@mainah none
witt & PP play TAW
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs; Non Combat Move - Egypt 1 phalanx moved from Jerusalem to Pharan 1 warelephant moved from Jerusalem to Pharan 1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan 1 quadrireme moved from SZ 58 to SZ 57 2 chariots moved from Alexandria to Pharan 1 leader moved from Alexandria to Pharan 1 warelephant moved from Alexandria to Pharan 1 warelephant moved from Hermopolis to Memphis 2 phalanxs moved from Hermopolis to Memphis 2 archers moved from Hermopolis to Memphis 2 phalanxs moved from Alexandria to SZ 57 2 archers moved from Alexandria to SZ 57 2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58 2 archers and 2 phalanxs moved from SZ 58 to Pharan 1 warelephant moved from Paraetonium to Alexandria 1 archer moved from Cyrene to Paliurus 1 phalanx moved from Siwa to Paraetonium 1 phalanx moved from Paliurus to Paraetonium Place Units - Egypt 3 chariots and 1 phalanx placed in Alexandria 1 bireme placed in SZ 57 Research Technology - Egypt Trigger EGYTechAct: Egypt gains access to conscription Trigger EGYTechAct: Egypt gains access to construction Trigger EGYTechAct: Egypt gains access to economics Trigger EGYTechAct: Egypt gains access to tradeRoutes Trigger EGYTechAct: Egypt gains access to siegeWeapons Trigger EGYTechAct: Egypt gains access to warCollege Trigger EGYTechAct: Egypt gains access to navalAcademy Trigger EGYTechAct: Egypt gains access to supraremes Trigger EGYTechAct: Egypt gains access to quinqueremes Trigger EGYTechAct: Egypt gains access to quadriremes Trigger EGYTechAct: Egypt gains access to triremes Trigger EGYTechAct: Egypt gains access to biremes Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Parthia 3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia 2 horsearchers moved from Ecbatana to Seleucia 1 leader moved from Persepolis to Seleucia 3 warelephants moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 4 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants Seleucid defend with 5 cataphracts, 1 city, 5 hoplites, 4 phalanxs, 3 walls and 1 warelephant AAwall fire in Seleucia : 1/3 hits, 1.50 expected hits 1 warelephant owned by the Parthia lost in Seleucia Parthia roll dice for 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 5 warelephants in Seleucia, round 2 : 9/17 hits, 9.17 expected hits Seleucid roll dice for 5 cataphracts, 5 hoplites, 4 phalanxs, 3 walls and 1 warelephant in Seleucia, round 2 : 9/18 hits, 7.67 expected hits 1 leader owned by the Parthia, 3 cataphracts owned by the Seleucid, 1 archer owned by the Parthia, 4 horsearchers owned by the Parthia, 3 walls owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Seleucia 2 archers owned by the Parthia, 5 warelephants owned by the Parthia and 2 cataphracts owned by the Parthia retreated to Susa Seleucid win with 2 cataphracts, 5 hoplites, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is 26 Casualties for Parthia: 1 archer, 2 cataphracts, 4 horsearchers, 1 leader and 1 warelephant Casualties for Seleucid: 3 cataphracts and 3 walls Non Combat Move - Parthia 2 archers moved from Persepolis to Susa 2 archers moved from Ecbatana to Susa 2 horsearchers moved from Cyropolis to Susa 2 archers moved from Cyropolis to Ecbatana 2 archers, 1 catapult and 1 warelephant moved from East to Cyropolis 1 warelephant moved from Cyropolis to Ecbatana Place Units - Parthia 4 horsearchers placed in Persepolis Research Technology - Parthia Trigger PARTechAct: Parthia gains access to conscription Trigger PARTechAct: Parthia gains access to construction Trigger PARTechAct: Parthia gains access to economics Trigger PARTechAct: Parthia gains access to tradeRoutes Trigger PARTechAct: Parthia gains access to siegeWeapons Trigger PARTechAct: Parthia gains access to warCollege Trigger PARTechAct: Parthia gains access to navalAcademy Trigger PARTechAct: Parthia gains access to supraremes Trigger PARTechAct: Parthia gains access to quinqueremes Trigger PARTechAct: Parthia gains access to quadriremes Trigger PARTechAct: Parthia gains access to triremes Trigger PARTechAct: Parthia gains access to biremes Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 31 PUs
Combat Hit Differential Summary :
AAwall fire in Seleucia : : -0.50 Parthia : -0.17 Seleucid : 1.33
Territory Summary for Parthia :
SZ 84 : 1 trireme SZ 86 : 1 flagship Susa : 6 archers, 2 cataphracts, 2 horsearchers, 2 walls and 5 warelephants Ecbatana : 2 archers and 1 warelephant Cyropolis : 2 archers and 1 catapult Persepolis : 1 city, 4 horsearchers and 3 walls East : 1 city and 3 walls
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TripleA Turn Summary: Armenia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Armenia 4 spearmen moved from Phasis to Trapezus 4 skirmishers moved from Phasis to Trapezus 2 horsearchers moved from Satala to Trapezus 2 skirmishers moved from Satala to Trapezus 3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus 5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina 1 leader moved from Armavira to Sanina Purchase Units - Armenia Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; Combat - Armenia Battle in Sanina Armenia attack with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 5 spearmen in Sanina, round 2 : 5/12 hits, 4.83 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 leader owned by the Armenia 1 archer_neutral owned by the AI_Neutral, 4 cavalry_neutrals owned by the AI_Neutral and 1 spearman owned by the Armenia lost in Sanina Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 4 spearmen in Sanina, round 3 : 3/11 hits, 4.67 expected hits AI_Neutral roll dice for 1 archer_neutral in Sanina, round 3 : 1/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral and 1 spearman owned by the Armenia lost in Sanina Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult, 1 leader and 3 spearmen remaining. Battle score for attacker is -10 Casualties for Armenia: 2 spearmen Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals Battle in Trapezus Armenia attack with 3 cataphracts, 5 horsearchers, 6 skirmishers and 4 spearmen AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals Armenia roll dice for 3 cataphracts, 5 horsearchers, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 5/18 hits, 4.00 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 4/6 hits, 2.67 expected hits 1 archer_neutral owned by the AI_Neutral, 4 skirmishers owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus Armenia roll dice for 3 cataphracts, 5 horsearchers, 2 skirmishers and 4 spearmen in Trapezus, round 3 : 0/14 hits, 3.33 expected hits AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 3 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Armenia lost in Trapezus Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 skirmisher and 4 spearmen in Trapezus, round 4 : 1/13 hits, 3.17 expected hits AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 4 : 1/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral and 1 skirmisher owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers and 4 spearmen remaining. Battle score for attacker is -24 Casualties for Armenia: 6 skirmishers Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals Non Combat Move - Armenia 6 skirmishers and 6 spearmen moved from Armavira to Phasis Place Units - Armenia 1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira Research Technology - Armenia Trigger ARMTechAct: Armenia gains access to conscription Trigger ARMTechAct: Armenia gains access to construction Trigger ARMTechAct: Armenia gains access to economics Trigger ARMTechAct: Armenia gains access to tradeRoutes Trigger ARMTechAct: Armenia gains access to siegeWeapons Trigger ARMTechAct: Armenia gains access to warCollege Trigger ARMTechAct: Armenia gains access to navalAcademy Trigger ARMTechAct: Armenia gains access to supraremes Trigger ARMTechAct: Armenia gains access to quinqueremes Trigger ARMTechAct: Armenia gains access to quadriremes Trigger ARMTechAct: Armenia gains access to triremes Trigger ARMTechAct: Armenia gains access to biremes Turn Complete - Armenia Armenia collect 27 PUs; end with 27 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 22 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 28 PUs
Combat Hit Differential Summary :
Armenia : -6.00 AI_Neutral : 2.33
Territory Summary for Armenia :
Albana : 1 city and 4 walls Phasis : 6 skirmishers and 6 spearmen Sanina : 1 flag, 5 cataphracts, 1 catapult, 1 leader and 3 spearmen Trapezus : 1 flag, 3 cataphracts, 5 horsearchers and 4 spearmen Armavira : 1 city, 1 horsearcher, 2 skirmishers, 1 spearman and 3 walls SZ 83 : 1 bireme
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The Barbarians seem to be set to human player - how doe we change that?
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@Private-Panic No idea . Will look, when I load later .
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TripleA Manual Gamesave Post: RomanRepublic round 2
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic
Combat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher moved from Genua to Verona 1 leader, 3 legionaires and 1 skirmisher moved from Ariminum to Verona 1 legionaire and 2 skirmishers moved from Valentia to Toletum 1 cataphract and 3 legionaires moved from Tarraco to Toletum Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 legionaire, 6 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Verona, round 2 : 6/15 hits, 5.50 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits Units damaged: 1 leader owned by the RomanRepublic 2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher remaining. Battle score for attacker is -4 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals Battle in Toletum RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers AI_Neutral defend with 4 cavalry_neutrals RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Toletum, round 2 : 3/7 hits, 2.17 expected hits AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits 3 cavalry_neutrals owned by the AI_Neutral lost in Toletum RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Toletum, round 3 : 3/7 hits, 2.17 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Toletum, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Toletum RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 cavalry_neutrals Non Combat Move - RomanRepublic 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28 1 bireme moved from SZ 28 to SZ 35 1 bireme moved from SZ 45 to SZ 35 1 legionaire moved from Croton to SZ 35 1 skirmisher moved from Croton to SZ 35 1 legionaire and 1 skirmisher moved from SZ 35 to Syracuse 5 legionaires moved from Messana to Syracuse 2 skirmishers moved from Messana to Syracuse 1 bireme moved from SZ 46 to SZ 44 1 trireme moved from SZ 46 to SZ 44 1 legionaire moved from Roma to Capua 3 legionaires moved from Tarentum to Capua 1 skirmisher moved from Roma to Arretium Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 3 skirmishers placed in Valentia 1 legionaire and 3 skirmishers placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,3 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 57 PUs; end with 57 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 56 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.17 AI_Neutral : -0.17
Territory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher Arretium : 1 skirmisher and 1 wall Roma : 1 city, 1 legionaire, 3 skirmishers and 2 walls Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher Tarraco : 1 flag Messana : 1 wall Toletum : 1 flag, 1 cataphract, 4 legionaires and 2 skirmishers Syracuse : 6 legionaires and 3 skirmishers Capua : 1 ballista, 9 legionaires, 1 skirmisher and 1 wall SZ 35 : 2 biremes Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes Genua : 1 flag SZ 44 : 1 bireme and 1 trireme Valentia : 1 city, 3 skirmishers and 2 walls
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates 1 hoplite moved from Massilia to SZ 21 1 hoplite moved from SZ 21 to Aleria Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 bireme, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 3 PUs; 2 techTokens; Combat - GreekCityStates Battle in Aleria Non Combat Move - GreekCityStates 1 trireme moved from SZ 51 to SZ 67 1 cavalry, 1 hoplite and 2 skirmishers moved from Sparta to Corinth 1 leader moved from Athens to Corinth 1 archer moved from Athens to Corinth 1 skirmisher moved from Delphi to Athens 1 bireme moved from SZ 67 to SZ 69 Place Units - GreekCityStates 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta 1 bireme placed in SZ 67 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 5,4 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 43 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 41 PUs
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Sparta : 1 archer, 1 cavalry, 1 city, 1 hoplite, 3 skirmishers and 2 walls Corinth : 1 archer, 1 catapult, 1 cavalry, 1 hoplite, 1 leader and 2 skirmishers Athens : 1 skirmisher SZ 69 : 1 bireme, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme SZ 67 : 1 bireme and 1 trireme Aleria : 1 flag, 1 hoplite Massilia : 1 hoplite and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 21 : 1 bireme
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TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 1 unit repaired. 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Nicaea to Pessinus 2 phalanxs, 4 skirmishers and 4 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen AI_Neutral defend with 2 spearman_neutrals Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen in Pessinus, round 2 : 14/33 hits, 9.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 0/2 hits, 0.67 expected hits 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 spearman_neutrals Non Combat Move - Pergamon 2 hoplites and 2 triremes moved from SZ 69 to SZ 67 Place Units - Pergamon 1 phalanx, 3 skirmishers and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 1/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after successful research. Pergamon discover siegeWeapons Activate Technology - Pergamon Pergamon activating siegeWeapons Turn Complete - Pergamon Pergamon collect 30 PUs; end with 30 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 27 PUs
Combat Hit Differential Summary :
Pergamon : 4.67 Pergamon rolls : : 1.00 AI_Neutral : -0.67
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 walls Pessinus : 1 flag, 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen SZ 69 : 1 flagship SZ 67 : 2 triremes Sardis : 1 city, 1 phalanx, 3 skirmishers, 1 spearman and 4 walls Cydonia : 2 cavalrys and 2 spearmen Nicaea : 1 flag, 1 skirmisher
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 1 phalanx moved from Vologesia to Seleucia 1 cataphract moved from Petra to Jerusalem 1 hoplite moved from Petra to Jerusalem 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 61 to SZ 60 1 hoplite moved from Salamis to SZ 61 1 bireme and 1 hoplite moved from SZ 61 to SZ 65 1 hoplite moved from SZ 65 to Rhodos 2 hoplites and 1 phalanx moved from Ninive to Seleucia 1 phalanx moved from Hatra to Seleucia Purchase Units - Seleucid Seleucid buy 4 hoplites, 2 phalanxs and 1 quinquereme; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Jerusalem Seleucid attack with 1 cataphract and 1 hoplite Egypt defend with 1 chariot Seleucid roll dice for 1 cataphract and 1 hoplite in Jerusalem, round 2 : 0/2 hits, 0.83 expected hits Egypt roll dice for 1 chariot in Jerusalem, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 hoplite in Jerusalem, round 3 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 chariot in Jerusalem, round 3 : 0/1 hits, 0.33 expected hits 1 chariot owned by the Egypt lost in Jerusalem Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6 Casualties for Egypt: 1 chariot Non Combat Move - Seleucid 1 phalanx moved from Petra to Bostra 1 cataphract moved from Petra to Bostra 1 phalanx moved from Antioch to Sidon 1 warelephant moved from Antioch to Sidon 1 phalanx moved from Salamis to SZ 60 1 phalanx moved from SZ 60 to Sidon 1 hoplite moved from Sidon to SZ 60 1 hoplite moved from SZ 60 to Salamis 1 cataphract moved from Hatra to Seleucia 1 hoplite moved from Edessa to Hatra 1 hoplite moved from Edessa to Hatra 1 phalanx moved from Edessa to Hatra 1 hoplite moved from Edessa to Antioch Place Units - Seleucid 1 quinquereme placed in SZ 61 2 hoplites and 2 phalanxs placed in Seleucia 2 hoplites placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,6 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover siegeWeapons Activate Technology - Seleucid Seleucid activating siegeWeapons Turn Complete - Seleucid Seleucid collect 79 PUs; end with 79 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 72 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 77 PUs
Combat Hit Differential Summary :
Egypt : -0.67 Seleucid : -0.67
Territory Summary for Seleucid :
Jerusalem : 1 flag, 1 cataphract and 1 hoplite Damascus : 1 cataphract, 3 hoplites and 1 phalanx Petra : 1 flag Salamis : 1 flag, 1 hoplite Antioch : 1 city, 3 hoplites and 3 walls SZ 65 : 1 bireme SZ 61 : 1 quinquereme SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes Hatra : 2 hoplites and 1 phalanx Seleucia : 3 cataphracts, 1 city, 9 hoplites, 9 phalanxs and 1 warelephant Bostra : 2 cataphracts and 1 phalanx Rhodos : 1 flag, 1 hoplite Sidon : 1 flag, 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 5 phalanxs and 2 warelephants
Production/PUs Summary :
RomanRepublic : 53 / 56 GreekCityStates : 25 / 41 Pergamon : 25 / 27 Carthage : 61 / 62 Macedonia : 56 / 59 Bosporus : 27 / 27 Pontus : 9 / 8 Seleucid : 79 / 77 Egypt : 28 / 33 Parthia : 28 / 31 Armenia : 27 / 28 AI_Barbarians : 12 / 26 AI_Neutral : 152 / 169
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TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 unit repaired. 1 phalanx, 3 skirmishers and 1 spearman moved from Sardis to Pergamum 1 skirmisher moved from Nicaea to Pergamum 2 cavalrys moved from Pessinus to Pergamum 1 leader moved from Pessinus to Pergamum 1 skirmisher moved from Pessinus to Nicaea 1 catapult moved from Pessinus to Attalia 3 phalanxs moved from Pessinus to Attalia 4 skirmishers moved from Pessinus to Attalia 2 spearmen moved from Pessinus to Attalia 2 triremes moved from SZ 67 to SZ 69 Purchase Units - Pergamon Trigger PERsiegeWeapons: buyCatapult removed from PergamonProduction Trigger PERsiegeWeapons: buyCatapultX added to PergamonProduction Trigger PERsiegeWeapons: 1 catapult gained by PlayerID named:Pergamon Trigger PERsiegeWALL: 1 wall gained by PlayerID named:Pergamon Pergamon buy 3 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 3 phalanxs, 4 skirmishers and 2 spearmen AI_Neutral defend with 4 spearman_neutrals Pergamon roll dice for 1 catapult, 3 phalanxs, 4 skirmishers and 2 spearmen in Attalia, round 2 : 4/10 hits, 3.33 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits 1 skirmisher owned by the Pergamon and 4 spearman_neutrals owned by the AI_Neutral lost in Attalia Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -4 Casualties for Pergamon: 1 skirmisher Casualties for AI_Neutral: 4 spearman_neutrals Battle in Pergamum Pergamon attack with 2 cavalrys, 1 leader, 1 phalanx, 4 skirmishers and 1 spearman Macedonia defend with 1 phalanx and 2 warriors Pergamon roll dice for 2 cavalrys, 1 leader, 1 phalanx, 4 skirmishers and 1 spearman in Pergamum, round 2 : 1/9 hits, 2.83 expected hits Macedonia roll dice for 1 phalanx and 2 warriors in Pergamum, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 leader owned by the Pergamon 1 warrior owned by the Macedonia and 1 skirmisher owned by the Pergamon lost in Pergamum Pergamon roll dice for 2 cavalrys, 1 leader, 1 phalanx, 3 skirmishers and 1 spearman in Pergamum, round 3 : 3/8 hits, 2.67 expected hits Macedonia roll dice for 1 phalanx and 1 warrior in Pergamum, round 3 : 1/2 hits, 1.00 expected hits 1 warrior owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 phalanx owned by the Macedonia lost in Pergamum Pergamon win, taking Pergamum from Macedonia with 2 cavalrys, 1 leader, 1 phalanx, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 13 Casualties for Pergamon: 2 skirmishers Casualties for Macedonia: 1 phalanx and 2 warriors Non Combat Move - Pergamon 3 phalanxs, 1 skirmisher and 8 spearmen moved from Pessinus to Sardis Place Units - Pergamon 1 catapult, 3 phalanxs and 1 wall placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 33 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 28 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 31 PUs
Combat Hit Differential Summary :
Pergamon : -0.83 Macedonia : 0.67 Pergamon rolls : : 0.00 AI_Neutral : -0.33
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 cavalrys, 1 leader, 1 phalanx, 2 skirmishers and 1 spearman Pessinus : 1 flag, 1 skirmisher SZ 69 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 6 phalanxs, 1 skirmisher, 8 spearmen and 5 walls Cydonia : 2 cavalrys and 2 spearmen Nicaea : 1 flag, 1 skirmisher Attalia : 1 flag, 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 1 warelephant moved from Sidon to SZ 60 1 catapult moved from Sidon to SZ 60 1 hoplite moved from Sidon to SZ 60 1 hoplite moved from Sidon to SZ 60 1 hoplite moved from Sidon to SZ 60 1 phalanx moved from Sidon to SZ 60 1 phalanx moved from Sidon to SZ 60 1 hoplite moved from Salamis to SZ 61 1 catapult, 1 flagship, 3 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme, 1 suprareme, 2 triremes and 1 warelephant moved from SZ 60 to SZ 61 1 catapult, 4 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to Attalia 1 hoplite moved from Rhodos to SZ 65 1 bireme and 1 hoplite moved from SZ 65 to SZ 61 1 hoplite moved from SZ 61 to Attalia 1 phalanx moved from Bostra to Jerusalem 1 cataphract moved from Bostra to Jerusalem 1 cataphract moved from Bostra to Jerusalem 1 hoplite moved from Damascus to Jerusalem Purchase Units - Seleucid Trigger SELsiegeWeapons: buyCatapult removed from SeleucidProduction Trigger SELsiegeWeapons: buyCatapultX added to SeleucidProduction Trigger SELsiegeWeapons: 1 catapult gained by PlayerID named:Seleucid Trigger SELsiegeWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 1 bireme, 1 catapult, 5 hoplites, 1 phalanx and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Attalia Seleucid attack with 1 catapult, 5 hoplites, 2 phalanxs and 1 warelephant Pergamon defend with 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 catapult, 5 hoplites, 2 phalanxs and 1 warelephant in Attalia, round 2 : 3/9 hits, 4.50 expected hits Pergamon roll dice for 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen in Attalia, round 2 : 3/8 hits, 3.67 expected hits 3 skirmishers owned by the Pergamon, 3 hoplites owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia Seleucid roll dice for 1 catapult, 2 hoplites, 2 phalanxs and 1 warelephant in Attalia, round 3 : 4/6 hits, 3.33 expected hits Pergamon roll dice for 1 catapult, 3 phalanxs and 1 spearman in Attalia, round 3 : 3/4 hits, 2.83 expected hits 1 catapult owned by the Pergamon, 2 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 2 phalanxs owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia Seleucid roll dice for 2 phalanxs and 1 warelephant in Attalia, round 4 : 3/3 hits, 2.00 expected hits Pergamon roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon and 1 warelephant owned by the Seleucid lost in Attalia Seleucid win, taking Attalia from Pergamon with 2 phalanxs remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 catapult, 5 hoplites and 1 warelephant Casualties for Pergamon: 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen Battle in Jerusalem Seleucid attack with 2 cataphracts, 1 hoplite and 1 phalanx Egypt defend with 3 chariots Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 phalanx in Jerusalem, round 2 : 4/4 hits, 1.83 expected hits Egypt roll dice for 3 chariots in Jerusalem, round 2 : 2/3 hits, 1.00 expected hits 3 chariots owned by the Egypt, 1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 3 Casualties for Seleucid: 1 cataphract and 1 hoplite Casualties for Egypt: 3 chariots Non Combat Move - Seleucid 1 cataphract, 2 hoplites and 1 phalanx moved from Damascus to Sidon 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 2 hoplites and 1 phalanx moved from Hatra to Seleucia Place Units - Seleucid 1 bireme and 1 trireme placed in SZ 61 1 catapult, 4 hoplites and 1 phalanx placed in Antioch 1 catapult, 1 hoplite and 1 wall placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,2 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 82 PUs; end with 82 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 80 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 75 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 79 PUs
Combat Hit Differential Summary :
Pergamon : -0.17 Egypt : 1.00 Seleucid : 2.33
Territory Summary for Seleucid :
Jerusalem : 1 flag, 1 cataphract and 1 phalanx Petra : 1 flag Salamis : 1 flag Antioch : 1 catapult, 1 city, 4 hoplites, 1 phalanx and 3 walls SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes Seleucia : 3 cataphracts, 1 catapult, 1 city, 12 hoplites, 10 phalanxs, 1 wall and 1 warelephant Rhodos : 1 flag Sidon : 1 flag, 4 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant Attalia : 1 flag, 2 phalanxs
Production/PUs Summary :
RomanRepublic : 65 / 64 GreekCityStates : 25 / 26 Pergamon : 22 / 31 Carthage : 57 / 54 Macedonia : 49 / 50 Bosporus : 35 / 33 Pontus : 12 / 13 Seleucid : 82 / 79 Egypt : 28 / 31 Parthia : 28 / 31 Armenia : 29 / 28 AI_Barbarians : 14 / 26 AI_Neutral : 136 / 319
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TripleA Turn Summary: Pergamon round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pergamon 1 unit repaired. 1 cavalry moved from Pergamum to Nicaea 1 skirmisher moved from Pergamum to Nicaea 1 cavalry moved from Pergamum to Nicaea 1 skirmisher moved from Sardis to Attalia 1 spearman moved from Sardis to Attalia 1 catapult moved from Sardis to Attalia 1 spearman moved from Sardis to Attalia Purchase Units - Pergamon Pergamon buy 1 cavalry, 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 2 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 1 skirmisher and 2 spearmen Seleucid defend with 2 phalanxs Pergamon roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Attalia, round 2 : 1/4 hits, 1.17 expected hits Seleucid roll dice for 2 phalanxs in Attalia, round 2 : 2/2 hits, 1.33 expected hits 1 skirmisher owned by the Pergamon, 1 phalanx owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia Pergamon roll dice for 1 catapult and 1 spearman in Attalia, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 phalanx in Attalia, round 3 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Pergamon lost in Attalia 1 catapult owned by the Pergamon retreated to Sardis Seleucid win with 1 phalanx remaining. Battle score for attacker is -5 Casualties for Pergamon: 1 skirmisher and 2 spearmen Casualties for Seleucid: 1 phalanx Battle in Nicaea Pergamon attack with 2 cavalrys and 1 skirmisher Bosporus defend with 1 cataphract and 1 horsearcher Pergamon roll dice for 2 cavalrys and 1 skirmisher in Nicaea, round 2 : 1/3 hits, 0.83 expected hits Bosporus roll dice for 1 cataphract and 1 horsearcher in Nicaea, round 2 : 0/2 hits, 0.67 expected hits 1 horsearcher owned by the Bosporus lost in Nicaea Pergamon roll dice for 2 cavalrys and 1 skirmisher in Nicaea, round 3 : 1/3 hits, 0.83 expected hits Bosporus roll dice for 1 cataphract in Nicaea, round 3 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Bosporus lost in Nicaea Pergamon win, taking Nicaea from Bosporus with 2 cavalrys and 1 skirmisher remaining. Battle score for attacker is 14 Casualties for Bosporus: 1 cataphract and 1 horsearcher Non Combat Move - Pergamon 1 leader, 1 phalanx, 1 skirmisher and 1 spearman moved from Pergamum to Sardis 1 trireme moved from SZ 69 to SZ 67 1 spearman moved from Cydonia to SZ 67 1 spearman moved from SZ 67 to Sparta Place Units - Pergamon 1 cavalry, 1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 27 PUs; end with 29 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 28 PUs
Combat Hit Differential Summary :
Pergamon : -0.50 Bosporus : -1.00 Seleucid : 1.00 Pergamon rolls : : 0.00