TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Buryatia
1 artillery and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kiangsi
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India
2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from Japan to Kiangsi
1 fighter moved from Japan to Kiangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Manchuria
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in India
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/19 hits, 8.67 expected hits
UK_Pacific roll dice for 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 6.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 8/16 hits, 7.67 expected hits
UK_Pacific roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Japanese and 5 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Sikang
1 armour, 1 artillery and 1 infantry moved from Kweichow to Szechwan
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
5 submarines moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to Shan State
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from Manchuria to Kiangsu
1 artillery moved from Anhwe to Kweichow
2 bombers moved from India to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,2,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,2,4
Japanese collect 35 PUs (24 lost to blockades); end with 35 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 1.00
Chinese : -0.67
UK_Pacific : -3.67
Japanese : 3.50
Savegame