Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
L.O.T.R. - Whack Evil - dawg Good
-
TripleA Turn Summary: Freefolk round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Freefolk Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast 4 lightCavalrys moved from Lond Daer to Andrast 2 archerss moved from Tharbad to Eregion 1 hobbits moved from Cardolan to Eregion 1 hobbits moved from S. Downs to Cardolan 2 hobbitss moved from Bree to S. Downs 1 spearInfantry moved from Bree to S. Downs Combat - Freefolk Battle in Andrast Freefolk attack with 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys Haradrim defend with 1 castle, 2 corsairss, 8 spearInfantrys and 1 tower Freefolk roll dice for 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 4/20 hits, 5.00 expected hits Haradrim roll dice for 2 corsairss, 8 spearInfantrys and 1 tower in Andrast, round 2 : 3/11 hits, 3.67 expected hits 2 corsairss owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 1 hobbits, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 5/18 hits, 5.00 expected hits Haradrim roll dice for 6 spearInfantrys and 1 tower in Andrast, round 3 : 2/7 hits, 2.67 expected hits 5 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 3/16 hits, 4.83 expected hits Haradrim roll dice for 1 spearInfantry and 1 tower in Andrast, round 4 : 0/2 hits, 1.00 expected hits 1 spearInfantry owned by the Haradrim and 1 tower owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 3 archerss, 10 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 26 Casualties for Freefolk: 4 hobbitss and 1 spearInfantry Casualties for Haradrim: 2 corsairss, 8 spearInfantrys and 1 tower Non Combat Move - Freefolk 1 archers moved from Enedwaith Coast to N. Enedwaith 1 hobbits moved from Eregion to N. Dunland Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Freefolk : -2.83 Haradrim : -2.33
-
TripleA Turn Summary: Mordor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Mordor Mordor buy 5 orcss and 4 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Wold to Anduin East Bank 1 orcs moved from Rhovanion to S. E. Rhovanion Mordor take S. E. Rhovanion from Dale 1 orcs moved from S. Mirkwood to Rhovanion 1 orcs moved from S. Mirkwood to Dol Goldur 2 siegeTowers moved from E. Osg. to W. Osg. 2 siegeTowers moved from W. Osg. to Anorien 2 siegeTowers moved from Eastfold to Anorien 3 trollss moved from Belfalas to Anfalas Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 trollss placed in E. Osg. 2 orcss placed in W. Osg. 2 trollss placed in Eastfold 3 orcss placed in Dol Goldur Turn Complete - Mordor Mordor collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Goblins round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Elves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 3 eagless and 7 griffins moved from S. Caves to Fangorn 4 hobbitss, 12 hunterss and 6 wizards moved from Celebran to Fangorn 1 hobbits moved from Lorien to Celebran 2 hobbitss moved from Lorien to Anduin East Bank 1 hunters moved from Gladden to Anduin East Bank 1 hobbits moved from Gladden to S. Mirkwood 1 hunters moved from W. Mirkwood to S. Mirkwood 1 hobbits moved from Gladden to S. Mirkwood 1 hobbits moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hunters moved from High Mirkwood to Gladden 1 eagles moved from N. Caves to Fangorn Combat - Elves Battle in Fangorn Elves attack with 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards Haradrim defend with 7 corsairss and 11 spearInfantrys Elves roll dice for 4 eagless, 7 griffins, 4 hobbitss, 12 hunterss and 6 wizards in Fangorn, round 2 : 14/33 hits, 13.50 expected hits Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 6/18 hits, 4.83 expected hits 7 corsairss owned by the Haradrim, 2 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 7 spearInfantrys owned by the Haradrim lost in Fangorn Elves roll dice for 4 eagless, 7 griffins, 10 hunterss and 6 wizards in Fangorn, round 3 : 12/27 hits, 12.17 expected hits Haradrim roll dice for 4 spearInfantrys in Fangorn, round 3 : 1/4 hits, 1.33 expected hits 1 hunters owned by the Elves and 4 spearInfantrys owned by the Haradrim lost in Fangorn Elves win, taking Fangorn from Haradrim with 4 eagless, 7 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 41 Casualties for Elves: 4 hobbitss and 3 hunterss Casualties for Haradrim: 7 corsairss and 11 spearInfantrys Battle in Anduin East Bank Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 2 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 4 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 4 : 1/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin East Bank Elves roll dice for 1 hunters in Anduin East Bank, round 5 : 1/1 hits, 0.33 expected hits Mordor roll dice for 1 orcs in Anduin East Bank, round 5 : 1/1 hits, 0.17 expected hits 1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in Anduin East Bank Mordor win with no units remaining. Battle score for attacker is -5 Casualties for Elves: 2 hobbitss and 1 hunters Casualties for Mordor: 1 orcs Battle in S. Mirkwood Elves attack with 2 hobbitss and 1 hunters Mordor defend with 1 orcs Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 2 : 0/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hobbitss and 1 hunters in S. Mirkwood, round 3 : 1/2 hits, 0.50 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves 1 ents and 2 hunterss moved from Gladden to S. Mirkwood 1 hobbits moved from N. Caves to Eregion 4 eagless and 7 griffins moved from Fangorn to S. Caves Place Units - Elves 1 griffin and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in N. Caves Turn Complete - Elves Elves collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Mordor : 2.00 Elves : -0.50 Haradrim : 0.83
-
TripleA Turn Summary: Haradrim round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Haradrim Haradrim buy 6 corsairss and 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 3 spearInfantrys moved from Anfalas to Andrast 5 corsairss and 5 spearInfantrys moved from Pinnath Gelin to Andrast 3 galleons moved from Lefnui to S. E. Central Sea Zone 1 spearInfantry moved from Debatable Land to S. Ithilien 2 corsairss and 3 spearInfantrys moved from Helms Deep to Westfold Combat - Haradrim Battle in Andrast Haradrim attack with 5 corsairss and 8 spearInfantrys Freefolk defend with 3 archerss, 10 lightCavalrys and 3 spearInfantrys; Gondor defend with 1 castle Haradrim roll dice for 5 corsairss and 8 spearInfantrys in Andrast, round 2 : 4/13 hits, 3.83 expected hits Gondor roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 2 : 3/16 hits, 3.67 expected hits 4 lightCavalrys owned by the Freefolk and 3 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 5 spearInfantrys in Andrast, round 3 : 4/10 hits, 3.33 expected hits Gondor roll dice for 3 archerss, 6 lightCavalrys and 3 spearInfantrys in Andrast, round 3 : 2/12 hits, 3.00 expected hits 4 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast Haradrim roll dice for 5 corsairss and 3 spearInfantrys in Andrast, round 4 : 3/8 hits, 3.00 expected hits Gondor roll dice for 3 archerss, 2 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 1/8 hits, 2.33 expected hits 2 lightCavalrys owned by the Freefolk, 1 spearInfantry owned by the Haradrim and 1 archers owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 2 spearInfantrys in Andrast, round 5 : 2/7 hits, 2.83 expected hits Gondor roll dice for 2 archerss and 3 spearInfantrys in Andrast, round 5 : 1/5 hits, 1.67 expected hits 1 spearInfantry owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast Haradrim roll dice for 5 corsairss and 1 spearInfantry in Andrast, round 6 : 1/6 hits, 2.67 expected hits Gondor roll dice for 3 spearInfantrys in Andrast, round 6 : 2/3 hits, 1.00 expected hits 1 corsairs owned by the Haradrim, 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Freefolk lost in Andrast Haradrim roll dice for 4 corsairss in Andrast, round 7 : 3/4 hits, 2.00 expected hits Gondor roll dice for 2 spearInfantrys in Andrast, round 7 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Freefolk lost in Andrast Haradrim win, taking Andrast from Gondor with 4 corsairss remaining. Battle score for attacker is 30 Casualties for Haradrim: 1 corsairs and 8 spearInfantrys Casualties for Freefolk: 3 archerss, 10 lightCavalrys and 3 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss placed in Pinnath Gelin 3 corsairss placed in Anfalas 6 spearInfantrys placed in Helms Deep 1 corsairs placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Haradrim : -0.67 Gondor : -3.33
-
TripleA Turn Summary: Gondor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Gondor Gondor buy 3 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; Place Units - Gondor 3 spearInfantrys and 1 towerGuard placed in Minas Tirith Turn Complete - Gondor Gondor collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
@dawgoneit i dont no how th heck you took andrast from me
-
TripleA Turn Summary: Rhun round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rhun Rhun buy 2 spearInfantrys, 1 tower and 1 warChariot; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Dale 2 spearInfantrys moved from Rhun to Celduin 1 spearInfantry moved from Iron Hills to N. Rhun Rhun take N. Rhun from Dale Combat - Rhun Battle in Celduin Rhun attack with 2 spearInfantrys Dale defend with 1 archers Rhun roll dice for 2 spearInfantrys in Celduin, round 2 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 3 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 3 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 4 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 4 : 0/1 hits, 0.33 expected hits Rhun roll dice for 2 spearInfantrys in Celduin, round 5 : 0/2 hits, 0.33 expected hits Dale roll dice for 1 archers in Celduin, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Rhun roll dice for 1 spearInfantry in Celduin, round 6 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers in Celduin, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun lost in Celduin Dale win with 1 archers remaining. Battle score for attacker is -6 Casualties for Rhun: 2 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 2 spearInfantrys, 1 tower and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Dale : 0.33 Rhun : -1.50
-
@dawgoneit said in L.O.T.R. - Whack Evil - dawg Good:
@dawgoneit i dont no how th heck you took andrast from me
Yeah, had a bit of luck there. I just wanted to thin you down.
-
TripleA Turn Summary: Dale round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dale Dale buy 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 3 spearInfantrys moved from N. Dale to N. Rhun 1 heavyCavalry moved from Lake Town to N. Rhun 1 archers moved from Celduin to E. Rhovanion 1 archers and 1 spearInfantry moved from Lake Town to N. Dale 1 lightCavalry moved from S. Rhun to S. Rhovanion Dale take S. Rhovanion from Mordor 1 lightCavalry moved from S. Rhovanion to S. Brown Lands Dale take S. Brown Lands from Mordor 1 lightCavalry moved from S. Brown Lands to E. Emnet Dale take E. Emnet from Saruman Combat - Dale Battle in E. Rhovanion Dale attack with 1 archers Rhun defend with 1 spearInfantry Dale roll dice for 1 archers in E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 archers in E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 spearInfantry in E. Rhovanion, round 3 : 1/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in E. Rhovanion Rhun win with 1 spearInfantry remaining. Battle score for attacker is -3 Casualties for Dale: 1 archers Battle in N. Rhun Dale attack with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 3 spearInfantrys in N. Rhun, round 2 : 1/8 hits, 2.50 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 archers, 2 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers, 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Dale : -1.83 Rhun : 1.00
-
TripleA Turn Summary: Khand round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Khand Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from Khand to N. Ithilien 1 raiderCavalry moved from S. Ithilien to Anorien 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien 2 raiderss, 1 trebuche and 1 xbowInfantry moved from Lossarnach to Anorien 1 xbowInfantry moved from Lossarnach to Anorien 1 trebuche moved from N. Ithilien to Anorien Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 3 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Khand round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Khand Khand buy 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiderCavalry moved from S. Ithilien to S. Rhun Rhun take S. Rhun from Dale 1 trebuche moved from N. Ithilien to Anorien 2 raiderss, 1 trebuche and 2 xbowInfantrys moved from Lossarnach to Anorien 1 xbowInfantry moved from S. Ithilien to N. Ithilien 2 raiderCavalrys moved from Khand to N. Ithilien 2 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 1 raiders and 2 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Dwarves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Dwarves Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry moved from N. Dale to S. Dale 1 phalanx moved from S. Dale to N. Rhun 1 axeInfantry, 3 berzerkerss and 1 phalanx moved from N. Dale to N. Rhun 1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 berzerkers and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Saruman round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Saruman Saruman buy 1 orcs, 2 raiderss and 1 siegeTower; Remaining resources: 0 PUs; Combat Move - Saruman 2 siegeTowers moved from Wold to E. Emnet 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from S. Dunland to Isengard Combat - Saruman Battle in E. Emnet Saruman attack with 2 siegeTowers Dale defend with 1 lightCavalry Saruman roll dice for 2 siegeTowers in E. Emnet, round 2 : 0/2 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits Saruman roll dice for 2 siegeTowers in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits Dale roll dice for 1 lightCavalry in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in E. Emnet Saruman win, taking E. Emnet from Dale with 2 siegeTowers remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Saruman Place Units - Saruman 1 orcs, 2 raiderss and 1 siegeTower placed in Isengard Turn Complete - Saruman Saruman collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Saruman : -0.33 Dale : -0.33
-
TripleA Turn Summary: Freefolk round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Freefolk Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 hobbits moved from N. Dunland to S. Dunland Freefolk take S. Dunland from Saruman 1 archers moved from N. Enedwaith to Enedwaith 2 lightCavalrys moved from Lond Daer to S. Caves 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 hobbits moved from Cardolan to Eregion 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan 1 hobbits moved from S. Downs to Minhiriath 3 hobbitss moved from Bree to S. Downs 1 hobbits moved from Fornost to Breelands Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 2 hobbitss placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 1 hobbits and 2 lightCavalrys placed in Bree 1 hobbits placed in Fornost Turning on Edit Mode EDIT: Removing units owned by Freefolk from Breelands: 1 hobbits EDIT: Adding units owned by Freefolk to S. Downs: 1 hobbits EDIT: Turning off Edit Mode Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Mordor round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Mordor Mordor buy 2 fortificationss, 5 orcss, 2 siegeTowers and 2 towers; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from S. E. Rhovanion to S. Rhovanion Mordor take S. Rhovanion from Dale 1 orcs moved from Rhovanion to Celduin Mordor take Celduin from Dale 2 trollss moved from E. Osg. to Anorien 2 orcss and 2 siegeTowers moved from W. Osg. to Anorien 2 trollss moved from Eastfold to Anorien 3 trollss moved from Anfalas to Lebennin Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 fortificationss and 2 towers placed in Eastfold 1 orcs and 1 siegeTower placed in W. Osg. 1 orcs and 1 siegeTower placed in E. Osg. 3 orcss placed in Minas Morgul Turn Complete - Mordor Mordor collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Goblins round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 2 shooterss and 1 stabbers moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 shooterss and 1 stabbers Elves defend with 1 hobbits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Goblins : 0.33 Elves : -0.33
-
TripleA Turn Summary: Rohan round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Turn Complete - Rohan
Combat Hit Differential Summary :
-
TripleA Turn Summary: Goblins round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 2 shooterss and 1 stabbers moved from Moria to Celebran Combat - Goblins Battle in Celebran Goblins attack with 2 shooterss and 1 stabbers Elves defend with 1 hobbits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 2 : 0/1 hits, 0.17 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 hobbits in Celebran, round 3 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Celebran Goblins win, taking Celebran from Elves with 2 shooterss and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Non Combat Move - Goblins Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Goblins : 0.33 Elves : -0.33
-
TripleA Turn Summary: Elves round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Elves Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; Combat Move - Elves 1 hunters moved from Gladden to Anduin East Bank Elves take Anduin East Bank from Mordor 1 hobbits moved from S. Mirkwood to Rhovanion Elves take Rhovanion from Rhun 1 hobbits moved from W. Mirkwood to E. Mirkwood 1 hobbits moved from N. Mirkwood to E. Mirkwood 9 hunterss and 6 wizards moved from Fangorn to Westfold 4 eagless and 8 griffins moved from S. Caves to Westfold 1 eagles moved from Lorien to Westfold 2 hobbitss moved from Lorien to Celebran 1 wizard moved from S. Caves to Celebran 1 hobbits moved from Drimrill Dale to Lorien 1 hobbits moved from N. Caves to Drimrill Dale 1 hobbits moved from N. Caves to Eregion Combat - Elves Battle in Westfold Elves attack with 5 eagless, 8 griffins, 9 hunterss and 6 wizards Haradrim defend with 2 corsairss and 8 spearInfantrys Elves roll dice for 5 eagless, 8 griffins, 9 hunterss and 6 wizards in Westfold, round 2 : 16/28 hits, 12.67 expected hits Haradrim roll dice for 2 corsairss and 8 spearInfantrys in Westfold, round 2 : 3/10 hits, 3.00 expected hits 2 corsairss owned by the Haradrim, 8 spearInfantrys owned by the Haradrim and 3 eagless owned by the Elves lost in Westfold Elves win, taking Westfold from Haradrim with 2 eagless, 8 griffins, 9 hunterss and 6 wizards remaining. Battle score for attacker is 14 Casualties for Elves: 3 eagless Casualties for Haradrim: 2 corsairss and 8 spearInfantrys Battle in Celebran Elves attack with 2 hobbitss and 1 wizard Goblins defend with 2 shooterss and 1 stabbers Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 2 : 0/3 hits, 0.83 expected hits Elves roll dice for 2 hobbitss and 1 wizard in Celebran, round 3 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 3 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Celebran Elves roll dice for 1 hobbits and 1 wizard in Celebran, round 4 : 0/1 hits, 0.67 expected hits Goblins roll dice for 2 shooterss and 1 stabbers in Celebran, round 4 : 1/3 hits, 0.83 expected hits 1 hobbits owned by the Elves lost in Celebran 1 wizard retreated to Lorien Goblins win with 2 shooterss and 1 stabbers remaining. Battle score for attacker is -4 Casualties for Elves: 2 hobbitss Non Combat Move - Elves 2 eagless and 8 griffins moved from Westfold to S. Dunland Place Units - Elves 2 griffins placed in S. Caves 1 eagles placed in Lorien 2 hobbitss placed in High Mirkwood 1 hobbits and 1 hunters placed in N. Caves 2 hobbitss placed in Lorien Turn Complete - Elves Elves collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Goblins : -0.50 Elves : 1.33 Haradrim : 0.00