L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 10 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
                Gondor loses 0 PUs for violating Enedwaiths neutrality.
                Gondor loses 0 PUs for violating N. Enedwaiths neutrality.
                Gondor loses 0 PUs for violating N. Enedwaiths neutrality.
                Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
            3 spearInfantrys moved from Minas Tirith to Anorien
            1 trebuche moved from Lossarnach to Anorien
            1 spearInfantry moved from W. Osg. to Lower Anduin
            1 spearInfantry moved from W. Osg. to Lower Anduin
            1 heavyCavalry moved from W. Osg. to Lower Anduin
            1 heavyCavalry moved from W. Osg. to Lower Anduin
            1 heavyCavalry moved from W. Osg. to Lower Anduin
            2 caravels, 4 galleons, 3 heavyCavalrys and 2 spearInfantrys moved from Lower Anduin to Entwash
            3 heavyCavalrys and 2 spearInfantrys moved from Entwash to Fangorn
            1 undead moved from Lamedon to Morthond
            1 galleon and 1 undead moved from Morthond to Anduin Mouth
            1 undead moved from Anduin Mouth to S. Gondor
                  Gondor take S. Gondor from Haradrim
            1 galleon moved from Morthond to Lefnui
            3 spearInfantrys and 9 undeads moved from Lamedon to Lebennin
            1 heavyCavalry moved from Angren Bank to Enedwaith
                  Gondor take Enedwaith from Neutral
            1 heavyCavalry moved from Enedwaith to N. Dunland
            1 heavyCavalry moved from Angren Bank to N. Enedwaith
                  Gondor take N. Enedwaith from Neutral
            2 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Enedwaith Coast
                  Gondor take Enedwaith Coast from Neutral
    
        Combat - Gondor
            Battle in Fangorn
                Gondor attack with 3 heavyCavalrys and 2 spearInfantrys
                Saruman defend with 2 urukhais
                    Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in Fangorn, round 2 : 1/5 hits, 1.83 expected hits
                    Goblins roll dice for 2 urukhais in Fangorn, round 2 : 0/2 hits, 0.67 expected hits
                    1 urukhai owned by the Saruman lost in Fangorn
                    Gondor roll dice for 3 heavyCavalrys and 2 spearInfantrys in Fangorn, round 3 : 2/5 hits, 1.83 expected hits
                    Goblins roll dice for 1 urukhai in Fangorn, round 3 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in Fangorn
                Gondor win, taking Fangorn from Goblins with 3 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 10
                Casualties for Saruman: 2 urukhais
            Battle in N. Dunland
                Gondor attack with 1 heavyCavalry
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 heavyCavalry in N. Dunland, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Gondor loses 0 PUs for violating N. Dunlands neutrality.
                Gondor win, taking N. Dunland from Neutral with 1 heavyCavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Anorien
                Gondor attack with 3 spearInfantrys and 1 trebuche
                Haradrim defend with 2 corsairss
                    Gondor roll dice for 3 spearInfantrys and 1 trebuche in Anorien, round 2 : 1/4 hits, 1.17 expected hits
                    Haradrim roll dice for 2 corsairss in Anorien, round 2 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim lost in Anorien
                    Gondor roll dice for 3 spearInfantrys and 1 trebuche in Anorien, round 3 : 1/4 hits, 1.17 expected hits
                    Haradrim roll dice for 1 corsairs in Anorien, round 3 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in Anorien
                Gondor win, taking Anorien from Haradrim with 3 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 8
                Casualties for Haradrim: 2 corsairss
    
        Non Combat Move - Gondor
            4 spearInfantrys moved from Minas Tirith to Lossarnach
    
        Place Units - Gondor
            1 spearInfantry placed in W. Osg.
            1 spearInfantry placed in W. Osg.
            8 spearInfantrys and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Neutral : -0.33
    Haradrim : -0.50
    Gondor : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 2 spearInfantrys and 4 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            2 warChariots moved from S. Rhovanion to Celduin
            2 spearInfantrys moved from S. E. Rhovanion to E. Rhovanion
            1 chariotArchers moved from E. Rhovanion to S. Dale
            1 spearInfantry moved from Rhun to S. Dale
            1 chariotArchers moved from E. Rhovanion to S. Dale
            1 spearInfantry moved from Rhun to S. Dale
            1 chariotArchers moved from E. Rhovanion to S. Dale
            1 spearInfantry moved from Rhun to S. Dale
            1 spearInfantry moved from Rhun to S. Dale
            1 warChariot moved from Iron Hills to N. Rhun
            1 spearInfantry moved from Iron Hills to N. Rhun
            1 chariotArchers and 1 spearInfantry moved from Iron Hills to N. Dale
            1 warChariot moved from Iron Hills to N. Rhun
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 3 chariotArcherss and 4 spearInfantrys
                Elves defend with 2 hunterss and 2 wizards
                    Rhun roll dice for 3 chariotArcherss and 4 spearInfantrys in S. Dale, round 2 : 1/7 hits, 2.17 expected hits
                    Dale roll dice for 2 hunterss and 2 wizards in S. Dale, round 2 : 2/4 hits, 2.33 expected hits
                    1 hunters owned by the Elves and 2 spearInfantrys owned by the Rhun lost in S. Dale
                    Rhun roll dice for 3 chariotArcherss and 2 spearInfantrys in S. Dale, round 3 : 4/5 hits, 1.67 expected hits
                    Dale roll dice for 1 hunters and 2 wizards in S. Dale, round 3 : 2/3 hits, 1.83 expected hits
                    1 hunters owned by the Elves, 2 spearInfantrys owned by the Rhun and 2 wizards owned by the Elves lost in S. Dale
                Rhun win, taking S. Dale from Dale with 3 chariotArcherss remaining. Battle score for attacker is 12
                Casualties for Rhun: 4 spearInfantrys
                Casualties for Elves: 2 hunterss and 2 wizards
            Battle in N. Dale
                Rhun attack with 1 chariotArchers and 1 spearInfantry
                Dwarves defend with 1 cannon
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in N. Dale, round 2 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 cannon in N. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    1 cannon owned by the Dwarves lost in N. Dale
                Rhun win, taking N. Dale from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 5
                Casualties for Dwarves: 1 cannon
            Battle in Celduin
                Rhun attack with 2 warChariots
                Neutral defend with 1 spearInfantry
                    Rhun roll dice for 2 warChariots in Celduin, round 2 : 2/2 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 warChariot owned by the Rhun and 1 spearInfantry owned by the Neutral lost in Celduin
                Rhun loses 0 PUs for violating Celduins neutrality.
                Rhun win, taking Celduin from Neutral with 1 warChariot remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 warChariot
                Casualties for Neutral: 1 spearInfantry
            Battle in N. Rhun
                Rhun attack with 1 spearInfantry and 2 warChariots
                Elves defend with 3 hunterss
                    Rhun roll dice for 1 spearInfantry and 2 warChariots in N. Rhun, round 2 : 1/3 hits, 1.50 expected hits
                    Elves roll dice for 3 hunterss in N. Rhun, round 2 : 1/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves and 1 spearInfantry owned by the Rhun lost in N. Rhun
                    Rhun roll dice for 2 warChariots in N. Rhun, round 3 : 2/2 hits, 1.33 expected hits
                    Elves roll dice for 2 hunterss in N. Rhun, round 3 : 2/2 hits, 1.00 expected hits
                    2 hunterss owned by the Elves and 2 warChariots owned by the Rhun lost in N. Rhun
                Elves win with no units remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 spearInfantry and 2 warChariots
                Casualties for Elves: 3 hunterss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 spearInfantrys and 2 trebuches placed in Iron Hills
            2 trebuches placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Elves : 0.50
    Dale : -0.50
    Rhun : 2.33
    

    Savegame


  • TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 archerss and 1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in N. Dale
                Dale attack with 2 archerss and 1 spearInfantry
                Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale roll dice for 2 archerss and 1 spearInfantry in N. Dale, round 2 : 0/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in N. Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 2 archerss and 1 spearInfantry in N. Dale, round 3 : 1/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in N. Dale, round 3 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Dale
                    Dale roll dice for 2 archerss and 1 spearInfantry in N. Dale, round 4 : 0/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 chariotArchers in N. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 2 archerss and 1 spearInfantry in N. Dale, round 5 : 1/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 chariotArchers in N. Dale, round 5 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Dale and 1 chariotArchers owned by the Rhun lost in N. Dale
                Dale win, taking N. Dale from Rhun with 1 archers and 1 spearInfantry remaining. Battle score for attacker is 5
                Casualties for Rhun: 1 chariotArchers and 1 spearInfantry
                Casualties for Dale: 1 archers
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.67
    Rhun : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 2 raiderss and 1 trebuche; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys and 1 warWolves moved from S. Ithilien to S. Gondor
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            3 raiderss and 2 trebuches moved from Khand to Harad Road
    
        Combat - Khand
            Battle in S. Gondor
                Khand attack with 2 raiderCavalrys and 1 warWolves
                Gondor defend with 1 undead
                    Khand roll dice for 2 raiderCavalrys and 1 warWolves in S. Gondor, round 2 : 0/3 hits, 1.17 expected hits
                    Gondor roll dice for 1 undead in S. Gondor, round 2 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 2 raiderCavalrys and 1 warWolves in S. Gondor, round 3 : 1/3 hits, 1.17 expected hits
                    Gondor roll dice for 1 undead in S. Gondor, round 3 : 0/1 hits, 0.17 expected hits
                    1 undead owned by the Gondor lost in S. Gondor
                Khand win, taking S. Gondor from Gondor with 2 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is 2
                Casualties for Gondor: 1 undead
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderss and 1 trebuche placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.33
    Khand : -1.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 cannon; Remaining resources: 2 PUs; 
    
        Non Combat Move - Dwarves
            4 axeInfantrys, 1 berzerkers, 2 cannons and 3 phalanxs moved from Lonely Mtn. to N. Dale
    
        Place Units - Dwarves
            1 berzerkers and 1 cannon placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 2 orcss
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 2 orcss in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 2 orcss in Westfold, round 3 : 0/2 hits, 0.33 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 3 : 1/1 hits, 0.33 expected hits
                    1 orcs owned by the Saruman lost in Westfold
                    Saruman roll dice for 1 orcs in Westfold, round 4 : 1/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 orcs remaining. Battle score for attacker is 0
                Casualties for Saruman: 1 orcs
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 raiders and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Rohan : 0.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 hobbits, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 2 hobbitss, 1 lightCavalry and 4 spearInfantrys moved from Minhiriath to Lond Daer
            3 archerss, 3 hobbitss, 1 lightCavalry and 3 spearInfantrys moved from S. Downs to Cardolan
            1 archers, 1 hobbits and 1 spearInfantry moved from Bree to S. Downs
            1 hobbits moved from Breelands to S. Downs
            2 lightCavalrys moved from Fornost to S. Downs
    
        Combat - Freefolk
            Battle in Lond Daer
                Freefolk attack with 3 archerss, 2 hobbitss, 1 lightCavalry and 4 spearInfantrys
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 3 archerss, 2 hobbitss, 1 lightCavalry and 4 spearInfantrys in Lond Daer, round 2 : 1/10 hits, 2.00 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk and 1 fortifications owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 3 archerss, 1 hobbits, 1 lightCavalry and 4 spearInfantrys in Lond Daer, round 3 : 2/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 fortifications and 2 spearInfantrys in Lond Daer, round 3 : 2/3 hits, 0.83 expected hits
                    1 hobbits owned by the Freefolk, 1 spearInfantry owned by the Neutral, 1 spearInfantry owned by the Freefolk and 1 fortifications owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 3 archerss, 1 lightCavalry and 3 spearInfantrys in Lond Daer, round 4 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 2 archerss, 1 lightCavalry and 3 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 archers, 2 hobbitss and 1 spearInfantry
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers, 1 hobbits and 1 spearInfantry placed in Bree
            2 lightCavalrys placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Freefolk : -1.83
    

    Savegame


  • @Whackamatt you no what i like about this game is the quick turns.


  • @dawgoneit some of the countries are really screwed though. lol

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            3 units repaired.
            7 orcss, 6 siegeTowers and 3 trollss moved from E. Osg. to W. Osg.
            3 nazguls, 10 orcss and 2 siegeTowers moved from N. Ithilien to Anorien
            3 orcss moved from Minas Morgul to N. Ithilien
            1 siegeTower moved from Minas Morgul to N. Ithilien
            1 trolls moved from Minas Morgul to Anorien
            1 orcs moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 1 orcs
                Rohan defend with 1 lightCavalry
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 1/1 hits, 0.17 expected hits
                    Elves roll dice for 1 lightCavalry in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Rohan lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs remaining. Battle score for attacker is 4
                Casualties for Rohan: 1 lightCavalry
            Battle in W. Osg.
                Mordor attack with 7 orcss, 6 siegeTowers and 3 trollss
                Gondor defend with 1 castle and 2 spearInfantrys
                    Mordor roll dice for 7 orcss, 6 siegeTowers and 3 trollss in W. Osg., round 2 : 8/16 hits, 5.67 expected hits
                    Gondor roll dice for 2 spearInfantrys in W. Osg., round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Gondor lost in W. Osg.
                Mordor win, taking W. Osg. from Gondor with 7 orcss, 6 siegeTowers and 3 trollss remaining. Battle score for attacker is 6
                Casualties for Gondor: 2 spearInfantrys
            Battle in Anorien
                Mordor attack with 3 nazguls, 10 orcss, 2 siegeTowers and 1 trolls
                Gondor defend with 3 spearInfantrys and 1 trebuche
                    Mordor roll dice for 3 nazguls, 10 orcss, 2 siegeTowers and 1 trolls in Anorien, round 2 : 4/16 hits, 5.17 expected hits
                    Gondor roll dice for 3 spearInfantrys and 1 trebuche in Anorien, round 2 : 2/4 hits, 1.17 expected hits
                Units damaged: 2 nazguls owned by the Mordor
                    1 trebuche owned by the Gondor and 3 spearInfantrys owned by the Gondor lost in Anorien
                Mordor win, taking Anorien from Gondor with 3 nazguls, 10 orcss, 2 siegeTowers and 1 trolls remaining. Battle score for attacker is 13
                Casualties for Gondor: 3 spearInfantrys and 1 trebuche
    
        Non Combat Move - Mordor
            1 nazgul moved from Anorien to N. Ithilien
            2 nazguls moved from Anorien to N. Ithilien
    
        Place Units - Mordor
            2 trollss placed in E. Osg.
            2 trollss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.00
    Elves : -0.17
    Gondor : 0.17
    

    Savegame


  • TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 1 lightCavalry, 2 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Westfold
            1 lightCavalry moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 1 lightCavalry and 1 spearInfantry
                Saruman defend with 1 orcs
                    Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 2 : 1/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 orcs in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 orcs
    
        Non Combat Move - Rohan
            4 heavyCavalrys moved from Helms Deep to Eastfold
            3 spearInfantrys moved from Helms Deep to Eastfold
    
        Place Units - Rohan
            2 fortificationss, 1 spearInfantry and 1 tower placed in Eastfold
            1 lightCavalry and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Rohan : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 9 shooterss and 1 wargs; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 wargs moved from Lorien to E. Emnet
                  Goblins take Wold from Rohan
                  Goblins take E. Emnet from Rohan
            8 shooterss moved from Moria to Eregion
            1 wargs moved from Lorien to N. Dunland
            2 batss moved from Isengard to N. Dunland
            1 shooters moved from Lorien to Drimrill Dale
                  Goblins take Drimrill Dale from Elves
            1 shooters moved from Lorien to Anduin East Bank
                  Goblins take Anduin East Bank from Elves
            2 trollss moved from Moria to Eregion
            3 wargss moved from Lorien to Eregion
            2 trollss moved from Lorien to Moria
            1 stabbers moved from Lorien to Celebran
    
        Combat - Goblins
            Battle in Eregion
                Goblins attack with 8 shooterss, 2 trollss and 3 wargss
                Elves defend with 4 hobbitss
                    Goblins roll dice for 8 shooterss, 2 trollss and 3 wargss in Eregion, round 2 : 2/5 hits, 2.33 expected hits
                    Elves roll dice for 4 hobbitss in Eregion, round 2 : 0/4 hits, 0.67 expected hits
                    2 hobbitss owned by the Elves lost in Eregion
                    Goblins roll dice for 8 shooterss, 2 trollss and 3 wargss in Eregion, round 3 : 3/5 hits, 2.33 expected hits
                    Elves roll dice for 2 hobbitss in Eregion, round 3 : 1/2 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 2 hobbitss owned by the Elves lost in Eregion
                Goblins win, taking Eregion from Elves with 7 shooterss, 2 trollss and 3 wargss remaining. Battle score for attacker is 6
                Casualties for Elves: 4 hobbitss
                Casualties for Goblins: 1 shooters
            Battle in N. Dunland
                Goblins attack with 2 batss and 1 wargs
                Gondor defend with 1 heavyCavalry
                    Goblins roll dice for 2 batss and 1 wargs in N. Dunland, round 2 : 1/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 heavyCavalry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Gondor lost in N. Dunland
                Goblins win, taking N. Dunland from Gondor with 2 batss and 1 wargs remaining. Battle score for attacker is 5
                Casualties for Gondor: 1 heavyCavalry
    
        Non Combat Move - Goblins
            2 batss moved from N. Dunland to S. Caves
    
        Place Units - Goblins
            8 shooterss placed in Moria
            1 shooters and 1 wargs placed in S. Caves
    
        Turn Complete - Goblins
            Goblins collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : 0.00
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 2 hobbitss, 4 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 eagles moved from Rivendell to Drimrill Dale
            4 hunterss and 2 wizards moved from N. Caves to Eregion
            1 hobbits, 2 hunterss and 1 wizard moved from Rivendell to Eregion
            1 hunters moved from Anduin West Bank to Drimrill Dale
            1 hunters moved from Gladden to Anduin East Bank
            1 eagles moved from N. Mirkwood to Anduin East Bank
            2 entss moved from N. Mirkwood to W. Mirkwood
            2 entss moved from N. Mirkwood to E. Mirkwood
            1 hunters moved from N. Caves to Eregion
    
        Combat - Elves
            Battle in Anduin East Bank
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Anduin East Bank, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Anduin East Bank, round 3 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Anduin East Bank, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Anduin East Bank
                Elves win, taking Anduin East Bank from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 3 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 1 hobbits, 7 hunterss and 3 wizards
                Goblins defend with 7 shooterss, 2 trollss and 3 wargss
                    Elves roll dice for 1 hobbits, 7 hunterss and 3 wizards in Eregion, round 2 : 9/11 hits, 4.50 expected hits
                    Goblins roll dice for 7 shooterss, 2 trollss and 3 wargss in Eregion, round 2 : 4/12 hits, 3.83 expected hits
                    3 wargss owned by the Goblins, 6 shooterss owned by the Goblins, 3 hunterss owned by the Elves and 1 hobbits owned by the Elves lost in Eregion
                    Elves roll dice for 4 hunterss and 3 wizards in Eregion, round 3 : 3/7 hits, 3.33 expected hits
                    Goblins roll dice for 1 shooters and 2 trollss in Eregion, round 3 : 1/3 hits, 1.33 expected hits
                    1 shooters owned by the Goblins, 1 hunters owned by the Elves and 2 trollss owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 3 hunterss and 3 wizards remaining. Battle score for attacker is 23
                Casualties for Elves: 1 hobbits and 4 hunterss
                Casualties for Goblins: 7 shooterss, 2 trollss and 3 wargss
    
        Non Combat Move - Elves
            1 eagles moved from Drimrill Dale to N. Caves
            1 eagles moved from Anduin East Bank to N. Caves
    
        Place Units - Elves
            1 hunters and 1 wizard placed in N. Caves
            Elves undo move 1.
            2 hobbitss placed in N. Caves
            Elves undo move 1.
            2 hunterss placed in N. Caves
            2 hobbitss placed in High Mirkwood
            2 hunterss and 1 wizard placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.50
    Elves : 3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 galleon, 2 rafts and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            6 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            2 galleons moved from Bay of Harad to Umbar Peninsula Coast
            2 trebuches moved from City of Corsairs to Umbar Peninsula
            1 oliphant moved from S. Ithilien to W. Osg.
            8 spearInfantrys moved from S. Ithilien to E. Osg.
            3 oliphants moved from E. Osg. to Anorien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 2 rafts placed in Bay of Harad
            1 corsairs and 1 trebuche placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 6 fortificationss, 7 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 heavyCavalry moved from N. Enedwaith to N. Dunland
            2 spearInfantrys and 1 towerGuard moved from Enedwaith Coast to Druwaith Laur
            6 spearInfantrys, 3 towerGuards and 2 trebuches moved from Lossarnach to Minas Tirith
            3 spearInfantrys and 9 undeads moved from Lebennin to Lossarnach
    
        Combat - Gondor
            Battle in N. Dunland
                Gondor attack with 1 heavyCavalry
                Goblins defend with 1 wargs
                    Gondor roll dice for 1 heavyCavalry in N. Dunland, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in N. Dunland, round 2 : 0/1 hits, 0.17 expected hits
                    Gondor roll dice for 1 heavyCavalry in N. Dunland, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in N. Dunland, round 3 : 0/1 hits, 0.17 expected hits
                    Gondor roll dice for 1 heavyCavalry in N. Dunland, round 4 : 1/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in N. Dunland, round 4 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in N. Dunland
                Gondor win, taking N. Dunland from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            6 fortificationss, 3 spearInfantrys and 1 tower placed in Minas Tirith
            3 spearInfantrys placed in Anfalas
            1 spearInfantry placed in Andrast
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Gondor : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss, 2 spearInfantrys, 2 towers and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            3 chariotArcherss moved from S. Dale to Iron Hills
                  Rhun take N. Rhun from Elves
            2 spearInfantrys moved from E. Rhovanion to Rhun
            1 warChariot moved from Celduin to Rhun
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss and 2 towers placed in Iron Hills
            2 spearInfantrys and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 spearInfantry moved from N. Dale to S. Dale
                  Dale take S. Dale from Rhun
            1 heavyCavalry moved from Lake Town to Celduin
                  Dale take Celduin from Rhun
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry, 1 raiders and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys and 1 warWolves moved from S. Gondor to N. Ithilien
            4 raiderss and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys moved from N. Ithilien to Dagorlad
            3 raiderss and 2 trebuches moved from Harad Road to S. Ithilien
            2 raiderss and 1 trebuche moved from Khand to Harad Road
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry, 1 raiders and 1 trebuche placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 berzerkerss; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 cannon moved from Lonely Mtn. to N. Dale
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry and 2 berzerkerss placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Saruman
            1 raiders and 1 trolls moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 raiders and 1 trolls
                Rohan defend with 1 lightCavalry and 1 spearInfantry
                    Saruman roll dice for 1 raiders and 1 trolls in Westfold, round 2 : 1/2 hits, 0.83 expected hits
                    Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 2 : 1/2 hits, 0.50 expected hits
                    1 raiders owned by the Saruman and 1 lightCavalry owned by the Rohan lost in Westfold
                    Saruman roll dice for 1 trolls in Westfold, round 3 : 1/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 trolls remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 raiders
                Casualties for Rohan: 1 lightCavalry and 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss and 2 towers placed in Isengard
            Turning on Edit Mode
            EDIT: Removing units owned by Saruman from Dol Goldur: 4 urukhais
            EDIT: Adding units owned by Saruman to S. Mirkwood: 4 urukhais
            EDIT: Turning off Edit Mode
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Rohan : 0.17
    

    Savegame

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