@djensen said in Q&A with Axis & Allies Online Developers, Beamdog:
@DoManMacgee @Panther The TripleA team does a great job but it’s TripleA, it’s Axis & Allies but it’s also not Axis & Allies because it’s not allowed to be. TripleA is great for the die hards, the A&A obsessed, the experts, and the soon to be experts.
Axis & Allies Online provides accessibility for a much wider audience, which also includes TripleA players. There are a lot of folks out there who have not played a digital version of A&A since Iron Blitz. I would previous send them in the direction of TripleA and never heard back. Even when I would post to social media about TripleA, there was a lot of talk but there were very few takers. With AAO, you get Steam (if you don’t already have it), send $20 and you’re up and running; it’s easy, known, and comfortable.
Lastly, there are just not that many people here playing 1942 SE here anymore, everybody is on Global and Anniversary.
Then why is the marketing/interviewing portraying this game as (paraphrasing here) an “Axis & Allies Game for Axis & Allies Fans, By Axis & Allies Fans” instead of “A New Way to Bring New Fans Into Axis & Allies and Bring Past Fans Back to the Game they Loved”?
If that level of honesty was provided, with a hint of more to come if the initial product were successful, I think the support would be more uniform among the community.
There are reasons people don’t play 42SE, and it’s not only because AA50 and G40 are bigger/more involved. Balancing is certainly a key issue and Beamdog seems to be willfully ignoring it for now. to their credit though, they are taking feedback and I imagine if enough of us speak out during Early Access something can be done to address things.