Dawgoneit (Allies+20) vs Simon33 (Axis) BM3


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Kweichow to Yunnan
            1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Yunnan
            1 artillery and 2 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Anhwe to Yunnan
            2 artilleries moved from Burma to Yunnan
            1 artillery and 2 infantry moved from Shan State to Yunnan
            3 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            3 bombers moved from Japan to Yunnan
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in Kiangsi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 19 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 12/24 hits, 10.33 expected hits
                    Chinese roll dice for 19 infantry in Yunnan, round 2 : 6/19 hits, 6.33 expected hits
                    6 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour, 6 artilleries, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 8/18 hits, 8.67 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 3 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 artillery and 7 infantry
                Casualties for Chinese: 19 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            3 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 artillery moved from India to Burma
            2 tactical_bombers moved from Yunnan to Burma
            3 bombers moved from Yunnan to French Indo China
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour and 2 infantry placed in Kiangsu
            2 artilleries placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 artilleries
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,5,3,6,4
            Japanese collect 41 PUs (15 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 1.50
    

    Savegame


  • 2019 2017 2016

    Looks like I mis-clicked the buy. Is the edit ok?


  • 2019 2018 2017 2016 2015 '14 '13

    @simon33 all good


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            8 bombers moved from Siberia to 36 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 8 bombers
                Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 8 bombers in 36 Sea Zone, round 2 : 3/8 hits, 5.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 7 bombers in 36 Sea Zone, round 3 : 7/7 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 52
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            5 bombers moved from 36 Sea Zone to Kwangsi
            5 bombers moved from Western United States to Algeria
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
            4 artilleries and 4 infantry moved from 98 Sea Zone to Syria
            2 mech_infantrys moved from Alaska to Western United States
    
        Place Units - Americans
            1 artillery, 1 infantry and 1 marine placed in Korea
            1 transport placed in 101 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            3 infantry moved from Kwangtung to Kwangsi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Combat Move - British
            1 bomber moved from Eastern Persia to Burma
            2 fighters moved from West India to Burma
            3 armour moved from West India to India
                  UK_Pacific take India from Japanese
                  UK_Pacific take Kwangtung from Chinese
            2 mech_infantrys moved from Eastern Persia to India
            1 armour and 1 mech_infantry moved from West India to India
            1 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to Persia
            3 armour, 2 artilleries and 6 infantry moved from Iraq to Persia
            1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries moved from Tobruk to Alexandria
            1 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 27 PUs; 
            British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber and 2 fighters
                Japanese defend with 1 artillery and 2 tactical_bombers
                    British roll dice for 1 bomber and 2 fighters in Burma, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 tactical_bombers in Burma, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 fighters owned by the British lost in Burma
                    British roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 tactical_bombers in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    1 bomber owned by the British lost in Burma
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -28
                Casualties for British: 1 bomber and 2 fighters
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            3 armour placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Adding units owned by British to United Kingdom: 3 infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Americans : 0.00
    Japanese : -2.00
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 bomber moved from Western Germany to 98 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
    
        Non Combat Move - Italians
            1 artillery moved from Caucasus to Northwest Persia
            1 fighter moved from Caucasus to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from 98 Sea Zone to Bulgaria
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    Oops, forgot to sink those 2TTs off NT.


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from Northern Territory to 55 Sea Zone
            1 armour and 1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in Malaya
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Northwest Persia to Iraq
            10 armour, 3 artilleries, 4 infantry and 12 mech_infantrys moved from Northwest Persia to Persia
            5 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Iraq
            3 tactical_bombers moved from Caucasus to Persia
            3 bombers moved from Western Germany to United Kingdom
            3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 3,5,7 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total. 
            Battle in Persia
                Germans attack with 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers
                British defend with 6 armour, 4 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 6 mech_infantrys; ANZAC defend with 1 infantry
                    Germans roll dice for 10 armour, 3 artilleries, 4 infantry, 17 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 19/38 hits, 12.67 expected hits
                    British roll dice for 6 armour, 4 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys in Persia, round 2 : 10/28 hits, 10.67 expected hits
                    6 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 4 infantry owned by the Germans, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Persia
                    Germans roll dice for 10 armour, 3 artilleries, 11 mech_infantrys and 4 tactical_bombers in Persia, round 3 : 11/28 hits, 11.00 expected hits
                    British roll dice for 6 armour, 2 artilleries and 1 fighter in Persia, round 3 : 7/9 hits, 4.33 expected hits
                    2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 1 fighter owned by the British and 6 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 10 armour, 3 artilleries, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Germans: 4 infantry and 13 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 6 armour, 4 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 1 tactical_bomber
                British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 3 fighters
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 cruiser and 1 transport
            Battle in Iraq
                Germans attack with 1 bomber and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq
                Germans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Southern Italy
            9 artilleries moved from Caucasus to Northwest Persia
            2 aaGuns moved from Northwest Persia to Persia
            4 tactical_bombers moved from Persia to Northwest Persia
            2 artilleries, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber moved from Iraq to Southern Italy
            3 artilleries moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Caucasus
            3 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Caucasus
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 artilleries placed in France
            2 fighters and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
            Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.17
    British : 4.33
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            1 artillery moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            2 tactical_bombers moved from Burma to Kwangsi
            1 bomber moved from French Indo China to Kwangsi
            1 armour, 4 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 armour moved from Kiangsu to Kwangsi
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 submarines and 1 transport
                2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangsi
                Japanese attack with 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 5 bombers; Chinese defend with 6 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 8/12 hits, 5.33 expected hits
                    Chinese roll dice for 5 bombers and 6 infantry in Kwangsi, round 2 : 2/11 hits, 2.83 expected hits
                    2 infantry owned by the Japanese, 5 bombers owned by the Americans and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/10 hits, 4.67 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 4 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 72
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 5 bombers
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            2 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            2 tactical_bombers moved from Kwangsi to Kiangsu
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 24
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3,5,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,3,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,2,4,2,4,4
            Japanese collect 25 PUs (24 lost to blockades); end with 26 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Japanese : 2.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            5 bombers moved from Algeria to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to Morocco
            2 fighters moved from Morocco to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Syria to Iraq
            4 artilleries and 3 infantry moved from Syria to Trans-Jordan
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Central United States
            Americans undo move 1.
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,4
            Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from India to Eastern Persia
            1 armour moved from India to Shan State
                  UK_Pacific take Burma from Japanese
                  UK_Pacific take Shan State from Japanese
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to West India
            1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
    
        Purchase Units - British
            British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Chinese : -0.83
    Japanese : -0.67
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            1 artillery moved from Northwest Persia to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 bomber moved from Bulgaria to Iraq
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iraq
                Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Persia
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 bomber, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • 2019 2017 2016

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Syria
                  Germans take Syria from Americans
            2 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Trans-Jordan
            10 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
            1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
            3 artilleries moved from Persia to Eastern Persia
            4 artilleries, 4 infantry and 2 marines moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            3 bombers moved from Western Germany to 110 Sea Zone
            4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry, 2 marines and 4 transports moved from 112 Sea Zone to 111 Sea Zone
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 92 PUs; 
            Germans buy 5 artilleries, 1 fighter, 4 infantry, 2 marines and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 3 artilleries
                British defend with 1 mech_infantry
                    Germans roll dice for 3 artilleries in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Eastern Persia, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 artilleries in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 3 artilleries remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Germans attack with 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers
                British defend with 2 infantry and 3 mech_infantrys; Americans defend with 4 artilleries, 2 fighters and 3 infantry
                    Germans roll dice for 10 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 10/22 hits, 9.83 expected hits
                    British roll dice for 4 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/14 hits, 5.33 expected hits
                    3 mech_infantrys owned by the British, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 10 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 7/18 hits, 9.17 expected hits
                    British roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 2.00 expected hits
                    2 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 10 armour, 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Germans: 6 mech_infantrys
                Casualties for Americans: 4 artilleries, 2 fighters and 3 infantry
                Casualties for British: 2 infantry and 3 mech_infantrys
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Scotland from British to Germans
            EDIT: Turning off Edit Mode
            4 artilleries, 4 infantry and 2 marines moved from 111 Sea Zone to Scotland
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            3 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 artilleries and 1 infantry moved from France to Western Germany
            1 aaGun and 9 artilleries moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            8 artilleries and 5 infantry moved from Caucasus to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            2 aaGuns moved from Persia to Eastern Persia
            1 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 bomber, 1 fighter and 4 tactical_bombers moved from Trans-Jordan to Iraq
    
        Place Units - Germans
            2 artilleries, 1 fighter, 2 infantry and 2 marines placed in Western Germany
            3 mech_infantrys placed in Persia
            3 artilleries placed in Caucasus
            3 mech_infantrys placed in Volgograd
            2 infantry and 1 mech_infantry placed in France
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -2.33
    Americans : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            3 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            3 infantry moved from Amur to Manchuria
            2 infantry moved from Amur to Buryatia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @simon33 i do believe you have this game. Another?


  • 2019 2017 2016

    It definitely is.

    I reckon we take a break.


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