you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
19L G40 BM3 ArtofWar1947 vs. Giallo (X) Game III
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 carriers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 armour moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 armour moved from Siberia to Amur Russians take Amur from Japanese 1 armour moved from Caucasus to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 6 fighters moved from Normandy Bordeaux to Southern France 1 bomber and 6 fighters moved from Normandy Bordeaux to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Western Germany causes 6 damage total. Battle in 3 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 6 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 6 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber and 6 fighters moved from Western Germany to Normandy Bordeaux 6 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Norway to 112 Sea Zone 1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Eastern United States to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Egypt to Caucasus 2 submarines moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 19 destroyers, 13 fighters, 9 submarines and 3 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from 3 Sea Zone to British Columbia 1 infantry moved from Soviet Far East to Siberia Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 fighter placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Japanese Combat - British Non Combat Move - British 1 infantry moved from Kazakhstan to Novosibirsk 1 armour and 15 mech_infantrys moved from Volgograd to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 8 mech_infantrys moved from Caucasus to Novosibirsk 2 infantry moved from Rostov to Bryansk 17 infantry moved from Northwest Persia to Caucasus 3 bombers moved from Northwest Persia to Iraq 1 armour, 15 infantry, 1 marine and 6 mech_infantrys moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 4 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 7 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 4 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Volgograd to Samara Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry and 1 mech_infantry placed in Persia 3 infantry placed in Iraq 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Bryansk: 1 fighter EDIT: Adding units owned by Americans to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : -0.17 Americans : 1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from France to Southern France 2 fighters moved from Southern Italy to Southern France 1 bomber moved from Japan to Amur Combat - Italians Battle in Amur Italians attack with 1 bomber Americans defend with 1 armour Italians roll dice for 1 bomber in Amur, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber in Amur, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 armour in Amur, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Amur Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Amur to Japan 2 fighters moved from Southern France to Germany Place Units - Italians 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns and 2 infantry EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,4,1,2,3,1,1 Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -0,33 Russians : -1,00
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 cruiser, 2 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 1 bomber and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Finland to Norway Germans take Norway from Americans 1 mech_infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 bomber moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 4 fighters moved from Germany to Normandy Bordeaux 4 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 14 artilleries, 1 bomber, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 armour, 14 artilleries, 2 bombers, 7 fighters, 6 infantry, 20 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 1 artillery and 14 infantry; French defend with 2 infantry; Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 17 fighters, 1 harbour, 10 infantry and 1 marine AA fire in Normandy Bordeaux : 1/12 hits, 2,00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 armour, 14 artilleries, 2 bombers, 6 fighters, 6 infantry, 20 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 23/55 hits, 19,67 expected hits
Combat Hit Differential Summary :
Germans : 3,00 AA fire in Normandy Bordeaux : : -1,00 Russians : -0,33
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23 hits in NB
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Take hits on 4 AA, 2 FR Inf, 14 UK Inf, & 3 US Inf.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Finland to Norway Germans take Norway from Americans 1 mech_infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 bomber moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 4 fighters moved from Germany to Normandy Bordeaux 4 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 14 artilleries, 1 bomber, 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from France to Normandy Bordeaux Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 armour, 14 artilleries, 2 bombers, 7 fighters, 6 infantry, 20 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 1 artillery and 14 infantry; French defend with 2 infantry; Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 17 fighters, 1 harbour, 10 infantry and 1 marine AA fire in Normandy Bordeaux : 1/12 hits, 2,00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 armour, 14 artilleries, 2 bombers, 6 fighters, 6 infantry, 20 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 23/55 hits, 19,67 expected hits Americans roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 17 fighters, 26 infantry and 1 marine in Normandy Bordeaux, round 2 : 20/47 hits, 21,17 expected hits 3 aaGuns owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the French, 10 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 armour, 10 artilleries, 2 bombers, 6 fighters, 10 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 13/35 hits, 15,00 expected hits Americans roll dice for 2 artilleries, 1 bomber, 17 fighters, 7 infantry and 1 marine in Normandy Bordeaux, round 3 : 16/28 hits, 14,83 expected hits 6 artilleries owned by the Germans, 2 fighters owned by the Americans, 7 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British and 10 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 4 : 9/19 hits, 9,67 expected hits Americans roll dice for 15 fighters in Normandy Bordeaux, round 4 : 7/15 hits, 10,00 expected hits 4 artilleries owned by the Germans, 3 armour owned by the Germans and 9 fighters owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers in Normandy Bordeaux, round 5 : 5/12 hits, 6,83 expected hits Americans roll dice for 6 fighters in Normandy Bordeaux, round 5 : 5/6 hits, 4,00 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 bombers and 5 fighters in Normandy Bordeaux, round 6 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 52 Casualties for Germans: 4 armour, 14 artilleries, 3 fighters, 6 infantry, 20 mech_infantrys and 3 tactical_bombers Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 17 fighters, 10 infantry and 1 marine Casualties for British: 3 aaGuns, 1 artillery and 14 infantry Casualties for French: 2 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 2 bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 11 armour and 31 mech_infantrys moved from Novgorod to Eastern Poland 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Ukraine to Eastern Poland 3 aaGuns, 2 armour, 33 artilleries, 33 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland 6 armour moved from Finland to Karelia 25 mech_infantrys moved from Finland to Karelia 3 infantry moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 9 mech_infantrys placed in Germany 3 artilleries placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,4,5,6,4,4,3,3 Germans collect 47 PUs (7 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : -1,67 AA fire in Normandy Bordeaux : : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Samara to Urals Russians take Urals from Japanese 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 4 infantry moved from Russia to Bryansk 2 infantry moved from Samara to Russia 2 infantry moved from Samara to Vologda 1 aaGun moved from Samara to Vologda Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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Gutsy move by the Germans to attack Normandy–only a 34% chance of winning with the possibility of a -45 ipc lost. But, hey, it paid off spectacularly well.
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@ArtofWar1947 said in 19L G40 BM3 ArtofWar1947 vs. Giallo (X) Game III:
Gutsy move by the Germans to attack Normandy–only a 34% chance of winning with the possibility of a -45 ipc lost. But, hey, it paid off spectacularly well.
When I checked I got 42% when I refresh now it’s mostly around 30-34. But I still feel I had to do it, I needed to get rid of your land units. You had no tr’s in position to restack, and Germany was getting weak, a good 1st round of dice can change a lot! Sorry it didn’t go well for you
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Ill do my turn wednesday
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No problem.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 cruiser, 5 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 2 artilleries and 2 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Hunan to Yunnan 1 marine moved from Kweichow to Yunnan 3 infantry moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Kansu to Kweichow 2 armour moved from Kansu to Chahar 2 artilleries and 2 infantry moved from Kansu to Shensi 2 bombers moved from 44 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 cruiser, 5 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Japanese undo move 2. 3 armour placed in India 1 artillery and 1 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : 1,33
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one moment
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 cruiser, 5 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Manchuria 2 artilleries and 2 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from Szechwan to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Hunan to Yunnan 1 marine moved from Kweichow to Yunnan 3 infantry moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Kansu to Kweichow 2 armour moved from Kansu to Chahar 2 artilleries and 2 infantry moved from Kansu to Shensi 2 bombers moved from 44 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 cruiser, 5 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Japanese undo move 2. 3 armour placed in India 1 artillery and 1 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 armour EDIT: Adding units owned by Japanese to Kiangsu: 3 armour EDIT: Removing units owned by Japanese from India: 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 3 artilleries and 12 infantry EDIT: Removing units owned by Japanese from India: 3 artilleries and 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour moved from Novosibirsk to Yenisey Russians take Timguska from Japanese Russians take Yenisey from Japanese 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 125 Sea Zone Americans attack with 1 destroyer and 3 submarines Germans defend with 1 submarine Americans roll dice for 3 submarines in 125 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Hawaiian Islands 1 battleship, 9 carriers, 2 cruisers, 22 destroyers, 14 fighters, 13 submarines, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Eastern United States to 92 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 fighter moved from Caucasus to Novosibirsk 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from British Columbia to Western United States Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Novosibirsk to Kansu 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - British Battle in Kansu British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Yenisey 2 artilleries and 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Turkmenistan to West India 4 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to West India 1 infantry moved from Northwest Persia to Persia 7 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Kansu to Yenisey 1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk 11 infantry moved from Caucasus to Rostov 6 infantry moved from Caucasus to Volgograd Place Units - British 2 fighters and 2 infantry placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry EDIT: Removing units owned by British from Bryansk: 1 infantry EDIT: Adding units owned by British to Belarus: 1 infantry EDIT: Changing ownership of Belarus from Germans to Russians EDIT: Changing PUs for British from 44 to 45 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 Americans : 3.17 Japanese : -0.67
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Would you take 5 UK infs from Rostov and add them to the 6 UK infs in Volgograd? Thanks.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 2 fighters moved from Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6,2,2,1,2,4,6 Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 0,00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 2 fighters moved from Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6,2,2,1,2,4,6 Italians collect 1 PU (10 lost to blockades); end with 3 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 artillery, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Northern Italy: 1 artillery, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,67 Americans : 0,00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :