19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 23 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from Queensland to 26 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 armour moved from New Guinea to 46 Sea Zone
            1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 armour moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber and 1 tactical_bomber moved from Bryansk to Volgograd
            2 tactical_bombers moved from Bryansk to Tambov
            2 mech_infantrys moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Vologda to Samara
            1 marine moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
    
        Combat - Germans
            Germans creates battle in territory 113 Sea Zone
            Battle in Tambov
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Belarus to Smolensk
            3 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 10 mech_infantrys moved from Yugoslavia to Eastern Poland
            4 fighters and 4 tactical_bombers moved from Yugoslavia to Eastern Poland
            1 aaGun moved from Yugoslavia to Romania
            2 marines moved from Western Germany to 112 Sea Zone
            6 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 marines and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            2 fighters moved from 127 Sea Zone to Novgorod
            6 infantry and 2 marines moved from 127 Sea Zone to Archangel
            1 infantry moved from Yugoslavia to Bulgaria
            8 infantry moved from Yugoslavia to Romania
            3 fighters moved from Western Germany to Novgorod
    
        Place Units - Germans
            1 infantry placed in Western Germany
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yunnan: 1 bomber
            EDIT: Adding units owned by Germans to Japan: 1 bomber
            EDIT: Removing units owned by Germans from Bryansk: 1 bomber
            EDIT: Adding units owned by Germans to Yunnan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 1.00
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Iraq to Samara
            1 fighter moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            2 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Novosibirsk to Samara
            2 artilleries and 1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Samara
            1 aaGun and 3 infantry moved from Novosibirsk to Urals
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    

    Savegame


  • '14 Customizer

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 17 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            9 infantry moved from Japan to 6 Sea Zone
            1 armour, 9 infantry and 5 transports moved from 6 Sea Zone to 33 Sea Zone
            9 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            2 battleships moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 bomber moved from Anhwe to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 5 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Szechwan
                Japanese attack with 1 bomber and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 armour and 9 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour and 9 infantry in Caroline Islands, round 2 : 4/10 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            11 carriers, 3 destroyers, 9 fighters, 7 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            4 mech_infantrys moved from Anhwe to Yunnan
            5 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 bomber moved from Szechwan to India
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters moved from Anhwe to India
            1 fighter moved from Yunnan to Java
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Korea
            3 fighters placed in India
            1 fighter placed in Japan
            1 infantry placed in French Indo China
            2 transports placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.67
    Chinese : 0.00
    Japanese : 2.00
    

    Savegame


  • 2020 2019 2018 '16 '15

    not able to commit anymore, so gg!


  • '14 Customizer

    @axis-dominion Very sorry to hear that. Hope all is well.


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