Good, glad to hear it. And thank you, that’s super-valuable feedback!
I also feel awkward about the income imbalance between UK and US. I agree with you that that’s a problem. I’m not sure how to solve it, and I’m open to advice. My difficulty is that I don’t want fewer territories in, e.g., Australia because I think it would make the combat less interesting, but I also don’t want the average Australian territory to be worth less income, because I want some variation among the territories (they shouldn’t all be worth just $1). Same issue with Canada, India, etc. – it’s not that I consciously decided that Britain should be earning $88, it’s just that I gave them what I thought of as their minimum income for their minimum set of territories for the kind of game I wanted to design, and I was already up that high. There’s a little bit of room to reduce the income of some of the territories in the UK proper – I could make, e.g., West England worth $2 or $3 instead of $4 – but I don’t think it would help enough, and I don’t want the UK proper to be worth less than, e.g., India. Right now the UK proper is earning $20, which only makes it first among equals compared to India, Canada, etc. – if I reduced UK any further, it would be earning less than a commonwealth.
You mentioned that places like Canada or South America are non-combat zones, but I don’t agree – the cruiser can transport commandos all the way from Normandy to Quebec (or vice versa) in one move, and Germany starts with a toehold in Argentina that can grow if the Allies aren’t careful. They’re not usually major combat zones, but the possibility for conflict exists all over the globe, and that’s on purpose.
I could increase the US income, but then the overall Allied income would be too high. I could increase German-Italian-Japanese income to compensate, but then French and Russian income would be too low…you get the idea. So I’m not thrilled with the way that shook out, but I don’t see how to fix it, either.
I like combat move first just fine; I can make that available.
Thanks for explaining about Western Russia. I guess I see Western Russia as being the direct approach to Moscow. The northern strategy is to go Lithuania -> Karelia -> Archangel -> Moscow. The central strategy is to go Belarus -> West Russia -> Central Russia -> Moscow. The southern strategy is to go Kiev -> East Ukraine -> Caucasus -> Volga, which doesn’t get you Moscow, but does get you rich. That said, I suppose there would be room for 1 more territory if I really wanted – the line could be Leningrad-West Russia - East Russia - Caucasus, with East Russia bordering West Russia, Central Russia, Caucasus, East Ukraine, and perhaps Stalingrad. Would that make things better? Why or why not?
I’m not sure I understand what you mean by saying the Middle East looks squeezed. In terms of total number of pixels, its territories are some of the largest in the game – Persia, for example, is almost the same size as all six mainland French territories. Syria is a bit small, but I don’t know how to fix that; I already got rid of Lebanon and Trans-Jordan and Cyprus. It gives the French a presence in the region, which I think adds interest.
Are there any specific changes you would recommend in the Middle East?