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witt & PP play TAW


  • 2019 2018 2017 2016

    We can do two games and swap sides for the second ☺


  • 2019 2018 2017 2016

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:46:47
    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
            3 legionaires and 1 skirmisher moved from Arretium to Genua
            2 cataphracts moved from Roma to Genua
            2 skirmishers moved from Roma to SZ 28
            3 legionaires moved from Roma to SZ 28
            2 legionaires and 1 quinquereme moved from SZ 28 to SZ 24
            2 legionaires moved from SZ 24 to Caralis
            1 flagship moved from SZ 28 to SZ 24
            1 skirmisher and 1 trireme moved from SZ 28 to SZ 24
            1 skirmisher moved from SZ 24 to Caralis
            1 legionaire, 1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 24
            1 legionaire and 1 skirmisher moved from SZ 24 to Caralis
            1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 2 legionaires and 3 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
                AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers in Genua, round 2 : 7/11 hits, 3.67 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 1/6 hits, 1.50 expected hits
                    3 warrior_neutrals owned by the AI_Neutral, 1 skirmisher owned by the RomanRepublic and 3 cavalry_neutrals owned by the AI_Neutral lost in Genua
                RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
            Battle in Tarraco
                RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 cataphract, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 2/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits, 1.00 expected hits
                    2 skirmisher_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract and 3 legionaires in Tarraco, round 3 : 2/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
                    2 warrior_neutrals owned by the AI_Neutral lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
            Battle in Caralis
                RomanRepublic attack with 3 legionaires and 2 skirmishers
                Carthage defend with 2 hoplites
                    RomanRepublic roll dice for 1 flagship in Caralis, round 2 : 1/1 hits, 1.00 expected hits
                    RomanRepublic roll dice for 3 legionaires and 2 skirmishers in Caralis, round 2 : 2/5 hits, 1.33 expected hits
                    Carthage roll dice for 2 hoplites in Caralis, round 2 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Carthage and 1 skirmisher owned by the RomanRepublic lost in Caralis
                RomanRepublic win, taking Caralis from Carthage with 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for Carthage: 2 hoplites
    
        Non Combat Move - RomanRepublic
            1 bireme moved from SZ 44 to SZ 45
            1 bireme and 1 trireme moved from SZ 48 to SZ 46
            1 skirmisher moved from Tarentum to Croton
            2 legionaires moved from Roma to Capua
            1 ballista moved from Roma to Capua
            1 skirmisher moved from Salapia to Ariminum
            3 legionaires moved from Salapia to Ariminum
            1 leader moved from Roma to Ariminum
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            1 legionaire and 2 skirmishers placed in Valentia
            1 legionaire and 1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 56 PUs; end with 56 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 51 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    RomanRepublic : 4.83
    AI_Neutral : -1.17
    

    Territory Summary for RomanRepublic :

    Croton : 3 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 city, 1 legionaire, 1 skirmisher and 2 walls
    Caralis : 1 flag, 3 legionaires and 1 skirmisher
    Tarraco : 1 flag, 1 cataphract and 3 legionaires
    Messana : 5 legionaires, 2 skirmishers and 1 wall
    Capua : 1 ballista, 5 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme
    SZ 24 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
    Genua : 1 flag, 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher
    Tarentum : 3 legionaires
    SZ 46 : 1 bireme and 1 trireme
    SZ 45 : 1 bireme
    Ariminum : 1 leader, 3 legionaires and 1 skirmisher
    Valentia : 1 city, 1 legionaire, 2 skirmishers and 2 walls
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 05:58:21
    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            1 hoplite moved from Sparta to SZ 67
            3 hoplites moved from Sparta to SZ 67
            1 archer moved from Corinth to SZ 67
            1 archer, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
            1 archer and 4 hoplites moved from SZ 69 to Larissa
            1 archer moved from Delphi to Larissa
            2 skirmishers moved from Delphi to Larissa
            2 hoplites moved from Delphi to Larissa
            1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
            4 hoplites moved from Apollonia to Dodona
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 bireme, 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Dodona
                GreekCityStates attack with 4 hoplites
                Macedonia defend with 2 phalanxs and 4 skirmishers
                    GreekCityStates roll dice for 4 hoplites in Dodona, round 2 : 0/4 hits, 1.33 expected hits
                    Macedonia roll dice for 2 phalanxs and 4 skirmishers in Dodona, round 2 : 3/6 hits, 2.00 expected hits
                    3 hoplites owned by the GreekCityStates lost in Dodona
                1 hoplite owned by the GreekCityStates retreated to Apollonia
                Macedonia win with 2 phalanxs and 4 skirmishers remaining. Battle score for attacker is -21
                Casualties for GreekCityStates: 3 hoplites
            Battle in Larissa
                GreekCityStates attack with 3 archers, 2 cavalrys, 6 hoplites and 8 skirmishers
                Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates roll dice for 1 flagship in Larissa, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 8 skirmishers in Larissa, round 2 : 2/19 hits, 5.50 expected hits
                    Macedonia roll dice for 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior in Larissa, round 2 : 4/10 hits, 3.33 expected hits
                    3 skirmishers owned by the Macedonia and 4 skirmishers owned by the GreekCityStates lost in Larissa
                    GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 4 skirmishers in Larissa, round 3 : 5/15 hits, 4.83 expected hits
                    Macedonia roll dice for 1 cavalry, 3 phalanxs, 2 skirmishers and 1 warrior in Larissa, round 3 : 2/7 hits, 2.83 expected hits
                    1 warrior owned by the Macedonia, 1 cavalry owned by the Macedonia, 2 skirmishers owned by the Macedonia, 2 skirmishers owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Larissa
                    GreekCityStates roll dice for 3 archers, 2 cavalrys, 6 hoplites and 2 skirmishers in Larissa, round 4 : 7/13 hits, 4.50 expected hits
                    Macedonia roll dice for 2 phalanxs in Larissa, round 4 : 1/2 hits, 1.33 expected hits
                    1 skirmisher owned by the GreekCityStates and 2 phalanxs owned by the Macedonia lost in Larissa
                GreekCityStates win, taking Larissa from Macedonia with 3 archers, 2 cavalrys, 6 hoplites and 1 skirmisher remaining. Battle score for attacker is 31
                Casualties for GreekCityStates: 7 skirmishers
                Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 3 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 3 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 4 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 4 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 5 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 5 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 6 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 6 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 7 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 7 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 8 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 8 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 hoplite in Aleria, round 9 : 1/1 hits, 0.33 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 9 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage and 1 hoplite owned by the GreekCityStates lost in Aleria
                Carthage win with no units remaining. Battle score for attacker is -1
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - GreekCityStates
            1 trireme moved from SZ 40 to SZ 51
            1 archer moved from Corinth to Athens
            1 leader moved from Sparta to Athens
            1 catapult moved from Sparta to Corinth
            2 hoplites moved from Rhodos to SZ 66
    
        Place Units - GreekCityStates
            1 bireme placed in SZ 67
            1 cavalry, 1 hoplite and 2 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 45 PUs; end with 46 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 44 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 48 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    Macedonia : 0.50
    GreekCityStates : -3.83
    

    Territory Summary for GreekCityStates :

    Sparta : 1 cavalry, 1 city, 1 hoplite, 2 skirmishers and 2 walls
    Larissa : 1 flag, 3 archers, 2 cavalrys, 6 hoplites and 1 skirmisher
    Corinth : 1 catapult
    Athens : 1 archer and 1 leader
    Delphi : 1 skirmisher
    SZ 69 : 1 flagship, 2 quadriremes and 1 trireme
    SZ 66 : 2 hoplites
    SZ 67 : 1 bireme
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 21 : 1 bireme
    SZ 51 : 1 trireme
    Apollonia : 1 city, 1 hoplite and 1 wall
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Pergamon round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pergamon
            1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
            2 cavalrys moved from Halicarnassus to Nicaea
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 2 skirmishers and 2 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen in Nicaea, round 2 : 10/24 hits, 7.17 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
                Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
    
        Non Combat Move - Pergamon
            2 phalanxs, 2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
            1 flagship, 2 hoplites and 2 triremes moved from SZ 66 to SZ 69
    
        Place Units - Pergamon
            2 skirmishers and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 29 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 26 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 2.83
    AI_Neutral : -0.33
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    SZ 69 : 1 flagship and 2 triremes
    Sardis : 1 city, 2 phalanxs, 4 skirmishers, 4 spearmen and 4 walls
    Cydonia : 2 cavalrys and 2 spearmen
    Nicaea : 1 flag, 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Pontus round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pontus
            1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79
            1 bireme, 1 flagship and 2 triremes moved from SZ 79 to SZ 78
    
        Purchase Units - Pontus
            Pontus buy 1 hoplite and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat - Pontus
            Battle in SZ 78
                Pontus attack with 1 bireme, 1 flagship and 2 triremes
                Armenia defend with 1 flagship and 2 triremes
                    tri_VS_bi fire in SZ 78 : 1/1 hits, 0.17 expected hits
                    1 bireme owned by the Pontus lost in SZ 78
                    Pontus roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 3/3 hits, 1.00 expected hits
                    Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 2/3 hits, 1.33 expected hits
                    1 flagship owned by the Armenia, 1 trireme owned by the Armenia and 1 flagship owned by the Pontus lost in SZ 78
                    Pontus roll dice for 2 triremes in SZ 78, round 3 : 2/2 hits, 0.67 expected hits
                    Armenia roll dice for 1 trireme in SZ 78, round 3 : 0/1 hits, 0.50 expected hits
                    1 trireme owned by the Armenia lost in SZ 78
                Pontus win with 2 triremes remaining. Battle score for attacker is 18
                Casualties for Pontus: 1 bireme and 1 flagship
                Casualties for Armenia: 1 flagship and 2 triremes
    
        Non Combat Move - Pontus
            6 phalanxs moved from Sinope to Heraclea Pontica
            1 leader moved from Sinope to Heraclea Pontica
            1 catapult, 4 chariots and 3 skirmishers moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Sinope to Heraclea Pontica
            1 skirmisher moved from Sinope to Heraclea Pontica
    
        Place Units - Pontus
            1 hoplite and 1 phalanx placed in Sinope
    
        Research Technology - Pontus
            Trigger PONTechAct: Pontus gains access to conscription
            Trigger PONTechAct: Pontus gains access to construction
            Trigger PONTechAct: Pontus gains access to economics
            Trigger PONTechAct: Pontus gains access to tradeRoutes
            Trigger PONTechAct: Pontus gains access to siegeWeapons
            Trigger PONTechAct: Pontus gains access to warCollege
            Trigger PONTechAct: Pontus gains access to navalAcademy
            Trigger PONTechAct: Pontus gains access to supraremes
            Trigger PONTechAct: Pontus gains access to quinqueremes
            Trigger PONTechAct: Pontus gains access to quadriremes
            Trigger PONTechAct: Pontus gains access to triremes
            Trigger PONTechAct: Pontus gains access to biremes
    
        Turn Complete - Pontus
            Pontus collect 9 PUs; end with 10 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 6 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 5 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 8 PUs
    

    Combat Hit Differential Summary :

    Pontus : 3.33
    Armenia : 0.17
    tri_VS_bi fire in SZ 78 : : 0.83
    

    Territory Summary for Pontus :

    Heraclea Pontica : 1 catapult, 4 chariots, 6 hoplites, 1 leader, 6 phalanxs, 12 skirmishers and 2 walls
    Sinope : 2 chariots, 1 city, 1 hoplite, 1 phalanx and 5 walls
    SZ 78 : 2 triremes
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 37 / 48
    Pergamon : 27 / 26
    Carthage : 51 / 50
    Macedonia : 41 / 44
    Bosporus : 27 / 25
    Pontus : 9 / 8
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 177 / 0
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Seleucid
            3 hoplites and 1 phalanx moved from Tarsus to SZ 61
            3 hoplites and 1 phalanx moved from SZ 61 to Salamis
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from SZ 61 to Salamis
            3 cataphracts, 1 catapult, 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
            1 cataphract moved from Palmyra to Petra
            3 hoplites and 1 phalanx moved from Bostra to Petra
            1 cataphract moved from Damascus to Petra
            3 hoplites and 1 phalanx moved from Damascus to Sidon
            1 hoplite moved from Emesa to Damascus
            1 phalanx moved from Emesa to Damascus
            1 cataphract moved from Edessa to Damascus
            1 hoplite moved from Palmyra to Damascus
            1 phalanx moved from Euphrates to Seleucia
            1 cataphract moved from Vologesia to Seleucia
            1 hoplite moved from Palmyra to Damascus
            1 phalanx moved from Hatra to Seleucia
            1 hoplite moved from Palmyra to Seleucia
    
        Purchase Units - Seleucid
            Seleucid buy 1 phalanx, 1 suprareme and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 4 hoplites and 1 phalanx
                Egypt defend with 1 wall and 1 warelephant
                    AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Egypt
                    Seleucid roll dice for 3 hoplites and 1 phalanx in Salamis, round 2 : 1/4 hits, 1.50 expected hits
                    Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 2/2 hits, 0.67 expected hits
                    1 wall owned by the Egypt and 2 hoplites owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Salamis, round 3 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 warelephant in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 3 hoplites
                Casualties for Egypt: 1 wall and 1 warelephant
            Battle in Petra
                Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 3 archers
                    Seleucid roll dice for 2 cataphracts, 3 hoplites and 1 phalanx in Petra, round 2 : 3/6 hits, 2.50 expected hits
                    Egypt roll dice for 3 archers in Petra, round 2 : 2/3 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Petra
                Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                Casualties for Seleucid: 2 hoplites
                Casualties for Egypt: 3 archers
            Battle in Sidon
                Seleucid attack with 3 cataphracts, 1 catapult, 5 hoplites, 1 leader, 3 phalanxs and 1 warelephant
                Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid roll dice for 3 cataphracts, 1 catapult, 5 hoplites, 1 leader, 3 phalanxs and 1 warelephant in Sidon, round 2 : 7/14 hits, 7.50 expected hits
                    Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits, 3.00 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 4 hoplites, 1 leader, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 30
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
    
        Non Combat Move - Seleucid
            1 cataphract moved from Hatra to Bostra
            1 warelephant moved from Edessa to Antioch
    
        Place Units - Seleucid
            1 suprareme and 1 trireme placed in SZ 61
            1 phalanx placed in Antioch
    
        Research Technology - Seleucid
            Trigger SELTechAct: Seleucid gains access to conscription
            Trigger SELTechAct: Seleucid gains access to construction
            Trigger SELTechAct: Seleucid gains access to economics
            Trigger SELTechAct: Seleucid gains access to tradeRoutes
            Trigger SELTechAct: Seleucid gains access to siegeWeapons
            Trigger SELTechAct: Seleucid gains access to warCollege
            Trigger SELTechAct: Seleucid gains access to navalAcademy
            Trigger SELTechAct: Seleucid gains access to supraremes
            Trigger SELTechAct: Seleucid gains access to quinqueremes
            Trigger SELTechAct: Seleucid gains access to quadriremes
            Trigger SELTechAct: Seleucid gains access to triremes
            Trigger SELTechAct: Seleucid gains access to biremes
    
        Turn Complete - Seleucid
            Seleucid collect 68 PUs; end with 68 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 62 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 67 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Salamis : : 0.50
    Egypt : -0.17
    Seleucid : -0.33
    

    Territory Summary for Seleucid :

    Damascus : 1 cataphract, 3 hoplites and 1 phalanx
    Petra : 1 flag, 2 cataphracts, 1 hoplite and 1 phalanx
    Edessa : 3 hoplites and 1 phalanx
    Salamis : 1 flag, 1 hoplite and 1 phalanx
    Ninive : 2 hoplites and 1 phalanx
    Antioch : 1 city, 1 phalanx, 3 walls and 1 warelephant
    SZ 61 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes
    Hatra : 1 cataphract and 1 phalanx
    Vologesia : 1 phalanx
    Seleucia : 5 cataphracts, 1 city, 5 hoplites, 4 phalanxs, 3 walls and 1 warelephant
    Bostra : 1 cataphract
    Sidon : 1 flag, 3 cataphracts, 1 catapult, 4 hoplites, 1 leader, 3 phalanxs and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 37 / 48
    Pergamon : 27 / 26
    Carthage : 51 / 50
    Macedonia : 41 / 44
    Bosporus : 27 / 25
    Pontus : 9 / 8
    Seleucid : 68 / 67
    Egypt : 34 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 177 / 0
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            1 phalanx moved from Jerusalem to Pharan
            1 warelephant moved from Jerusalem to Pharan
            1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
            1 quadrireme moved from SZ 58 to SZ 57
            2 chariots moved from Alexandria to Pharan
            1 leader moved from Alexandria to Pharan
            1 warelephant moved from Alexandria to Pharan
            1 warelephant moved from Hermopolis to Memphis
            2 phalanxs moved from Hermopolis to Memphis
            2 archers moved from Hermopolis to Memphis
            2 phalanxs moved from Alexandria to SZ 57
            2 archers moved from Alexandria to SZ 57
            2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
            2 archers and 2 phalanxs moved from SZ 58 to Pharan
            1 warelephant moved from Paraetonium to Alexandria
            1 archer moved from Cyrene to Paliurus
            1 phalanx moved from Siwa to Paraetonium
            1 phalanx moved from Paliurus to Paraetonium
    
        Place Units - Egypt
            3 chariots and 1 phalanx placed in Alexandria
            1 bireme placed in SZ 57
    
        Research Technology - Egypt
            Trigger EGYTechAct: Egypt gains access to conscription
            Trigger EGYTechAct: Egypt gains access to construction
            Trigger EGYTechAct: Egypt gains access to economics
            Trigger EGYTechAct: Egypt gains access to tradeRoutes
            Trigger EGYTechAct: Egypt gains access to siegeWeapons
            Trigger EGYTechAct: Egypt gains access to warCollege
            Trigger EGYTechAct: Egypt gains access to navalAcademy
            Trigger EGYTechAct: Egypt gains access to supraremes
            Trigger EGYTechAct: Egypt gains access to quinqueremes
            Trigger EGYTechAct: Egypt gains access to quadriremes
            Trigger EGYTechAct: Egypt gains access to triremes
            Trigger EGYTechAct: Egypt gains access to biremes
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Parthia
            3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
            2 horsearchers moved from Ecbatana to Seleucia
            1 leader moved from Persepolis to Seleucia
            3 warelephants moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 4 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
                Seleucid defend with 5 cataphracts, 1 city, 5 hoplites, 4 phalanxs, 3 walls and 1 warelephant
                    AAwall fire in Seleucia : 1/3 hits, 1.50 expected hits
                    1 warelephant owned by the Parthia lost in Seleucia
                    Parthia roll dice for 3 archers, 4 cataphracts, 4 horsearchers, 1 leader and 5 warelephants in Seleucia, round 2 : 9/17 hits, 9.17 expected hits
                    Seleucid roll dice for 5 cataphracts, 5 hoplites, 4 phalanxs, 3 walls and 1 warelephant in Seleucia, round 2 : 9/18 hits, 7.67 expected hits
                    1 leader owned by the Parthia, 3 cataphracts owned by the Seleucid, 1 archer owned by the Parthia, 4 horsearchers owned by the Parthia, 3 walls owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Seleucia
                2 archers owned by the Parthia, 5 warelephants owned by the Parthia and 2 cataphracts owned by the Parthia retreated to Susa
                Seleucid win with 2 cataphracts, 5 hoplites, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is 26
                Casualties for Parthia: 1 archer, 2 cataphracts, 4 horsearchers, 1 leader and 1 warelephant
                Casualties for Seleucid: 3 cataphracts and 3 walls
    
        Non Combat Move - Parthia
            2 archers moved from Persepolis to Susa
            2 archers moved from Ecbatana to Susa
            2 horsearchers moved from Cyropolis to Susa
            2 archers moved from Cyropolis to Ecbatana
            2 archers, 1 catapult and 1 warelephant moved from East to Cyropolis
            1 warelephant moved from Cyropolis to Ecbatana
    
        Place Units - Parthia
            4 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Trigger PARTechAct: Parthia gains access to conscription
            Trigger PARTechAct: Parthia gains access to construction
            Trigger PARTechAct: Parthia gains access to economics
            Trigger PARTechAct: Parthia gains access to tradeRoutes
            Trigger PARTechAct: Parthia gains access to siegeWeapons
            Trigger PARTechAct: Parthia gains access to warCollege
            Trigger PARTechAct: Parthia gains access to navalAcademy
            Trigger PARTechAct: Parthia gains access to supraremes
            Trigger PARTechAct: Parthia gains access to quinqueremes
            Trigger PARTechAct: Parthia gains access to quadriremes
            Trigger PARTechAct: Parthia gains access to triremes
            Trigger PARTechAct: Parthia gains access to biremes
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 31 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Seleucia : : -0.50
    Parthia : -0.17
    Seleucid : 1.33
    

    Territory Summary for Parthia :

    SZ 84 : 1 trireme
    SZ 86 : 1 flagship
    Susa : 6 archers, 2 cataphracts, 2 horsearchers, 2 walls and 5 warelephants
    Ecbatana : 2 archers and 1 warelephant
    Cyropolis : 2 archers and 1 catapult
    Persepolis : 1 city, 4 horsearchers and 3 walls
    East : 1 city and 3 walls
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Armenia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Armenia
            4 spearmen moved from Phasis to Trapezus
            4 skirmishers moved from Phasis to Trapezus
            2 horsearchers moved from Satala to Trapezus
            2 skirmishers moved from Satala to Trapezus
            3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
            5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
            1 leader moved from Armavira to Sanina
    
        Purchase Units - Armenia
            Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Armenia
            Battle in Sanina
                Armenia attack with 5 cataphracts, 1 catapult, 1 leader and 5 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                    Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 5 spearmen in Sanina, round 2 : 5/12 hits, 4.83 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 leader owned by the Armenia
                    1 archer_neutral owned by the AI_Neutral, 4 cavalry_neutrals owned by the AI_Neutral and 1 spearman owned by the Armenia lost in Sanina
                    Armenia roll dice for 5 cataphracts, 1 catapult, 1 leader and 4 spearmen in Sanina, round 3 : 3/11 hits, 4.67 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Sanina, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral and 1 spearman owned by the Armenia lost in Sanina
                Armenia win, taking Sanina from AI_Neutral with 5 cataphracts, 1 catapult, 1 leader and 3 spearmen remaining. Battle score for attacker is -10
                Casualties for Armenia: 2 spearmen
                Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
            Battle in Trapezus
                Armenia attack with 3 cataphracts, 5 horsearchers, 6 skirmishers and 4 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Armenia roll dice for 3 cataphracts, 5 horsearchers, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 5/18 hits, 4.00 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 4/6 hits, 2.67 expected hits
                    1 archer_neutral owned by the AI_Neutral, 4 skirmishers owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
                    Armenia roll dice for 3 cataphracts, 5 horsearchers, 2 skirmishers and 4 spearmen in Trapezus, round 3 : 0/14 hits, 3.33 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 3 : 1/1 hits, 0.67 expected hits
                    1 skirmisher owned by the Armenia lost in Trapezus
                    Armenia roll dice for 3 cataphracts, 5 horsearchers, 1 skirmisher and 4 spearmen in Trapezus, round 4 : 1/13 hits, 3.17 expected hits
                    AI_Neutral roll dice for 1 archer_neutral in Trapezus, round 4 : 1/1 hits, 0.67 expected hits
                    1 archer_neutral owned by the AI_Neutral and 1 skirmisher owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers and 4 spearmen remaining. Battle score for attacker is -24
                Casualties for Armenia: 6 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
    
        Non Combat Move - Armenia
            6 skirmishers and 6 spearmen moved from Armavira to Phasis
    
        Place Units - Armenia
            1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira
    
        Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
    
        Turn Complete - Armenia
            Armenia collect 27 PUs; end with 27 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 22 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 28 PUs
    

    Combat Hit Differential Summary :

    Armenia : -6.00
    AI_Neutral : 2.33
    

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
    Phasis : 6 skirmishers and 6 spearmen
    Sanina : 1 flag, 5 cataphracts, 1 catapult, 1 leader and 3 spearmen
    Trapezus : 1 flag, 3 cataphracts, 5 horsearchers and 4 spearmen
    Armavira : 1 city, 1 horsearcher, 2 skirmishers, 1 spearman and 3 walls
    SZ 83 : 1 bireme
    

    Savegame


  • 2019 2018 2017 2016

    The Barbarians seem to be set to human player - how doe we change that?


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    @Private-Panic No idea . Will look, when I load later .


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Manual Gamesave Post: RomanRepublic round 2

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher moved from Genua to Verona
            1 leader, 3 legionaires and 1 skirmisher moved from Ariminum to Verona
            1 legionaire and 2 skirmishers moved from Valentia to Toletum
            1 cataphract and 3 legionaires moved from Tarraco to Toletum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 legionaire, 6 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
                AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Verona, round 2 : 6/15 hits, 5.50 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona
                RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
            Battle in Toletum
                RomanRepublic attack with 1 cataphract, 4 legionaires and 2 skirmishers
                AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Toletum, round 2 : 3/7 hits, 2.17 expected hits
                    AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    3 cavalry_neutrals owned by the AI_Neutral lost in Toletum
                    RomanRepublic roll dice for 1 cataphract, 4 legionaires and 2 skirmishers in Toletum, round 3 : 3/7 hits, 2.17 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Toletum, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Toletum
                RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 4 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 cavalry_neutrals
    
        Non Combat Move - RomanRepublic
            1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28
            1 bireme moved from SZ 28 to SZ 35
            1 bireme moved from SZ 45 to SZ 35
            1 legionaire moved from Croton to SZ 35
            1 skirmisher moved from Croton to SZ 35
            1 legionaire and 1 skirmisher moved from SZ 35 to Syracuse
            5 legionaires moved from Messana to Syracuse
            2 skirmishers moved from Messana to Syracuse
            1 bireme moved from SZ 46 to SZ 44
            1 trireme moved from SZ 46 to SZ 44
            1 legionaire moved from Roma to Capua
            3 legionaires moved from Tarentum to Capua
            1 skirmisher moved from Roma to Arretium
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 28
            3 skirmishers placed in Valentia
            1 legionaire and 3 skirmishers placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,3 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 57 PUs; end with 57 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 56 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.17
    AI_Neutral : -0.17
    

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
    Arretium : 1 skirmisher and 1 wall
    Roma : 1 city, 1 legionaire, 3 skirmishers and 2 walls
    Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher
    Tarraco : 1 flag
    Messana : 1 wall
    Toletum : 1 flag, 1 cataphract, 4 legionaires and 2 skirmishers
    Syracuse : 6 legionaires and 3 skirmishers
    Capua : 1 ballista, 9 legionaires, 1 skirmisher and 1 wall
    SZ 35 : 2 biremes
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
    Genua : 1 flag
    SZ 44 : 1 bireme and 1 trireme
    Valentia : 1 city, 3 skirmishers and 2 walls
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 hoplite moved from Massilia to SZ 21
            1 hoplite moved from SZ 21 to Aleria
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 bireme, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Aleria
    
        Non Combat Move - GreekCityStates
            1 trireme moved from SZ 51 to SZ 67
            1 cavalry, 1 hoplite and 2 skirmishers moved from Sparta to Corinth
            1 leader moved from Athens to Corinth
            1 archer moved from Athens to Corinth
            1 skirmisher moved from Delphi to Athens
            1 bireme moved from SZ 67 to SZ 69
    
        Place Units - GreekCityStates
            1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta
            1 bireme placed in SZ 67
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 5,4 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 43 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 38 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 41 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 1 cavalry, 1 city, 1 hoplite, 3 skirmishers and 2 walls
    Corinth : 1 archer, 1 catapult, 1 cavalry, 1 hoplite, 1 leader and 2 skirmishers
    Athens : 1 skirmisher
    SZ 69 : 1 bireme, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme
    SZ 67 : 1 bireme and 1 trireme
    Aleria : 1 flag, 1 hoplite
    Massilia : 1 hoplite and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 21 : 1 bireme
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Pergamon round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pergamon
            1 unit repaired.
            1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 6 spearmen moved from Nicaea to Pessinus
            2 phalanxs, 4 skirmishers and 4 spearmen moved from Sardis to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen
                AI_Neutral defend with 2 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen in Pessinus, round 2 : 14/33 hits, 9.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Pessinus
                Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 spearman_neutrals
    
        Non Combat Move - Pergamon
            2 hoplites and 2 triremes moved from SZ 69 to SZ 67
    
        Place Units - Pergamon
            1 phalanx, 3 skirmishers and 1 spearman placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 1/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after successful research.
            Pergamon discover siegeWeapons
    
        Activate Technology - Pergamon
            Pergamon activating siegeWeapons
    
        Turn Complete - Pergamon
            Pergamon collect 30 PUs; end with 30 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
            Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 27 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 4.67
    Pergamon rolls : : 1.00
    AI_Neutral : -0.67
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 1 catapult, 2 cavalrys, 1 leader, 6 phalanxs, 13 skirmishers and 10 spearmen
    SZ 69 : 1 flagship
    SZ 67 : 2 triremes
    Sardis : 1 city, 1 phalanx, 3 skirmishers, 1 spearman and 4 walls
    Cydonia : 2 cavalrys and 2 spearmen
    Nicaea : 1 flag, 1 skirmisher
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 unit repaired.
            1 phalanx moved from Vologesia to Seleucia
            1 cataphract moved from Petra to Jerusalem
            1 hoplite moved from Petra to Jerusalem
            1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 61 to SZ 60
            1 hoplite moved from Salamis to SZ 61
            1 bireme and 1 hoplite moved from SZ 61 to SZ 65
            1 hoplite moved from SZ 65 to Rhodos
            2 hoplites and 1 phalanx moved from Ninive to Seleucia
            1 phalanx moved from Hatra to Seleucia
    
        Purchase Units - Seleucid
            Seleucid buy 4 hoplites, 2 phalanxs and 1 quinquereme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Rhodos
            Battle in Jerusalem
                Seleucid attack with 1 cataphract and 1 hoplite
                Egypt defend with 1 chariot
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Jerusalem, round 2 : 0/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 chariot in Jerusalem, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 hoplite in Jerusalem, round 3 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 chariot in Jerusalem, round 3 : 0/1 hits, 0.33 expected hits
                    1 chariot owned by the Egypt lost in Jerusalem
                Seleucid win, taking Rhodos from GreekCityStates, taking Jerusalem from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 chariot
    
        Non Combat Move - Seleucid
            1 phalanx moved from Petra to Bostra
            1 cataphract moved from Petra to Bostra
            1 phalanx moved from Antioch to Sidon
            1 warelephant moved from Antioch to Sidon
            1 phalanx moved from Salamis to SZ 60
            1 phalanx moved from SZ 60 to Sidon
            1 hoplite moved from Sidon to SZ 60
            1 hoplite moved from SZ 60 to Salamis
            1 cataphract moved from Hatra to Seleucia
            1 hoplite moved from Edessa to Hatra
            1 hoplite moved from Edessa to Hatra
            1 phalanx moved from Edessa to Hatra
            1 hoplite moved from Edessa to Antioch
    
        Place Units - Seleucid
            1 quinquereme placed in SZ 61
            2 hoplites and 2 phalanxs placed in Seleucia
            2 hoplites placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,6 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover siegeWeapons
    
        Activate Technology - Seleucid
            Seleucid activating siegeWeapons
    
        Turn Complete - Seleucid
            Seleucid collect 79 PUs; end with 79 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 72 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 77 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Seleucid : -0.67
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 cataphract and 1 hoplite
    Damascus : 1 cataphract, 3 hoplites and 1 phalanx
    Petra : 1 flag
    Salamis : 1 flag, 1 hoplite
    Antioch : 1 city, 3 hoplites and 3 walls
    SZ 65 : 1 bireme
    SZ 61 : 1 quinquereme
    SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes
    Hatra : 2 hoplites and 1 phalanx
    Seleucia : 3 cataphracts, 1 city, 9 hoplites, 9 phalanxs and 1 warelephant
    Bostra : 2 cataphracts and 1 phalanx
    Rhodos : 1 flag, 1 hoplite
    Sidon : 1 flag, 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 5 phalanxs and 2 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 53 / 56
    GreekCityStates : 25 / 41
    Pergamon : 25 / 27
    Carthage : 61 / 62
    Macedonia : 56 / 59
    Bosporus : 27 / 27
    Pontus : 9 / 8
    Seleucid : 79 / 77
    Egypt : 28 / 33
    Parthia : 28 / 31
    Armenia : 27 / 28
    AI_Barbarians : 12 / 26
    AI_Neutral : 152 / 169
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Pergamon round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pergamon
            1 unit repaired.
            1 phalanx, 3 skirmishers and 1 spearman moved from Sardis to Pergamum
            1 skirmisher moved from Nicaea to Pergamum
            2 cavalrys moved from Pessinus to Pergamum
            1 leader moved from Pessinus to Pergamum
            1 skirmisher moved from Pessinus to Nicaea
            1 catapult moved from Pessinus to Attalia
            3 phalanxs moved from Pessinus to Attalia
            4 skirmishers moved from Pessinus to Attalia
            2 spearmen moved from Pessinus to Attalia
            2 triremes moved from SZ 67 to SZ 69
    
        Purchase Units - Pergamon
            Trigger PERsiegeWeapons: buyCatapult removed from PergamonProduction
            Trigger PERsiegeWeapons: buyCatapultX added to PergamonProduction
            Trigger PERsiegeWeapons: 1 catapult gained by PlayerID named:Pergamon
            Trigger PERsiegeWALL: 1 wall gained by PlayerID named:Pergamon
            Pergamon buy 3 phalanxs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 1 catapult, 3 phalanxs, 4 skirmishers and 2 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 3 phalanxs, 4 skirmishers and 2 spearmen in Attalia, round 2 : 4/10 hits, 3.33 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits
                    1 skirmisher owned by the Pergamon and 4 spearman_neutrals owned by the AI_Neutral lost in Attalia
                Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen remaining. Battle score for attacker is -4
                Casualties for Pergamon: 1 skirmisher
                Casualties for AI_Neutral: 4 spearman_neutrals
            Battle in Pergamum
                Pergamon attack with 2 cavalrys, 1 leader, 1 phalanx, 4 skirmishers and 1 spearman
                Macedonia defend with 1 phalanx and 2 warriors
                    Pergamon roll dice for 2 cavalrys, 1 leader, 1 phalanx, 4 skirmishers and 1 spearman in Pergamum, round 2 : 1/9 hits, 2.83 expected hits
                    Macedonia roll dice for 1 phalanx and 2 warriors in Pergamum, round 2 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the Pergamon
                    1 warrior owned by the Macedonia and 1 skirmisher owned by the Pergamon lost in Pergamum
                    Pergamon roll dice for 2 cavalrys, 1 leader, 1 phalanx, 3 skirmishers and 1 spearman in Pergamum, round 3 : 3/8 hits, 2.67 expected hits
                    Macedonia roll dice for 1 phalanx and 1 warrior in Pergamum, round 3 : 1/2 hits, 1.00 expected hits
                    1 warrior owned by the Macedonia, 1 skirmisher owned by the Pergamon and 1 phalanx owned by the Macedonia lost in Pergamum
                Pergamon win, taking Pergamum from Macedonia with 2 cavalrys, 1 leader, 1 phalanx, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 13
                Casualties for Pergamon: 2 skirmishers
                Casualties for Macedonia: 1 phalanx and 2 warriors
    
        Non Combat Move - Pergamon
            3 phalanxs, 1 skirmisher and 8 spearmen moved from Pessinus to Sardis
    
        Place Units - Pergamon
            1 catapult, 3 phalanxs and 1 wall placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 33 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 28 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 31 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.83
    Macedonia : 0.67
    Pergamon rolls : : 0.00
    AI_Neutral : -0.33
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 cavalrys, 1 leader, 1 phalanx, 2 skirmishers and 1 spearman
    Pessinus : 1 flag, 1 skirmisher
    SZ 69 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 6 phalanxs, 1 skirmisher, 8 spearmen and 5 walls
    Cydonia : 2 cavalrys and 2 spearmen
    Nicaea : 1 flag, 1 skirmisher
    Attalia : 1 flag, 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13 Moderator

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Seleucid
            1 warelephant moved from Sidon to SZ 60
            1 catapult moved from Sidon to SZ 60
            1 hoplite moved from Sidon to SZ 60
            1 hoplite moved from Sidon to SZ 60
            1 hoplite moved from Sidon to SZ 60
            1 phalanx moved from Sidon to SZ 60
            1 phalanx moved from Sidon to SZ 60
            1 hoplite moved from Salamis to SZ 61
            1 catapult, 1 flagship, 3 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme, 1 suprareme, 2 triremes and 1 warelephant moved from SZ 60 to SZ 61
            1 catapult, 4 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to Attalia
            1 hoplite moved from Rhodos to SZ 65
            1 bireme and 1 hoplite moved from SZ 65 to SZ 61
            1 hoplite moved from SZ 61 to Attalia
            1 phalanx moved from Bostra to Jerusalem
            1 cataphract moved from Bostra to Jerusalem
            1 cataphract moved from Bostra to Jerusalem
            1 hoplite moved from Damascus to Jerusalem
    
        Purchase Units - Seleucid
            Trigger SELsiegeWeapons: buyCatapult removed from SeleucidProduction
            Trigger SELsiegeWeapons: buyCatapultX added to SeleucidProduction
            Trigger SELsiegeWeapons: 1 catapult gained by PlayerID named:Seleucid
            Trigger SELsiegeWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 1 bireme, 1 catapult, 5 hoplites, 1 phalanx and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Attalia
                Seleucid attack with 1 catapult, 5 hoplites, 2 phalanxs and 1 warelephant
                Pergamon defend with 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen
                    Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 catapult, 5 hoplites, 2 phalanxs and 1 warelephant in Attalia, round 2 : 3/9 hits, 4.50 expected hits
                    Pergamon roll dice for 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen in Attalia, round 2 : 3/8 hits, 3.67 expected hits
                    3 skirmishers owned by the Pergamon, 3 hoplites owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia
                    Seleucid roll dice for 1 catapult, 2 hoplites, 2 phalanxs and 1 warelephant in Attalia, round 3 : 4/6 hits, 3.33 expected hits
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 1 spearman in Attalia, round 3 : 3/4 hits, 2.83 expected hits
                    1 catapult owned by the Pergamon, 2 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 2 phalanxs owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia
                    Seleucid roll dice for 2 phalanxs and 1 warelephant in Attalia, round 4 : 3/3 hits, 2.00 expected hits
                    Pergamon roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon and 1 warelephant owned by the Seleucid lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 2 phalanxs remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 catapult, 5 hoplites and 1 warelephant
                Casualties for Pergamon: 1 catapult, 3 phalanxs, 3 skirmishers and 2 spearmen
            Battle in Jerusalem
                Seleucid attack with 2 cataphracts, 1 hoplite and 1 phalanx
                Egypt defend with 3 chariots
                    Seleucid roll dice for 2 cataphracts, 1 hoplite and 1 phalanx in Jerusalem, round 2 : 4/4 hits, 1.83 expected hits
                    Egypt roll dice for 3 chariots in Jerusalem, round 2 : 2/3 hits, 1.00 expected hits
                    3 chariots owned by the Egypt, 1 cataphract owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 cataphract and 1 hoplite
                Casualties for Egypt: 3 chariots
    
        Non Combat Move - Seleucid
            1 cataphract, 2 hoplites and 1 phalanx moved from Damascus to Sidon
            1 hoplite moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            2 hoplites and 1 phalanx moved from Hatra to Seleucia
    
        Place Units - Seleucid
            1 bireme and 1 trireme placed in SZ 61
            1 catapult, 4 hoplites and 1 phalanx placed in Antioch
            1 catapult, 1 hoplite and 1 wall placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 5,2 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 82 PUs; end with 82 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 80 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 75 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 74 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 79 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.17
    Egypt : 1.00
    Seleucid : 2.33
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 cataphract and 1 phalanx
    Petra : 1 flag
    Salamis : 1 flag
    Antioch : 1 catapult, 1 city, 4 hoplites, 1 phalanx and 3 walls
    SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes
    Seleucia : 3 cataphracts, 1 catapult, 1 city, 12 hoplites, 10 phalanxs, 1 wall and 1 warelephant
    Rhodos : 1 flag
    Sidon : 1 flag, 4 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant
    Attalia : 1 flag, 2 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 65 / 64
    GreekCityStates : 25 / 26
    Pergamon : 22 / 31
    Carthage : 57 / 54
    Macedonia : 49 / 50
    Bosporus : 35 / 33
    Pontus : 12 / 13
    Seleucid : 82 / 79
    Egypt : 28 / 31
    Parthia : 28 / 31
    Armenia : 29 / 28
    AI_Barbarians : 14 / 26
    AI_Neutral : 136 / 319
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Pergamon round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Pergamon
            1 unit repaired.
            1 cavalry moved from Pergamum to Nicaea
            1 skirmisher moved from Pergamum to Nicaea
            1 cavalry moved from Pergamum to Nicaea
            1 skirmisher moved from Sardis to Attalia
            1 spearman moved from Sardis to Attalia
            1 catapult moved from Sardis to Attalia
            1 spearman moved from Sardis to Attalia
    
        Purchase Units - Pergamon
            Pergamon buy 1 cavalry, 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 1 catapult, 1 skirmisher and 2 spearmen
                Seleucid defend with 2 phalanxs
                    Pergamon roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Attalia, round 2 : 1/4 hits, 1.17 expected hits
                    Seleucid roll dice for 2 phalanxs in Attalia, round 2 : 2/2 hits, 1.33 expected hits
                    1 skirmisher owned by the Pergamon, 1 phalanx owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia
                    Pergamon roll dice for 1 catapult and 1 spearman in Attalia, round 3 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 phalanx in Attalia, round 3 : 1/1 hits, 0.67 expected hits
                    1 spearman owned by the Pergamon lost in Attalia
                1 catapult owned by the Pergamon retreated to Sardis
                Seleucid win with 1 phalanx remaining. Battle score for attacker is -5
                Casualties for Pergamon: 1 skirmisher and 2 spearmen
                Casualties for Seleucid: 1 phalanx
            Battle in Nicaea
                Pergamon attack with 2 cavalrys and 1 skirmisher
                Bosporus defend with 1 cataphract and 1 horsearcher
                    Pergamon roll dice for 2 cavalrys and 1 skirmisher in Nicaea, round 2 : 1/3 hits, 0.83 expected hits
                    Bosporus roll dice for 1 cataphract and 1 horsearcher in Nicaea, round 2 : 0/2 hits, 0.67 expected hits
                    1 horsearcher owned by the Bosporus lost in Nicaea
                    Pergamon roll dice for 2 cavalrys and 1 skirmisher in Nicaea, round 3 : 1/3 hits, 0.83 expected hits
                    Bosporus roll dice for 1 cataphract in Nicaea, round 3 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Bosporus lost in Nicaea
                Pergamon win, taking Nicaea from Bosporus with 2 cavalrys and 1 skirmisher remaining. Battle score for attacker is 14
                Casualties for Bosporus: 1 cataphract and 1 horsearcher
    
        Non Combat Move - Pergamon
            1 leader, 1 phalanx, 1 skirmisher and 1 spearman moved from Pergamum to Sardis
            1 trireme moved from SZ 69 to SZ 67
            1 spearman moved from Cydonia to SZ 67
            1 spearman moved from SZ 67 to Sparta
    
        Place Units - Pergamon
            1 cavalry, 1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 29 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 28 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.50
    Bosporus : -1.00
    Seleucid : 1.00
    Pergamon rolls : : 0.00
    

    Savegame


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