L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Dale round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Dale
            Dale buy 3 archerss, 1 lightCavalry and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss, 1 lightCavalry and 2 spearInfantrys moved from S. Brown Lands to Dagorlad
            1 spearInfantry moved from Rhovanion to S. Rhovanion
            1 spearInfantry moved from S. Mirkwood to N. Brown Lands
            2 archerss and 1 spearInfantry moved from Dol Goldur to S. Mirkwood
            1 heavyCavalry moved from Lake Town to N. Dale
            2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
            3 archerss and 2 spearInfantrys moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in Dagorlad
                Dale attack with 3 archerss, 1 lightCavalry and 2 spearInfantrys
                Haradrim defend with 1 oliphant; Khand defend with 3 raiderCavalrys and 1 warWolves
                    Dale roll dice for 3 archerss, 1 lightCavalry and 2 spearInfantrys in Dagorlad, round 2 : 0/6 hits, 1.50 expected hits
                    Khand roll dice for 1 oliphant, 3 raiderCavalrys and 1 warWolves in Dagorlad, round 2 : 3/5 hits, 1.00 expected hits
                    1 spearInfantry owned by the Dale and 2 archerss owned by the Dale lost in Dagorlad
                1 archers, 1 lightCavalry and 1 spearInfantry retreated to S. Brown Lands
                Khand win with 1 oliphant, 3 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is -9
                Casualties for Dale: 2 archerss and 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 lightCavalry and 1 spearInfantry placed in Dol Goldur
            2 archerss and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : -1.50
    Khand : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Khand
            Khand buy 4 fortificationss, 2 towers and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            1 raiderCavalry moved from S. Rhun to S. E. Rhovanion
                  Khand take S. E. Rhovanion from Dale
            1 raiderCavalry moved from S. E. Rhovanion to S. Rhovanion
            1 warWolves moved from Dagorlad to S. Rhovanion
            2 raiderCavalrys moved from Dagorlad to S. Rhovanion
            1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry moved from Khand to N. Ithilien
    
        Combat - Khand
            Battle in S. Rhovanion
                Khand attack with 3 raiderCavalrys and 1 warWolves
                Dale defend with 1 spearInfantry
                    Khand roll dice for 3 raiderCavalrys and 1 warWolves in S. Rhovanion, round 2 : 0/4 hits, 1.67 expected hits
                    Dale roll dice for 1 spearInfantry in S. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 3 raiderCavalrys and 1 warWolves in S. Rhovanion, round 3 : 1/4 hits, 1.67 expected hits
                    Dale roll dice for 1 spearInfantry in S. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhovanion
                Khand win, taking S. Rhovanion from Dale with 3 raiderCavalrys remaining. Battle score for attacker is 0
                Casualties for Khand: 1 warWolves
                Casualties for Dale: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 fortificationss and 2 towers placed in Helms Deep
            1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.33
    Khand : -2.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Dwarves
            Dwarves buy 3 cannons; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from N. Dale to Celduin
            9 axeInfantrys and 2 cannons moved from N. Dale to N. Rhun
            1 axeInfantry and 2 cannons moved from Lonely Mtn. to N. Dale
            1 axeInfantry moved from Celduin to Rhovanion
            1 axeInfantry moved from E. Rhovanion to S. E. Rhovanion
                  Dwarves take S. E. Rhovanion from Khand
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 cannons placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 13 hobbitss, 2 lightCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from S. Dunland to Eastfold
            9 lightCavalrys moved from Isengard to Eastfold
            1 spearInfantry moved from E. Emnet to Eastfold
            15 spearInfantrys moved from Westfold to Eastfold
            2 archerss moved from E. Emnet to Eastfold
            16 archerss moved from Westfold to Eastfold
            3 hobbitss moved from E. Emnet to Eastfold
            3 archerss, 14 lightCavalrys and 4 spearInfantrys moved from Westfold to Helms Deep
            1 spearInfantry moved from Isengard to Westfold
            15 hobbitss moved from Angren Bank to Druwaith Laur
            1 archers and 5 hobbitss moved from N. Enedwaith to Enedwaith Coast
            6 hobbitss moved from Minhiriath to Lond Daer
            1 archers and 7 hobbitss moved from Enedwaith Coast to Druwaith Laur
            1 hobbits moved from S. Downs to Minhiriath
            6 lightCavalrys moved from Moria to S. Brown Lands
            2 archerss, 3 hobbitss and 1 spearInfantry moved from Wold to S. Brown Lands
    
        Combat - Freefolk
            Battle in Helms Deep
                Freefolk attack with 3 archerss, 14 lightCavalrys and 4 spearInfantrys
                Khand defend with 1 castle, 17 fortificationss and 5 towers
                    Freefolk roll dice for 3 archerss, 14 lightCavalrys and 4 spearInfantrys in Helms Deep, round 2 : 5/21 hits, 6.33 expected hits
                    Khand roll dice for 17 fortificationss and 5 towers in Helms Deep, round 2 : 7/22 hits, 6.17 expected hits
                    3 archerss owned by the Freefolk, 5 fortificationss owned by the Khand and 4 spearInfantrys owned by the Freefolk lost in Helms Deep
                    Freefolk roll dice for 14 lightCavalrys in Helms Deep, round 3 : 4/14 hits, 4.67 expected hits
                    Khand roll dice for 12 fortificationss and 5 towers in Helms Deep, round 3 : 6/17 hits, 5.33 expected hits
                    6 lightCavalrys owned by the Freefolk and 4 fortificationss owned by the Khand lost in Helms Deep
                    Freefolk roll dice for 8 lightCavalrys in Helms Deep, round 4 : 2/8 hits, 2.67 expected hits
                    Khand roll dice for 8 fortificationss and 5 towers in Helms Deep, round 4 : 5/13 hits, 4.67 expected hits
                    5 lightCavalrys owned by the Freefolk and 2 fortificationss owned by the Khand lost in Helms Deep
                3 lightCavalrys retreated to Westfold
                Khand win with 6 fortificationss and 5 towers remaining. Battle score for attacker is -43
                Casualties for Freefolk: 3 archerss, 11 lightCavalrys and 4 spearInfantrys
                Casualties for Khand: 11 fortificationss
            Battle in Eastfold
                Freefolk attack with 18 archerss, 3 hobbitss, 10 lightCavalrys and 16 spearInfantrys
                Mordor defend with 1 castle, 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss; Haradrim defend with 5 corsairss
                    Freefolk roll dice for 18 archerss, 3 hobbitss, 10 lightCavalrys and 16 spearInfantrys in Eastfold, round 2 : 9/47 hits, 12.00 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    Mordor roll dice for 5 corsairss, 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss in Eastfold, round 2 : 10/23 hits, 9.83 expected hits
                    5 corsairss owned by the Haradrim, 3 hobbitss owned by the Freefolk, 1 siegeTower owned by the Mordor, 5 archerss owned by the Freefolk, 2 spearInfantrys owned by the Freefolk and 2 fortificationss owned by the Mordor lost in Eastfold
                    Freefolk roll dice for 13 archerss, 10 lightCavalrys and 14 spearInfantrys in Eastfold, round 3 : 5/37 hits, 10.00 expected hits
                    Mordor roll dice for 1 nazgul, 6 towers and 8 trollss in Eastfold, round 3 : 13/15 hits, 8.50 expected hits
                    5 trollss owned by the Mordor and 13 spearInfantrys owned by the Freefolk lost in Eastfold
                    Freefolk roll dice for 13 archerss, 10 lightCavalrys and 1 spearInfantry in Eastfold, round 4 : 8/24 hits, 5.83 expected hits
                    Mordor roll dice for 1 nazgul, 6 towers and 3 trollss in Eastfold, round 4 : 5/10 hits, 6.00 expected hits
                    1 nazgul owned by the Mordor, 4 towers owned by the Mordor, 3 trollss owned by the Mordor and 5 archerss owned by the Freefolk lost in Eastfold
                    Freefolk roll dice for 8 archerss, 10 lightCavalrys and 1 spearInfantry in Eastfold, round 5 : 4/19 hits, 5.00 expected hits
                    Mordor roll dice for 2 towers in Eastfold, round 5 : 2/2 hits, 1.33 expected hits
                    2 towers owned by the Mordor and 2 archerss owned by the Freefolk lost in Eastfold
                Freefolk win, taking Eastfold from Mordor with 6 archerss, 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 46
                Casualties for Freefolk: 12 archerss, 3 hobbitss and 15 spearInfantrys
                Casualties for Haradrim: 5 corsairss
                Casualties for Mordor: 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Lond Daer
            2 archerss, 3 hobbitss, 2 lightCavalrys and 3 spearInfantrys placed in Isengard
            2 hobbitss placed in Tharbad
            3 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Mordor : 4.33
    Freefolk : -9.50
    Khand : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Mordor
            Mordor buy 3 orcss and 3 siegeTowers; Remaining resources: 5 PUs; 
    
        Non Combat Move - Mordor
            1 trolls moved from W. Osg. to Anorien
    
        Place Units - Mordor
            2 orcss placed in W. Osg.
            1 orcs placed in Udun
            2 siegeTowers placed in E. Osg.
            1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            22 hobbitss moved from E. Emnet to Anorien
            5 hunterss moved from E. Emnet to Anorien
            1 hunters moved from Wold to Anorien
            2 eagless and 5 griffins moved from E. Emnet to Anorien
            1 eagles and 2 griffins moved from Lorien to Anorien
            1 hobbits moved from Wold to N. Brown Lands
            2 hobbitss moved from Celebran to Anduin East Bank
            2 hobbitss moved from High Mirkwood to Withered Heath
            2 hobbitss moved from Withered Heath to N. Dale
            1 hobbits moved from S. Dale to N. Dale
    
        Combat - Elves
            Battle in Anorien
                Elves attack with 3 eagless, 7 griffins, 22 hobbitss and 6 hunterss
                Mordor defend with 1 trolls; Haradrim defend with 15 spearInfantrys
                    Elves roll dice for 3 eagless, 7 griffins, 22 hobbitss and 6 hunterss in Anorien, round 2 : 8/22 hits, 7.50 expected hits
                    Mordor roll dice for 15 spearInfantrys and 1 trolls in Anorien, round 2 : 5/16 hits, 5.50 expected hits
                    5 hobbitss owned by the Elves and 8 spearInfantrys owned by the Haradrim lost in Anorien
                    Elves roll dice for 3 eagless, 7 griffins, 17 hobbitss and 6 hunterss in Anorien, round 3 : 7/22 hits, 7.50 expected hits
                    Mordor roll dice for 7 spearInfantrys and 1 trolls in Anorien, round 3 : 3/8 hits, 2.83 expected hits
                    3 hobbitss owned by the Elves and 7 spearInfantrys owned by the Haradrim lost in Anorien
                    Elves roll dice for 3 eagless, 7 griffins, 14 hobbitss and 6 hunterss in Anorien, round 4 : 7/22 hits, 7.50 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 4 : 1/1 hits, 0.50 expected hits
                    1 hobbits owned by the Elves and 1 trolls owned by the Mordor lost in Anorien
                Elves win, taking Anorien from Mordor with 3 eagless, 7 griffins, 13 hobbitss and 6 hunterss remaining. Battle score for attacker is 33
                Casualties for Elves: 9 hobbitss
                Casualties for Haradrim: 15 spearInfantrys
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Elves
            5 griffins moved from Anorien to N. Brown Lands
            2 griffins moved from Anorien to Eastfold
            3 eagless moved from Anorien to N. Brown Lands
    
        Place Units - Elves
            2 griffins and 2 hunterss placed in E. Emnet
            Elves undo move 1.
            1 eagles, 2 griffins and 1 hobbits placed in Lorien
            2 hobbitss and 2 hunterss placed in E. Emnet
            Elves undo move 1.
            1 eagles and 2 griffins placed in Lorien
            3 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Haradrim
            Haradrim buy 14 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            2 corsairss moved from Anfalas to Lefnui
            2 corsairss moved from Pinnath Gelin to Lefnui
            4 corsairss and 2 galleons moved from Lefnui to Druwaith Coast
            6 corsairss, 3 spearInfantrys and 6 trebuches moved from Andrast to Druwaith Laur
            4 corsairss moved from Druwaith Coast to Druwaith Laur
            1 oliphant moved from Dagorlad to S. E. Rhovanion
    
        Combat - Haradrim
            Battle in S. E. Rhovanion
                Haradrim attack with 1 oliphant
                Dwarves defend with 1 axeInfantry
                    Haradrim roll dice for 1 oliphant in S. E. Rhovanion, round 2 : 1/1 hits, 0.50 expected hits
                    Dwarves roll dice for 1 axeInfantry in S. E. Rhovanion, round 2 : 0/1 hits, 0.50 expected hits
                    1 axeInfantry owned by the Dwarves lost in S. E. Rhovanion
                Haradrim win, taking S. E. Rhovanion from Dwarves with 1 oliphant remaining. Battle score for attacker is 4
                Casualties for Dwarves: 1 axeInfantry
            Battle in Druwaith Laur
                Haradrim attack with 10 corsairss, 3 spearInfantrys and 6 trebuches
                Freefolk defend with 1 archers and 27 hobbitss
                    Haradrim roll dice for 10 corsairss, 3 spearInfantrys and 6 trebuches in Druwaith Laur, round 2 : 8/19 hits, 9.50 expected hits
                    Freefolk roll dice for 1 archers and 27 hobbitss in Druwaith Laur, round 2 : 6/28 hits, 4.83 expected hits
                    3 corsairss owned by the Haradrim, 8 hobbitss owned by the Freefolk and 3 spearInfantrys owned by the Haradrim lost in Druwaith Laur
                    Haradrim roll dice for 7 corsairss and 6 trebuches in Druwaith Laur, round 3 : 5/13 hits, 7.50 expected hits
                    Freefolk roll dice for 1 archers and 19 hobbitss in Druwaith Laur, round 3 : 7/20 hits, 3.50 expected hits
                    7 corsairss owned by the Haradrim and 5 hobbitss owned by the Freefolk lost in Druwaith Laur
                    Haradrim roll dice for 6 trebuches in Druwaith Laur, round 4 : 4/6 hits, 3.00 expected hits
                    Freefolk roll dice for 1 archers and 14 hobbitss in Druwaith Laur, round 4 : 4/15 hits, 2.67 expected hits
                    4 trebuches owned by the Haradrim and 4 hobbitss owned by the Freefolk lost in Druwaith Laur
                    Haradrim roll dice for 2 trebuches in Druwaith Laur, round 5 : 0/2 hits, 1.00 expected hits
                    Freefolk roll dice for 1 archers and 10 hobbitss in Druwaith Laur, round 5 : 2/11 hits, 2.00 expected hits
                    2 trebuches owned by the Haradrim lost in Druwaith Laur
                Freefolk win with 1 archers and 10 hobbitss remaining. Battle score for attacker is -39
                Casualties for Haradrim: 10 corsairss, 3 spearInfantrys and 6 trebuches
                Casualties for Freefolk: 17 hobbitss
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            10 spearInfantrys placed in Minas Tirith
            2 spearInfantrys placed in Andrast
            1 spearInfantry placed in S. Ithilien
            1 spearInfantry placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 44 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -0.50
    Haradrim : -3.50
    Freefolk : 6.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Rhun
            Rhun buy 1 spearInfantry and 2 trebuches; Remaining resources: 1 PUs; 
    
        Place Units - Rhun
            1 spearInfantry and 2 trebuches placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Dale
            Dale buy 3 archerss, 1 lightCavalry and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from S. Brown Lands to S. Rhun
                  Dale take Dagorlad from Khand
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from S. Rhun to Dagorlad
            1 archers and 1 spearInfantry moved from S. Brown Lands to S. Rhovanion
            1 spearInfantry moved from N. Brown Lands to S. Rhovanion
            2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
            2 archerss, 1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun
            1 lightCavalry moved from Dol Goldur to S. Rhovanion
            2 archerss and 1 spearInfantry moved from S. Mirkwood to N. Brown Lands
            1 archers and 1 spearInfantry moved from Dol Goldur to S. Mirkwood
    
        Combat - Dale
            Battle in S. Rhovanion
                Dale attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                Khand defend with 3 raiderCavalrys
                    Dale roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in S. Rhovanion, round 2 : 0/4 hits, 1.00 expected hits
                    Khand roll dice for 3 raiderCavalrys in S. Rhovanion, round 2 : 1/3 hits, 0.50 expected hits
                    1 spearInfantry owned by the Dale lost in S. Rhovanion
                    Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 3 : 1/3 hits, 0.83 expected hits
                    Khand roll dice for 3 raiderCavalrys in S. Rhovanion, round 3 : 0/3 hits, 0.50 expected hits
                    1 raiderCavalry owned by the Khand lost in S. Rhovanion
                    Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 4 : 0/3 hits, 0.83 expected hits
                    Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 4 : 1/2 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in S. Rhovanion
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 5 : 0/2 hits, 0.50 expected hits
                    Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 5 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 6 : 0/2 hits, 0.50 expected hits
                    Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 6 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 7 : 2/2 hits, 0.50 expected hits
                    Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 7 : 0/2 hits, 0.33 expected hits
                    2 raiderCavalrys owned by the Khand lost in S. Rhovanion
                Dale win, taking S. Rhovanion from Khand with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 9
                Casualties for Dale: 1 archers and 1 spearInfantry
                Casualties for Khand: 3 raiderCavalrys
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 archerss, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
            1 archers and 1 spearInfantry placed in Dol Goldur
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : -1.17
    Khand : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Khand
            Khand buy 4 fortificationss, 2 towers and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from N. Ithilien to Dagorlad
            1 warWolves moved from S. Ithilien to Dagorlad
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 1 raiderCavalry and 1 warWolves
                Dale defend with 1 lightCavalry
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in Dagorlad, round 2 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Dagorlad
                Khand win, taking Dagorlad from Dale with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 fortificationss and 2 towers placed in Helms Deep
            1 xbowInfantry placed in Khand
            Turning on Edit Mode
            EDIT: Removing units owned by Khand from Khand: 1 warWolves
            EDIT: Adding units owned by Khand to S. Ithilien: 1 warWolves
            EDIT: Turning off Edit Mode
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Khand : 0.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 cannons moved from Lonely Mtn. to N. Dale
            1 axeInfantry moved from Rhovanion to E. Rhovanion
            1 axeInfantry moved from N. Dale to Celduin
            1 axeInfantry moved from Celduin to Rhovanion
            2 cannons moved from N. Dale to N. Rhun
            1 axeInfantry moved from N. Rhun to S. Dale
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 cannons and 1 mortar placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 45

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 45
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 45

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 45
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 hobbits and 12 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 5 hobbitss moved from Enedwaith Coast to Druwaith Laur
            8 hobbitss moved from Lond Daer to Enedwaith Coast
            1 hobbits moved from Minhiriath to Lond Daer
            2 hobbitss moved from Tharbad to N. Enedwaith
            3 hobbitss moved from Bree to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
            3 hobbitss moved from S. Brown Lands to Dagorlad
            2 archerss moved from S. Brown Lands to Dagorlad
            1 spearInfantry moved from S. Brown Lands to Dagorlad
            6 archerss, 9 lightCavalrys and 1 spearInfantry moved from Eastfold to Helms Deep
            3 lightCavalrys and 1 spearInfantry moved from Westfold to Helms Deep
            2 lightCavalrys moved from Isengard to Helms Deep
            1 lightCavalry moved from Eastfold to Helms Deep
            6 lightCavalrys moved from S. Brown Lands to Helms Deep
    
        Combat - Freefolk
            Battle in Helms Deep
                Freefolk attack with 6 archerss, 21 lightCavalrys and 2 spearInfantrys
                Khand defend with 1 castle, 10 fortificationss and 7 towers
                    Freefolk roll dice for 6 archerss, 21 lightCavalrys and 2 spearInfantrys in Helms Deep, round 2 : 8/29 hits, 8.67 expected hits
                    Khand roll dice for 10 fortificationss and 7 towers in Helms Deep, round 2 : 3/17 hits, 6.33 expected hits
                    3 archerss owned by the Freefolk and 8 fortificationss owned by the Khand lost in Helms Deep
                    Freefolk roll dice for 3 archerss, 21 lightCavalrys and 2 spearInfantrys in Helms Deep, round 3 : 4/26 hits, 8.17 expected hits
                    Khand roll dice for 2 fortificationss and 7 towers in Helms Deep, round 3 : 2/9 hits, 5.00 expected hits
                    2 towers owned by the Khand, 2 archerss owned by the Freefolk and 2 fortificationss owned by the Khand lost in Helms Deep
                    Freefolk roll dice for 1 archers, 21 lightCavalrys and 2 spearInfantrys in Helms Deep, round 4 : 5/24 hits, 7.67 expected hits
                    Khand roll dice for 5 towers in Helms Deep, round 4 : 2/5 hits, 3.33 expected hits
                    5 towers owned by the Khand and 2 spearInfantrys owned by the Freefolk lost in Helms Deep
                Freefolk win, taking Helms Deep from Khand, taking E. Emnet from Elves, taking Westfold from Freefolk, taking Eastfold from Freefolk, taking Wold from Elves with 1 archers and 21 lightCavalrys remaining. Battle score for attacker is 34
                Casualties for Freefolk: 5 archerss and 2 spearInfantrys
                Casualties for Khand: 10 fortificationss and 7 towers
            Battle in Dagorlad
                Freefolk attack with 2 archerss, 3 hobbitss and 1 spearInfantry
                Khand defend with 1 raiderCavalry and 1 warWolves
                    Freefolk roll dice for 2 archerss, 3 hobbitss and 1 spearInfantry in Dagorlad, round 2 : 2/5 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits
                    1 warWolves owned by the Khand and 1 raiderCavalry owned by the Khand lost in Dagorlad
                Freefolk win, taking Dagorlad from Khand with 2 archerss, 3 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Khand: 1 raiderCavalry and 1 warWolves
    
        Non Combat Move - Freefolk
            2 archerss, 3 hobbitss and 3 spearInfantrys moved from Isengard to S. Dunland
    
        Place Units - Freefolk
            10 lightCavalrys placed in Isengard
            1 archers and 1 hobbits placed in Lond Daer
            2 lightCavalrys placed in Moria
    
        Turn Complete - Freefolk
            Freefolk collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -6.33
    Khand : -8.00
    

    Savegame

  • '20 '18 '17 '15

    ROUND 45…I yield!! No more of your accursed hobbits!

    I have no offensive forces left and I’m behind by a large margin in production.


  • @Whackamatt NO WAY!!! I WANT MORE!!! LOL.
    WOW I WIN ONE.:relaxed:

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