigma”. Meget opfindsomt…😅


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Så er spil 2 startet op.
    Da du spiller axis har jeg ikke gjort andet end at placere mine 16IPC bid.

    1 sub til sz96
    1 inf til alexandria
    1 transporter til sz 71.

    Held og lykke.

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