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Wizmark X vs Argothair L BM game 1



  • TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Southern Italy to 96 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 99 Sea Zone to Crete
    

    Savegame



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
            2 fighters moved from Southern Italy to 96 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 1 cruiser
                Casualties for British: 1 destroyer
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Tobruk
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 armour moved from Southern France to Yugoslavia
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to France
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.67
    

    Savegame



  • @Argothair Not so much a ‘sneaky Karl’ move as a ‘lets ram a battleship right in your teeth move’!


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Malaya
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Malaya to 41 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Malaya
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter and 2 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Algeria
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    French roll dice for 1 fighter and 2 infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Algeria
                French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.00
    French : 1.00
    ANZAC : -1.67
    Japanese : 0.50
    

    Savegame



  • TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            2 artilleries moved from Romania to Eastern Poland
            2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Poland to Eastern Poland
            9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
            1 bomber moved from Western Germany to Bessarabia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            2 artilleries moved from Romania to Eastern Poland
            2 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            7 infantry moved from Poland to Eastern Poland
            9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan
            1 bomber moved from Western Germany to Bessarabia
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 2 fighters and 2 tactical_bombers
                French defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Eastern Poland
                Germans attack with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/37 hits, 10.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bessarabia to Germany
            1 tactical_bomber moved from France to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 mech_infantry moved from Western Germany to Poland
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            1 armour and 1 infantry moved from Greece to 99 Sea Zone
            2 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Western Germany to Germany
            8 infantry moved from Finland to Norway
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            Germans undo move 1.
            1 armour and 9 mech_infantrys placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.33
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun, 4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 aaGun, 3 artilleries and 12 infantry moved from Karelia to Novgorod
            2 fighters moved from Baltic States to Novgorod
            1 tactical_bomber moved from Baltic States to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Yenisey to Timguska
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Ukraine
            1 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangsi to Philippines
            2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
            1 armour moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 armour moved from French Indo China to Kwangsi
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 cruiser, 1 submarine and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
                British defend with 1 battleship
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 battleship owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
            3 tactical_bombers moved from Kwangtung to Kwangsi
            3 fighters moved from Kwangtung to Kwangsi
            2 bombers moved from Philippines to Kwangsi
            1 bomber moved from Japan to Kwangsi
            2 fighters moved from Shantung to Japan
            2 infantry moved from Anhwe to Hopei
            1 artillery and 3 infantry moved from Anhwe to Kweichow
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 1.00
    UK_Pacific : 0.33
    Japanese : 3.17
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser moved from 54 Sea Zone to 34 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 cruiser and 2 transports
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser and 2 transports
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 35 Sea Zone and was removed
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 marine moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    AA fire in Caroline Islands : : 0.83
    Japanese : 0.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.00
    Japanese : -1.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser moved from 54 Sea Zone to 34 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 3 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 cruiser and 2 transports
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 cruiser and 2 transports
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 35 Sea Zone and was removed
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 marine moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Scotland to United Kingdom
            2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 fighter moved from Shan State to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 artillery moved from India to West India
            1 aaGun moved from India to West India
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 fighter placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 marine placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.67
    AA fire in Caroline Islands : : 0.83
    Chinese : -3.00
    Japanese : -0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 bomber moved from Tobruk to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 armour moved from Yugoslavia to Romania
            3 armour and 1 mech_infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from Malaya to India
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from Malaya to India
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 fighter moved from Morocco to 92 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Morocco
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.50
    

    Savegame



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Belarus
            8 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            1 fighter moved from Egypt to 81 Sea Zone
            9 armour, 4 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 armour moved from Romania to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 bomber moved from Germany to Belarus
            1 bomber moved from Germany to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 81 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 2 : 1/10 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 bomber moved from Ukraine to Eastern Poland
            1 bomber moved from Belarus to Germany
            1 artillery moved from Germany to Poland
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Germany
            1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from 81 Sea Zone to Egypt
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 bomber placed in Western Germany
            2 armour and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
            EDIT: Adding units owned by Germans to Romania: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Novgorod to Ukraine
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Baltic States
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Baltic States to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 aaGuns, 2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
            1 aaGun and 8 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Novgorod
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.83
    

    Savegame



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Kweichow to Szechwan
            1 bomber moved from Kwangsi to Shensi
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from Kwangsi to Shan State
            1 artillery moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangsi to Malaya
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            3 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
                French defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Malaya
                Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to Hunan
            2 fighters and 2 tactical_bombers moved from Shan State to Hunan
            2 fighters and 2 tactical_bombers moved from Szechwan to Hunan
            1 bomber moved from Shensi to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kwangsi to Yunnan
            2 armour and 1 mech_infantry moved from Shantung to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    French : 0.67
    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 1.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
            1 armour and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to French Guiana
            1 fighter moved from Western United States to 101 Sea Zone
            1 tactical_bomber moved from Western United States to 101 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 95 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Italians defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Shantung
                Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 armour and 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 aaGuns and 1 artillery
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 cruiser moved from 34 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    Japanese : -0.17
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            6 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Shantung
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 artillery, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 95 Sea Zone to Northern Italy
            1 armour and 3 infantry moved from Brazil to 86 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to French Guiana
            1 fighter moved from Western United States to 101 Sea Zone
            1 tactical_bomber moved from Western United States to 101 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 95 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Italians defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 95 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Shantung
                Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shantung, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 armour and 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 aaGuns and 1 artillery
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 cruiser moved from 34 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
            6 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 6 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Shantung
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 77 Sea Zone to 76 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 carrier and 1 cruiser moved from 77 Sea Zone to 80 Sea Zone
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 fighters moved from India to Yunnan
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 infantry moved from Persia to Iraq
    
        Combat - British
            Battle in Southern France
            Battle in 110 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 110 Sea Zone
                    British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win, taking Southern France from Italians with 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 fighters and 2 mech_infantrys in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 mech_infantry moved from Eastern Persia to Persia
            1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            2 fighters moved from 119 Sea Zone to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Persia
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,6,1,1,4,4,1,5,6,6,4,1,6,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    British : -3.00
    Americans : 0.33
    Chinese : 0.50
    Neutral_Axis : -0.33
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from French
            1 fighter moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Northern Italy
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Malta
            Battle in 95 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                Americans defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Americans lost in 95 Sea Zone
                Italians win, taking Gibraltar from British, taking Malta from British with 1 battleship and 1 cruiser remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 bomber and 5 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 2 : 0/7 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 3 : 2/7 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                    Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 4 : 2/7 hits, 2.00 expected hits
                    Americans roll dice for 1 marine in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 artillery, 1 infantry and 1 marine
            Battle in Iraq
                Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Iraq to Egypt
            1 bomber moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4,4
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    British : -1.67
    Americans : -2.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 mech_infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 bomber moved from Western Germany to 93 Sea Zone
            1 artillery and 1 mech_infantry moved from Poland to Baltic States
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            11 armour, 4 artilleries, 11 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
            1 bomber moved from Germany to Belarus
            1 fighter and 1 tactical_bomber moved from Germany to Belarus
            3 mech_infantrys moved from Eastern Poland to Belarus
            2 armour and 4 mech_infantrys moved from Germany to Baltic States
            1 armour and 6 mech_infantrys moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Southern France
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in 119 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 119 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Bryansk
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 4 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 5 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 3 armour, 1 artillery and 11 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 armour, 1 artillery and 11 mech_infantrys in Baltic States, round 2 : 1/15 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 3 armour, 1 artillery and 10 mech_infantrys in Baltic States, round 3 : 2/14 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Ukraine
                Germans attack with 11 armour, 4 artilleries, 11 infantry and 7 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 11 armour, 4 artilleries, 11 infantry and 7 mech_infantrys in Ukraine, round 2 : 11/33 hits, 10.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 11 armour, 4 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 bomber moved from 93 Sea Zone to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 bomber moved from Belarus to Poland
            1 bomber moved from Bryansk to Poland
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            Germans undo move 1.
            1 destroyer placed in 112 Sea Zone
            1 submarine placed in 105 Sea Zone
            1 bomber placed in Western Germany
            1 armour and 1 mech_infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 2 infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    British : -1.33
    Russians : -1.33
    

    Savegame


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