19L G40 BM3 ArtofWar1947 vs. Giallo (X) Game III

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Western Germany
            2 fighters moved from Northern Italy to Western Germany
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Slovakia Hungary to Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5,3,5,2,5,4,3,5,1,6,4,1,1
            Italians collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians : 2,00
    British : -0,33
    Americans : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            6 fighters moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 6 fighters in 35 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Caroline Islands
            6 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 tactical_bomber placed in Queensland
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.17
    

    Savegame


  • Based on a previous similar battle, did not launch a kami in defense of the Japanese sub in SZ 35. If you choose to use a kami token, I will roll a die at 2.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 30

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 30
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries; Remaining resources: 12 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            19 armour and 35 mech_infantrys moved from Novgorod to Poland
            16 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,6,5,6,2,6,2,4,2,1,5,3,1
            Germans collect 36 PUs (4 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 30

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 30
    
        Purchase Units - Russians
            Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 armour, 3 artilleries, 39 infantry and 12 mech_infantrys moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 2 armour, 3 artilleries, 39 infantry and 12 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 3 artilleries, 39 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 12/56 hits, 11.00 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 armour, 3 artilleries, 38 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Bryansk to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            2 mech_infantrys moved from Archangel to Eastern Poland
            2 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Bryansk to Belarus
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I will surrender, gg Art, ill post it!


  • Thanks for challenging game. You made the Allies work hard to earn this one.


  • @ArtofWar1947 said in 19L G40 BM3 ArtofWar1947 vs. Giallo (X) Game III:

    Thanks for challenging game. You made the Allies work hard to earn this one.

    It was difficult to give in this one, I thought I was in pretty good shape earlier on…


  • The Allies were very worried early on. It was an intriguing game.

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