• BBs had many AA guns, but the Heavy Cruiser was a specialist in this regard, the Battlecruiser too. Look it up. The CA was defined as a patrol-er of the seas with long range ( which is why you assign more speed in a turn). But they were the best defenders for Carriers, because the Latter were build on a Cruiser hull. The BB’s were really used for assast, not protection dutys, which is why BBs usually were grouped together in planning for naval sorties. Cruiser types escorted the CV’s. Thats why they were built as the ultimate AA gun platforms.


  • @Imperious-Leader said in [House Rules] The Cruiser:

    / A5 / D4

    which is greater than a BB? Huh. Impossible. Only in the Great War were some BC class outgunning the BB. In ww2, the primary Battleships ruled the waves in terms of guns and offensive potency. The Battlecruiser in the pure form was a generally lighter vessel so it could have greater speed, it traded the guns. But the primarys were stronger than Heavy Cruiser. Its basically a Battleship Jr.

    Alot of Japans so called "BB’s were really Battlecruisers…Fast Battleships. UK 's say Repulse is listed as a Battleship and a Battlecruiser. Go figure, but it was a Battlecruiser


  • @Imperious-Leader As you yourself pointed out a moment ago, each piece represents several actual ships, and higher-quality pieces tend to represent fewer ships. If it bothers you to think of one BC out-shooting one BB, then just imagine it’s a group of 8 BCs out-shooting a group of 3 BBs.


  • Yes that would work if the ratios were that extravegant.

    the BB and BC shouls be about the same quantity, along with the Carrier

    'But Cruisers, DD’s, SS, and AP’s change in ratios between classes.

    BB 4-6
    BC 6-8
    CV 5-7
    CA 10-18
    DD 15-30
    SS 20-45
    AP 1 million tons of Merchant ships


  • So if you don’t want to add the L. Cruiser and H. Cruiser to game and combine the 2 ships into a Battle Cruiser what is your suggestion for the AA shot for this piece without adding more restrictions to piece. ( example only AA shot with a Carrier…).
    D6 die
    Battle Cruiser A2 D2 C12 M3 SHS 2. A hit can go towards a plane or ship.


  • Well it adds more richness to the game that instead of Heavy/Light idea ( realize the Heavy is most likely the predominant representation of the “Cruiser”)

    WE look at the other classes of ships that could be modeled:

    Battlecruiser’
    Pocket battleship
    Fast battleship

    “Battle Cruiser A2 D2 C12 M3 SHS 2. A hit can go towards a plane or ship.”

    it cant be that weak, its not a destroyer.

    it has to be either a one hit 4-4, or a two hit 3-3

    M3 and the hit allocation is possible. I feel it should be different by nation because they used them for different needs

    Japan needed fast battleships
    USA needed AA gun platforms
    Cant identify the others without more research


  • You say a 4-4 1 hit of 3-3 2 hits. But does it get to take a hit on a plane every turn?

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    I think each nation gets to pick one attribute and its attached to the unit for the rest of the game:

    choices are:
    move 3
    AA gun ( hit a plane idea)
    ?

    So if you pick move 3, that’s the benefit you get for the game , every time you buy that unit it will move 3 ( or 4 from naval port)

    This models the idea that each nation used the ship for entirely different purposes

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya I can see that in away. Just be like an NA.
    But I’d take the AA every time for a A4 D4.


  • Alright starting up the next game. Doing Cruiser at 12 IPC 4A 4D when paired with BB and can transport 1 infantry starting round 2. I’ll let you guys know how it goes.


  • For me I wouldn’t buy it. Good luck . Post results.


  • Well the cruiser is a big success. BB’s and cruisers are being purchases now and the starting positions help balance out the game in many ways. One of the best changes is making anzac a little stronger.

    Everyone should give it a try. Definitely changes up the game for the better I feel.

    Also if you are using the BM3 in your game live or online you want to use the vichy french rule. I was wrong about that. But you might want to take one infantry out in northern italy and add one mech infantry. This lets you pic if you want germany or Italy to take normandy to activate the vichy rule.


  • Always gonna help the minor Allie country’s


  • My only concern is that it might make Anzac too strong. If someone else could test it as well and let me know that would be great. Perhaps if you did Tamvan’s mod plus the cruiser change it would be a better balance.


  • @Mursilis said in [House Rules] The Cruiser:

    Well the cruiser is a big success…
    Also if you are using the BM3 in your game…you might want to take one infantry out in northern italy and add one mech infantry…

    Sweet :)

    Might wanna use caution adding that mech to Italy. They might just use it to can open the commies.

    Sounds like your having Fun : )


  • What is BM3?


  • @Imperious-Leader Oh Balance Mod?


  • @Imperious-Leader
    Si senor!

  • 2023 '22 '21 '20 '19 '18

    so it’s taken a while to get the test game going to a point where it has a situation. : )

    So USA has a strong fleet in Pearl. Japan has two fleets near India out of range and a Home Fleet as well.

    Japan Philippines Fleet can send Tac and FTR and DD to kill ANZAC CA and Trprt. If Japan sends a tranny to amphib it will be a 50/50 battle. Islands are worth a buck,New Guinea qualifies, plus 2 bucks for conquering, but anyway…Cruiser could kill both planes and then DD. Planes could kill CA and no shot at DD then.

    Before Tac and Ftr and DD would kill Cruiser and Transport more than likely with only a 50% chance of DD kill by Cruiser.

    Idk. Cruiser escorting transport seems as if it would promote more naval action, smaller anyway, then just two big fleets staring off.

    Screenshot from 2019-04-16 23-39-02.png

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya It would for Japan in this case. If I got it right.
    Anzac loses.
    Cruiser = 12
    Trans = 7
    19 Icp loss

    Japan loses
    Dest = 7
    Tac = 10 ?
    7/17 Icp loss.

    I’d bring the Japan transport too if it will live for next turn to escape.

    Why not bring all the fleet from Philiphines to protect the japan transport and use planes for landing attacks.
    Can’t really see what ships are in Phil fleet. If theres a battleship then takes cruiser hit. Plus in my game it would block
    out a Anzac 3 Island NO too.

    For a 3 Icp gain on income not worth it for me as Anzac. Thats why Barney I have the 3 Island Group NO’s in my game.
    For me it would be a 6 Icp gain instead of 3 Icps gain. 1 Icp for Territory and 5 Icp for NO for Anzac. Now Japan has to think about taking it back even more is the idea, or make Anzac have to send more stuff to get it back.
    I see a win win for Japan if I’m seeing ships right on map. Anzac would then wait to take New Guinea.

    I know you have the rule where you gain 2 Icps for capturing a territory. Another option is to increase that to 3 or 4 Icps.
    Probably would work better on this map due to not a lot of sea zones and not having to add 3 Island group NO’s.

    I have a lot more action for the islands in my game. Japan has to really think about what they can do now. If Japan wants to block Island Group NO’s by being parked in Carolinas so be it. May slow them down for money Islands and China a bit but they can block 2 Anzac Island Group NO’s and take away 1 US NO. But have to deal with 2 US Carriers from Line Islands. I believe I have the Pacific fix.

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