L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Elves round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Elves
            Elves buy 2 eagless, 1 griffin, 4 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            5 eagless and 11 griffins moved from E. Emnet to Westfold
            2 hobbitss moved from E. Emnet to Westfold
            1 hobbits moved from N. Caves to Eregion
            1 hunters moved from Drimrill Dale to Lorien
            1 hobbits moved from Anduin West Bank to Drimrill Dale
            1 hobbits moved from Gladden to Anduin East Bank
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from Carrock to Gladden
            2 hobbitss moved from High Mirkwood to N. Mirkwood
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 5 eagless, 11 griffins and 2 hobbitss
                Mordor defend with 2 orcss and 1 siegeTower
                    Elves roll dice for 5 eagless, 11 griffins and 2 hobbitss in Westfold, round 2 : 4/16 hits, 7.17 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in Westfold, round 2 : 0/3 hits, 0.50 expected hits
                    1 siegeTower owned by the Mordor and 2 orcss owned by the Mordor lost in Westfold
                Elves win, taking Westfold from Mordor with 5 eagless, 11 griffins and 2 hobbitss remaining. Battle score for attacker is 10
                Casualties for Mordor: 2 orcss and 1 siegeTower
    
        Non Combat Move - Elves
            5 eagless and 11 griffins moved from Westfold to E. Emnet
            1 eagles and 1 griffin moved from Lorien to E. Emnet
            1 hunters moved from Celebran to Fangorn
            1 wizard moved from Lorien to Fangorn
            1 hunters moved from Lorien to Celebran
    
        Place Units - Elves
            4 hobbitss placed in E. Emnet
            1 griffin, 2 hunterss and 1 wizard placed in Lorien
            2 eagless placed in S. Caves
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.50
    Elves : -3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 2 fortificationss, 5 spearInfantrys, 1 tower and 3 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 1 trebuche moved from Helms Deep to Westfold
            1 spearInfantry moved from Pinnath Gelin to Angren Bank
                  Haradrim take Angren Bank from Freefolk
            3 corsairss moved from Anfalas to Andrast
            2 corsairss, 3 spearInfantrys and 1 trebuche moved from Pinnath Gelin to Andrast
    
        Combat - Haradrim
            Battle in Westfold
                Haradrim attack with 1 corsairs and 1 trebuche
                Elves defend with 2 hobbitss
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Westfold, round 2 : 2/2 hits, 1.17 expected hits
                    Elves roll dice for 2 hobbitss in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    2 hobbitss owned by the Elves lost in Westfold
                Haradrim win, taking Westfold from Elves with 1 corsairs and 1 trebuche remaining. Battle score for attacker is 4
                Casualties for Elves: 2 hobbitss
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 fortifications and 1 trebuche placed in Andrast
            1 fortifications and 1 spearInfantry placed in Pinnath Gelin
            2 spearInfantrys placed in Anfalas
            1 corsairs, 2 spearInfantrys, 1 tower and 2 trebuches placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.33
    Haradrim : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            1 chariotArchers, 1 spearInfantry and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Dale
            Dale buy 1 archers, 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to Dagorlad
                  Dale take Dagorlad from Mordor
            1 spearInfantry moved from Celduin to E. Rhovanion
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry moved from Lake Town to N. Dale
            1 heavyCavalry and 2 lightCavalrys moved from N. Dale to Celduin
            1 spearInfantry moved from Celduin to Rhovanion
            2 lightCavalrys moved from Celduin to Rhovanion
            1 lightCavalry moved from Celduin to Rhovanion
            3 lightCavalrys moved from Celduin to S. Rhun
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 3 lightCavalrys
                Mordor defend with 1 orcs
                    Dale roll dice for 3 lightCavalrys in S. Rhun, round 2 : 1/3 hits, 1.00 expected hits
                    Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 2 heavyCavalrys and 2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.00
    Rhun : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 xbowInfantrys moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
            1 raiderCavalry and 1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry moved from S. Ithilien to N. Ithilien
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 28

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 28
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 cannon moved from Celduin to Rhovanion
            2 berzerkerss and 1 cannon moved from N. Dale to Celduin
            1 axeInfantry, 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 raiders and 2 siegeTowers moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 raiders and 2 siegeTowers
                Elves defend with 1 hunters and 1 wizard
                    Saruman roll dice for 1 raiders and 2 siegeTowers in Fangorn, round 2 : 0/3 hits, 1.17 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 2 : 2/2 hits, 1.17 expected hits
                    1 siegeTower owned by the Saruman and 1 raiders owned by the Saruman lost in Fangorn
                    Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Fangorn, round 3 : 2/2 hits, 1.17 expected hits
                    1 siegeTower owned by the Saruman lost in Fangorn
                Elves win with 1 hunters and 1 wizard remaining. Battle score for attacker is -12
                Casualties for Saruman: 1 raiders and 2 siegeTowers
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 raiders and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.50
    Elves : 1.67
    

    Savegame


  • TripleA Turn Summary: Freefolk round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 6 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 13 hobbitss, 2 lightCavalrys and 7 spearInfantrys moved from Druwaith Laur to Andrast
            2 lightCavalrys moved from Lond Daer to Andrast
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys
                Haradrim defend with 1 castle, 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
                    Freefolk roll dice for 3 archerss, 13 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 2 : 3/17 hits, 3.50 expected hits
                    Haradrim roll dice for 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 2 : 7/21 hits, 7.00 expected hits
                    2 corsairss owned by the Haradrim, 7 hobbitss owned by the Freefolk and 1 fortifications owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 3 archerss, 6 hobbitss, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 3 : 6/17 hits, 3.50 expected hits
                    Haradrim roll dice for 3 corsairss, 9 spearInfantrys, 4 towers and 2 trebuches in Andrast, round 3 : 5/18 hits, 6.50 expected hits
                    3 corsairss owned by the Haradrim, 2 trebuches owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 5 hobbitss owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 7 spearInfantrys in Andrast, round 4 : 4/15 hits, 3.50 expected hits
                    Haradrim roll dice for 8 spearInfantrys and 4 towers in Andrast, round 4 : 5/12 hits, 5.33 expected hits
                    4 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 4 lightCavalrys and 3 spearInfantrys in Andrast, round 5 : 3/10 hits, 2.83 expected hits
                    Haradrim roll dice for 4 spearInfantrys and 4 towers in Andrast, round 5 : 3/8 hits, 4.00 expected hits
                    3 spearInfantrys owned by the Haradrim, 2 archerss owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Andrast, round 6 : 1/7 hits, 2.00 expected hits
                    Haradrim roll dice for 1 spearInfantry and 4 towers in Andrast, round 6 : 1/5 hits, 3.00 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in Andrast, round 7 : 2/6 hits, 1.83 expected hits
                    Haradrim roll dice for 4 towers in Andrast, round 7 : 3/4 hits, 2.67 expected hits
                    1 lightCavalry owned by the Freefolk, 2 towers owned by the Haradrim, 1 archers owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 lightCavalrys in Andrast, round 8 : 2/3 hits, 1.00 expected hits
                    Haradrim roll dice for 2 towers in Andrast, round 8 : 2/2 hits, 1.33 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 towers owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 9
                Casualties for Freefolk: 3 archerss, 13 hobbitss, 3 lightCavalrys and 7 spearInfantrys
                Casualties for Haradrim: 5 corsairss, 1 fortifications, 9 spearInfantrys, 4 towers and 2 trebuches
    
        Non Combat Move - Freefolk
            2 hobbitss moved from Enedwaith Coast to Enedwaith
            4 hobbitss moved from Enedwaith Coast to Druwaith Laur
            5 hobbitss moved from Lond Daer to Enedwaith Coast
            1 archers moved from Lond Daer to Enedwaith Coast
            7 hobbitss moved from Minhiriath to Lond Daer
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 2 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
            1 lightCavalry moved from Bree to Lond Daer
            2 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            2 hobbitss moved from Fornost to Breelands
            2 hobbitss moved from Hobbiton to Shire
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            2 hobbitss and 1 lightCavalry placed in Bree
            2 hobbitss placed in Fornost
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 2.83
    Haradrim : -3.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Mordor
            Mordor buy 4 siegeTowers, 1 tower and 5 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from N. Ithilien to Dagorlad
            1 nazgul moved from Udun to Dagorlad
            1 orcs, 4 siegeTowers and 3 trollss moved from Minas Tirith to Anorien
            6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            2 trollss moved from Anorien to Eastfold
            2 orcss moved from Anorien to Eastfold
    
        Combat - Mordor
            Battle in Dagorlad
                Mordor attack with 1 nazgul and 1 orcs
                Dale defend with 1 lightCavalry
                    Mordor roll dice for 1 nazgul and 1 orcs in Dagorlad, round 2 : 1/2 hits, 0.83 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Dagorlad
                Mordor win, taking Dagorlad from Dale with 1 nazgul and 1 orcs remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Mordor
            1 nazgul moved from Dagorlad to Minas Tirith
    
        Place Units - Mordor
            4 siegeTowers placed in Eastfold
            1 tower placed in Udun
            2 trollss placed in W. Osg.
            3 trollss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Dale : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 9 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hobbitss moved from S. Dunland to Westfold
            6 eagless, 12 griffins, 4 hobbitss, 2 hunterss and 5 wizards moved from E. Emnet to Anorien
            1 hunters moved from Fangorn to Westfold
            1 griffin moved from Lorien to Anorien
            2 eagless moved from S. Caves to Anorien
            1 wizard moved from Fangorn to Westfold
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 2 hobbitss, 1 hunters and 1 wizard
                Haradrim defend with 1 corsairs and 1 trebuche
                    Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 2 : 1/3 hits, 1.17 expected hits
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim lost in Westfold
                    Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 3 : 1/3 hits, 1.17 expected hits
                    Haradrim roll dice for 1 trebuche in Westfold, round 3 : 0/1 hits, 0.17 expected hits
                    1 trebuche owned by the Haradrim lost in Westfold
                Elves win, taking Westfold from Haradrim with 2 hobbitss, 1 hunters and 1 wizard remaining. Battle score for attacker is 8
                Casualties for Haradrim: 1 corsairs and 1 trebuche
            Battle in Anorien
                Elves attack with 8 eagless, 13 griffins, 4 hobbitss, 2 hunterss and 5 wizards
                Mordor defend with 6 orcss, 10 siegeTowers and 5 trollss
                    Elves roll dice for 8 eagless, 13 griffins, 4 hobbitss, 2 hunterss and 5 wizards in Anorien, round 2 : 13/30 hits, 13.50 expected hits
                    Mordor roll dice for 6 orcss, 10 siegeTowers and 5 trollss in Anorien, round 2 : 6/21 hits, 5.17 expected hits
                    2 hunterss owned by the Elves, 4 hobbitss owned by the Elves, 7 siegeTowers owned by the Mordor and 6 orcss owned by the Mordor lost in Anorien
                    Elves roll dice for 8 eagless, 13 griffins and 5 wizards in Anorien, round 3 : 14/26 hits, 12.50 expected hits
                    Mordor roll dice for 3 siegeTowers and 5 trollss in Anorien, round 3 : 6/8 hits, 3.00 expected hits
                    4 wizards owned by the Elves, 5 trollss owned by the Mordor, 3 siegeTowers owned by the Mordor and 2 eagless owned by the Elves lost in Anorien
                Elves win, taking Anorien from Mordor with 6 eagless, 13 griffins and 1 wizard remaining. Battle score for attacker is 28
                Casualties for Elves: 2 eagless, 4 hobbitss, 2 hunterss and 4 wizards
                Casualties for Mordor: 6 orcss, 10 siegeTowers and 5 trollss
    
        Non Combat Move - Elves
            6 eagless and 13 griffins moved from Anorien to E. Emnet
            1 hunters moved from Celebran to E. Emnet
            1 hunters moved from Lorien to Fangorn
            1 wizard moved from Lorien to Wold
            2 hunterss moved from Lorien to Wold
            1 hobbits moved from Drimrill Dale to Celebran
            1 hobbits moved from Gladden to Drimrill Dale
            1 hobbits moved from W. Mirkwood to Gladden
            2 hobbitss moved from N. Mirkwood to W. Mirkwood
    
        Place Units - Elves
            2 griffins placed in E. Emnet
            1 eagles, 2 hobbitss and 1 hunters placed in Lorien
            2 hobbitss placed in High Mirkwood
            2 hobbitss placed in S. Caves
            2 hobbitss placed in N. Caves
            1 hobbits placed in E. Emnet
            Elves undo move 5.
            1 hobbits placed in E. Emnet
            1 hobbits placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Mordor : 3.83
    Elves : 0.67
    Haradrim : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Haradrim
            Haradrim buy 4 corsairss, 4 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 spearInfantrys moved from Anfalas to Andrast
            1 spearInfantry moved from Pinnath Gelin to Andrast
            1 spearInfantry moved from Angren Bank to Adorn
                  Haradrim take Adorn from Freefolk
            1 corsairs, 2 spearInfantrys and 3 trebuches moved from Helms Deep to Westfold
    
        Combat - Haradrim
            Battle in Westfold
                Haradrim attack with 1 corsairs, 2 spearInfantrys and 3 trebuches
                Elves defend with 2 hobbitss, 1 hunters and 1 wizard
                    Haradrim roll dice for 1 corsairs, 2 spearInfantrys and 3 trebuches in Westfold, round 2 : 1/6 hits, 2.83 expected hits
                    Elves roll dice for 2 hobbitss, 1 hunters and 1 wizard in Westfold, round 2 : 2/4 hits, 1.50 expected hits
                    1 hobbits owned by the Elves and 2 spearInfantrys owned by the Haradrim lost in Westfold
                    Haradrim roll dice for 1 corsairs and 3 trebuches in Westfold, round 3 : 1/4 hits, 2.17 expected hits
                    Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in Westfold, round 3 : 0/3 hits, 1.33 expected hits
                    1 hobbits owned by the Elves lost in Westfold
                    Haradrim roll dice for 1 corsairs and 3 trebuches in Westfold, round 4 : 1/4 hits, 2.17 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Westfold, round 4 : 1/2 hits, 1.17 expected hits
                    1 hunters owned by the Elves and 1 trebuche owned by the Haradrim lost in Westfold
                    Haradrim roll dice for 1 corsairs and 2 trebuches in Westfold, round 5 : 2/3 hits, 1.67 expected hits
                    Elves roll dice for 1 wizard in Westfold, round 5 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Westfold
                Haradrim win, taking Westfold from Elves with 1 corsairs and 2 trebuches remaining. Battle score for attacker is 6
                Casualties for Haradrim: 2 spearInfantrys and 1 trebuche
                Casualties for Elves: 2 hobbitss, 1 hunters and 1 wizard
            Battle in Andrast
                Haradrim attack with 3 spearInfantrys
                Freefolk defend with 1 castle and 1 lightCavalry
                    Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 : 1/3 hits, 0.50 expected hits
                    Freefolk roll dice for 1 lightCavalry in Andrast, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Andrast
                Haradrim win, taking Andrast from Freefolk with 3 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            2 spearInfantrys placed in Anfalas
            3 corsairss and 3 trebuches placed in Helms Deep
            1 spearInfantry placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Elves : -1.67
    Haradrim : -3.33
    Freefolk : -0.17
    

    Savegame


  • TripleA Turn Summary: Gondor round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss and 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            2 fortificationss and 2 towers placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers and 1 spearInfantry moved from N. Dale to Celduin
            1 heavyCavalry moved from Celduin to S. Rhovanion
            3 lightCavalrys and 1 spearInfantry moved from Rhovanion to S. Rhovanion
            2 lightCavalrys moved from S. Rhun to S. Rhovanion
            1 archers, 2 heavyCavalrys and 2 lightCavalrys moved from Lake Town to N. Dale
            2 heavyCavalrys and 2 lightCavalrys moved from N. Dale to Celduin
            2 lightCavalrys moved from Celduin to Rhovanion
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 trebuche and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 1 xbowInfantry moved from N. Ithilien to Anorien
            2 warWolvess moved from S. Ithilien to Anorien
            2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys moved from Khand to N. Ithilien
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry
                Elves defend with 1 wizard
                    Khand roll dice for 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry in Anorien, round 2 : 2/4 hits, 1.17 expected hits
                    Elves roll dice for 1 wizard in Anorien, round 2 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Anorien
                Khand win, taking Anorien from Elves with 1 raiderCavalry, 2 warWolvess and 1 xbowInfantry remaining. Battle score for attacker is 8
                Casualties for Elves: 1 wizard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiders and 1 trebuche placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.67
    Khand : 0.83
    

    Savegame


  • TripleA Turn Summary: Dwarves round 29

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 29
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 cannon moved from Rhovanion to S. Rhovanion
            2 berzerkerss and 1 cannon moved from Celduin to Rhovanion
            1 axeInfantry, 1 berzerkers and 1 phalanx moved from N. Dale to Celduin
            2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 30

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 30
    
        Purchase Units - Saruman
            Saruman buy 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 raiders and 1 trolls moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 raiders and 1 trolls
                Elves defend with 1 hunters
                    Saruman roll dice for 1 raiders and 1 trolls in Fangorn, round 2 : 1/2 hits, 0.83 expected hits
                    Elves roll dice for 1 hunters in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 raiders owned by the Saruman lost in Fangorn
                Saruman win, taking Fangorn from Elves with 1 trolls remaining. Battle score for attacker is 0
                Casualties for Saruman: 1 raiders
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 siegeTower and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Elves : 0.50
    

    Savegame


  • TripleA Turn Summary: Freefolk round 30

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 30
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 5 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from Druwaith Laur to Angren Bank
                  Freefolk take Angren Bank from Haradrim
            3 hobbitss moved from Druwaith Laur to Andrast
            3 lightCavalrys moved from Lond Daer to Andrast
            2 hobbitss moved from Enedwaith to Angren Bank
            1 archers and 5 hobbitss moved from Enedwaith Coast to Druwaith Laur
            7 hobbitss moved from Lond Daer to Enedwaith Coast
            1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to Lond Daer
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            5 hobbitss moved from S. Downs to Minhiriath
            2 hobbitss moved from Bree to S. Downs
            1 lightCavalry moved from Bree to Lond Daer
            2 hobbitss moved from Shire to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            2 hobbitss moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 3 hobbitss and 3 lightCavalrys
                Haradrim defend with 1 castle and 3 spearInfantrys
                    Freefolk roll dice for 3 hobbitss and 3 lightCavalrys in Andrast, round 2 : 1/3 hits, 1.00 expected hits
                    Haradrim roll dice for 3 spearInfantrys in Andrast, round 2 : 0/3 hits, 1.00 expected hits
                    1 spearInfantry owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 3 hobbitss and 3 lightCavalrys in Andrast, round 3 : 2/3 hits, 1.00 expected hits
                    Haradrim roll dice for 2 spearInfantrys in Andrast, round 3 : 1/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Haradrim and 1 hobbits owned by the Freefolk lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 2 hobbitss and 3 lightCavalrys remaining. Battle score for attacker is 7
                Casualties for Haradrim: 3 spearInfantrys
                Casualties for Freefolk: 1 hobbits
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            1 archers and 2 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 1.00
    Haradrim : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 30

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 30
    
        Purchase Units - Mordor
            Mordor buy 4 siegeTowers, 1 tower and 4 trollss; Remaining resources: 1 PUs; 
    
        Non Combat Move - Mordor
            3 trollss moved from Minas Tirith to Eastfold
            3 orcss moved from S. Mirkwood to Dol Goldur
    
        Place Units - Mordor
            1 tower placed in Udun
            4 siegeTowers placed in Eastfold
            4 trollss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

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