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L.O.T.R. - Whack Evil - dawg Good


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Freefolk round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast
            4 lightCavalrys moved from Lond Daer to Andrast
            2 archerss moved from Tharbad to Eregion
            1 hobbits moved from Cardolan to Eregion
            1 hobbits moved from S. Downs to Cardolan
            2 hobbitss moved from Bree to S. Downs
            1 spearInfantry moved from Bree to S. Downs
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys
                Haradrim defend with 1 castle, 2 corsairss, 8 spearInfantrys and 1 tower
                    Freefolk roll dice for 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 4/20 hits, 5.00 expected hits
                    Haradrim roll dice for 2 corsairss, 8 spearInfantrys and 1 tower in Andrast, round 2 : 3/11 hits, 3.67 expected hits
                    2 corsairss owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 1 hobbits, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 5/18 hits, 5.00 expected hits
                    Haradrim roll dice for 6 spearInfantrys and 1 tower in Andrast, round 3 : 2/7 hits, 2.67 expected hits
                    5 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 3/16 hits, 4.83 expected hits
                    Haradrim roll dice for 1 spearInfantry and 1 tower in Andrast, round 4 : 0/2 hits, 1.00 expected hits
                    1 spearInfantry owned by the Haradrim and 1 tower owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 3 archerss, 10 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 26
                Casualties for Freefolk: 4 hobbitss and 1 spearInfantry
                Casualties for Haradrim: 2 corsairss, 8 spearInfantrys and 1 tower
    
        Non Combat Move - Freefolk
            1 archers moved from Enedwaith Coast to N. Enedwaith
            1 hobbits moved from Eregion to N. Dunland
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            3 hobbitss placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -2.83
    Haradrim : -2.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Mordor round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Mordor
            Mordor buy 5 orcss and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Wold to Anduin East Bank
            1 orcs moved from Rhovanion to S. E. Rhovanion
                  Mordor take S. E. Rhovanion from Dale
            1 orcs moved from S. Mirkwood to Rhovanion
            1 orcs moved from S. Mirkwood to Dol Goldur
            2 siegeTowers moved from E. Osg. to W. Osg.
            2 siegeTowers moved from W. Osg. to Anorien
            2 siegeTowers moved from Eastfold to Anorien
            3 trollss moved from Belfalas to Anfalas
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 trollss placed in E. Osg.
            2 orcss placed in W. Osg.
            2 trollss placed in Eastfold
            3 orcss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Goblins round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Elves round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            3 eagless and 7 griffins moved from S. Caves to Fangorn
            4 hobbitss, 12 hunterss and 6 wizards moved from Celebran to Fangorn
            1 hobbits moved from Lorien to Celebran
            2 hobbitss moved from Lorien to Anduin East Bank
            1 hunters moved from Gladden to Anduin East Bank
            1 hobbits moved from Gladden to S. Mirkwood
            1 hunters moved from W. Mirkwood to S. Mirkwood
            1 hobbits moved from Gladden to S. Mirkwood
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hunters moved from High Mirkwood to Gladden
            1 eagles moved from N. Caves to Fangorn
    
        Combat - Elves
            Battle in Fangorn
                Elves attack with 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards
                Haradrim defend with 7 corsairss and 11 spearInfantrys
                    Elves roll dice for 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards in Fangorn, round 2 : 14/33 hits, 13.50 expected hits
                    Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 6/18 hits, 4.83 expected hits
                    7 corsairss owned by the Haradrim, 2 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 7 spearInfantrys owned by the Haradrim lost in Fangorn
                    Elves roll dice for 4 eagless, 7 griffins, 10 hunterss and 6 wizards in Fangorn, round 3 : 12/27 hits, 12.17 expected hits
                    Haradrim roll dice for 4 spearInfantrys in Fangorn, round 3 : 1/4 hits, 1.33 expected hits
                    1 hunters owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Fangorn
                Elves win, taking Fangorn from Haradrim with 4 eagless, 7 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 41
                Casualties for Elves: 4 hobbitss and 3 hunterss
                Casualties for Haradrim: 7 corsairss and 11 spearInfantrys
            Battle in Anduin East Bank
                Elves attack with 2 hobbitss and 1 hunters
                Mordor defend with 1 orcs
                    Elves roll dice for 2 hobbitss and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin East Bank
                    Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 4 : 0/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin East Bank
                    Elves roll dice for 1 hunters in Anduin East Bank, round 5 : 1/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in Anduin East Bank, round 5 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank
                Mordor win with no units remaining. Battle score for attacker is -5
                Casualties for Elves: 2 hobbitss and 1 hunters
                Casualties for Mordor: 1 orcs
            Battle in S. Mirkwood
                Elves attack with 2 hobbitss and 1 hunters
                Mordor defend with 1 orcs
                    Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 2 : 0/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 3 : 1/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            1 ents and 2 hunterss moved from Gladden to S. Mirkwood
            1 hobbits moved from N. Caves to Eregion
            4 eagless and 7 griffins moved from Fangorn to S. Caves
    
        Place Units - Elves
            1 griffin and 1 wizard placed in S. Caves
            1 eagles, 2 hobbitss and 1 hunters placed in Lorien
            2 hobbitss placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.00
    Elves : -0.50
    Haradrim : 0.83
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Haradrim round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Haradrim
            Haradrim buy 6 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 spearInfantrys moved from Anfalas to Andrast
            5 corsairss and 5 spearInfantrys moved from Pinnath Gelin to Andrast
            3 galleons moved from Lefnui to S. E. Central Sea Zone
            1 spearInfantry moved from Debatable Land to S. Ithilien
            2 corsairss and 3 spearInfantrys moved from Helms Deep to Westfold
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 5 corsairss and 8 spearInfantrys
                Freefolk defend with 3 archerss, 10 lightCavalrys and 3 spearInfantrys; Gondor defend with 1 castle
                    Haradrim roll dice for 5 corsairss and 8 spearInfantrys in Andrast, round 2 : 4/13 hits, 3.83 expected hits
                    Gondor roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 2 : 3/16 hits, 3.67 expected hits
                    4 lightCavalrys owned by the Freefolk and 3 spearInfantrys owned by the Haradrim lost in Andrast
                    Haradrim roll dice for 5 corsairss and 5 spearInfantrys in Andrast, round 3 : 4/10 hits, 3.33 expected hits
                    Gondor roll dice for 3 archerss, 6 lightCavalrys and 3 spearInfantrys in Andrast, round 3 : 2/12 hits, 3.00 expected hits
                    4 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast
                    Haradrim roll dice for 5 corsairss and 3 spearInfantrys in Andrast, round 4 : 3/8 hits, 3.00 expected hits
                    Gondor roll dice for 3 archerss, 2 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 1/8 hits, 2.33 expected hits
                    2 lightCavalrys owned by the Freefolk, 1 spearInfantry owned by the Haradrim and 1 archers owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 5 corsairss and 2 spearInfantrys in Andrast, round 5 : 2/7 hits, 2.83 expected hits
                    Gondor roll dice for 2 archerss and 3 spearInfantrys in Andrast, round 5 : 1/5 hits, 1.67 expected hits
                    1 spearInfantry owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 5 corsairss and 1 spearInfantry in Andrast, round 6 : 1/6 hits, 2.67 expected hits
                    Gondor roll dice for 3 spearInfantrys in Andrast, round 6 : 2/3 hits, 1.00 expected hits
                    1 corsairs owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 4 corsairss in Andrast, round 7 : 3/4 hits, 2.00 expected hits
                    Gondor roll dice for 2 spearInfantrys in Andrast, round 7 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Freefolk lost in Andrast
                Haradrim win, taking Andrast from Gondor with 4 corsairss remaining. Battle score for attacker is 30
                Casualties for Haradrim: 1 corsairs and 8 spearInfantrys
                Casualties for Freefolk: 3 archerss, 10 lightCavalrys and 3 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss placed in Pinnath Gelin
            3 corsairss placed in Anfalas
            6 spearInfantrys placed in Helms Deep
            1 corsairs placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.67
    Gondor : -3.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Gondor round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Gondor
            Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            3 spearInfantrys and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @dawgoneit i dont no how th heck you took andrast from me


  • 2018 2017 2015

    TripleA Turn Summary: Rhun round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Rhun
            Rhun buy 2 spearInfantrys, 1 tower and 1 warChariot; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Dale
            2 spearInfantrys moved from Rhun to Celduin
            1 spearInfantry moved from Iron Hills to N. Rhun
                  Rhun take N. Rhun from Dale
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 2 spearInfantrys
                Dale defend with 1 archers
                    Rhun roll dice for 2 spearInfantrys in Celduin, round 2 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 2 spearInfantrys in Celduin, round 3 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 2 spearInfantrys in Celduin, round 4 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in Celduin, round 4 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 2 spearInfantrys in Celduin, round 5 : 0/2 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in Celduin, round 5 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Celduin
                    Rhun roll dice for 1 spearInfantry in Celduin, round 6 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 archers in Celduin, round 6 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Celduin
                Dale win with 1 archers remaining. Battle score for attacker is -6
                Casualties for Rhun: 2 spearInfantrys
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 spearInfantrys, 1 tower and 1 warChariot placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.33
    Rhun : -1.50
    

    Savegame


  • 2018 2017 2015

    @dawgoneit said in L.O.T.R. - Whack Evil - dawg Good:

    @dawgoneit i dont no how th heck you took andrast from me

    Yeah, had a bit of luck there. I just wanted to thin you down.


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Dale round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun
            1 heavyCavalry moved from Lake Town to N. Rhun
            1 archers moved from Celduin to E. Rhovanion
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
            1 lightCavalry moved from S. Rhun to S. Rhovanion
                  Dale take S. Rhovanion from Mordor
            1 lightCavalry moved from S. Rhovanion to S. Brown Lands
                  Dale take S. Brown Lands from Mordor
            1 lightCavalry moved from S. Brown Lands to E. Emnet
                  Dale take E. Emnet from Saruman
    
        Combat - Dale
            Battle in E. Rhovanion
                Dale attack with 1 archers
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in E. Rhovanion
                Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3
                Casualties for Dale: 1 archers
            Battle in N. Rhun
                Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : -1.83
    Rhun : 1.00
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Khand round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Khand
            Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to N. Ithilien
            1 raiderCavalry moved from S. Ithilien to Anorien
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 raiderss, 1 trebuche and 1 xbowInfantry moved from Lossarnach to Anorien
            1 xbowInfantry moved from Lossarnach to Anorien
            1 trebuche moved from N. Ithilien to Anorien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            3 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Khand round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from S. Ithilien to S. Rhun
                  Rhun take S. Rhun from Dale
            1 trebuche moved from N. Ithilien to Anorien
            2 raiderss, 1 trebuche and 2 xbowInfantrys moved from Lossarnach to Anorien
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys moved from Khand to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiders and 2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Dwarves round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from N. Dale to S. Dale
            1 phalanx moved from S. Dale to N. Rhun
            1 axeInfantry, 3 berzerkerss and 1 phalanx moved from N. Dale to N. Rhun
            1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Saruman round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Saruman
            Saruman buy 1 orcs, 2 raiderss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 siegeTowers moved from Wold to E. Emnet
            2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from S. Dunland to Isengard
    
        Combat - Saruman
            Battle in E. Emnet
                Saruman attack with 2 siegeTowers
                Dale defend with 1 lightCavalry
                    Saruman roll dice for 2 siegeTowers in E. Emnet, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    Saruman roll dice for 2 siegeTowers in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in E. Emnet
                Saruman win, taking E. Emnet from Dale with 2 siegeTowers remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 orcs, 2 raiderss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Dale : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Freefolk round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from N. Dunland to S. Dunland
                  Freefolk take S. Dunland from Saruman
            1 archers moved from N. Enedwaith to Enedwaith
            2 lightCavalrys moved from Lond Daer to S. Caves
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 hobbits moved from Cardolan to Eregion
            1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 hobbits moved from S. Downs to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 hobbitss placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            1 hobbits and 2 lightCavalrys placed in Bree
            1 hobbits placed in Fornost
            Turning on Edit Mode
            EDIT: Removing units owned by Freefolk from Breelands: 1 hobbits
            EDIT: Adding units owned by Freefolk to S. Downs: 1 hobbits
            EDIT: Turning off Edit Mode
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Mordor round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Mordor
            Mordor buy 2 fortificationss, 5 orcss, 2 siegeTowers and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from S. E. Rhovanion to S. Rhovanion
                  Mordor take S. Rhovanion from Dale
            1 orcs moved from Rhovanion to Celduin
                  Mordor take Celduin from Dale
            2 trollss moved from E. Osg. to Anorien
            2 orcss and 2 siegeTowers moved from W. Osg. to Anorien
            2 trollss moved from Eastfold to Anorien
            3 trollss moved from Anfalas to Lebennin
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 fortificationss and 2 towers placed in Eastfold
            1 orcs and 1 siegeTower placed in W. Osg.
            1 orcs and 1 siegeTower placed in E. Osg.
            3 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Goblins round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 1 stabbers moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 shooterss and 1 stabbers
                Elves defend with 1 hobbits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Rohan round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Turn Complete - Rohan
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Goblins round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss and 1 stabbers moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 2 shooterss and 1 stabbers
                Elves defend with 1 hobbits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Elves round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Gladden to Anduin East Bank
                  Elves take Anduin East Bank from Mordor
            1 hobbits moved from S. Mirkwood to Rhovanion
                  Elves take Rhovanion from Rhun
            1 hobbits moved from W. Mirkwood to E. Mirkwood
            1 hobbits moved from N. Mirkwood to E. Mirkwood
            9 hunterss and 6 wizards moved from Fangorn to Westfold
            4 eagless and 8 griffins moved from S. Caves to Westfold
            1 eagles moved from Lorien to Westfold
            2 hobbitss moved from Lorien to Celebran
            1 wizard moved from S. Caves to Celebran
            1 hobbits moved from Drimrill Dale to Lorien
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits moved from N. Caves to Eregion
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 5 eagless, 8 griffins, 9 hunterss and 6 wizards
                Haradrim defend with 2 corsairss and 8 spearInfantrys
                    Elves roll dice for 5 eagless, 8 griffins, 9 hunterss and 6 wizards in Westfold, round 2 : 16/28 hits, 12.67 expected hits
                    Haradrim roll dice for 2 corsairss and 8 spearInfantrys in Westfold, round 2 : 3/10 hits, 3.00 expected hits
                    2 corsairss owned by the Haradrim, 8 spearInfantrys owned by the Haradrim and 3 eagless owned by the Elves lost in Westfold
                Elves win, taking Westfold from Haradrim with 2 eagless, 8 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 14
                Casualties for Elves: 3 eagless
                Casualties for Haradrim: 2 corsairss and 8 spearInfantrys
            Battle in Celebran
                Elves attack with 2 hobbitss and 1 wizard
                Goblins defend with 2 shooterss and 1 stabbers
                    Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 3 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                    Elves roll dice for 1 hobbits and 1 wizard in Celebran, round 4 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 4 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                1 wizard retreated to Lorien
                Goblins win with 2 shooterss and 1 stabbers remaining. Battle score for attacker is -4
                Casualties for Elves: 2 hobbitss
    
        Non Combat Move - Elves
            2 eagless and 8 griffins moved from Westfold to S. Dunland
    
        Place Units - Elves
            2 griffins placed in S. Caves
            1 eagles placed in Lorien
            2 hobbitss placed in High Mirkwood
            1 hobbits and 1 hunters placed in N. Caves
            2 hobbitss placed in Lorien
    
        Turn Complete - Elves
            Elves collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Elves : 1.33
    Haradrim : 0.00
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Haradrim round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss, 2 fortificationss, 6 spearInfantrys and 1 tower; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            5 rafts moved from Andrast Coast to Druwaith Coast
            3 rafts moved from Lefnui to Andrast Coast
            1 corsairs moved from City of Corsairs to Umbar Peninsula
            1 galleon moved from S. E. Central Sea Zone to Umbar Peninsula Coast
            2 galleons moved from S. E. Central Sea Zone to Lefnui
            3 corsairss moved from Anfalas to Pinnath Gelin
            1 corsairs moved from Pinnath Gelin to Angren Bank
                  Haradrim take Angren Bank from Freefolk
            1 corsairs moved from Andrast to Druwaith Laur
                  Haradrim take Druwaith Laur from Freefolk
            3 corsairss moved from Andrast to Druwaith Laur
            1 corsairs moved from Pinnath Gelin to Angren Bank
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 fortificationss, 3 spearInfantrys and 1 tower placed in Helms Deep
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            1 corsairs and 1 spearInfantry placed in Andrast
            1 corsairs and 1 spearInfantry placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Gondor round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Gondor
            Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Minas Tirith to Lossarnach
                  Gondor take Lossarnach from Khand
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            3 spearInfantrys and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Rhun round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 towers placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Dale round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Dale
            Dale buy 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to Celduin
            1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin
            1 archers moved from N. Dale to N. Rhun
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry
                Mordor defend with 1 orcs
                    Dale roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Celduin, round 2 : 2/4 hits, 1.33 expected hits
                    Mordor roll dice for 1 orcs in Celduin, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Celduin
                Dale win, taking Celduin from Mordor with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Dale : 0.67
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Khand round 14

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 14
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from N. Ithilien to Minas Tirith
            2 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys moved from Anorien to Minas Tirith
            1 xbowInfantry moved from N. Ithilien to Anorien
            1 warWolves moved from S. Ithilien to Anorien
            2 raiderss and 1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 raiders and 2 xbowInfantrys moved from Khand to Harad Road
    
        Combat - Khand
            Battle in Minas Tirith
                Khand attack with 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys
                Gondor defend with 1 castle, 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards
                    Khand roll dice for 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys in Minas Tirith, round 2 : 8/18 hits, 7.67 expected hits
                    Gondor roll dice for 13 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards in Minas Tirith, round 2 : 18/57 hits, 19.83 expected hits
                    8 fortificationss owned by the Gondor, 1 warWolves owned by the Khand, 4 raiderCavalrys owned by the Khand, 6 xbowInfantrys owned by the Khand, 2 trebuches owned by the Khand and 5 raiderss owned by the Khand lost in Minas Tirith
                Gondor win with 5 fortificationss, 31 spearInfantrys, 5 towers and 8 towerGuards remaining. Battle score for attacker is -59
                Casualties for Khand: 4 raiderCavalrys, 5 raiderss, 2 trebuches, 1 warWolves and 6 xbowInfantrys
                Casualties for Gondor: 8 fortificationss
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiders and 2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.83
    Khand : 0.33
    

    Savegame


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