wizmark(Axis) vs Dawgoneit(Allies) BM 3

  • '20 '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit intercept in russia?


  • @wizmark none

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 4,8,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            5 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            3 fighters moved from Russia to Bryansk
            1 aaGun, 12 armour and 6 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            4 bombers moved from Russia to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            2 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : 1.00
    Americans : -0.33
    Russians : 1.33
    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Italians
            1 mech_infantry moved from Timguska to Yenisey
            1 armour moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 armour moved from Evenkiyskiy to Yenisey
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
            1 fighter moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Manchuria to Anhwe
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 fighter
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Anhwe
                Russians attack with 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 fighter
            Battle in Smolensk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Yenisey
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Caucasus to Novosibirsk
            1 fighter moved from Archangel to Russia
            8 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Korea
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.50
    Russians : 0.17
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to Burma
            2 bombers moved from India to Burma
            1 infantry moved from Anhwe to Jehol
            3 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour; Russians defend with 8 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/10 hits, 5.00 expected hits
                    Chinese roll dice for 1 armour and 8 infantry in Jehol, round 2 : 5/9 hits, 3.17 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Jehol
                1 armour owned by the Japanese retreated to Shantung
                Chinese win with 1 armour and 5 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Jehol to Japan
            2 bombers moved from Jehol to Japan
            1 fighter moved from Jehol to Japan
            1 bomber moved from Philippines to India
            2 bombers moved from Burma to India
    
        Place Units - Japanese
            3 armour placed in India
            1 artillery and 2 infantry placed in Shantung
            2 artilleries placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            Japanese collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Manchuria to Shantung
            1 armour moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Shantung
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in Marshall Islands
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Shantung
                Americans attack with 1 armour and 5 bombers
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            4 bombers moved from Shantung to Jehol
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 armour placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 2.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            5 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Manchuria to Shantung
            1 armour moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Shantung
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in Marshall Islands
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Shantung
                Americans attack with 1 armour and 5 bombers
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            4 bombers moved from Shantung to Jehol
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 armour placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            5 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Equatorial Africa: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Egypt: 3 mech_infantrys
            EDIT: Removing units owned by Americans from 82 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to 87 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 4 infantry
            EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
            British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 armour, 2 artilleries and 2 mech_infantrys moved from Persia to Eastern Persia
            2 armour moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 tactical_bomber moved from Egypt to Libya
            1 armour moved from Egypt to 98 Sea Zone
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
            1 cruiser moved from 98 Sea Zone to 80 Sea Zone
            2 armour and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            2 armour moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Libya
            3 infantry moved from Shan State to Burma
    
        Combat - British
            Battle in Libya
                British attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 2 infantry
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                British attack with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Libya to Tunisia
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.67
    Italians : 0.00
    Americans : 2.83
    Chinese : 1.67
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Bryansk to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 artilleries moved from West India to India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to Kwangtung
                  ANZAC take Kwangtung from Japanese
            3 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 39 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 transports placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to Kwangtung
                  ANZAC take Kwangtung from Japanese
            3 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 39 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 transports placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
            18 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
            1 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
            4 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 19 armour, 3 artilleries, 7 bombers, 3 fighters, 13 infantry and 7 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
                    AA fire in Russia : 3/10 hits, 1.67 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 3 artilleries, 7 bombers, 13 infantry and 7 mech_infantrys in Russia, round 2 : 17/49 hits, 19.00 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Russia, round 2 : 21/43 hits, 15.50 expected hits
                    13 infantry owned by the Russians, 2 artilleries owned by the Germans, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 1 artillery, 7 bombers and 1 mech_infantry in Russia, round 3 : 18/28 hits, 14.83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits, 11.17 expected hits
                    18 infantry owned by the Russians, 1 artillery owned by the Germans, 7 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 14/19 hits, 10.67 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 8/12 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
                Germans captures 27PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is -17
                Casualties for Germans: 15 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Smolensk
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 2 : 4/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            7 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 battleship and 1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.33
    Germans : 7.50
    Russians : 9.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            8 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Korea
            1 mech_infantry moved from Archangel to Samara
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Urals to Novosibirsk
            1 fighter moved from Novosibirsk to Kansu
            1 armour moved from Yenisey to Kansu
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from India to Kazakhstan
            1 bomber moved from India to Samara
            1 bomber moved from India to Vologda
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Korea
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
                  Japanese take 17 Sea Zone from Americans
    
        Combat - Japanese
            Strategic bombing raid in Korea
                    AA fire in Korea : 0/1 hits, 0.17 expected hits
                    AA fire in Korea : 0/1 hits, 0.17 expected hits
                Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Korea causes 7 damage total.  Damaged units is as follows: airfield = 3, factory_minor = 4
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Japanese attack with 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Japanese attack with 1 bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Samara
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Russia
            1 bomber moved from Samara to Russia
            1 bomber moved from Vologda to Russia
            2 bombers moved from Korea to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 submarine placed in 6 Sea Zone
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2
            Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -0.33
    Russians : -1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs; 
            Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
            4 bombers moved from Jehol to Japan
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 87 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Gibraltar to Northern Italy
            1 armour moved from Shantung to Kiangsi
                  Chinese take Kiangsu from Japanese
                  Chinese take Kiangsi from Japanese
            3 armour moved from Korea to Buryatia
            2 artilleries moved from Korea to Amur
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit intercept in japan?

  • '20 '19

    @dawgoneit all 4 planes please


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs; 
            Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
            4 bombers moved from Jehol to Japan
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 87 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Gibraltar to Northern Italy
            1 armour moved from Shantung to Kiangsi
                  Chinese take Kiangsu from Japanese
                  Chinese take Kiangsi from Japanese
            3 armour moved from Korea to Buryatia
            2 artilleries moved from Korea to Amur
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 4 units heading to Japan
                Japanese launches 4 interceptors out of Japan
                    Attackers Fire,  : 1/4 hits, 0.67 expected hits
                    Defenders Fire,  : 3/4 hits, 1.33 expected hits
                    3 bombers owned by the Americans lost in Japan
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Northern Italy causes 6 damage total. 
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Libya
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 2.
            1 fighter placed in 101 Sea Zone
            2 bombers and 1 fighter placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,4,1,1,3,1
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 1.67
    AA fire in Japan : : 0.83
    AA fire in Northern Italy : : -0.17
    Attackers Fire,  : : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            3 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Hunan to Kweichow
            1 artillery and 6 infantry moved from Anhwe to Hopei
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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