Ya It would for Japan in this case. If I got it right.
Anzac loses.
Cruiser = 12
Trans = 7
19 Icp loss
Japan loses
Dest = 7
Tac = 10 ?
7/17 Icp loss.
I’d bring the Japan transport too if it will live for next turn to escape.
Why not bring all the fleet from Philiphines to protect the japan transport and use planes for landing attacks.
Can’t really see what ships are in Phil fleet. If theres a battleship then takes cruiser hit. Plus in my game it would block
out a Anzac 3 Island NO too.
For a 3 Icp gain on income not worth it for me as Anzac. Thats why Barney I have the 3 Island Group NO’s in my game.
For me it would be a 6 Icp gain instead of 3 Icps gain. 1 Icp for Territory and 5 Icp for NO for Anzac. Now Japan has to think about taking it back even more is the idea, or make Anzac have to send more stuff to get it back.
I see a win win for Japan if I’m seeing ships right on map. Anzac would then wait to take New Guinea.
I know you have the rule where you gain 2 Icps for capturing a territory. Another option is to increase that to 3 or 4 Icps.
Probably would work better on this map due to not a lot of sea zones and not having to add 3 Island group NO’s.
I have a lot more action for the islands in my game. Japan has to really think about what they can do now. If Japan wants to block Island Group NO’s by being parked in Carolinas so be it. May slow them down for money Islands and China a bit but they can block 2 Anzac Island Group NO’s and take away 1 US NO. But have to deal with 2 US Carriers from Line Islands. I believe I have the Pacific fix.