good luck1
Whackamatt Allies -vs- dawgoneit Axis 1914 #A-3
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,3 and gets 0 hits Combat Move - Italy 1 infantry moved from Rome to Latium Italy take Latium from Austria Purchase Units - Italy Italy buy 6 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat - Italy Non Combat Move - Italy Place Units - Italy 3 infantry placed in Piedmont 3 infantry placed in Rome Activate Technology - Italy triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Italy Italy collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,1,2 and gets 0 hits Combat Move - Turkey 3 cavalrys, 8 field_guns and 6 infantry moved from Mesopotamia to Al-Dammam 4 gass moved from Syria to Al-Dammam 2 fighters moved from Damascus to Al-Dammam 3 gass moved from Armenia to Al-Dammam 4 gass moved from Mecca to Al-Dammam 1 field_gun and 3 infantry moved from Armenia to Kurdistan 3 infantry moved from Syria to Kurdistan 1 field_gun and 2 infantry moved from Damascus to Mesopotamia 3 infantry moved from Smyrna to Kurdistan 6 infantry moved from Constantinople to Smyrna 3 field_guns and 3 infantry moved from Anatolia to Armenia 2 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers, 3 submarines and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 67 Black Sea Purchase Units - Turkey Turkey buy 4 field_guns and 13 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Al-Dammam Turkey attack with 3 cavalrys, 8 field_guns, 2 fighters, 11 gass and 6 infantry Britain defend with 11 field_guns, 1 heavy_gun and 15 infantry Turkey roll dice for 11 gass in Al-Dammam, round 2 : 8/11 hits, 9.17 expected hits 8 infantry owned by the Britain lost in Al-Dammam 11 gass owned by the Turkey lost in Al-Dammam Turkey roll dice for 3 cavalrys, 8 field_guns, 2 fighters and 6 infantry in Al-Dammam, round 2 : 6/19 hits, 6.33 expected hits Britain roll dice for 11 field_guns, 1 heavy_gun and 7 infantry in Al-Dammam, round 2 : 6/19 hits, 6.83 expected hits 6 infantry owned by the Turkey and 6 infantry owned by the Britain lost in Al-Dammam Turkey roll dice for 3 cavalrys, 8 field_guns and 2 fighters in Al-Dammam, round 3 : 2/13 hits, 4.33 expected hits Britain roll dice for 11 field_guns, 1 heavy_gun and 1 infantry in Al-Dammam, round 3 : 6/13 hits, 4.83 expected hits 1 infantry owned by the Britain, 3 cavalrys owned by the Turkey, 1 field_gun owned by the Britain and 3 field_guns owned by the Turkey lost in Al-Dammam 5 field_guns owned by the Turkey retreated to Arabia Britain win with 10 field_guns and 1 heavy_gun remaining. Battle score for attacker is -37 Casualties for Britain: 1 field_gun and 15 infantry Casualties for Turkey: 3 cavalrys, 3 field_guns, 11 gass and 6 infantry Non Combat Move - Turkey 2 fighters moved from Al-Dammam to Arabia Place Units - Turkey 2 field_guns and 2 infantry placed in Mecca 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 5 infantry placed in Anatolia 4 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Turkey : -3.83 Britain : 0.33
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TripleA Turn Summary: Britain round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 4,1,6,5,6 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover mobileWarfare Combat Move - Britain 4 battlecruisers, 2 battleships, 5 cruisers, 2 destroyers and 11 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 4 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea 8 infantry moved from London to Sea Zone 16 North Sea 4 battlecruisers, 2 battleships, 5 cruisers, 2 destroyers and 12 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 8 infantry and 4 transports moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 8 infantry moved from Sea Zone 15 English Channel to Amsterdam 1 heavy_gun moved from Rome to Latium 2 destroyers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 68 Aegean Sea 3 battlecruisers, 6 battleships and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 10 field_guns and 1 heavy_gun moved from Al-Dammam to Arabia 1 infantry moved from Fars to Baghdad 6 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns moved from Bombay to Sea Zone 73 Arabian Sea 3 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 3 infantry moved from Bombay to Sea Zone 73 Arabian Sea 4 field_guns, 6 infantry and 5 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden 4 field_guns and 6 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland 3 battlecruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden Purchase Units - Britain Britain buy 13 colonials, 8 field_guns, 11 infantry, 2 transports and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 12 Baltic Sea Britain attack with 4 battlecruisers, 2 battleships, 5 cruisers, 2 destroyers and 12 submarines Germany defend with 3 battlecruisers, 2 battleships, 4 cruisers, 5 destroyers, 4 submarines and 1 transport Britain roll dice for 12 submarines in Sea Zone 12 Baltic Sea, round 2 : 6/12 hits, 6.00 expected hits Units damaged: 2 battleships owned by the Germany Britain roll dice for 4 battlecruisers, 2 battleships, 5 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 7/13 hits, 7.17 expected hits Germany roll dice for 4 submarines in Sea Zone 12 Baltic Sea, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Britain Germany roll dice for 3 battlecruisers, 2 battleships, 4 cruisers, 5 destroyers and 1 transport in Sea Zone 12 Baltic Sea, round 2 : 9/14 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Britain 6 submarines owned by the Britain, 4 submarines owned by the Germany, 4 destroyers owned by the Germany, 3 cruisers owned by the Germany and 2 destroyers owned by the Britain lost in Sea Zone 12 Baltic Sea Britain roll dice for 6 submarines in Sea Zone 12 Baltic Sea, round 3 : 3/6 hits, 3.00 expected hits Britain roll dice for 4 battlecruisers, 2 battleships and 5 cruisers in Sea Zone 12 Baltic Sea, round 3 : 5/11 hits, 6.50 expected hits Germany roll dice for 3 battlecruisers, 2 battleships, 1 cruiser, 1 destroyer and 1 transport in Sea Zone 12 Baltic Sea, round 3 : 6/7 hits, 4.17 expected hits 1 transport owned by the Germany, 6 submarines owned by the Britain, 2 battleships owned by the Germany, 1 destroyer owned by the Germany, 3 battlecruisers owned by the Germany and 1 cruiser owned by the Germany lost in Sea Zone 12 Baltic Sea Britain win with 4 battlecruisers, 2 battleships and 5 cruisers remaining. Battle score for attacker is 86 Casualties for Britain: 2 destroyers and 12 submarines Casualties for Germany: 3 battlecruisers, 2 battleships, 4 cruisers, 5 destroyers, 4 submarines and 1 transport Battle in Arabia Britain attack with 10 field_guns and 1 heavy_gun Turkey defend with 5 field_guns and 2 fighters Britain roll dice for 10 field_guns and 1 heavy_gun in Arabia, round 2 : 1/11 hits, 3.67 expected hits Turkey roll dice for 5 field_guns and 2 fighters in Arabia, round 2 : 4/7 hits, 2.67 expected hits 4 field_guns owned by the Britain and 1 field_gun owned by the Turkey lost in Arabia Britain roll dice for 6 field_guns and 1 heavy_gun in Arabia, round 3 : 5/7 hits, 2.33 expected hits Turkey roll dice for 4 field_guns and 2 fighters in Arabia, round 3 : 2/6 hits, 2.33 expected hits 1 fighter owned by the Turkey, 2 field_guns owned by the Britain and 4 field_guns owned by the Turkey lost in Arabia Britain roll dice for 4 field_guns and 1 heavy_gun in Arabia, round 4 : 1/5 hits, 1.67 expected hits Turkey roll dice for 1 fighter in Arabia, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Turkey and 1 field_gun owned by the Britain lost in Arabia Britain win, taking Arabia from Turkey with 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 10 Casualties for Britain: 7 field_guns Casualties for Turkey: 5 field_guns and 2 fighters Non Combat Move - Britain Place Units - Britain 6 infantry and 3 trenchs placed in Baghdad 5 colonials placed in Sydney-Canberra 2 field_guns and 3 infantry placed in Bombay 3 field_guns and 2 infantry placed in Goa 3 field_guns placed in Cairo-Suez 2 transports placed in Sea Zone 126 Java Sea 5 colonials placed in Nova Scotia 3 colonials placed in Ottawa-Montreal Turning on Edit Mode EDIT: Removing units owned by Britain from Ottawa-Montreal: 3 colonials EDIT: Adding units owned by Britain to Singapore: 3 infantry EDIT: Removing units owned by Britain from Nova Scotia: 5 colonials EDIT: Adding units owned by Britain to Belgium: 5 infantry EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating mobileWarfare Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 135 PUs; end with 136 PUs Britain collect 11 PUs from War Bonds; end with 147 PUs 2 units repaired.
Combat Hit Differential Summary :
Turkey : 1.50 Britain : -2.33 Germany : 4.17
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TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 6,2,1,4,1 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover victoryBonds Combat Move - Russia 3 infantry moved from Norway to Sweden 3 infantry moved from Finland to Sweden 3 conscripts moved from Don to Caucasus 3 field_guns moved from Moscow to Don 3 field_guns moved from Minsk to Belarus 3 field_guns moved from Kiev to Odessa 3 infantry moved from Irkutsk to Bratsk 1 infantry moved from Bratsk to Chita 2 conscripts moved from Novosibirsk to Krasnoyarsk 2 infantry moved from Omsk to Novosibirsk 1 infantry moved from Krasnoyarsk to Norilsk 1 infantry moved from Krasnoyarsk to Norilsk Purchase Units - Russia Russia buy 2 conscripts, 20 field_guns and 1 late_fighter; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russia Place Units - Russia 2 conscripts and 4 field_guns placed in St. Petersburg 3 field_guns placed in Minsk 3 field_guns placed in Kiev 3 field_guns placed in Moscow 3 field_guns placed in Irkutsk 2 field_guns placed in Omsk 2 field_guns and 1 late_fighter placed in Vladivostok Activate Technology - Russia Russia activating victoryBonds Turn Complete - Russia Russia collect 95 PUs; end with 97 PUs Russia collect 3 PUs from War Bonds; end with 100 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Purchase Units - Communists Communists buy 1 heavy_gun, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 1 infantry moved from Yakutsk to Aldan 1 infantry moved from Yakutsk to Tiksi 1 infantry moved from Yakutsk to Sakhe 1 field_gun moved from Yakutsk to Sakhe Place Units - Communists 1 trench placed in Aldan 2 trenchs placed in Sakhe 1 heavy_gun and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - USA USA spend 10 on tech rolls USA roll 1,3,1,6,2 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover science Combat Move - USA 2 infantry moved from Manila to Sea Zone 130 Philippine Sea 4 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean 1 cavalry, 2 field_guns and 2 heavy_guns moved from Chubu to Kyoto 4 infantry and 2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea 4 infantry moved from Sea Zone 137 Yellow Sea to Kyoto 4 fighters moved from Tohoku to Kyoto 2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 135 Pacific Ocean 2 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands USA take Mariana Islands from Germany 2 field_guns and 4 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 140 Sea of Okhotsk 3 battlecruisers and 1 battleship moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 140 Sea of Okhotsk 6 field_guns, 2 heavy_guns and 1 infantry moved from Sakhalin to Okha 2 field_guns and 4 infantry moved from Sea Zone 140 Sea of Okhotsk to Okha 1 cavalry, 5 field_guns and 5 infantry moved from Chukotka to Sakhe 2 field_guns and 2 infantry moved from Magadan to Sakhe 2 field_guns moved from California to Sea Zone 153 Pacific Ocean 4 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka 5 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 139 Sea of Okhotsk Purchase Units - USA USA buy 11 field_guns, 1 fighter, 1 heavy_gun, 11 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Battle in Okha USA attack with 8 field_guns, 2 heavy_guns and 5 infantry Neutral defend with 8 infantry USA roll dice for 3 battlecruisers and 1 battleship in Okha, round 2 : 3/4 hits, 2.67 expected hits USA roll dice for 8 field_guns, 2 heavy_guns and 5 infantry in Okha, round 2 : 5/15 hits, 5.00 expected hits Neutral roll dice for 8 infantry in Okha, round 2 : 5/8 hits, 2.67 expected hits 8 infantry owned by the Neutral and 5 infantry owned by the USA lost in Okha USA loses 0 PUs for violating Okhas neutrality. USA win, taking Okha from Neutral with 8 field_guns and 2 heavy_guns remaining. Battle score for attacker is 9 Casualties for USA: 5 infantry Casualties for Neutral: 8 infantry Battle in Kyoto USA attack with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 4 infantry Neutral defend with 8 infantry USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 4 infantry in Kyoto, round 2 : 5/13 hits, 4.33 expected hits Neutral roll dice for 8 infantry in Kyoto, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the USA lost in Kyoto USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry in Kyoto, round 3 : 6/12 hits, 4.00 expected hits Neutral roll dice for 3 infantry in Kyoto, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Kyoto USA loses 0 PUs for violating Kyotos neutrality. USA win, taking Kyoto from Neutral with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry remaining. Battle score for attacker is 21 Casualties for USA: 1 infantry Casualties for Neutral: 8 infantry Battle in Sakhe USA attack with 1 cavalry, 7 field_guns and 7 infantry Communists defend with 3 field_guns, 7 infantry and 5 trenchs USA roll dice for 1 cavalry, 7 field_guns and 7 infantry in Sakhe, round 2 : 2/15 hits, 4.83 expected hits Units damaged: 2 trenchs owned by the Communists Communists roll dice for 3 field_guns, 7 infantry and 5 trenchs in Sakhe, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the USA lost in Sakhe USA roll dice for 1 cavalry, 7 field_guns and 2 infantry in Sakhe, round 3 : 5/10 hits, 3.33 expected hits Units damaged: 3 trenchs owned by the Communists Communists roll dice for 3 field_guns, 7 infantry and 5 trenchs in Sakhe, round 3 : 2/10 hits, 3.33 expected hits 2 trenchs owned by the Communists and 2 infantry owned by the USA lost in Sakhe USA roll dice for 1 cavalry and 7 field_guns in Sakhe, round 4 : 2/8 hits, 2.67 expected hits Communists roll dice for 3 field_guns, 7 infantry and 3 trenchs in Sakhe, round 4 : 5/10 hits, 3.33 expected hits 2 trenchs owned by the Communists, 4 field_guns owned by the USA and 1 cavalry owned by the USA lost in Sakhe USA roll dice for 3 field_guns in Sakhe, round 5 : 0/3 hits, 1.00 expected hits Communists roll dice for 3 field_guns, 7 infantry and 1 trench in Sakhe, round 5 : 2/10 hits, 3.33 expected hits 2 field_guns owned by the USA lost in Sakhe USA roll dice for 1 field_gun in Sakhe, round 6 : 0/1 hits, 0.33 expected hits Communists roll dice for 3 field_guns, 7 infantry and 1 trench in Sakhe, round 6 : 4/10 hits, 3.33 expected hits 1 field_gun owned by the USA lost in Sakhe Communists win with 3 field_guns, 7 infantry and 1 trench remaining. Battle score for attacker is -41 Casualties for USA: 1 cavalry, 7 field_guns and 7 infantry Casualties for Communists: 4 trenchs Non Combat Move - USA 1 carrier moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 4 fighters moved from Kyoto to Chubu Place Units - USA 1 fighter placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 139 Sea of Okhotsk 2 field_guns, 1 heavy_gun and 2 infantry placed in Hokkaido 1 infantry placed in Hokkaido USA undo move 4. 3 field_guns and 3 infantry placed in Tohoku 6 field_guns and 6 infantry placed in Tokyo Activate Technology - USA USA activating science Trigger USAP: USA has 3 infantry placed in Washington D.C. Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 114 PUs; end with 116 PUs USA collect 6 PUs from War Bonds; end with 122 PUs 1 unit repaired.
Combat Hit Differential Summary :
Neutral : -0.33 USA : -0.17 Communists : 1.33
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TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Germany Germany spend 5 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany 6 gass moved from Bavaria to Rhine 2 infantry moved from Wurttemburg to Rhine 3 fighters moved from Hanover to Rhine 2 field_guns and 2 infantry moved from Westphalia to Rhine 2 infantry moved from Hanover to Westphalia 1 field_gun moved from Hanover to Westphalia 7 infantry moved from Hanover to Westphalia 9 infantry moved from Mecklenburg to Hanover 10 field_guns, 3 heavy_guns, 37 infantry and 3 tanks moved from Eastern Poland to Belarus 2 tanks moved from Warsaw to Belarus Purchase Units - Germany Germany buy 2 field_guns, 3 gass, 2 heavy_guns, 9 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Germany Battle in Rhine Germany attack with 2 field_guns, 3 fighters, 6 gass and 4 infantry France defend with 3 field_guns and 5 infantry Germany roll dice for 6 gass in Rhine, round 2 : 5/6 hits, 4.00 expected hits 5 infantry owned by the France lost in Rhine 6 gass owned by the Germany lost in Rhine Germany roll dice for 2 field_guns, 3 fighters and 4 infantry in Rhine, round 2 : 1/9 hits, 3.00 expected hits France roll dice for 3 field_guns in Rhine, round 2 : 0/3 hits, 1.00 expected hits 1 field_gun owned by the France lost in Rhine Germany roll dice for 2 field_guns, 3 fighters and 4 infantry in Rhine, round 3 : 4/9 hits, 3.00 expected hits France roll dice for 2 field_guns in Rhine, round 3 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the France lost in Rhine Germany win, taking Rhine from France with 2 field_guns, 3 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for France: 3 field_guns and 5 infantry Casualties for Germany: 6 gass Battle in Belarus Germany attack with 10 field_guns, 3 heavy_guns, 37 infantry and 5 tanks Russia defend with 20 conscripts, 8 field_guns, 7 heavy_guns, 11 infantry and 21 trenchs Germany roll dice for 10 field_guns, 3 heavy_guns, 37 infantry and 5 tanks in Belarus, round 2 : 18/55 hits, 16.83 expected hits Units damaged: 18 trenchs owned by the Russia Russia roll dice for 20 conscripts, 8 field_guns, 7 heavy_guns, 11 infantry and 21 trenchs in Belarus, round 2 : 12/46 hits, 14.33 expected hits 12 infantry owned by the Germany lost in Belarus Germany roll dice for 10 field_guns, 3 heavy_guns, 25 infantry and 5 tanks in Belarus, round 3 : 14/43 hits, 14.83 expected hits Units damaged: 3 trenchs owned by the Russia Russia roll dice for 20 conscripts, 8 field_guns, 7 heavy_guns, 11 infantry and 21 trenchs in Belarus, round 3 : 9/46 hits, 14.33 expected hits 9 infantry owned by the Germany and 11 trenchs owned by the Russia lost in Belarus Germany roll dice for 10 field_guns, 3 heavy_guns, 16 infantry and 5 tanks in Belarus, round 4 : 10/34 hits, 13.00 expected hits Russia roll dice for 20 conscripts, 8 field_guns, 7 heavy_guns, 11 infantry and 10 trenchs in Belarus, round 4 : 14/46 hits, 14.33 expected hits 14 infantry owned by the Germany and 10 trenchs owned by the Russia lost in Belarus Germany roll dice for 10 field_guns, 3 heavy_guns, 2 infantry and 5 tanks in Belarus, round 5 : 10/20 hits, 8.33 expected hits Russia roll dice for 20 conscripts, 8 field_guns, 7 heavy_guns and 11 infantry in Belarus, round 5 : 13/46 hits, 14.33 expected hits 10 field_guns owned by the Germany, 2 infantry owned by the Germany, 10 conscripts owned by the Russia and 1 heavy_gun owned by the Germany lost in Belarus 2 heavy_guns owned by the Germany and 5 tanks owned by the Germany retreated to Eastern Poland Russia win with 10 conscripts, 8 field_guns, 7 heavy_guns and 11 infantry remaining. Battle score for attacker is -73 Casualties for Germany: 10 field_guns, 1 heavy_gun and 37 infantry Casualties for Russia: 10 conscripts and 21 trenchs Non Combat Move - Germany 1 tank moved from West Prussia to Eastern Poland 3 fighters moved from Rhine to Westphalia Place Units - Germany 4 infantry and 3 trenchs placed in Hanover 3 trenchs placed in Eastern Poland 3 trenchs placed in East Prussia 1 field_gun, 3 gass, 1 heavy_gun and 1 infantry placed in Wurttemburg Germany undo move 4. 3 gass placed in Bavaria 3 trenchs placed in Westphalia 1 field_gun, 1 heavy_gun and 4 infantry placed in Wurttemburg 1 field_gun and 1 infantry placed in Warsaw 1 heavy_gun placed in Mecklenburg Turn Complete - Germany Germany collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germany rolls : : 0.00 France : -1.67 Germany : -1.00 Russia : -9.33
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TripleA Turn Summary: France round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - France France spend 15 on tech rolls France roll 4,1,6,2 and gets 1 hit France removing all Technology Tokens after successful research. France discover victoryBonds Combat Move - France 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 1 heavy_gun moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 2 heavy_guns moved from Marseilles to Sea Zone 56 Gulf of Lyon 3 heavy_guns and 3 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 colonial moved from Rome to Sea Zone 57 Ligurian Sea 3 colonials and 3 heavy_guns moved from Sea Zone 57 Ligurian Sea to Tuscany 2 colonials moved from Tobruk to Cyrenaica 5 colonials moved from Cyrenaica to Western Sudan 1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 heavy_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun, 1 heavy_gun, 2 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 field_gun, 1 heavy_gun and 2 infantry moved from Sea Zone 138 Sea of Japan to Primorsky 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk 1 colonial, 1 field_gun and 2 infantry moved from Khabarovsk to Amur 1 colonial and 1 infantry moved from Amur to Chita 1 colonial and 1 field_gun moved from Chita to Bratsk 1 fighter moved from Kazakhstan to Minsk 3 field_guns and 8 infantry moved from Champagne to Rhine 3 infantry moved from Belgium to Rhine 3 infantry moved from Picardy to Belgium 3 field_guns and 8 infantry moved from Paris to Champagne 3 infantry moved from Normandy to Picardy 2 infantry moved from Brittany to Normandy 1 fighter moved from Brittany to Amsterdam Purchase Units - France France buy 1 Factory, 4 colonials, 4 field_guns, 2 heavy_guns, 8 infantry and 1 trench; Remaining resources: 2 PUs; 0 techTokens; Combat - France Battle in Rhine France attack with 3 field_guns and 11 infantry Germany defend with 2 field_guns and 4 infantry France roll dice for 3 field_guns and 11 infantry in Rhine, round 2 : 7/14 hits, 3.83 expected hits Germany roll dice for 2 field_guns and 4 infantry in Rhine, round 2 : 3/6 hits, 2.00 expected hits 2 field_guns owned by the Germany, 4 infantry owned by the Germany and 3 infantry owned by the France lost in Rhine France win, taking Rhine from Germany with 3 field_guns and 8 infantry remaining. Battle score for attacker is 11 Casualties for France: 3 infantry Casualties for Germany: 2 field_guns and 4 infantry Battle in Tuscany France attack with 3 colonials and 3 heavy_guns Austria defend with 2 field_guns and 1 tank France roll dice for 3 colonials and 3 heavy_guns in Tuscany, round 2 : 2/6 hits, 2.50 expected hits Austria roll dice for 2 field_guns and 1 tank in Tuscany, round 2 : 1/3 hits, 0.83 expected hits 1 field_gun owned by the Austria, 1 tank owned by the Austria and 1 colonial owned by the France lost in Tuscany France roll dice for 2 colonials and 3 heavy_guns in Tuscany, round 3 : 1/5 hits, 2.00 expected hits Austria roll dice for 1 field_gun in Tuscany, round 3 : 1/1 hits, 0.33 expected hits 1 heavy_gun owned by the France and 1 field_gun owned by the Austria lost in Tuscany France win, taking Tuscany from Austria with 2 colonials and 2 heavy_guns remaining. Battle score for attacker is 6 Casualties for France: 1 colonial and 1 heavy_gun Casualties for Austria: 2 field_guns and 1 tank Non Combat Move - France Place Units - France 1 Factory placed in Ethiopia 1 trench placed in Alsace 4 field_guns and 4 infantry placed in Paris 3 infantry placed in Brittany 2 heavy_guns and 1 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating victoryBonds Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 96 PUs; end with 98 PUs France collect 6 PUs from War Bonds; end with 104 PUs
Combat Hit Differential Summary :
Austria : 0.83 France : 1.67 Germany : 1.00
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TripleA Turn Summary: Serbia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,1,2 and gets 0 hits Combat Move - Austria 1 field_gun and 4 infantry moved from Vienna to Carpathia 2 field_guns and 4 infantry moved from Milan to Piedmont 4 infantry moved from Venice to Tuscany 1 tank moved from Venice to Piedmont 2 tanks moved from Trieste to Tuscany 3 field_guns moved from Venice to Tuscany 4 gass moved from Trieste to Tuscany 6 gass moved from Tyrol to Piedmont Purchase Units - Austria Austria buy 4 field_guns, 10 gass, 6 infantry and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Tuscany Austria attack with 3 field_guns, 4 gass, 4 infantry and 2 tanks France defend with 2 colonials and 2 heavy_guns Austria roll dice for 4 gass in Tuscany, round 2 : 1/4 hits, 3.33 expected hits 1 colonial owned by the France lost in Tuscany 4 gass owned by the Austria lost in Tuscany Austria roll dice for 3 field_guns, 4 infantry and 2 tanks in Tuscany, round 2 : 4/9 hits, 3.67 expected hits Italy roll dice for 1 colonial and 2 heavy_guns in Tuscany, round 2 : 1/3 hits, 1.67 expected hits 2 heavy_guns owned by the France, 1 infantry owned by the Austria and 1 colonial owned by the France lost in Tuscany Austria win, taking Tuscany from Italy with 3 field_guns, 3 infantry and 2 tanks remaining. Battle score for attacker is -3 Casualties for France: 2 colonials and 2 heavy_guns Casualties for Austria: 4 gass and 1 infantry Battle in Piedmont Austria attack with 2 field_guns, 6 gass, 4 infantry and 1 tank Italy defend with 1 Factory, 6 infantry and 2 trenchs Austria roll dice for 6 gass in Piedmont, round 2 : 4/6 hits, 5.00 expected hits 4 infantry owned by the Italy lost in Piedmont 6 gass owned by the Austria lost in Piedmont Austria roll dice for 2 field_guns, 4 infantry and 1 tank in Piedmont, round 2 : 3/7 hits, 2.50 expected hits Units damaged: 1 trench owned by the Italy Italy roll dice for 2 infantry and 2 trenchs in Piedmont, round 2 : 1/2 hits, 0.67 expected hits 1 trench owned by the Italy and 1 infantry owned by the Austria lost in Piedmont Austria roll dice for 2 field_guns, 3 infantry and 1 tank in Piedmont, round 3 : 2/6 hits, 2.33 expected hits Italy roll dice for 2 infantry and 1 trench in Piedmont, round 3 : 0/2 hits, 0.67 expected hits 1 trench owned by the Italy and 1 infantry owned by the Italy lost in Piedmont Austria roll dice for 2 field_guns, 3 infantry and 1 tank in Piedmont, round 4 : 1/6 hits, 2.33 expected hits Italy roll dice for 1 infantry in Piedmont, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italy lost in Piedmont Austria win, taking Piedmont from Italy with 2 field_guns, 3 infantry and 1 tank remaining. Battle score for attacker is -3 Casualties for Italy: 6 infantry and 2 trenchs Casualties for Austria: 6 gass and 1 infantry Non Combat Move - Austria Place Units - Austria 2 field_guns and 2 infantry placed in Venice 6 gass placed in Tyrol 2 field_guns, 2 gass and 2 infantry placed in Trieste Austria undo move 3. 1 field_gun and 3 infantry placed in Vienna 1 field_gun, 4 gass and 1 infantry placed in Trieste 3 trenchs placed in Galicia 1 trench placed in Albania 1 trench placed in Montenegro 1 trench placed in Croatia 1 trench placed in Macedonia Turn Complete - Austria Austria collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Austria : -4.17 Italy : -1.33
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Italy Italy roll 5,6,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover bunkers Combat Move - Italy 1 field_gun, 3 heavy_guns and 6 infantry moved from Rome to Latium 1 battlecruiser and 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 1 cavalry moved from Lower Egypt to Cyrenaica Purchase Units - Italy Italy buy 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Latium 2 infantry and 3 trenchs placed in Rome Activate Technology - Italy Italy activating bunkers triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Italy Italy collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,5,2 and gets 0 hits Combat Move - Turkey 1 infantry moved from Mesopotamia to Basra Turkey take Basra from Britain 1 infantry moved from Mesopotamia to Kuwait Turkey take Kuwait from Britain 1 field_gun moved from Mesopotamia to Al-Dammam Turkey take Al-Dammam from Britain 3 field_guns and 3 infantry moved from Armenia to Kurdistan 1 field_gun and 2 infantry moved from Damascus to Mesopotamia 7 infantry moved from Kurdistan to Mesopotamia 1 field_gun moved from Kurdistan to Mesopotamia 6 infantry moved from Smyrna to Kurdistan 3 infantry moved from Kurdistan to Mesopotamia 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 5 infantry moved from Anatolia to Smyrna 1 field_gun moved from Anatolia to Smyrna 2 infantry moved from Sea Zone 66 Black Sea to Armenia 1 field_gun moved from Georgia to Armenia 2 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 4 field_guns and 14 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 1 field_gun and 2 infantry placed in Damascus 4 infantry placed in Mecca Turkey undo move 1. 3 field_guns placed in Damascus 1 field_gun and 5 infantry placed in Anatolia 5 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 3,4,2,1,1 and gets 0 hits Combat Move - Britain 4 field_guns and 6 infantry moved from Italian Somaliland to British East Africa 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 2 field_guns and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Sistan to Fars 2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun moved from Arabia to Hejaz Britain take Hejaz from Turkey 1 field_gun moved from Arabia to Jordan Britain take Jordan from Turkey 3 field_guns moved from Sea Zone 72 Persian Gulf to Basra 2 field_guns moved from Sea Zone 72 Persian Gulf to Al-Dammam 3 infantry moved from Sea Zone 72 Persian Gulf to Basra 2 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 field_gun moved from Arabia to Oman Britain take Oman from Turkey 1 heavy_gun moved from Arabia to Yemen Britain take Yemen from Turkey 1 heavy_gun moved from Lower Egypt to Cairo-Suez 2 colonials, 3 field_guns and 2 infantry moved from Veracruz to Acapulco 1 transport moved from Sea Zone 107 Pacific Ocean to Sea Zone 109 Pacific Ocean 11 infantry moved from Belgium to Rhine 6 infantry moved from London to Sea Zone 15 English Channel 6 infantry moved from Sea Zone 15 English Channel to Amsterdam 3 infantry moved from Singapore to Sea Zone 126 Java Sea 3 infantry and 2 transports moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea 3 infantry moved from Sea Zone 119 Timor Sea to Northern Territory 5 colonials moved from Sydney-Canberra to New South Wales Purchase Units - Britain Britain buy 5 colonials, 6 field_guns, 4 heavy_guns, 16 infantry, 2 transports and 3 trenchs; Remaining resources: 2 PUs; 5 techTokens; Combat - Britain Battle in Al-Dammam Britain attack with 2 field_guns and 2 infantry Turkey defend with 1 field_gun Britain roll dice for 2 field_guns and 2 infantry in Al-Dammam, round 2 : 2/4 hits, 1.33 expected hits Turkey roll dice for 1 field_gun in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey lost in Al-Dammam Britain win, taking Al-Dammam from Turkey with 2 field_guns and 2 infantry remaining. Battle score for attacker is 4 Casualties for Turkey: 1 field_gun Battle in Basra Britain attack with 3 field_guns and 3 infantry Turkey defend with 1 infantry Britain roll dice for 3 field_guns and 3 infantry in Basra, round 2 : 1/6 hits, 2.00 expected hits Turkey roll dice for 1 infantry in Basra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Basra Britain win, taking Basra from Turkey with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Holland 6 infantry placed in Belgium 3 field_guns and 4 infantry placed in Baluchistan 2 field_guns and 3 infantry placed in Bombay 1 field_gun, 1 heavy_gun and 3 infantry placed in Goa 3 heavy_guns placed in Cairo-Suez 5 colonials placed in Sydney-Canberra 2 transports placed in Sea Zone 126 Java Sea Activate Technology - Britain Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - Britain Britain collect 140 PUs; end with 142 PUs Britain collect 8 PUs from War Bonds; end with 150 PUs
Combat Hit Differential Summary :
Turkey : -0.67 Britain : -0.33
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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Russia Russia spend 20 on tech rolls Russia roll 4,3,5,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover industry Combat Move - Russia 9 infantry moved from Sweden to Stockholm 3 field_guns moved from Minsk to Belarus 3 field_guns moved from Don to Belarus 1 cavalry moved from Caucasus to Belarus 1 heavy_gun moved from Odessa to Belarus 3 field_guns moved from Kiev to Odessa 2 infantry moved from Odessa to Belarus 2 heavy_guns and 6 infantry moved from Lithuania to Belarus 3 field_guns moved from Moscow to Don 2 conscripts, 7 field_guns and 7 infantry moved from St. Petersburg to Pskov 2 infantry moved from Estonia to Latvia 2 field_guns and 1 infantry moved from Vladivostok to Changchun 1 conscript moved from Primorsky to Changchun 2 late_fighters moved from Vladivostok to Changchun 1 infantry moved from Khabarovsk to Changchun 1 conscript moved from Amur to Changchun 1 infantry moved from Chita to Changchun 3 field_guns moved from Irkutsk to Bratsk 2 infantry moved from Krasnoyarsk to Norilsk 2 infantry moved from Novosibirsk to Krasnoyarsk 2 field_guns moved from Omsk to Novosibirsk Purchase Units - Russia Russia buy 12 heavy_guns, 2 infantry and 6 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Russia Battle in Changchun Russia attack with 2 conscripts, 2 field_guns, 3 infantry and 2 late_fighters Neutral defend with 6 infantry Russia roll dice for 2 conscripts, 2 field_guns, 3 infantry and 2 late_fighters in Changchun, round 2 : 4/9 hits, 3.17 expected hits Neutral roll dice for 6 infantry in Changchun, round 2 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Russia, 2 conscripts owned by the Russia and 4 infantry owned by the Neutral lost in Changchun Russia roll dice for 2 field_guns, 1 infantry and 2 late_fighters in Changchun, round 3 : 3/5 hits, 2.33 expected hits Neutral roll dice for 2 infantry in Changchun, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Changchun Russia loses 0 PUs for violating Changchuns neutrality. Russia win, taking Changchun from Neutral with 2 field_guns, 1 infantry and 2 late_fighters remaining. Battle score for attacker is 8 Casualties for Russia: 2 conscripts and 2 infantry Casualties for Neutral: 6 infantry Battle in Stockholm Russia attack with 9 infantry Neutral defend with 3 infantry Russia roll dice for 9 infantry in Stockholm, round 2 : 0/9 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russia lost in Stockholm Russia roll dice for 8 infantry in Stockholm, round 3 : 2/8 hits, 1.33 expected hits Neutral roll dice for 3 infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russia and 2 infantry owned by the Neutral lost in Stockholm Russia roll dice for 7 infantry in Stockholm, round 4 : 3/7 hits, 1.17 expected hits Neutral roll dice for 1 infantry in Stockholm, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russia and 1 infantry owned by the Neutral lost in Stockholm Russia loses 0 PUs for violating Stockholms neutrality. Russia win, taking Stockholm from Neutral with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russia: 3 infantry Casualties for Neutral: 3 infantry Non Combat Move - Russia 2 late_fighters moved from Changchun to Novosibirsk Place Units - Russia 3 trenchs placed in Belarus 3 heavy_guns and 3 trenchs placed in Minsk 3 heavy_guns placed in Kiev 3 heavy_guns placed in Moscow 2 infantry placed in Omsk 3 heavy_guns placed in St. Petersburg Activate Technology - Russia Russia activating industry Turn Complete - Russia Russia collect 101 PUs; end with 103 PUs Russia collect 11 PUs from War Bonds; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 2.00 Russia : 2.50
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TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Purchase Units - Communists Communists buy 1 heavy_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 1 heavy_gun and 1 infantry moved from Yakutsk to Aldan 1 infantry moved from Yakutsk to Tiksi 1 infantry moved from Yakutsk to Aldan 2 infantry moved from Sakhe to Tiksi 1 field_gun and 1 infantry moved from Sakhe to Aldan Place Units - Communists 1 heavy_gun and 4 infantry placed in Yakutsk 2 trenchs placed in Aldan Communists undo move 2. 1 trench placed in Tiksi 1 trench placed in Aldan Turn Complete - Communists Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - USA USA spend 20 on tech rolls USA roll 2,3,2,1,1 and gets 0 hits Combat Move - USA 6 field_guns and 6 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 137 Yellow Sea 6 field_guns and 6 infantry moved from Sea Zone 137 Yellow Sea to Kyushu 2 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean 2 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 137 Yellow Sea 2 infantry moved from Sea Zone 137 Yellow Sea to Kyushu 1 cavalry, 2 field_guns, 2 heavy_guns and 3 infantry moved from Kyoto to Chugoku 4 fighters moved from Chubu to Chugoku 3 field_guns moved from Okha to Sea Zone 140 Sea of Okhotsk 3 battlecruisers, 1 battleship, 2 field_guns and 2 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan 1 field_gun and 1 transport moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan 3 infantry moved from Tohoku to Sea Zone 138 Sea of Japan 3 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Choson 2 field_guns moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 1 heavy_gun moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 field_guns, 1 heavy_gun, 2 infantry and 3 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 138 Sea of Japan 2 field_guns, 1 heavy_gun and 2 infantry moved from Sea Zone 138 Sea of Japan to Choson 1 fighter moved from Sea Zone 153 Pacific Ocean to Chukotka 3 transports moved from Sea Zone 151 Bering Sea to Sea Zone 140 Sea of Okhotsk 1 field_gun and 2 heavy_guns moved from Okha to Sea Zone 140 Sea of Okhotsk 1 field_gun and 2 heavy_guns moved from Sea Zone 140 Sea of Okhotsk to Magadan 1 submarine moved from Sea Zone 149 Pacific Ocean to Sea Zone 146 Pacific Ocean Purchase Units - USA USA buy 8 field_guns, 2 fighters and 16 infantry; Remaining resources: 4 PUs; 5 techTokens; Combat - USA Battle in Kyushu USA attack with 6 field_guns and 8 infantry Neutral defend with 8 infantry USA roll dice for 6 field_guns and 8 infantry in Kyushu, round 2 : 8/14 hits, 4.33 expected hits Neutral roll dice for 8 infantry in Kyushu, round 2 : 2/8 hits, 2.67 expected hits 8 infantry owned by the Neutral and 2 infantry owned by the USA lost in Kyushu USA loses 0 PUs for violating Kyushus neutrality. USA win, taking Kyushu from Neutral with 6 field_guns and 6 infantry remaining. Battle score for attacker is 18 Casualties for USA: 2 infantry Casualties for Neutral: 8 infantry Battle in Chugoku USA attack with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry Neutral defend with 8 infantry USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 3 infantry in Chugoku, round 2 : 5/12 hits, 4.00 expected hits Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chugoku USA roll dice for 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits Neutral roll dice for 3 infantry in Chugoku, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral lost in Chugoku USA loses 0 PUs for violating Chugokus neutrality. USA win, taking Chugoku from Neutral with 1 cavalry, 2 field_guns, 4 fighters, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 21 Casualties for USA: 1 infantry Casualties for Neutral: 8 infantry Battle in Choson USA attack with 5 field_guns, 1 heavy_gun and 5 infantry Neutral defend with 8 infantry USA roll dice for 3 battlecruisers and 1 battleship in Choson, round 2 : 3/4 hits, 2.67 expected hits USA roll dice for 5 field_guns, 1 heavy_gun and 5 infantry in Choson, round 2 : 3/11 hits, 3.67 expected hits Neutral roll dice for 8 infantry in Choson, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Neutral and 2 infantry owned by the USA lost in Choson USA roll dice for 5 field_guns, 1 heavy_gun and 3 infantry in Choson, round 3 : 4/9 hits, 3.00 expected hits Neutral roll dice for 2 infantry in Choson, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Choson USA loses 0 PUs for violating Chosons neutrality. USA win, taking Choson from Neutral with 5 field_guns, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 15 Casualties for USA: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - USA 4 fighters moved from Chugoku to Kyoto Place Units - USA 6 field_guns and 6 infantry placed in Tokyo 1 field_gun and 5 infantry placed in Tohoku 1 field_gun and 5 infantry placed in Hokkaido 2 fighters placed in Charleston Activate Technology - USA Trigger USAP: USA has 3 infantry placed in Washington D.C. Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - USA USA collect 128 PUs; end with 132 PUs USA collect 8 PUs from War Bonds; end with 140 PUs
Combat Hit Differential Summary :
Neutral : -3.67 USA : 5.67
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TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 5,3 and gets 0 hits Combat Move - Germany 4 field_guns, 1 heavy_gun and 11 infantry moved from Wurttemburg to Rhine 3 gass moved from Bavaria to Rhine 4 field_guns, 3 fighters and 10 infantry moved from Westphalia to Rhine 8 infantry moved from Hanover to Westphalia 1 heavy_gun moved from Mecklenburg to Hanover 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 4 field_guns, 4 gass and 20 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Rhine Germany attack with 8 field_guns, 3 fighters, 3 gass, 1 heavy_gun and 21 infantry Britain defend with 11 infantry; France defend with 3 field_guns and 8 infantry Germany roll dice for 3 gass in Rhine, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the France lost in Rhine 3 gass owned by the Germany lost in Rhine Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 21 infantry in Rhine, round 2 : 8/33 hits, 9.50 expected hits France roll dice for 3 field_guns and 17 infantry in Rhine, round 2 : 6/20 hits, 6.67 expected hits 6 infantry owned by the Germany, 2 infantry owned by the Britain and 6 infantry owned by the France lost in Rhine Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 15 infantry in Rhine, round 3 : 5/27 hits, 8.50 expected hits France roll dice for 3 field_guns and 9 infantry in Rhine, round 3 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Germany and 5 infantry owned by the Britain lost in Rhine Germany roll dice for 8 field_guns, 3 fighters, 1 heavy_gun and 11 infantry in Rhine, round 4 : 9/23 hits, 7.67 expected hits France roll dice for 3 field_guns and 4 infantry in Rhine, round 4 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germany, 3 field_guns owned by the France and 4 infantry owned by the Britain lost in Rhine Germany win, taking Rhine from France with 8 field_guns, 3 fighters, 1 heavy_gun and 9 infantry remaining. Battle score for attacker is 21 Casualties for France: 3 field_guns and 8 infantry Casualties for Germany: 3 gass and 12 infantry Casualties for Britain: 11 infantry Non Combat Move - Germany 3 fighters moved from Rhine to Wurttemburg Place Units - Germany 2 field_guns and 4 infantry placed in Wurttemburg 4 gass placed in Bavaria 4 infantry placed in Hanover 2 infantry placed in Warsaw 4 infantry placed in West Prussia 1 field_gun and 1 infantry placed in Bavaria 1 field_gun and 3 infantry placed in Mecklenburg 2 infantry placed in Dar es Salaam Turn Complete - Germany Germany collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
France : -1.00 Germany : -3.67
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TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - France France spend 25 on tech rolls France roll 4,5,5,3,5,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover industry Combat Move - France 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 5 colonials moved from Western Sudan to Uganda 2 colonials moved from Cyrenaica to Tripolitania 2 colonials moved from Tobruk to Cyrenaica 3 infantry moved from Brittany to Normandy 2 infantry moved from Normandy to Picardy 4 field_guns and 7 infantry moved from Paris to Champagne 3 field_guns and 8 infantry moved from Champagne to Franche-Comte 1 heavy_gun and 2 infantry moved from Khabarovsk to Amur 1 colonial, 1 field_gun and 2 infantry moved from Amur to Chita 1 colonial and 1 infantry moved from Chita to Bratsk 1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk 1 colonial and 1 field_gun moved from Bratsk to Evenkia 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea Purchase Units - France France buy 14 infantry and 12 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - France Place Units - France 3 infantry and 3 trenchs placed in Marseilles 1 trench placed in Rhone 3 trenchs placed in Alsace 3 trenchs placed in Champagne 1 trench placed in Languedoc 1 trench placed in Burgundy 8 infantry placed in Paris 3 infantry placed in Brittany Activate Technology - France France activating industry Trigger FranceP: France has 3 infantry placed in Paris Trigger FranceS: France met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - France France collect 93 PUs; end with 94 PUs France collect 10 PUs from War Bonds; end with 104 PUs
Combat Hit Differential Summary :