Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Dawgoneit (Allies+20) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia 4 armour and 3 mech_infantrys moved from Volgograd to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from France to Holland Belgium 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ110?
Submerge SZ110?I’m presuming Max D in Moscow.
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@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Scramble to SZ110?
Submerge SZ110?yes Scramble to SZ110.
No Submerge SZ110. -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 3 armour, 13 artilleries, 1 bomber, 1 fighter, 16 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia 4 armour and 3 mech_infantrys moved from Volgograd to Russia 3 mech_infantrys moved from Belarus to Russia 1 artillery and 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Russia 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from France to Holland Belgium 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 2 fighters; French defend with 1 fighter; Americans defend with 2 transports; Russians defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Russians, 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 110 Sea Zone 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 3 fighters Casualties for British: 2 fighters Casualties for Russians: 1 submarine Casualties for French: 1 fighter Casualties for Americans: 2 transports Battle in 112 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Russia Germans attack with 10 armour, 13 artilleries, 2 bombers, 2 fighters, 16 infantry, 21 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 16 infantry, 21 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 16/66 hits, 21.67 expected hits Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/52 hits, 18.17 expected hits 12 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 13 artilleries, 2 bombers, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 17/46 hits, 18.33 expected hits Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/40 hits, 14.17 expected hits 17 infantry owned by the Russians, 3 artilleries owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 10 artilleries, 2 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/33 hits, 14.67 expected hits Russians roll dice for 2 armour, 9 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/23 hits, 8.50 expected hits 2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 3 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 12/26 hits, 12.33 expected hits Russians roll dice for 2 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/10 hits, 4.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 1 artillery, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 12 artilleries, 2 fighters, 16 infantry and 16 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Holland Belgium Germans attack with 1 artillery and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 tactical_bombers moved from Russia to Rostov 2 aaGuns moved from Bryansk to Rostov 1 bomber moved from Russia to Rostov 1 bomber moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in France 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -7.33 AA fire in Russia : : 0.67 British : -0.33 Americans : -1.00 Russians : -0.33
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Surely that’s it. I can’t see the allies recovering from that blow.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@simon33 said in Dawgoneit (Allies+20) vs Simon33 (Axis) BM3:
Surely that’s it. I can’t see the allies recovering from that blow.
i would like to try though
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Hopei to Sikang Japanese take Sikang from Chinese 1 armour, 2 artilleries and 2 infantry moved from Anhwe to Kweichow 1 bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hunan 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma 1 armour moved from French Indo China to Burma 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 2 artilleries and 2 infantry Chinese defend with 1 fighter Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kweichow, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Burma Japanese attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 2 : 2/11 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China 1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 bomber moved from Hunan to French Indo China 2 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Manchuria to Jehol 1 artillery and 4 infantry moved from Jehol to Anhwe 1 aaGun, 1 armour and 1 artillery moved from Anhwe to Kiangsu 1 fighter moved from Japan to Kiangsu 1 artillery moved from Malaya to Shan State Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,2,1,1,3,6,5,3 Japanese collect 49 PUs (19 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.17 Chinese : -0.33 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 2 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 6 Sea Zone from Japanese 1 marine moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 4 bombers moved from Siberia to Kiangsu 2 bombers moved from Soviet Far East to Kiangsu 2 bombers moved from Western United States to Siberia 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Morocco Purchase Units - Americans Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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@simon33 any kami’s in sz19?
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One Kami on one of the Cruisers.
Fight SZ20, until you get a hit which I don’t match. Then ask.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 2 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 6 Sea Zone from Japanese 1 marine moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Amur to 5 Sea Zone 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry and 1 marine moved from 19 Sea Zone to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 4 bombers moved from Siberia to Kiangsu 2 bombers moved from Soviet Far East to Kiangsu 2 bombers moved from Western United States to Siberia 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Morocco Purchase Units - Americans Americans buy 3 artilleries, 5 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in Kiangsu Americans attack with 1 artillery, 6 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry AA fire in Kiangsu : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery, 6 bombers, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Kiangsu, round 2 : 5/11 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits, 3.50 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsu Americans roll dice for 6 bombers and 1 fighter in Kiangsu, round 3 : 5/7 hits, 4.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Kiangsu Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry Non Combat Move - Americans 5 bombers moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to 19 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 5 bombers placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Combat Move - British 5 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese UK_Pacific take Kwangtung from Chinese 2 armour moved from Eastern Persia to India 2 fighters moved from Eastern Persia to West India 2 artilleries and 5 infantry moved from Eastern Persia to West India 3 armour moved from Persia to West India 1 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 cruiser and 2 transports moved from 79 Sea Zone to 76 Sea Zone 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - British 1 armour, 1 bomber and 1 mech_infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,2,2,2,1,5,4,5 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : -0.17 AA fire in Kiangsu : : 0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 fighter moved from Rostov to Samara 1 bomber moved from Ukraine to Samara 1 artillery moved from Tambov to Samara Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 bomber and 1 fighter moved from Samara to Volgograd 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Bryansk to Nenetsia 2 mech_infantrys moved from Archangel to Nenetsia 1 mech_infantry moved from Smolensk to Vologda 1 artillery moved from Russia to Vologda 1 armour moved from Archangel to Vologda 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 infantry moved from Volgograd to Caucasus 1 bomber and 4 tactical_bombers moved from Rostov to Caucasus Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 96 PUs; Germans buy 6 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Kazakhstan Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Nenetsia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 2 infantry and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 infantry and 4 tactical_bombers in Caucasus, round 2 : 1/7 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber and 4 tactical_bombers moved from Caucasus to Volgograd 2 aaGuns moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 aaGun and 2 mech_infantrys moved from Bryansk to Rostov 7 armour and 1 mech_infantry moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Poland to Western Ukraine 1 bomber moved from Nenetsia to Novgorod 4 mech_infantrys moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 2 infantry placed in France 3 bombers and 3 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Sakha to Buryatia 4 infantry moved from Siberia to Amur 1 aaGun and 4 infantry moved from Soviet Far East to Siberia 3 infantry moved from Siberia to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Buryatia 1 artillery and 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Sikang to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kiangsi 2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to India 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter moved from Japan to Kiangsi 1 fighter moved from Japan to Kiangsi 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to Manchuria Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in India Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 2 : 10/19 hits, 8.67 expected hits UK_Pacific roll dice for 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 6.17 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 8/16 hits, 7.67 expected hits UK_Pacific roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Japanese and 5 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 53 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Manchuria Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Buryatia Japanese attack with 1 armour and 2 infantry Americans defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Buryatia Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 armour, 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 fighters moved from India to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 5 submarines moved from 20 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from India to Shan State 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter moved from Manchuria to Kiangsu 1 artillery moved from Anhwe to Kweichow 2 bombers moved from India to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,2,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,2,4 Japanese collect 35 PUs (24 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : 1.00 Chinese : -0.67 UK_Pacific : -3.67 Japanese : 3.50
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Siberia to Manchuria 1 infantry moved from Korea to Manchuria 2 submarines moved from 20 Sea Zone to 6 Sea Zone 5 bombers moved from Kwangsi to 37 Sea Zone 5 bombers moved from Western United States to Siberia Purchase Units - Americans Americans buy 4 bombers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 37 Sea Zone Americans attack with 5 bombers Japanese defend with 1 battleship, 1 destroyer, 5 submarines and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 5 bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 30 Casualties for Americans: 1 bomber Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Battle in Manchuria Americans attack with 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans roll dice for 2 bombers and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Manchuria to Kwangsi 4 bombers moved from 37 Sea Zone to Kwangsi Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 factory_minor placed in Korea 4 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Combat Move - Chinese 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Kwangsi to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 artilleries, 4 infantry and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to Morocco: 4 artilleries and 4 infantry EDIT: Turning off Edit Mode 3 armour, 2 artilleries, 2 fighters and 5 infantry moved from West India to India 1 bomber moved from Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Trans-Jordan Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in India British attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in India, round 2 : 11/13 hits, 5.00 expected hits Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 5/7 hits, 2.67 expected hits 1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 armour owned by the Japanese and 5 infantry owned by the British lost in India British win, taking India from Japanese, taking Burma from Chinese with 3 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 17 Casualties for British: 5 infantry Casualties for Japanese: 2 armour, 4 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters moved from India to Persia 1 bomber moved from India to Persia 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria Place Units - British 3 armour placed in Persia 3 armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,1,6 British collect 38 PUs (1 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,1,5,1,5,5 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : 6.00 Americans : 0.67 Chinese : -1.67 Japanese : 2.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 3 infantry moved from Bulgaria to Greece 1 fighter moved from Volgograd to Greece 1 bomber moved from Volgograd to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Rostov to Caucasus 1 artillery moved from Samara to Kazakhstan 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :