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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 49 PUs;
Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
6 fighters moved from Germany to Holland Belgium
1 fighter moved from Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 6 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
6 fighters moved from Holland Belgium to Germany
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Bessarabia to Germany
8 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
7 infantry moved from Germany to Western Germany
2 aaGuns moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Western Germany
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,2,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1,6,2,6,2,4,2,6
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 49 PUs;
Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
6 fighters moved from Germany to Holland Belgium
1 fighter moved from Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 6 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
6 fighters moved from Holland Belgium to Germany
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Bessarabia to Germany
8 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
7 infantry moved from Germany to Western Germany
2 aaGuns moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Western Germany
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,2,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1,6,2,6,2,4,2,6
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 armour
EDIT: Adding units owned by Germans to Eastern Poland: 4 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Americans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 artillery moved from Timguska to Novosibirsk
1 fighter moved from Timguska to Russia
1 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 4 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from Japan to Soviet Far East
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 bomber moved from French Indo China to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from French Indo China to Tsinghai
2 bombers moved from French Indo China to Kansu
1 armour moved from Amur to Siberia
6 fighters moved from Amur to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from French Indo China to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Soviet Far East
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Borneo
Japanese attack with 1 artillery, 3 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Borneo, round 2 : 1/5 hits, 2,67 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery and 3 bombers in Borneo, round 3 : 1/4 hits, 2,33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 3 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 4 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kansu
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 6 fighters
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 6 fighters in Siberia, round 2 : 2/7 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour and 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
6 fighters moved from Siberia to Japan
3 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Soviet Far East to Japan
2 bombers moved from Kansu to Anhwe
2 bombers moved from Tsinghai to Hopei
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
1 armour moved from Hunan to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Jehol
1 bomber moved from 43 Sea Zone to French Indo China
3 bombers moved from Borneo to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 5 battleships, 15 carriers, 3 cruisers, 20 destroyers, 5 fighters, 29 submarines and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
1 aaGun moved from Yunnan to Burma
2 fighters moved from French Indo China to India
7 fighters and 11 tactical_bombers moved from French Indo China to 43 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Americans : -0,17
Chinese : -0,33
Russians : -0,50
Japanese : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Celebes
Battle in Holland Belgium
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 infantry
EDIT: Adding units owned by Americans to Amur: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novosibirsk to Tsinghai
1 bomber moved from Russia to Tsinghai
1 bomber moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 bomber moved from Eastern Persia to Sikang
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
1 bomber moved from Caucasus to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 3 bombers and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 bombers and 1 infantry in Tsinghai, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Caucasus to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 bombers moved from Tsinghai to Russia
1 bomber moved from Tsinghai to Caucasus
3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Bryansk to Western Ukraine
1 carrier, 2 cruisers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
5 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
AA fire in Southern Italy : : -0.17
Americans : 1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from India to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Eastern Poland
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,2,5,1,6,4,1,5,4,6
Italians collect 3 PUs (5 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
6 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to 42 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 6 fighters in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber and 6 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
2 armour and 2 mech_infantrys moved from Western Australia to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Southern France
1 bomber moved from Germany to Southern France
1 fighter moved from Germany to Holland Belgium
6 fighters moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 7 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 7 fighters and 1 infantry in Holland Belgium, round 2 : 3/8 hits, 3,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
7 fighters moved from Holland Belgium to Germany
13 mech_infantrys moved from Western Germany to Poland
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun, 8 artilleries and 1 infantry moved from France to Western Germany
2 bombers moved from Southern France to Western Germany
10 armour and 3 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,6,4,4,2,2,2,6,6
Germans collect 36 PUs (4 lost to blockades); end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 infantry
EDIT: Adding units owned by Germans to Poland: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17
Americans : 1,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 armour, 10 artilleries and 18 infantry moved from Bryansk to Smolensk
1 infantry and 1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Bryansk
Place Units - Russians
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 34 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Manchuria to Amur
2 bombers moved from Japan to Amur
1 bomber moved from Japan to Amur
1 infantry moved from Szechwan to Sikang
1 bomber moved from French Indo China to Sikang
2 bombers moved from Hopei to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Shensi to Kansu
2 bombers moved from Anhwe to Kansu
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
6 fighters and 6 tactical_bombers moved from 43 Sea Zone to Java
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour and 3 mech_infantrys moved from Jehol to Amur
1 artillery moved from Central Mongolia to Buyant-Uhaa
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 6 fighters and 6 tactical_bombers
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 6 fighters and 6 tactical_bombers in Java, round 2 : 8/12 hits, 7,00 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/3 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 bombers and 4 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Amur, round 2 : 4/8 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
6 fighters and 5 tactical_bombers moved from Java to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from 34 Sea Zone to French Indo China
1 aaGun moved from Burma to India
1 bomber moved from Sikang to French Indo China
2 bombers moved from Tsinghai to Kweichow
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
2 bombers moved from Kansu to Anhwe
3 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Jehol
3 bombers moved from Amur to Japan
Place Units - Japanese
3 infantry placed in India
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 9 fighters
EDIT: Adding units owned by Japanese to 43 Sea Zone: 8 fighters
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 8 fighters
EDIT: Adding units owned by Japanese to Japan: 8 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 1,00
Russians : -0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Marianas
Battle in 42 Sea Zone
Americans attack with 18 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 18 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 10/20 hits, 10.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking Marianas from Japanese, taking 42 Sea Zone from Japanese with 18 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
18 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
5 fighters moved from Normandy Bordeaux to Norway
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter and 6 infantry placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 78 PUs (2 lost to blockades); end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Western Ukraine to Romania
British take Romania from Germans
1 infantry moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
1 fighter moved from Persia to West India
2 bombers moved from Caucasus to West India
Combat - British
Battle in West India
British attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in West India, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 bombers moved from West India to Caucasus
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Smolensk
3 mech_infantrys moved from Caucasus to Samara
1 armour and 8 mech_infantrys moved from Yakut S.S.R. to Yenisey
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Persia
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 mech_infantry
EDIT: Adding units owned by Russians to Yenisey: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.50
Americans : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 42 Sea Zone
18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Marianas
Battle in 42 Sea Zone
Americans attack with 18 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 18 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 10/20 hits, 10.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking Marianas from Japanese, taking 42 Sea Zone from Japanese with 18 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
18 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
5 fighters moved from Normandy Bordeaux to Norway
6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter and 6 infantry placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 78 PUs (2 lost to blockades); end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Western Ukraine to Romania
British take Romania from Germans
1 infantry moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
1 fighter moved from Persia to West India
2 bombers moved from Caucasus to West India
Combat - British
Battle in West India
British attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in West India, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from West India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 bombers moved from West India to Caucasus
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries, 8 infantry and 5 mech_infantrys moved from Bryansk to Smolensk
3 mech_infantrys moved from Caucasus to Samara
1 armour and 8 mech_infantrys moved from Yakut S.S.R. to Yenisey
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Persia
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 mech_infantry
EDIT: Adding units owned by Russians to Yenisey: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 10 artilleries, 21 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Bryansk: 2 artilleries, 8 infantry and 5 mech_infantrys
EDIT: Removing units owned by British from Smolensk: 2 artilleries, 8 infantry and 5 mech_infantrys
EDIT: Removing units owned by Russians from Smolensk: 1 armour, 10 artilleries, 21 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.50
Americans : -0.67
Japanese : -0.67
Meant to blitz Dzavhan with he UK tank on its way fo Yenisey.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;
Combat Move - Italians
1 artillery moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Romania
9 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Romania
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
retreated to Romania
British win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Romania to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5,1,4,5,1,1,5,5,4
Italians collect 6 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from Queensland: 1 bomber
EDIT: Adding units owned by ANZAC to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Romania
1 fighter moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
9 armour and 9 mech_infantrys moved from Eastern Poland to Novgorod
6 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour and 22 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour and 22 mech_infantrys in Novgorod, round 2 : 12/31 hits, 8,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 21 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Romania to Western Germany
1 bomber moved from Bessarabia to Germany
1 fighter moved from Bessarabia to Eastern Poland
10 armour and 4 mech_infantrys moved from Finland to Novgorod
7 infantry moved from Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,3,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,3,2,6,1,4,4,6,4,5
Germans collect 39 PUs (7 lost to blockades); end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 4,50
British : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Kansu, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Kansu to Yenisey
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
3 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Samara to Urals
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
Place Units - Russians
3 artilleries placed in Western Ukraine
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.83
Japanese : -0.33
@ArtofWar1947 I hope to do my turn tomorrow