L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Elves round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            8 hobbitss moved from N. Dale to Withered Heath
            5 hobbitss moved from S. Dale to N. Dale
            3 hobbitss moved from High Mirkwood to Withered Heath
            1 griffin moved from S. Rhovanion to E. Emnet
            7 hobbitss moved from Westfold to E. Emnet
            22 hobbitss and 1 hunters moved from Wold to E. Emnet
            1 eagles and 2 griffins moved from Lorien to E. Emnet
            1 hunters moved from Lorien to Celebran
            1 hobbits moved from Celebran to Wold
            1 hobbits moved from S. Caves to Celebran
            1 hunters moved from Celebran to Wold
    
        Combat - Elves
            Battle in E. Emnet
                Elves attack with 1 eagles, 3 griffins, 29 hobbitss and 1 hunters
                Saruman defend with 1 castle, 4 fortificationss and 4 towers; Haradrim defend with 2 corsairss
                    Elves roll dice for 1 eagles, 3 griffins, 29 hobbitss and 1 hunters in E. Emnet, round 2 : 2/6 hits, 2.33 expected hits
                    Saruman roll dice for 2 corsairss, 4 fortificationss and 4 towers in E. Emnet, round 2 : 4/10 hits, 3.67 expected hits
                    4 hobbitss owned by the Elves and 2 fortificationss owned by the Saruman lost in E. Emnet
                    Elves roll dice for 1 eagles, 3 griffins, 25 hobbitss and 1 hunters in E. Emnet, round 3 : 4/6 hits, 2.33 expected hits
                    Saruman roll dice for 2 corsairss, 2 fortificationss and 4 towers in E. Emnet, round 3 : 3/8 hits, 3.33 expected hits
                    2 corsairss owned by the Haradrim, 3 hobbitss owned by the Elves and 2 fortificationss owned by the Saruman lost in E. Emnet
                    Elves roll dice for 1 eagles, 3 griffins, 22 hobbitss and 1 hunters in E. Emnet, round 4 : 3/6 hits, 2.33 expected hits
                    Saruman roll dice for 4 towers in E. Emnet, round 4 : 2/4 hits, 2.67 expected hits
                    2 hobbitss owned by the Elves and 3 towers owned by the Saruman lost in E. Emnet
                    Elves roll dice for 1 eagles, 3 griffins, 20 hobbitss and 1 hunters in E. Emnet, round 5 : 2/6 hits, 2.33 expected hits
                    Saruman roll dice for 1 tower in E. Emnet, round 5 : 1/1 hits, 0.67 expected hits
                    1 hobbits owned by the Elves and 1 tower owned by the Saruman lost in E. Emnet
                Elves win, taking E. Emnet from Saruman with 1 eagles, 3 griffins, 19 hobbitss and 1 hunters remaining. Battle score for attacker is 16
                Casualties for Elves: 10 hobbitss
                Casualties for Saruman: 4 fortificationss and 4 towers
                Casualties for Haradrim: 2 corsairss
    
        Non Combat Move - Elves
            2 griffins moved from E. Emnet to Wold
            1 eagles and 1 griffin moved from E. Emnet to Wold
    
        Place Units - Elves
            1 eagles, 2 griffins and 1 hunters placed in Lorien
            3 hobbitss placed in High Mirkwood
            2 hobbitss placed in S. Caves
    
        Turn Complete - Elves
            Elves collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Elves : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Haradrim
            Haradrim buy 2 fortificationss, 5 spearInfantrys, 1 tower and 5 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 galleons moved from Entwash to Anduin Mouth
            5 galleons moved from Anduin Mouth to S. Gondor Coast
            4 corsairss moved from Umbar to Debatable Land
            1 oliphant moved from S. Ithilien to Anorien
            10 spearInfantrys moved from Minas Tirith to Anorien
            3 corsairss moved from Anorien to Eastfold
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 trebuches placed in Pinnath Gelin
            3 trebuches placed in Anfalas
            2 fortificationss, 5 spearInfantrys and 1 tower placed in Minas Tirith
    
        Turn Complete - Haradrim
            Haradrim collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers and 3 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon moved from Iron Hills to N. Rhun
    
        Combat - Rhun
            Battle in N. Rhun
                Rhun attack with 1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon
                Dale defend with 1 archers
                    Rhun roll dice for 1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon in N. Rhun, round 2 : 14/30 hits, 9.83 expected hits
                    Dale roll dice for 1 archers in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in N. Rhun
                Rhun win, taking N. Rhun from Dale with 1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            1 chariotArchers placed in Rhun
            3 spearInfantrys placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Rhun : 4.17
    

    Savegame


  • TripleA Turn Summary: Dale round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Dale
            Dale buy 4 archerss, 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            4 archerss, 6 heavyCavalrys, 7 lightCavalrys, 5 spearInfantrys and 4 trebuches moved from N. Dale to N. Rhun
            1 heavyCavalry moved from S. Dale to N. Rhun
            3 archerss and 2 spearInfantrys moved from N. Brown Lands to S. Brown Lands
            1 spearInfantry moved from S. Mirkwood to Rhovanion
            1 lightCavalry moved from Dol Goldur to S. Brown Lands
            1 spearInfantry moved from Dol Goldur to S. Mirkwood
            3 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in N. Rhun
                Dale attack with 4 archerss, 7 heavyCavalrys, 7 lightCavalrys, 5 spearInfantrys and 4 trebuches
                Rhun defend with 1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon
                    Dale roll dice for 4 archerss, 7 heavyCavalrys, 7 lightCavalrys, 5 spearInfantrys and 4 trebuches in N. Rhun, round 2 : 10/27 hits, 10.17 expected hits
                    Rhun roll dice for 1 chariotArchers, 20 spearInfantrys, 8 trebuches and 1 warWagon in N. Rhun, round 2 : 9/30 hits, 9.00 expected hits
                    2 spearInfantrys owned by the Rhun, 5 spearInfantrys owned by the Dale, 8 trebuches owned by the Rhun and 4 archerss owned by the Dale lost in N. Rhun
                    Dale roll dice for 7 heavyCavalrys, 7 lightCavalrys and 4 trebuches in N. Rhun, round 3 : 10/18 hits, 7.83 expected hits
                    Rhun roll dice for 1 chariotArchers, 18 spearInfantrys and 1 warWagon in N. Rhun, round 3 : 8/20 hits, 7.00 expected hits
                    10 spearInfantrys owned by the Rhun, 7 lightCavalrys owned by the Dale and 1 trebuche owned by the Dale lost in N. Rhun
                    Dale roll dice for 7 heavyCavalrys and 3 trebuches in N. Rhun, round 4 : 5/10 hits, 5.00 expected hits
                    Rhun roll dice for 1 chariotArchers, 8 spearInfantrys and 1 warWagon in N. Rhun, round 4 : 5/10 hits, 3.67 expected hits
                    5 spearInfantrys owned by the Rhun, 2 heavyCavalrys owned by the Dale and 3 trebuches owned by the Dale lost in N. Rhun
                    Dale roll dice for 5 heavyCavalrys in N. Rhun, round 5 : 1/5 hits, 2.50 expected hits
                    Rhun roll dice for 1 chariotArchers, 3 spearInfantrys and 1 warWagon in N. Rhun, round 5 : 1/5 hits, 2.00 expected hits
                    1 spearInfantry owned by the Rhun and 1 heavyCavalry owned by the Dale lost in N. Rhun
                    Dale roll dice for 4 heavyCavalrys in N. Rhun, round 6 : 2/4 hits, 2.00 expected hits
                    Rhun roll dice for 1 chariotArchers, 2 spearInfantrys and 1 warWagon in N. Rhun, round 6 : 2/4 hits, 1.67 expected hits
                    2 spearInfantrys owned by the Rhun and 2 heavyCavalrys owned by the Dale lost in N. Rhun
                    Dale roll dice for 2 heavyCavalrys in N. Rhun, round 7 : 0/2 hits, 1.00 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 warWagon in N. Rhun, round 7 : 1/2 hits, 1.00 expected hits
                    1 heavyCavalry owned by the Dale lost in N. Rhun
                    Dale roll dice for 1 heavyCavalry in N. Rhun, round 8 : 1/1 hits, 0.50 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 warWagon in N. Rhun, round 8 : 0/2 hits, 1.00 expected hits
                    1 chariotArchers owned by the Rhun lost in N. Rhun
                    Dale roll dice for 1 heavyCavalry in N. Rhun, round 9 : 0/1 hits, 0.50 expected hits
                    Rhun roll dice for 1 warWagon in N. Rhun, round 9 : 1/1 hits, 0.67 expected hits
                    1 heavyCavalry owned by the Dale lost in N. Rhun
                Rhun win with 1 warWagon remaining. Battle score for attacker is -9
                Casualties for Dale: 4 archerss, 7 heavyCavalrys, 7 lightCavalrys, 5 spearInfantrys and 4 trebuches
                Casualties for Rhun: 1 chariotArchers, 20 spearInfantrys and 8 trebuches
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 archerss, 1 heavyCavalry and 2 spearInfantrys placed in Lake Town
            2 archerss and 1 spearInfantry placed in Dol Goldur
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.50
    Rhun : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Khand
            Khand buy 4 fortificationss, 1 raiderCavalry, 1 tower and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 warWolves moved from S. Ithilien to Dagorlad
            3 raiderCavalrys moved from N. Ithilien to Dagorlad
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 3 raiderCavalrys and 1 warWolves
                Dwarves defend with 1 zepplin
                    Khand roll dice for 3 raiderCavalrys and 1 warWolves in Dagorlad, round 2 : 1/4 hits, 1.67 expected hits
                    Dale roll dice for 1 zepplin in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    1 zepplin owned by the Dwarves lost in Dagorlad
                Khand win, taking Dagorlad from Dale with 3 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is 8
                Casualties for Dwarves: 1 zepplin
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 fortificationss and 1 tower placed in Helms Deep
            1 raiderCavalry and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Khand : -0.67
    

    Savegame


  • TripleA Turn Summary: Dwarves round 42

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 42
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 cannons; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from N. Dale to Celduin
            5 axeInfantrys, 2 mortars and 2 phalanxs moved from N. Dale to N. Rhun
            2 cannons moved from Lonely Mtn. to N. Dale
            10 axeInfantrys moved from Withered Heath to N. Dale
    
        Combat - Dwarves
            Battle in N. Rhun
                Dwarves attack with 5 axeInfantrys, 2 mortars and 2 phalanxs
                Rhun defend with 1 warWagon
                    Dwarves roll dice for 5 axeInfantrys, 2 mortars and 2 phalanxs in N. Rhun, round 2 : 3/9 hits, 3.17 expected hits
                    Rhun roll dice for 1 warWagon in N. Rhun, round 2 : 1/1 hits, 0.67 expected hits
                    1 warWagon owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in N. Rhun
                Dwarves win, taking N. Rhun from Rhun with 4 axeInfantrys, 2 mortars and 2 phalanxs remaining. Battle score for attacker is 4
                Casualties for Dwarves: 1 axeInfantry
                Casualties for Rhun: 1 warWagon
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry and 2 cannons placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -0.17
    Rhun : 0.33
    

    Savegame


  • TripleA Turn Summary: Saruman round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Freefolk
            Freefolk buy 15 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            18 archerss, 6 lightCavalrys and 18 spearInfantrys moved from Isengard to Westfold
            1 archers and 1 spearInfantry moved from S. Dunland to Westfold
            11 hobbitss moved from Enedwaith to Angren Bank
            2 hobbitss moved from Enedwaith Coast to Druwaith Laur
            3 hobbitss moved from Angren Bank to Druwaith Laur
            7 hobbitss moved from N. Enedwaith to Enedwaith Coast
            1 archers moved from N. Enedwaith to Enedwaith Coast
            1 lightCavalry moved from Tharbad to S. Dunland
            1 archers moved from Tharbad to N. Enedwaith
            5 hobbitss moved from Cardolan to N. Enedwaith
            6 hobbitss moved from S. Downs to Minhiriath
            1 hobbits moved from Shire to S. Downs
            8 lightCavalrys moved from Moria to Westfold
            2 archerss, 3 hobbitss and 1 spearInfantry moved from Wold to E. Emnet
            2 archerss, 3 hobbitss and 1 spearInfantry moved from Celebran to Wold
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            9 lightCavalrys and 1 spearInfantry placed in Isengard
            6 lightCavalrys placed in Moria
    
        Turn Complete - Freefolk
            Freefolk collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Mordor
            Mordor buy 1 siegeTower and 4 trollss; Remaining resources: 0 PUs; 
    
        Place Units - Mordor
            1 siegeTower and 3 trollss placed in Eastfold
            1 trolls placed in W. Osg.
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 3 hobbitss and 3 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 eagles, 3 griffins, 1 hobbits and 1 hunters moved from Wold to E. Emnet
            1 hobbits moved from Celebran to Wold
            1 eagles and 2 griffins moved from Lorien to E. Emnet
            2 hobbitss moved from S. Caves to Celebran
            1 hobbits moved from Westfold to E. Emnet
            1 hunters moved from Lorien to Wold
            4 hobbitss moved from Withered Heath to N. Dale
            3 hobbitss moved from High Mirkwood to Withered Heath
            3 hobbitss moved from Withered Heath to N. Dale
            1 hobbits moved from N. Dale to S. Dale
            4 hobbitss moved from N. Dale to N. Rhun
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 griffins and 2 hunterss placed in E. Emnet
            Elves undo move 1.
            1 hobbits and 3 hunterss placed in E. Emnet
            1 eagles and 2 griffins placed in Lorien
            2 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Haradrim
            Haradrim buy 5 corsairss, 4 fortificationss and 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            9 corsairss moved from Debatable Land to S. Gondor Coast
            9 corsairss and 5 galleons moved from S. Gondor Coast to Lefnui
            2 spearInfantrys and 4 trebuches moved from Anfalas to Andrast
            9 corsairss moved from Lefnui to Andrast
            3 corsairss, 2 spearInfantrys and 2 trebuches moved from Pinnath Gelin to Andrast
            1 oliphant moved from Anorien to Dagorlad
            5 spearInfantrys moved from Minas Tirith to Anorien
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 12 corsairss, 4 spearInfantrys and 6 trebuches
                Freefolk defend with 15 hobbitss; Gondor defend with 1 castle
                    Haradrim roll dice for 12 corsairss, 4 spearInfantrys and 6 trebuches in Andrast, round 2 : 5/22 hits, 10.67 expected hits
                    Gondor roll dice for 15 hobbitss in Andrast, round 2 : 1/15 hits, 2.50 expected hits
                    5 hobbitss owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Andrast
                    Haradrim roll dice for 12 corsairss, 3 spearInfantrys and 6 trebuches in Andrast, round 3 : 11/21 hits, 10.50 expected hits
                    Gondor roll dice for 10 hobbitss in Andrast, round 3 : 6/10 hits, 1.67 expected hits
                    6 corsairss owned by the Haradrim and 10 hobbitss owned by the Freefolk lost in Andrast
                Haradrim win, taking Andrast from Gondor with 6 corsairss, 3 spearInfantrys and 6 trebuches remaining. Battle score for attacker is 3
                Casualties for Haradrim: 6 corsairss and 1 spearInfantry
                Casualties for Freefolk: 15 hobbitss
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs, 4 fortificationss and 5 spearInfantrys placed in Minas Tirith
            2 corsairss placed in Pinnath Gelin
            2 corsairss placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -5.17
    Gondor : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Rhun
            Rhun buy 3 trebuches; Remaining resources: 2 PUs; 
    
        Combat Move - Rhun
            1 chariotArchers moved from Rhun to E. Rhovanion
    
        Combat - Rhun
            Battle in E. Rhovanion
                Rhun attack with 1 chariotArchers
                Dwarves defend with 1 axeInfantry
                    Rhun roll dice for 1 chariotArchers in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 axeInfantry in E. Rhovanion, round 2 : 1/1 hits, 0.50 expected hits
                    1 chariotArchers owned by the Rhun lost in E. Rhovanion
                Dale win with 1 axeInfantry remaining. Battle score for attacker is -5
                Casualties for Rhun: 1 chariotArchers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            3 trebuches placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : -0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Dale
            Dale buy 3 archerss, 1 lightCavalry and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss, 1 lightCavalry and 2 spearInfantrys moved from S. Brown Lands to Dagorlad
            1 spearInfantry moved from Rhovanion to S. Rhovanion
            1 spearInfantry moved from S. Mirkwood to N. Brown Lands
            2 archerss and 1 spearInfantry moved from Dol Goldur to S. Mirkwood
            1 heavyCavalry moved from Lake Town to N. Dale
            2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
            3 archerss and 2 spearInfantrys moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in Dagorlad
                Dale attack with 3 archerss, 1 lightCavalry and 2 spearInfantrys
                Haradrim defend with 1 oliphant; Khand defend with 3 raiderCavalrys and 1 warWolves
                    Dale roll dice for 3 archerss, 1 lightCavalry and 2 spearInfantrys in Dagorlad, round 2 : 0/6 hits, 1.50 expected hits
                    Khand roll dice for 1 oliphant, 3 raiderCavalrys and 1 warWolves in Dagorlad, round 2 : 3/5 hits, 1.00 expected hits
                    1 spearInfantry owned by the Dale and 2 archerss owned by the Dale lost in Dagorlad
                1 archers, 1 lightCavalry and 1 spearInfantry retreated to S. Brown Lands
                Khand win with 1 oliphant, 3 raiderCavalrys and 1 warWolves remaining. Battle score for attacker is -9
                Casualties for Dale: 2 archerss and 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 lightCavalry and 1 spearInfantry placed in Dol Goldur
            2 archerss and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : -1.50
    Khand : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Khand
            Khand buy 4 fortificationss, 2 towers and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            1 raiderCavalry moved from S. Rhun to S. E. Rhovanion
                  Khand take S. E. Rhovanion from Dale
            1 raiderCavalry moved from S. E. Rhovanion to S. Rhovanion
            1 warWolves moved from Dagorlad to S. Rhovanion
            2 raiderCavalrys moved from Dagorlad to S. Rhovanion
            1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry moved from Khand to N. Ithilien
    
        Combat - Khand
            Battle in S. Rhovanion
                Khand attack with 3 raiderCavalrys and 1 warWolves
                Dale defend with 1 spearInfantry
                    Khand roll dice for 3 raiderCavalrys and 1 warWolves in S. Rhovanion, round 2 : 0/4 hits, 1.67 expected hits
                    Dale roll dice for 1 spearInfantry in S. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 3 raiderCavalrys and 1 warWolves in S. Rhovanion, round 3 : 1/4 hits, 1.67 expected hits
                    Dale roll dice for 1 spearInfantry in S. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale and 1 warWolves owned by the Khand lost in S. Rhovanion
                Khand win, taking S. Rhovanion from Dale with 3 raiderCavalrys remaining. Battle score for attacker is 0
                Casualties for Khand: 1 warWolves
                Casualties for Dale: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 fortificationss and 2 towers placed in Helms Deep
            1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.33
    Khand : -2.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 43

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 43
    
        Purchase Units - Dwarves
            Dwarves buy 3 cannons; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from N. Dale to Celduin
            9 axeInfantrys and 2 cannons moved from N. Dale to N. Rhun
            1 axeInfantry and 2 cannons moved from Lonely Mtn. to N. Dale
            1 axeInfantry moved from Celduin to Rhovanion
            1 axeInfantry moved from E. Rhovanion to S. E. Rhovanion
                  Dwarves take S. E. Rhovanion from Khand
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 cannons placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 13 hobbitss, 2 lightCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 lightCavalry moved from S. Dunland to Eastfold
            9 lightCavalrys moved from Isengard to Eastfold
            1 spearInfantry moved from E. Emnet to Eastfold
            15 spearInfantrys moved from Westfold to Eastfold
            2 archerss moved from E. Emnet to Eastfold
            16 archerss moved from Westfold to Eastfold
            3 hobbitss moved from E. Emnet to Eastfold
            3 archerss, 14 lightCavalrys and 4 spearInfantrys moved from Westfold to Helms Deep
            1 spearInfantry moved from Isengard to Westfold
            15 hobbitss moved from Angren Bank to Druwaith Laur
            1 archers and 5 hobbitss moved from N. Enedwaith to Enedwaith Coast
            6 hobbitss moved from Minhiriath to Lond Daer
            1 archers and 7 hobbitss moved from Enedwaith Coast to Druwaith Laur
            1 hobbits moved from S. Downs to Minhiriath
            6 lightCavalrys moved from Moria to S. Brown Lands
            2 archerss, 3 hobbitss and 1 spearInfantry moved from Wold to S. Brown Lands
    
        Combat - Freefolk
            Battle in Helms Deep
                Freefolk attack with 3 archerss, 14 lightCavalrys and 4 spearInfantrys
                Khand defend with 1 castle, 17 fortificationss and 5 towers
                    Freefolk roll dice for 3 archerss, 14 lightCavalrys and 4 spearInfantrys in Helms Deep, round 2 : 5/21 hits, 6.33 expected hits
                    Khand roll dice for 17 fortificationss and 5 towers in Helms Deep, round 2 : 7/22 hits, 6.17 expected hits
                    3 archerss owned by the Freefolk, 5 fortificationss owned by the Khand and 4 spearInfantrys owned by the Freefolk lost in Helms Deep
                    Freefolk roll dice for 14 lightCavalrys in Helms Deep, round 3 : 4/14 hits, 4.67 expected hits
                    Khand roll dice for 12 fortificationss and 5 towers in Helms Deep, round 3 : 6/17 hits, 5.33 expected hits
                    6 lightCavalrys owned by the Freefolk and 4 fortificationss owned by the Khand lost in Helms Deep
                    Freefolk roll dice for 8 lightCavalrys in Helms Deep, round 4 : 2/8 hits, 2.67 expected hits
                    Khand roll dice for 8 fortificationss and 5 towers in Helms Deep, round 4 : 5/13 hits, 4.67 expected hits
                    5 lightCavalrys owned by the Freefolk and 2 fortificationss owned by the Khand lost in Helms Deep
                3 lightCavalrys retreated to Westfold
                Khand win with 6 fortificationss and 5 towers remaining. Battle score for attacker is -43
                Casualties for Freefolk: 3 archerss, 11 lightCavalrys and 4 spearInfantrys
                Casualties for Khand: 11 fortificationss
            Battle in Eastfold
                Freefolk attack with 18 archerss, 3 hobbitss, 10 lightCavalrys and 16 spearInfantrys
                Mordor defend with 1 castle, 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss; Haradrim defend with 5 corsairss
                    Freefolk roll dice for 18 archerss, 3 hobbitss, 10 lightCavalrys and 16 spearInfantrys in Eastfold, round 2 : 9/47 hits, 12.00 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    Mordor roll dice for 5 corsairss, 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss in Eastfold, round 2 : 10/23 hits, 9.83 expected hits
                    5 corsairss owned by the Haradrim, 3 hobbitss owned by the Freefolk, 1 siegeTower owned by the Mordor, 5 archerss owned by the Freefolk, 2 spearInfantrys owned by the Freefolk and 2 fortificationss owned by the Mordor lost in Eastfold
                    Freefolk roll dice for 13 archerss, 10 lightCavalrys and 14 spearInfantrys in Eastfold, round 3 : 5/37 hits, 10.00 expected hits
                    Mordor roll dice for 1 nazgul, 6 towers and 8 trollss in Eastfold, round 3 : 13/15 hits, 8.50 expected hits
                    5 trollss owned by the Mordor and 13 spearInfantrys owned by the Freefolk lost in Eastfold
                    Freefolk roll dice for 13 archerss, 10 lightCavalrys and 1 spearInfantry in Eastfold, round 4 : 8/24 hits, 5.83 expected hits
                    Mordor roll dice for 1 nazgul, 6 towers and 3 trollss in Eastfold, round 4 : 5/10 hits, 6.00 expected hits
                    1 nazgul owned by the Mordor, 4 towers owned by the Mordor, 3 trollss owned by the Mordor and 5 archerss owned by the Freefolk lost in Eastfold
                    Freefolk roll dice for 8 archerss, 10 lightCavalrys and 1 spearInfantry in Eastfold, round 5 : 4/19 hits, 5.00 expected hits
                    Mordor roll dice for 2 towers in Eastfold, round 5 : 2/2 hits, 1.33 expected hits
                    2 towers owned by the Mordor and 2 archerss owned by the Freefolk lost in Eastfold
                Freefolk win, taking Eastfold from Mordor with 6 archerss, 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 46
                Casualties for Freefolk: 12 archerss, 3 hobbitss and 15 spearInfantrys
                Casualties for Haradrim: 5 corsairss
                Casualties for Mordor: 2 fortificationss, 1 nazgul, 1 siegeTower, 6 towers and 8 trollss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Lond Daer
            2 archerss, 3 hobbitss, 2 lightCavalrys and 3 spearInfantrys placed in Isengard
            2 hobbitss placed in Tharbad
            3 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Mordor : 4.33
    Freefolk : -9.50
    Khand : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Purchase Units - Mordor
            Mordor buy 3 orcss and 3 siegeTowers; Remaining resources: 5 PUs; 
    
        Non Combat Move - Mordor
            1 trolls moved from W. Osg. to Anorien
    
        Place Units - Mordor
            2 orcss placed in W. Osg.
            1 orcs placed in Udun
            2 siegeTowers placed in E. Osg.
            1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 44

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 44
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame

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