mrcunego (Allies+6) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 4/7 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 cruiser and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from Greece to Southern Italy
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 marine and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.67
    Neutral_Allies : -1.33
    

    Savegame

  • '19 '17 '16

    301? Do you have build 13066?


  • Germany is up.
    german.tsvg
    Pew that Japanese destroyer is one the first big war heroes in this game. Going toe to toe in the earliest of the war right in the harbor of the mighty Anzac and taking the entire fleet out.
    I dont know what 13066 is. Can you elaborate?
    Best regards
    MrCunego

  • '19 '17 '16

    ![alt text](Screenshot from 2019-03-23 00-08-32.png image url)

    You should be looking at something like this when starting the game. Note “Engine Version” in the upper left.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Eastern Poland from Russians
                  Germans take Baltic States from Russians
            3 artilleries and 14 infantry moved from Poland to Baltic States
            1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to 124 Sea Zone
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Combat - Germans
            Battle in 124 Sea Zone
                Germans attack with 3 bombers, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 1 destroyer in 124 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone
                Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            2 infantry moved from Norway to Finland
            3 bombers moved from 124 Sea Zone to Western Germany
            5 armour and 3 mech_infantrys moved from France to Germany
            2 artilleries and 2 infantry moved from Germany to Poland
            3 infantry moved from Slovakia Hungary to Poland
            5 infantry moved from Bulgaria to Romania
            2 armour moved from Yugoslavia to Poland
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            3 aaGuns moved from Poland to Baltic States
    
        Place Units - Germans
            6 artilleries placed in Germany
            4 mech_infantrys placed in Germany
            8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.33
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Belarus to Slovakia Hungary
                  Russians take Eastern Poland from Germans
                  Russians take Slovakia Hungary from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
            1 armour moved from Volgograd to Sikang
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            3 fighters and 1 tactical_bomber moved from Russia to Yunnan
            1 armour and 7 infantry moved from Novgorod to Belarus
            2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
            5 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’m on another network and now it works without a problem. I’ll look into the engine version next time I’m on the other network.
    best regards
    MrCunego

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Celebes
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Shan State, round 2 : 6/16 hits, 8.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 3 tactical_bombers moved from Shan State to 37 Sea Zone
            2 bombers, 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 artillery moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.67
    Japanese : -2.67
    

    Savegame


  • TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 carriers and 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
    

    Savegame


  • Scramble and kami attacks from Japan.
    Best regards
    MrCunego

  • '19 '17 '16

    Oops, looks like I forgot about this one!

    Also looks like I made a miscue.

    Kamis: one on each DD & Cruiser. 2 on the CV.


  • It’s ok. we are not in a hurry. But did you want to scramble or save the fighters?
    Best regards
    MrCunego

  • '19 '17 '16

    Oh sorry, full scramble!


  • Took the wrong fighter in the last round. Had to edit the one in that could make it back
    Best regards
    MrCunego

  • '19 '17 '16

    @mrcunego said in mrcunego (Allies+6) vs Simon33 (Axis) BM3:

    Took the wrong fighter in the last round. Had to edit the one in that could make it back
    Best regards
    MrCunego

    Perhaps that comment will make sense when I see the map. Triple-A always picks the air unit with the shortest remaining range to take as a casualty.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 carriers and 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/9 hits, 5,17 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 65
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
            Battle in Korea
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 6 Sea Zone and was removed
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Amur: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber placed in Western United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 4,50
    Neutral_Axis : 0,67
    Japanese : -2,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 carriers and 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/9 hits, 5,17 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 2/5 hits, 3,17 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 65
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
            Battle in Korea
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 6 Sea Zone and was removed
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Amur: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber placed in Western United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 96 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 tactical_bomber moved from Egypt to Ethiopia
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Ethiopia
                British attack with 1 armour and 1 tactical_bomber
                Italians defend with 1 bomber
                    British roll dice for 1 armour and 1 tactical_bomber in Ethiopia, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in 96 Sea Zone
                British attack with 3 fighters
                Italians defend with 1 destroyer
                    British roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 96 Sea Zone to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 carrier and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from New Brunswick Nova Scotia to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            2 fighters and 1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,4,4,5,1,5,2,4,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : 0,50
    Americans : 4,50
    Neutral_Axis : 0,67
    Japanese : -2,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Romania to Eastern Poland
                  Italians take Bessarabia from Russians
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Crete
            Battle in Malta
    
        Non Combat Move - Italians
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Greece to Romania
            1 artillery and 3 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I think I was hoping the bomber would be out of reach. Hmm…

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