L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Dale round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to Celduin
            1 lightCavalry moved from S. Dale to N. Dale
            1 lightCavalry moved from Lake Town to Celduin
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 trebuche
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.50 expected hits
                    Rhun roll dice for 1 trebuche in Celduin, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Dale and 1 trebuche owned by the Rhun lost in Celduin
                Dale win, taking Celduin from Rhun with 1 lightCavalry remaining. Battle score for attacker is 1
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 trebuche
    
        Non Combat Move - Dale
            1 lightCavalry moved from Lake Town to N. Dale
            1 spearInfantry moved from Lake Town to N. Dale
            1 archers moved from Lake Town to N. Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Khand
            Khand buy 2 raiderss, 1 trebuche and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from Khand to Harad Road
            1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry, 1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            2 raiderCavalrys, 1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien
            1 xbowInfantry moved from Anorien to Lossarnach
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 trebuche placed in S. Ithilien
            2 raiderss and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers moved from Lonely Mtn. to N. Dale
            1 phalanx moved from Lonely Mtn. to N. Dale
            3 axeInfantrys moved from N. Dale to S. Dale
            1 phalanx moved from N. Dale to S. Dale
            1 berzerkers moved from N. Dale to S. Dale
            1 axeInfantry moved from N. Dale to S. Dale
            1 axeInfantry moved from N. Dale to S. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Saruman
            Saruman buy 4 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 siegeTower moved from E. Emnet to Wold
            1 siegeTower moved from Eastfold to E. Emnet
    
        Combat - Saruman
            Battle in Wold
                Saruman attack with 1 siegeTower
                Elves defend with 1 hobbits
                    Saruman roll dice for 1 siegeTower in Wold, round 2 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Wold
                Saruman win, taking Wold from Elves with 1 siegeTower remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            4 siegeTowers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Elves : -0.17
    

    Savegame


  • TripleA Turn Summary: Freefolk round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 3 hobbitss, 3 lightCavalrys and 3 spearInfantrys moved from Enedwaith to Druwaith Laur
            1 archers, 1 hobbits and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
            2 lightCavalrys moved from Lond Daer to Druwaith Laur
            1 lightCavalry moved from Enedwaith to Angren Bank
                  Freefolk take Angren Bank from Haradrim
            1 lightCavalry moved from Angren Bank to Druwaith Laur
            1 archers and 1 hobbits moved from Lond Daer to Enedwaith Coast
            1 hobbits and 1 spearInfantry moved from Tharbad to Eregion
            1 hobbits moved from S. Downs to Cardolan
            1 hobbits moved from Cardolan to Eregion
            1 hobbits moved from Bree to S. Downs
            2 lightCavalrys moved from Bree to Lond Daer
    
        Combat - Freefolk
            Battle in Druwaith Laur
                Freefolk attack with 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys
                Haradrim defend with 1 corsairs and 1 trebuche
                    Freefolk roll dice for 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys in Druwaith Laur, round 2 : 5/16 hits, 3.67 expected hits
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Druwaith Laur, round 2 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim and 1 trebuche owned by the Haradrim lost in Druwaith Laur
                Freefolk win, taking Druwaith Laur from Haradrim with 3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 8
                Casualties for Haradrim: 1 corsairs and 1 trebuche
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            2 archerss placed in Tharbad
            2 hobbitss and 1 spearInfantry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 1.33
    Haradrim : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Mordor
            Mordor buy 3 orcss and 7 siegeTowers; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            1 trolls moved from E. Osg. to Anorien
            3 orcss and 1 siegeTower moved from W. Osg. to Anorien
            1 orcs moved from Anduin East Bank to Celebran
                  Mordor take Celebran from Elves
            2 orcss moved from Dol Goldur to S. Mirkwood
            1 orcs moved from S. Brown Lands to Wold
            2 trollss moved from Eastfold to Anorien
            4 trollss moved from Lebennin to Belfalas
            1 trolls moved from Lebennin to Anorien
    
        Combat - Mordor
            Battle in Belfalas
                Mordor attack with 4 trollss
                Gondor defend with 1 towerGuard
                    Mordor roll dice for 4 trollss in Belfalas, round 2 : 3/4 hits, 2.00 expected hits
                    Gondor roll dice for 1 towerGuard in Belfalas, round 2 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Belfalas
                Mordor win, taking Belfalas from Gondor with 3 trollss remaining. Battle score for attacker is -2
                Casualties for Mordor: 1 trolls
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 siegeTowers placed in W. Osg.
            2 siegeTowers placed in E. Osg.
            3 orcss and 1 siegeTower placed in Dol Goldur
            2 siegeTowers placed in Eastfold
    
        Turn Complete - Mordor
            Mordor collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.00
    Gondor : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Goblins
            Goblins buy 4 stabberss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            4 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rohan round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Turn Complete - Rohan
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Goblins
            Goblins buy 4 stabberss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            4 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 6 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Drimrill Dale to Celebran
            2 hobbitss moved from S. Caves to Celebran
            1 hobbits moved from Carrock to Gladden
                  Elves take Gladden from Mordor
            1 ents and 1 hobbits moved from Anduin West Bank to Gladden
            1 hunters moved from High Mirkwood to W. Mirkwood
            1 hunters moved from High Mirkwood to Gladden
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hunters moved from W. Mirkwood to Gladden
            3 hobbitss moved from Rivendell to Eregion
            1 hunters moved from N. Caves to Gladden
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits, 12 hunterss and 6 wizards moved from Fangorn to Celebran
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 4 hobbitss, 12 hunterss and 6 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 4 hobbitss, 12 hunterss and 6 wizards in Celebran, round 2 : 13/22 hits, 8.67 expected hits
                    Mordor roll dice for 1 orcs in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Celebran
                Elves win, taking Celebran from Mordor with 4 hobbitss, 12 hunterss and 6 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            1 hobbits and 1 hunters placed in High Mirkwood
            2 griffins placed in S. Caves
            1 eagles and 1 hobbits placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Elves : 4.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 8 spearInfantrys and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            7 corsairss and 11 spearInfantrys moved from Westfold to Fangorn
            5 spearInfantrys moved from Helms Deep to Westfold
            3 rafts moved from Andrast Coast to Lefnui
            3 spearInfantrys moved from Anfalas to Lefnui
            3 spearInfantrys moved from Lefnui to Andrast
            3 corsairss moved from Lamedon to Morthond
            3 corsairss and 3 galleons moved from Morthond to Lefnui
            3 corsairss moved from Lefnui to Pinnath Gelin
            1 spearInfantry moved from Umbar to Debatable Land
    
        Combat - Haradrim
            Battle in Fangorn
                Haradrim attack with 7 corsairss and 11 spearInfantrys
                Elves defend with 1 hobbits
                    Haradrim roll dice for 7 corsairss and 11 spearInfantrys in Fangorn, round 2 : 4/18 hits, 5.33 expected hits
                    Elves roll dice for 1 hobbits in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Fangorn
                Haradrim win, taking Fangorn from Elves with 7 corsairss and 11 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 spearInfantry and 1 tower placed in Pinnath Gelin
            1 spearInfantry and 1 tower placed in Andrast
            3 spearInfantrys placed in Anfalas
            2 corsairss and 3 spearInfantrys placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Haradrim : -1.33
    

    Savegame


  • TripleA Turn Summary: Gondor round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Gondor
            Gondor buy 2 spearInfantrys and 2 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            2 spearInfantrys and 2 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 chariotArcherss, 3 spearInfantrys and 1 trebuche moved from Rhun to S. Dale
            1 spearInfantry and 1 trebuche moved from N. Rhun to S. Dale
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 2 chariotArcherss, 4 spearInfantrys and 2 trebuches
                Dwarves defend with 5 axeInfantrys, 1 berzerkers and 1 phalanx
                    Rhun roll dice for 2 chariotArcherss, 4 spearInfantrys and 2 trebuches in S. Dale, round 2 : 3/8 hits, 3.00 expected hits
                    Dale roll dice for 5 axeInfantrys, 1 berzerkers and 1 phalanx in S. Dale, round 2 : 3/7 hits, 3.50 expected hits
                    3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 2 chariotArcherss, 1 spearInfantry and 2 trebuches in S. Dale, round 3 : 1/5 hits, 2.00 expected hits
                    Dale roll dice for 3 axeInfantrys and 1 phalanx in S. Dale, round 3 : 2/4 hits, 2.17 expected hits
                    1 spearInfantry owned by the Rhun, 1 chariotArchers owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale
                    Rhun roll dice for 1 chariotArchers and 2 trebuches in S. Dale, round 4 : 2/3 hits, 1.33 expected hits
                    Dale roll dice for 2 axeInfantrys and 1 phalanx in S. Dale, round 4 : 3/3 hits, 1.67 expected hits
                    2 trebuches owned by the Rhun, 1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale
                Dale win with 1 phalanx remaining. Battle score for attacker is -5
                Casualties for Rhun: 2 chariotArcherss, 4 spearInfantrys and 2 trebuches
                Casualties for Dwarves: 5 axeInfantrys and 1 berzerkers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss, 3 spearInfantrys and 1 tower placed in Rhun
            2 fortificationss placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.67
    Rhun : -0.33
    

    Savegame


  • TripleA Turn Summary: Dale round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion
                  Dale take S. E. Rhovanion from Mordor
            1 lightCavalry moved from S. E. Rhovanion to S. Rhun
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 lightCavalry moved from N. Rhun to N. Dale
            1 archers moved from N. Dale to Celduin
            1 archers, 1 heavyCavalry and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt this 1 is still up in the air. weighing more on your side though.

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Khand
            Khand buy 3 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 trebuche moved from S. Ithilien to N. Ithilien
            2 raiderss and 1 xbowInfantry moved from Khand to Harad Road
            1 xbowInfantry moved from Harad Road to S. Ithilien
            1 warWolves moved from S. Ithilien to Anorien
            1 raiders and 2 xbowInfantrys moved from N. Ithilien to Anorien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry placed in S. Ithilien
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Dwarves
            Dwarves buy 1 mortar and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 mortar and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls moved from Isengard to S. Dunland
            1 siegeTower moved from E. Emnet to Wold
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls in S. Dunland, round 2 : 5/11 hits, 4.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 2 orcss, 2 raiderss, 6 siegeTowers and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 2 siegeTowers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Neutral : -0.33
    

    Savegame


  • TripleA Turn Summary: Freefolk round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 4 hobbitss, 6 lightCavalrys and 4 spearInfantrys moved from Druwaith Laur to Andrast
            4 lightCavalrys moved from Lond Daer to Andrast
            2 archerss moved from Tharbad to Eregion
            1 hobbits moved from Cardolan to Eregion
            1 hobbits moved from S. Downs to Cardolan
            2 hobbitss moved from Bree to S. Downs
            1 spearInfantry moved from Bree to S. Downs
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys
                Haradrim defend with 1 castle, 2 corsairss, 8 spearInfantrys and 1 tower
                    Freefolk roll dice for 3 archerss, 4 hobbitss, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 2 : 4/20 hits, 5.00 expected hits
                    Haradrim roll dice for 2 corsairss, 8 spearInfantrys and 1 tower in Andrast, round 2 : 3/11 hits, 3.67 expected hits
                    2 corsairss owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 3 hobbitss owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 1 hobbits, 10 lightCavalrys and 4 spearInfantrys in Andrast, round 3 : 5/18 hits, 5.00 expected hits
                    Haradrim roll dice for 6 spearInfantrys and 1 tower in Andrast, round 3 : 2/7 hits, 2.67 expected hits
                    5 spearInfantrys owned by the Haradrim, 1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 3 archerss, 10 lightCavalrys and 3 spearInfantrys in Andrast, round 4 : 3/16 hits, 4.83 expected hits
                    Haradrim roll dice for 1 spearInfantry and 1 tower in Andrast, round 4 : 0/2 hits, 1.00 expected hits
                    1 spearInfantry owned by the Haradrim and 1 tower owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 3 archerss, 10 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 26
                Casualties for Freefolk: 4 hobbitss and 1 spearInfantry
                Casualties for Haradrim: 2 corsairss, 8 spearInfantrys and 1 tower
    
        Non Combat Move - Freefolk
            1 archers moved from Enedwaith Coast to N. Enedwaith
            1 hobbits moved from Eregion to N. Dunland
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            3 hobbitss placed in Bree
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -2.83
    Haradrim : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 13

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 13
    
        Purchase Units - Mordor
            Mordor buy 5 orcss and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Wold to Anduin East Bank
            1 orcs moved from Rhovanion to S. E. Rhovanion
                  Mordor take S. E. Rhovanion from Dale
            1 orcs moved from S. Mirkwood to Rhovanion
            1 orcs moved from S. Mirkwood to Dol Goldur
            2 siegeTowers moved from E. Osg. to W. Osg.
            2 siegeTowers moved from W. Osg. to Anorien
            2 siegeTowers moved from Eastfold to Anorien
            3 trollss moved from Belfalas to Anfalas
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 trollss placed in E. Osg.
            2 orcss placed in W. Osg.
            2 trollss placed in Eastfold
            3 orcss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

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