19L AldoRaine vs Majikforce

  • '22 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 bomber, 4 fighters and 3 tactical_bombers moved from Bryansk to Samara
            2 armour and 12 mech_infantrys moved from Bryansk to Samara
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Norway to Finland
            1 fighter moved from Western Germany to Holland Belgium
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            2 destroyers moved from 113 Sea Zone to 115 Sea Zone
            1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 1 bomber, 2 fighters and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Samara
                Germans attack with 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 2 armour and 13 infantry
                    AA fire in Samara : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/22 hits, 7.67 expected hits
                    Russians roll dice for 1 aaGun, 2 armour and 13 infantry in Samara, round 2 : 4/15 hits, 5.33 expected hits
                    8 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 3/18 hits, 7.00 expected hits
                    Russians roll dice for 2 armour and 5 infantry in Samara, round 3 : 4/7 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 4 : 3/14 hits, 6.33 expected hits
                    Russians roll dice for 2 armour and 2 infantry in Samara, round 4 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 5 : 6/13 hits, 6.17 expected hits
                    Russians roll dice for 1 armour in Samara, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 9 mech_infantrys
                Casualties for Russians: 1 aaGun, 2 armour and 13 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Bryansk
            1 bomber, 4 fighters and 3 tactical_bombers moved from Samara to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 bomber moved from Holland Belgium to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 fighter moved from Germany to Southern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Southern France
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.67
    French : 0.67
    Americans : 0.00
    AA fire in Samara : : -0.50
    Russians : -1.50
    

    Savegame

  • '22 '16

    @majikforce I saw you question about sz 126 and Finland and they do not touch. I know some of the printing on the game boards can be a little off.

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Samara
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery and 3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 infantry moved from Kazakhstan to Samara
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Samara
            6 mech_infantrys moved from Kazakhstan to Tsinghai
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 3 mech_infantrys
                    Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Samara, round 2 : 6/11 hits, 3.67 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 3 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 infantry and 6 mech_infantrys
                Japanese defend with 2 infantry
                    Russians roll dice for 1 infantry and 6 mech_infantrys in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Volgograd to Russia
            1 aaGun moved from Kazakhstan to Samara
    
        Place Units - Russians
            1 artillery, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 3.17
    Japanese : 1.33
    

    Savegame

  • '19

    @majikforce yes, i was surprised to find out I have been playing incorrectly for sometime but it is good to finally get it right. I knew i risked giving my plan away but at this point it seems clear you are aware of the threat:grinning:

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from French Indo China to Szechwan
            2 bombers moved from Anhwe to Szechwan
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 3 mech_infantrys moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            2 mech_infantrys moved from Manchuria to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 bomber moved from Japan to 8 Sea Zone
            1 marine moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from Dutch
            1 infantry moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 artillery moved from South Australia to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 46 Sea Zone to 49 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            2 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Britain
            Battle in Hawaiian Islands
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 3 armour
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 3 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 armour
            Battle in Shan State
                Japanese attack with 2 artilleries and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier and 1 fighter moved from 61 Sea Zone to 55 Sea Zone
            1 fighter moved from 61 Sea Zone to 55 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 carrier and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            3 bombers moved from Egypt to Caucasus
            1 bomber moved from Gibraltar to Spain
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to 63 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 artilleries moved from Gibraltar to Spain
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Cyprus
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Hawaiian Islands
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
                Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Americans attack with 1 armour, 3 bombers and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to Gibraltar
            3 bombers moved from Caucasus to Russia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Spain to Iraq
            2 infantry moved from 64 Sea Zone to Central America
            2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Western United States to 64 Sea Zone
            1 fighter moved from 63 Sea Zone to Fiji
            1 fighter moved from New South Wales to Fiji
            1 bomber moved from British Columbia to Western United States
            4 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            1 destroyer and 5 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 armour and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Central United States
            1 harbour placed in Central America
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.83
    Neutral_True : 0.67
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            3 bombers moved from Egypt to Caucasus
            1 bomber moved from Gibraltar to Spain
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to 63 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 artilleries moved from Gibraltar to Spain
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Cyprus
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Hawaiian Islands
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
                Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Americans attack with 1 armour, 3 bombers and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to Gibraltar
            3 bombers moved from Caucasus to Russia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Spain to Iraq
            2 infantry moved from 64 Sea Zone to Central America
            2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Western United States to 64 Sea Zone
            1 fighter moved from 63 Sea Zone to Fiji
            1 fighter moved from New South Wales to Fiji
            1 bomber moved from British Columbia to Western United States
            4 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            1 destroyer and 5 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 armour and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Central United States
            1 harbour placed in Central America
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Burma to Shan State
            1 artillery moved from Yunnan to Shan State
            1 tactical_bomber moved from West India to Shan State
            1 armour and 10 mech_infantrys moved from Persia to Turkey
            1 mech_infantry moved from Northwest Persia to Volgograd
                  Russians take Volgograd from Germans
            1 armour and 2 artilleries moved from Iraq to Turkey
            1 cruiser moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Northwest Persia to Turkey
            1 fighter moved from Eastern Persia to Turkey
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Persia to Afghanistan
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Crete
            Battle in Normandy Bordeaux
                British attack with 1 armour, 5 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Afghanistan
                British attack with 1 mech_infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Afghanistan
                Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to Burma
            1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 fighter moved from Eastern Persia to India
            1 fighter moved from Turkey to Iraq
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            3 fighters moved from Normandy Bordeaux to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -6.33
    Americans : -0.83
    Neutral_True : 0.33
    Japanese : 1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Americans
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in Tambov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bryansk
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from India to Hunan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Hunan to Burma
            1 fighter moved from Russia to Turkey
            1 fighter moved from Burma to India
            1 fighter moved from Victoria to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from India to Hunan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Hunan to Burma
            1 fighter moved from Russia to Turkey
            1 fighter moved from Burma to India
            1 fighter moved from Victoria to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter
                Italians defend with 1 artillery
                    French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Tunisia
                Italians win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.50
    ANZAC : 1.83
    Japanese : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Vologda
            2 bombers moved from Bryansk to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 fighter moved from Bryansk to Volgograd
            2 fighters and 2 tactical_bombers moved from Bryansk to Samara
            5 mech_infantrys moved from Bryansk to Samara
            1 armour moved from Bryansk to Samara
            3 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 artillery and 5 infantry
                    AA fire in Samara : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters and 2 tactical_bombers moved from Samara to Bryansk
            1 fighter moved from Volgograd to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 infantry moved from Bulgaria to Yugoslavia
            4 mech_infantrys moved from Germany to Yugoslavia
            3 bombers moved from United Kingdom to Western Germany
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            3 infantry moved from Finland to Norway
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Western Germany to 112 Sea Zone
            3 infantry moved from France to Normandy Bordeaux
            1 artillery moved from Western Germany to France
            1 fighter moved from Southern Italy to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Ukraine
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            6 infantry moved from Western Germany to France
            2 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            3 infantry placed in Southern France
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    AA fire in Samara : : -0.50
    Russians : -0.33
    AA fire in United Kingdom : : -0.50
    

    Savegame

  • '22 '16

    @majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:

  • '19

    yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.

  • '19

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            5 mech_infantrys moved from Tsinghai to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : 0.17
    Italians : -0.50
    Russians : 4.50
    

    Savegame

  • '19

    getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?

  • '22 '16

    @AldoRaine huh 41%. It calculated for me it at more like 32%. Max defense. Italian troops first

  • '19

    should have stopped after 1

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            5 mech_infantrys moved from Tsinghai to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
                    Italians roll dice for 5 aaGuns, 12 armour, 20 artilleries, 3 bombers, 6 fighters, 13 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/73 hits, 28.33 expected hits
                    26 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 2 bombers owned by the Germans, 12 infantry owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 17/63 hits, 19.33 expected hits
                    Italians roll dice for 12 armour, 19 artilleries, 6 fighters, 13 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 31/53 hits, 22.17 expected hits
                    31 infantry owned by the Russians, 4 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 9/32 hits, 11.50 expected hits
                    Italians roll dice for 12 armour, 15 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 4 : 22/36 hits, 16.50 expected hits
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 9 artilleries owned by the Germans and 16 artilleries owned by the Russians lost in Bryansk
                    Russians roll dice for 6 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.17 expected hits
                    Italians roll dice for 12 armour, 6 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 5 : 15/27 hits, 13.50 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
                Italians win with 12 armour, 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -93
                Casualties for Russians: 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns, 17 artilleries, 2 bombers, 12 infantry and 16 mech_infantrys
                Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : 0.17
    Italians : 13.00
    Russians : -0.50
    

    Savegame

  • '19

    GG I think that is it.

  • '19

    very fun game and well played. Your Pacific and Med game was especially tough.

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