L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Dale round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun
            1 heavyCavalry moved from Lake Town to N. Rhun
            1 archers moved from Celduin to E. Rhovanion
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
            1 lightCavalry moved from S. Rhun to S. Rhovanion
                  Dale take S. Rhovanion from Mordor
            1 lightCavalry moved from S. Rhovanion to S. Brown Lands
                  Dale take S. Brown Lands from Mordor
            1 lightCavalry moved from S. Brown Lands to E. Emnet
                  Dale take E. Emnet from Saruman
    
        Combat - Dale
            Battle in E. Rhovanion
                Dale attack with 1 archers
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in E. Rhovanion
                Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3
                Casualties for Dale: 1 archers
            Battle in N. Rhun
                Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : -1.83
    Rhun : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Khand
            Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to N. Ithilien
            1 raiderCavalry moved from S. Ithilien to Anorien
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 raiderss, 1 trebuche and 1 xbowInfantry moved from Lossarnach to Anorien
            1 xbowInfantry moved from Lossarnach to Anorien
            1 trebuche moved from N. Ithilien to Anorien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            3 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from S. Ithilien to S. Rhun
                  Rhun take S. Rhun from Dale
            1 trebuche moved from N. Ithilien to Anorien
            2 raiderss, 1 trebuche and 2 xbowInfantrys moved from Lossarnach to Anorien
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys moved from Khand to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiders and 2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from N. Dale to S. Dale
            1 phalanx moved from S. Dale to N. Rhun
            1 axeInfantry, 3 berzerkerss and 1 phalanx moved from N. Dale to N. Rhun
            1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Saruman
            Saruman buy 1 orcs, 2 raiderss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 siegeTowers moved from Wold to E. Emnet
            2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from S. Dunland to Isengard
    
        Combat - Saruman
            Battle in E. Emnet
                Saruman attack with 2 siegeTowers
                Dale defend with 1 lightCavalry
                    Saruman roll dice for 2 siegeTowers in E. Emnet, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    Saruman roll dice for 2 siegeTowers in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in E. Emnet
                Saruman win, taking E. Emnet from Dale with 2 siegeTowers remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 orcs, 2 raiderss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Dale : -0.33
    

    Savegame


  • TripleA Turn Summary: Freefolk round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from N. Dunland to S. Dunland
                  Freefolk take S. Dunland from Saruman
            1 archers moved from N. Enedwaith to Enedwaith
            2 lightCavalrys moved from Lond Daer to S. Caves
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 hobbits moved from Cardolan to Eregion
            1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 hobbits moved from S. Downs to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            1 hobbits and 2 lightCavalrys placed in Bree
            1 hobbits placed in Fornost
            Turning on Edit Mode
            EDIT: Removing units owned by Freefolk from Breelands: 1 hobbits
            EDIT: Adding units owned by Freefolk to S. Downs: 1 hobbits
            EDIT: Turning off Edit Mode
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Mordor
            Mordor buy 2 fortificationss, 5 orcss, 2 siegeTowers and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from S. E. Rhovanion to S. Rhovanion
                  Mordor take S. Rhovanion from Dale
            1 orcs moved from Rhovanion to Celduin
                  Mordor take Celduin from Dale
            2 trollss moved from E. Osg. to Anorien
            2 orcss and 2 siegeTowers moved from W. Osg. to Anorien
            2 trollss moved from Eastfold to Anorien
            3 trollss moved from Anfalas to Lebennin
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 fortificationss and 2 towers placed in Eastfold
            1 orcs and 1 siegeTower placed in W. Osg.
            1 orcs and 1 siegeTower placed in E. Osg.
            3 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 1 stabbers moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 shooterss and 1 stabbers
                Elves defend with 1 hobbits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : -0.33
    

    Savegame


  • TripleA Turn Summary: Rohan round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Turn Complete - Rohan
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 1 stabbers moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 shooterss and 1 stabbers
                Elves defend with 1 hobbits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : -0.33
    

    Savegame


  • TripleA Turn Summary: Elves round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Gladden to Anduin East Bank
                  Elves take Anduin East Bank from Mordor
            1 hobbits moved from S. Mirkwood to Rhovanion
                  Elves take Rhovanion from Rhun
            1 hobbits moved from W. Mirkwood to E. Mirkwood
            1 hobbits moved from N. Mirkwood to E. Mirkwood
            9 hunterss and 6 wizards moved from Fangorn to Westfold
            4 eagless and 8 griffins moved from S. Caves to Westfold
            1 eagles moved from Lorien to Westfold
            2 hobbitss moved from Lorien to Celebran
            1 wizard moved from S. Caves to Celebran
            1 hobbits moved from Drimrill Dale to Lorien
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits moved from N. Caves to Eregion
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 5 eagless, 8 griffins, 9 hunterss and 6 wizards
                Haradrim defend with 2 corsairss and 8 spearInfantrys
                    Elves roll dice for 5 eagless, 8 griffins, 9 hunterss and 6 wizards in Westfold, round 2 : 16/28 hits, 12.67 expected hits
                    Haradrim roll dice for 2 corsairss and 8 spearInfantrys in Westfold, round 2 : 3/10 hits, 3.00 expected hits
                    2 corsairss owned by the Haradrim, 8 spearInfantrys owned by the Haradrim and 3 eagless owned by the Elves lost in Westfold
                Elves win, taking Westfold from Haradrim with 2 eagless, 8 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 14
                Casualties for Elves: 3 eagless
                Casualties for Haradrim: 2 corsairss and 8 spearInfantrys
            Battle in Celebran
                Elves attack with 2 hobbitss and 1 wizard
                Goblins defend with 2 shooterss and 1 stabbers
                    Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 3 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                    Elves roll dice for 1 hobbits and 1 wizard in Celebran, round 4 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 4 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                1 wizard retreated to Lorien
                Goblins win with 2 shooterss and 1 stabbers remaining. Battle score for attacker is -4
                Casualties for Elves: 2 hobbitss
    
        Non Combat Move - Elves
            2 eagless and 8 griffins moved from Westfold to S. Dunland
    
        Place Units - Elves
            2 griffins placed in S. Caves
            1 eagles placed in Lorien
            2 hobbitss placed in High Mirkwood
            1 hobbits and 1 hunters placed in N. Caves
            2 hobbitss placed in Lorien
    
        Turn Complete - Elves
            Elves collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Elves : 1.33
    Haradrim : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss, 2 fortificationss, 6 spearInfantrys and 1 tower; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            5 rafts moved from Andrast Coast to Druwaith Coast
            3 rafts moved from Lefnui to Andrast Coast
            1 corsairs moved from City of Corsairs to Umbar Peninsula
            1 galleon moved from S. E. Central Sea Zone to Umbar Peninsula Coast
            2 galleons moved from S. E. Central Sea Zone to Lefnui
            3 corsairss moved from Anfalas to Pinnath Gelin
            1 corsairs moved from Pinnath Gelin to Angren Bank
                  Haradrim take Angren Bank from Freefolk
            1 corsairs moved from Andrast to Druwaith Laur
                  Haradrim take Druwaith Laur from Freefolk
            3 corsairss moved from Andrast to Druwaith Laur
            1 corsairs moved from Pinnath Gelin to Angren Bank
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 fortificationss, 3 spearInfantrys and 1 tower placed in Helms Deep
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            1 corsairs and 1 spearInfantry placed in Andrast
            1 corsairs and 1 spearInfantry placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Gondor
            Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Minas Tirith to Lossarnach
                  Gondor take Lossarnach from Khand
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            3 spearInfantrys and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 towers placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to Celduin
            1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin
            1 archers moved from N. Dale to N. Rhun
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Celduin, round 2 : 2/4 hits, 1.33 expected hits
                    Mordor roll dice for 1 orcs in Celduin, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Celduin
                Dale win, taking Celduin from Mordor with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Dale : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from N. Ithilien to Minas Tirith
            2 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys moved from Anorien to Minas Tirith
            1 xbowInfantry moved from N. Ithilien to Anorien
            1 warWolves moved from S. Ithilien to Anorien
            2 raiderss and 1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 raiders and 2 xbowInfantrys moved from Khand to Harad Road
    
        Combat - Khand
            Battle in Minas Tirith
                Khand attack with 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys
                Gondor defend with 1 castle, 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards
                    Khand roll dice for 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys in Minas Tirith, round 2 : 8/18 hits, 7.67 expected hits
                    Gondor roll dice for 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards in Minas Tirith, round 2 : 18/57 hits, 19.83 expected hits
                    8 fortificationss owned by the Gondor, 1 warWolves owned by the Khand, 4 raiderCavalrys owned by the Khand, 6 xbowInfantrys owned by the Khand, 2 trebuches owned by the Khand and 5 raiderss owned by the Khand lost in Minas Tirith
                Gondor win with 5 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards remaining. Battle score for attacker is -59
                Casualties for Khand: 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys
                Casualties for Gondor: 8 fortificationss
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiders and 2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.83
    Khand : 0.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 mortar and 1 phalanx moved from N. Dale to Celduin
            1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Saruman
            Saruman buy 1 orcs, 2 raiderss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 siegeTowers moved from E. Emnet to Westfold
            5 orcss, 4 raiderss, 9 siegeTowers and 1 trolls moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 5 orcss, 4 raiderss, 11 siegeTowers and 1 trolls
                Elves defend with 9 hunterss and 6 wizards
                    Saruman roll dice for 5 orcss, 4 raiderss, 11 siegeTowers and 1 trolls in Westfold, round 2 : 6/21 hits, 8.00 expected hits
                    Elves roll dice for 9 hunterss and 6 wizards in Westfold, round 2 : 8/15 hits, 8.50 expected hits
                    6 hunterss owned by the Elves, 3 siegeTowers owned by the Saruman and 5 orcss owned by the Saruman lost in Westfold
                    Saruman roll dice for 4 raiderss, 8 siegeTowers and 1 trolls in Westfold, round 3 : 5/13 hits, 5.33 expected hits
                    Elves roll dice for 3 hunterss and 6 wizards in Westfold, round 3 : 6/9 hits, 5.50 expected hits
                    3 hunterss owned by the Elves, 6 siegeTowers owned by the Saruman and 2 wizards owned by the Elves lost in Westfold
                    Saruman roll dice for 4 raiderss, 2 siegeTowers and 1 trolls in Westfold, round 4 : 2/7 hits, 2.83 expected hits
                    Elves roll dice for 4 wizards in Westfold, round 4 : 2/4 hits, 2.67 expected hits
                    2 wizards owned by the Elves and 2 raiderss owned by the Saruman lost in Westfold
                    Saruman roll dice for 2 raiderss, 2 siegeTowers and 1 trolls in Westfold, round 5 : 1/5 hits, 2.17 expected hits
                    Elves roll dice for 2 wizards in Westfold, round 5 : 2/2 hits, 1.33 expected hits
                    1 wizard owned by the Elves and 2 raiderss owned by the Saruman lost in Westfold
                    Saruman roll dice for 2 siegeTowers and 1 trolls in Westfold, round 6 : 0/3 hits, 1.33 expected hits
                    Elves roll dice for 1 wizard in Westfold, round 6 : 1/1 hits, 0.67 expected hits
                    1 siegeTower owned by the Saruman lost in Westfold
                    Saruman roll dice for 1 siegeTower and 1 trolls in Westfold, round 7 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 wizard in Westfold, round 7 : 1/1 hits, 0.67 expected hits
                    1 siegeTower owned by the Saruman and 1 wizard owned by the Elves lost in Westfold
                Saruman win, taking Westfold from Elves with 1 trolls remaining. Battle score for attacker is 9
                Casualties for Saruman: 5 orcss, 4 raiderss and 11 siegeTowers
                Casualties for Elves: 9 hunterss and 6 wizards
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 orcs, 2 raiderss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -5.67
    Elves : 0.67
    

    Savegame


  • TripleA Turn Summary: Freefolk round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 3 hobbitss, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from S. Dunland to Adorn
                  Freefolk take Adorn from Haradrim
            2 lightCavalrys moved from S. Caves to Angren Bank
            1 archers moved from Enedwaith to Angren Bank
            1 archers and 1 spearInfantry moved from Tharbad to N. Enedwaith
            1 hobbits moved from Minhiriath to Lond Daer
            2 lightCavalrys moved from Bree to N. Enedwaith
            1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
            1 archers, 1 hobbits and 1 spearInfantry moved from Eregion to N. Enedwaith
            4 hobbitss moved from S. Downs to Cardolan
            1 hobbits moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
            1 archers, 1 hobbits and 1 spearInfantry moved from Eregion to N. Enedwaith
    
        Combat - Freefolk
            Battle in Angren Bank
                Freefolk attack with 1 archers and 2 lightCavalrys
                Haradrim defend with 2 corsairss
                    Freefolk roll dice for 1 archers and 2 lightCavalrys in Angren Bank, round 2 : 0/3 hits, 0.83 expected hits
                    Haradrim roll dice for 2 corsairss in Angren Bank, round 2 : 0/2 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 2 lightCavalrys in Angren Bank, round 3 : 0/3 hits, 0.83 expected hits
                    Haradrim roll dice for 2 corsairss in Angren Bank, round 3 : 0/2 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 2 lightCavalrys in Angren Bank, round 4 : 1/3 hits, 0.83 expected hits
                    Haradrim roll dice for 2 corsairss in Angren Bank, round 4 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim lost in Angren Bank
                    Freefolk roll dice for 1 archers and 2 lightCavalrys in Angren Bank, round 5 : 1/3 hits, 0.83 expected hits
                    Haradrim roll dice for 1 corsairs in Angren Bank, round 5 : 1/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim and 1 archers owned by the Freefolk lost in Angren Bank
                Freefolk win, taking Angren Bank from Haradrim with 2 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Haradrim: 2 corsairss
                Casualties for Freefolk: 1 archers
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            2 hobbitss and 1 spearInfantry placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -1.33
    Haradrim : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 15
    
        Purchase Units - Mordor
            Mordor buy 6 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            3 trollss moved from Lebennin to Lossarnach
            13 orcss, 10 siegeTowers and 10 trollss moved from Anorien to Minas Tirith
            1 orcs and 1 siegeTower moved from W. Osg. to Lossarnach
            1 orcs and 1 siegeTower moved from E. Osg. to W. Osg.
            3 orcss moved from Minas Morgul to N. Ithilien
            1 orcs moved from S. Rhovanion to Rhovanion
            7 orcss and 1 siegeTower moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in Rhovanion
                Mordor attack with 1 orcs
                Elves defend with 1 hobbits
                    Mordor roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 4 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Rhovanion, round 4 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Rhovanion, round 5 : 0/1 hits, 0.17 expected hits
                    Mordor roll dice for 1 orcs in Rhovanion, round 6 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Rhovanion, round 6 : 1/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Rhovanion
                Elves win with 1 hobbits remaining. Battle score for attacker is -3
                Casualties for Mordor: 1 orcs
            Battle in Minas Tirith
                Mordor attack with 13 orcss, 10 siegeTowers and 10 trollss
                Gondor defend with 1 castle, 5 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards
                    Mordor roll dice for 13 orcss, 10 siegeTowers and 10 trollss in Minas Tirith, round 2 : 16/33 hits, 12.17 expected hits
                    Gondor roll dice for 5 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards in Minas Tirith, round 2 : 17/49 hits, 18.50 expected hits
                    11 spearInfantrys owned by the Gondor, 5 fortificationss owned by the Gondor, 4 siegeTowers owned by the Mordor and 13 orcss owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 6 siegeTowers and 10 trollss in Minas Tirith, round 3 : 8/16 hits, 8.00 expected hits
                    Gondor roll dice for 20 spearInfantrys, 5 towers and 8 towerGuards in Minas Tirith, round 3 : 17/33 hits, 14.00 expected hits
                    8 spearInfantrys owned by the Gondor, 10 trollss owned by the Mordor and 6 siegeTowers owned by the Mordor lost in Minas Tirith
                Gondor win with 12 spearInfantrys, 5 towers and 8 towerGuards remaining. Battle score for attacker is -72
                Casualties for Mordor: 13 orcss, 10 siegeTowers and 10 trollss
                Casualties for Gondor: 5 fortificationss and 19 spearInfantrys
            Battle in Lossarnach
                Mordor attack with 1 orcs, 1 siegeTower and 3 trollss
                Gondor defend with 1 towerGuard
                    Mordor roll dice for 1 orcs, 1 siegeTower and 3 trollss in Lossarnach, round 2 : 1/5 hits, 2.17 expected hits
                    Gondor roll dice for 1 towerGuard in Lossarnach, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 1 orcs, 1 siegeTower and 3 trollss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
            Battle in S. Mirkwood
                Mordor attack with 7 orcss and 1 siegeTower
                Elves defend with 1 ents, 1 hobbits and 3 hunterss
                    Mordor roll dice for 7 orcss and 1 siegeTower in S. Mirkwood, round 2 : 3/8 hits, 1.67 expected hits
                    Elves roll dice for 1 ents, 1 hobbits and 3 hunterss in S. Mirkwood, round 2 : 1/5 hits, 2.17 expected hits
                    2 hunterss owned by the Elves, 1 hobbits owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 6 orcss and 1 siegeTower in S. Mirkwood, round 3 : 1/7 hits, 1.50 expected hits
                    Elves roll dice for 1 ents and 1 hunters in S. Mirkwood, round 3 : 1/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 5 orcss and 1 siegeTower in S. Mirkwood, round 4 : 1/6 hits, 1.33 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 4 : 1/1 hits, 0.50 expected hits
                    1 ents owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 4 orcss and 1 siegeTower remaining. Battle score for attacker is 10
                Casualties for Mordor: 3 orcss
                Casualties for Elves: 1 ents, 1 hobbits and 3 hunterss
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 trollss placed in Eastfold
            2 trollss placed in W. Osg.
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.33
    Elves : -0.50
    Gondor : 1.00
    

    Savegame

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