OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from Hunan to Shensi
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Midway
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Shan State to Yunnan
1 armour and 1 artillery moved from Shantung to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Japanese : -0.33
I need a little while to think about this turn – it’s a pretty crazy and tangled position! Hope you’re enjoying the game. :)
@Argothair Haha yes its certainly going a bit different to some games! Your landing in china was a surprise for sure! Take yr time though…best to get it right!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Libya to Gibraltar
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat Hit Differential Summary :
I could play an entirely different game with you branching off from this move where I go south instead of north, and have just as much fun – but north feels very slightly better. :)
Scramble near Western Germany?
@Argothair haha well we will see how it goes! no scrambles thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Libya to Gibraltar
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Borneo
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Norway to 112 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 2.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Libya to Gibraltar
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Norway, round 2 : 4/7 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Borneo
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Norway to 112 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from Normandy Bordeaux to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
3 artilleries moved from India to Burma
17 infantry moved from India to Burma
Combat - British
Battle in Denmark
Battle in 125 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Denmark from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 103 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 103 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 6/20 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 aaGun moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
4 fighters moved from 125 Sea Zone to Norway
2 aaGuns moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.00
British : 1.67
Italians : -0.33
Americans : 2.17
Chinese : 0.33
Japanese : -0.67
Those are some fiercely defending German submarines! I guess I’m just glad the Norwegian Quislings surrendered without more of a fight. ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Northern Italy to Denmark
1 bomber moved from Southern Italy to Denmark
1 armour moved from Ukraine to Rostov
Combat - Italians
Battle in Denmark
Italians attack with 1 armour and 1 bomber
British defend with 1 marine
Italians roll dice for 1 armour and 1 bomber in Denmark, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Denmark to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 2 armour
AA fire in Belarus : 2/3 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 2 armour
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.33 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Belarus to Ukraine
1 infantry moved from Karelia to Finland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 bomber moved from 114 Sea Zone to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 2 artilleries and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.50
AA fire in Volgograd : : -0.17
Americans : 0.00
Russians : -1.83
AA fire in Belarus : : 1.50
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
5 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
3 artilleries and 5 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Bryansk
2 infantry moved from Buyant-Uhaa to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 2.00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 3 artilleries and 5 infantry
Italians defend with 2 armour
Russians roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
8 infantry moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 aaGun and 4 infantry moved from Buryatia to Ulaanbaatar
Place Units - Russians
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : -1.00
Russians : 2.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 armour moved from Kiangsu to Hopei
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Japan to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Hopei
1 fighter moved from Anhwe to Shensi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 37 Sea Zone
Japanese win, taking Wake Island from Americans, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 2 transports
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Borneo
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 3 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Manchuria to Japan
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 fighter moved from Shensi to Hunan
3 carriers and 2 destroyers moved from 36 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
3 bombers moved from India to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
2 tactical_bombers moved from Hopei to Hunan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.83
Chinese : 0.00
UK_Pacific : 0.33
AA fire in India : : -0.50
Japanese : 3.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 112 Sea Zone to Finland
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble near Western Germany to protect Denmark?
@Argothair no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 112 Sea Zone to Finland
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 destroyers and 1 fighter in 103 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Americans roll dice for 2 battleships in Denmark, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Denmark, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Finland
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Americans lost in Finland
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/8 hits, 3.17 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Denmark to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Finland to Norway
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 103 Sea Zone to 91 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 31 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
1 factory_minor placed in Norway
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.00