Wizmark X vs Argothair L BM game 1

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            3 fighters and 3 tactical_bombers moved from Hunan to Shensi
            2 bombers moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Hopei to Shensi
            2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Midway
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 artillery moved from Shan State to Yunnan
            1 armour and 1 artillery moved from Shantung to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I need a little while to think about this turn – it’s a pretty crazy and tangled position! Hope you’re enjoying the game. :)

  • '20 '19

    @Argothair Haha yes its certainly going a bit different to some games! Your landing in china was a surprise for sure! Take yr time though…best to get it right!

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Libya to Gibraltar
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I could play an entirely different game with you branching off from this move where I go south instead of north, and have just as much fun – but north feels very slightly better. :)

    Scramble near Western Germany?

  • '20 '19

    @Argothair haha well we will see how it goes! no scrambles thanks

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Libya to Gibraltar
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Norway
                Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Borneo
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 8 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 armour and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 2.17
    Japanese : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Libya to Gibraltar
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Norway
                Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Borneo
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 marine moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 8 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            1 armour and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 125 Sea Zone
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            2 fighters moved from Normandy Bordeaux to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Syria
                  British take Syria from Italians
            1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
            1 fighter moved from 80 Sea Zone to Trans-Jordan
            3 artilleries moved from India to Burma
            17 infantry moved from India to Burma
    
        Combat - British
            Battle in Denmark
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Denmark from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 103 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 103 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 3 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 6/20 hits, 4.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Trans-Jordan to 81 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 aaGun moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Iraq
            2 fighters moved from India to Iraq
            4 fighters moved from 125 Sea Zone to Norway
            2 aaGuns moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.67
    Italians : -0.33
    Americans : 2.17
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Those are some fiercely defending German submarines! I guess I’m just glad the Norwegian Quislings surrendered without more of a fight. ;)

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 armour moved from Northern Italy to Denmark
            1 bomber moved from Southern Italy to Denmark
            1 armour moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 armour and 1 bomber
                British defend with 1 marine
                    Italians roll dice for 1 armour and 1 bomber in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Denmark
                Italians win, taking Denmark from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Denmark to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Russians : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            1 bomber moved from Ukraine to Volgograd
            2 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Germany to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 2 armour
                    AA fire in Belarus : 2/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun and 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 2 armour
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 114 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.33 expected hits
                    Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 bomber moved from Volgograd to Ukraine
            1 bomber moved from Belarus to Ukraine
            1 infantry moved from Karelia to Finland
            1 armour and 3 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from 114 Sea Zone to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 2 artilleries and 4 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    AA fire in Volgograd : : -0.17
    Americans : 0.00
    Russians : -1.83
    AA fire in Belarus : : 1.50
    AA fire in United Kingdom : : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            5 infantry moved from Bryansk to Belarus
            4 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            3 artilleries and 5 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Buyant-Uhaa to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            Battle in Rostov
                Russians attack with 3 artilleries and 5 infantry
                Italians defend with 2 armour
                    Russians roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 2/8 hits, 2.33 expected hits
                    Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in Caucasus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 aaGun moved from Samara to Volgograd
            8 infantry moved from Samara to Russia
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 aaGun and 4 infantry moved from Buryatia to Ulaanbaatar
    
        Place Units - Russians
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -1.00
    Russians : 2.50
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 armour moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            2 armour moved from Kiangsu to Hopei
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Yunnan to India
            1 bomber moved from Yunnan to India
            1 bomber moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to Hopei
            1 tactical_bomber moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
            2 battleships and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 bombers moved from Japan to Manchuria
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Anhwe to Manchuria
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Shensi
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in India causes 16 damage total.  Damaged units is as follows: factory_major = 13, airfield = 3
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 37 Sea Zone
                Japanese win, taking Wake Island from Americans, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 43 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 2 transports
                Americans defend with 1 cruiser and 2 transports
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26
                Casualties for Americans: 1 cruiser and 2 transports
            Battle in Borneo
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 3 : 4/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry and 2 mech_infantrys
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Manchuria to Japan
            1 fighter moved from Manchuria to Kiangsu
            1 fighter moved from Hopei to Kiangsu
            1 fighter moved from Shensi to Hunan
            3 carriers and 2 destroyers moved from 36 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from Borneo to 43 Sea Zone
            2 fighters moved from Borneo to 43 Sea Zone
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from Yunnan to French Indo China
            3 bombers moved from India to French Indo China
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Hunan
            2 tactical_bombers moved from Hopei to Hunan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Chinese : 0.00
    UK_Pacific : 0.33
    AA fire in India : : -0.50
    Japanese : 3.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from Morocco to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from 112 Sea Zone to Denmark
            1 tactical_bomber moved from 112 Sea Zone to Finland
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Scramble near Western Germany to protect Denmark?

    3b25d59f-443c-4cb4-83bd-5427ce57468a-image.png

  • '20 '19

    @Argothair no scramble thanks

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 marine moved from Morocco to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from 101 Sea Zone to 103 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from 112 Sea Zone to Denmark
            1 tactical_bomber moved from 112 Sea Zone to Finland
            1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Finland
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 103 Sea Zone
                Americans attack with 2 destroyers and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Americans roll dice for 2 battleships in Denmark, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Finland
                Americans attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Finland
                Americans win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Denmark to Norway
            1 fighter moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 armour moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 103 Sea Zone to 91 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 31 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.00
    

    Savegame

Suggested Topics

  • 19
  • 16
  • 62
  • 28
  • 62
  • 112
  • 167
  • 315
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.0k

Users

39.3k

Topics

1.7m

Posts